Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds, more weapon animations (shotgun reloads, smoother minigun barrels, etc.) and monsters and stuff cut from the original Nintendo 64 version. Works on GZDoom and Zandronum in OpenGL mode. (Zdoom and Zandronum Software mode are not supported.) No downloads available yet. Mod still is very early WIP.

Description

Full version 1C installer packed with Zandronum v3.0 alpha. Changelog included on file.

Preview
Brutal Doom 64 Version 2.0
Post comment Comments  (150 - 200 of 280)
mgtroyas
mgtroyas - - 6 comments

No way of continuing a v1 savegame with v1b wads?

Reply Good karma Bad karma+2 votes
mrdoomfan
mrdoomfan - - 27 comments

The increased difficulty turned out to be a really weird glitch.
imps,cacodemons and everything else that shoots projectiles, where shooting much faster than they are suppost to. they shot more and faster fireballs than enemies in normal brutal doom v20b on the black metal skill. And i was playing on be gentle.
I couldn't get passed the 3rd stage(on be gentle skill) 2 imps drained 200 health and Armour in 2 seconds.
I reinstalled the game, and now it is fine. I started on bring it on, and it is not that hard at all.

Reply Good karma Bad karma+2 votes
mrdoomfan
mrdoomfan - - 27 comments

After i reinstalled it, i played trough a few stages. (on bring it on)
And man it is a big difference. I don't know what went wrong the first time, but i am sure glad it is fixed now.

Reply Good karma Bad karma+2 votes
mrdoomfan
mrdoomfan - - 27 comments

I just found a bad bug. When you use the secondary fire on the ssg. it cost no shells. so you have unlimited ammo.

Reply Good karma Bad karma+3 votes
MetalDeggial
MetalDeggial - - 7 comments

Bro, the super shotgun does not consume ammo when using the new alternate fire option in version 1B. It's basically cheating.

Reply Good karma Bad karma+3 votes
Muammar_Gaddafi
Muammar_Gaddafi - - 2 comments

I am having issues with the game crashing. After I try to select the difficulty to begin the game it crashes. I have followed the instructions perfectly. This happens with both Zandronum and GZDoom. Any idea what could be causing this and how I can solve it?

Reply Good karma Bad karma+2 votes
Muammar_Gaddafi
Muammar_Gaddafi - - 2 comments

Figured out it was crashing because I was running it in OpenGL mode. Did it in software mode and it works, barely. Going to have to figure out how to install OpenGL then.

Reply Good karma Bad karma+2 votes
terminerder
terminerder - - 126 comments

how do i play this with gzdoom?
i have tried slade and loading all of the files and it still doesnt work, ive tried opening the bd64maps.wad on its own. it worked, but everything was doom, not doom 64.

Reply Good karma Bad karma+2 votes
Jeans44
Jeans44 - - 4 comments

Execution could not continue.

Script error, "bd64gameV1c.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists

Remove 'bd_bloodamount' and all other conflicting cvars from your ini and restart Zandronum to continue.

Can someone tell me how to fix this? Great mod BTW this update just broke it for me.

Reply Good karma Bad karma+2 votes
BerserkerNoir
BerserkerNoir - - 383 comments

How are you loading this?
If bd_bloodammount already exist appears, it means you either are loading another BD64 build or Ketchup mod.

Reply Good karma Bad karma+2 votes
Rezpimp911
Rezpimp911 - - 11 comments

The best way for me to play it would be to make a new folder titled "Brutal Doom 64", then grab GZ Doom 1.9.1 and extract it in there. Grab your DOOM2.wad and put it in there as well. Download Brutal Doom 64 and extract it in a separate folder (I made a useless New Folder for this) once you have extracted it, go to the skins folder and grab all the files and put them in your Brutal Doom 64 folder.

Here's where it gets complicated. You must create a shortcut for your new GZ Doom inside the Brutal Doom 64 folder and right click on it to access the properties for the shortcut.
Inside the properties screen to have to add "-file bd64gameV1b.pk3 bd64mapsV1b.pk3 ZD64MUSIC.PK3" at the end of the target,
so it will look like this in your GZ Doom's shortcut properties.

Brutal Doom 64\gzdoom.exe" -file bd64gameV1b.pk3 bd64mapsV1b.pk3 ZD64MUSIC.PK3

Once you're complete click apply to see if it worked, and then click OK to finish the process. Afterwards you can move the shortcut to your desktop and you're all done!

This will load all the necessary files for Brutal Doom 64 to work and is a separate GZ Doom from your normal GZ Doom.
*Remember to setup your new GZ Doom's mouse and keyboard controls, video resolution and other settings*

If the lights and brightmaps don't work, you have to go to the Config file in your Brutal Doom 64 folder and make sure it has this:

[Global.Autoload]
Path=lights.pk3
Path=brightmaps.pk3

-------------------
You should also download the "Brutal Icons" from the add-ons page so you can change the shortcut's icon to Brutal Doom 64's Icon.

Reply Good karma Bad karma+2 votes
zerthex
zerthex - - 50 comments

i dont know what to feel about the new update. to me the game is alot more laggy and everything's too bright for my liking. the first release felt alot more spooky wich was nice. and i really do dislike how you removed the weapon viewbob.. but i kinda do like the new pistol sound. even though it is to loud.. also the new pickup sound is strange.. but i do like it how you lowered down the file size for the music and how you added in headshots *kinda*.

Reply Good karma Bad karma+4 votes
forsakeneagle
forsakeneagle - - 4 comments

Love the mod so far. Just one thing I noticed though. When I grab the artifact in the first secret level (Map29: Outpost Omega), the artifact doesn't appear in my inventory. It did in the first version, but not versions B and C. Is this a glitch?

Reply Good karma Bad karma+3 votes
peachflavored
peachflavored - - 2 comments

Yeah, I noticed the exact same thing on both 1B/1C. I thought it was something on my end, tried different solutions (like reinstalling, mess with the settings and such) but to no avail. I guess it is some kind of glitch.

Reply Good karma Bad karma+2 votes
MisterJolly
MisterJolly - - 71 comments

For some reason when I play version 1C I get weird graphical glitches with the map textures. Anyone know why this is? I also really like the changes made to the pistol.

Reply Good karma Bad karma+2 votes
Trancenden
Trancenden - - 4 comments

After updated 1C it gives error :
Execution could not continue.

Script error, "bd64gameV1c.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists

Remove 'bd_bloodamount' and all other conflicting cvars from your ini and restart Zandronum to continue.

How can i fix it? First version was work like a charm. But 1C isn't...

Reply Good karma Bad karma+2 votes
Guest
Guest - - 700,080 comments

Delete old pk3 files in skins folder

Reply Good karma Bad karma+1 vote
Trancenden
Trancenden - - 4 comments

yes thanx. i deleted bd64v1_main.pk3 file and it works. But my save games not working. i must start a new game :(

Reply Good karma Bad karma+2 votes
HellSpawn666
HellSpawn666 - - 81 comments

You can rename new pk3 files with old and continue playing.
Try renaming bd64gameV1c.pk3 to bd64v1_main.pk3. Save files are linked to pk3 you've started playing with. Do this with map files also. Some maps have been changed i think, so loading a save can cause problems but try anyway.

Reply Good karma Bad karma+2 votes
hunk22
hunk22 - - 307 comments

Dont work.

Reply Good karma Bad karma+2 votes
HellSpawn666
HellSpawn666 - - 81 comments

Worked for me. I did this after updating from 1c to 1cfix.

Reply Good karma Bad karma+2 votes
[D2D]_Revenant
[D2D]_Revenant - - 6 comments

Hello, i have a bug - unlimited pickuping the shotguns.

Reply Good karma Bad karma+1 vote
HellSpawn666
HellSpawn666 - - 81 comments

This is not a bug. AFAIK all weapon pickups works the same. Picking up ammo works as it should.

Reply Good karma Bad karma+2 votes
ni1chigo2115
ni1chigo2115 - - 62 comments

player weapon bullet trail?

Reply Good karma Bad karma+2 votes
peachflavored
peachflavored - - 2 comments

Sarge, the music from level 6 to 7 isn't transitioning well, it keeps playing the music from the results screen and loops throughout level 7.

Reply Good karma Bad karma+4 votes
Guest
Guest - - 700,080 comments

delete this

Reply Good karma Bad karma+1 vote
Guest
Guest - - 700,080 comments

thanks you so much ! :D

Reply Good karma Bad karma+1 vote
Jeans44
Jeans44 - - 4 comments

Controller support broken for this update? Can't seem to use mine now... I got it to work but no controller.

Reply Good karma Bad karma+2 votes
Jeans44
Jeans44 - - 4 comments

Also, every monster is gray, and the graphics seem much worse than the original release...can you re-upload that original release?

Reply Good karma Bad karma+2 votes
Jeans44
Jeans44 - - 4 comments

I got it by just playing it through regular gzdoom instead of zand.

Reply Good karma Bad karma+2 votes
LocustQ
LocustQ - - 488 comments

I think, ver1.0 was more darker than 1c

Reply Good karma Bad karma+4 votes
rabidrage
rabidrage - - 47 comments

Sarge--here's something else I would love to see in BD64:

Dcemulation.org

Reply Good karma Bad karma+2 votes
Martinoz
Martinoz - - 326 comments

Noticed a bug since the 1.0 but forgot to mention it - Chaingunners aren't taken into account of ammo for the Unmaker.

Reply Good karma Bad karma+2 votes
Blackmore1014
Blackmore1014 - - 1,211 comments

How get fuel for chainsaw? Only from backpack?

Reply Good karma Bad karma+2 votes
Blackmore1014
Blackmore1014 - - 1,211 comments

Seems like only chainsaw and backpack.

Reply Good karma Bad karma+2 votes
msds2016
msds2016 - - 44 comments

(V1cqfix) Updates valid even if it is to restart!

Reply Good karma Bad karma+2 votes
Guest
Guest - - 700,080 comments

Dont know if its a concern or not but on version 1B the light amp goggles didnt work properly and instead of lighting up the dark rooms it had a bright fluorescent green shade like night vision goggles and the level lights looked very poor with them on, you can see the 2d box of the aplh textures. Just thought I'd throw this out there just in case, I can upload a screenshot but where should I upload it?

Reply Good karma Bad karma+1 vote
Ruomlap
Ruomlap - - 5 comments

With V.1c every time I try to go into full screen it completely blacks out my screen and I have to restart my system. Is this a common issue?

Edit: I just needed to adjust the resolution before switching to full screen mode. Problem solved.

Reply Good karma Bad karma+2 votes
[D2D]_Revenant
[D2D]_Revenant - - 6 comments

Why do you not made a Winchester 1887 like in original game, and do you plan it in next updates?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 700,080 comments

Anyone knows why the Brutal improvements aren't working?

I just downloaded the zip file, extract it, put the DOOM2.wad from steam in the folder where I've extracted the bd64 and I run the bd64.exe, but once inside the game there's no Brutal improvements at all, the game is still vanilla

the downloaded file is bd64_v1cqfix and there's no bd64 zandronum.exe, just bd64.exe and isn't working

Reply Good karma Bad karma+1 vote
Guest
Guest - - 700,080 comments

Hello guys

Anybody else noticed the bugged night vision lighting? =S

Reply Good karma Bad karma+1 vote
Macvilewhore
Macvilewhore - - 4 comments

Getting a bug where MAP07 music doesn't load no matter what I do. MUSIC "MAPDW7" NOT FOUND.

Music file IS present in ZD64MUSIC.pk3

Reply Good karma Bad karma+2 votes
Macvilewhore
Macvilewhore - - 4 comments

Also the MAPS.pk3 is corrupted and can't be opened, which may possibly have something to do with some of the above issues

Reply Good karma Bad karma+2 votes
Macvilewhore
Macvilewhore - - 4 comments

OKAY so i've done some digging

EVERYONE WITH THE MAP07 MUSIC PROBLEM

- GO INTO ZD64MUS.PK3
- GO INTO "MUSIC"
- RENAME MAPDW07.ogg to MAPDW7.ogg
- Map should load the proper music now. This definitely is a script bug as the other maps were looking for ex. MAPDW06.ogg but Map07 looked for MAPDW7.ogg instead.
- IF YOU HAVE A SAVE WITHIN MAP07 and the stats screen music is playing just OPEN THE CONSOLE AND TYPE:

changemus MAPDW7

And press enter

The proper track should be loaded :3

(Don't do that until after you've changed the track name in the pk3 file though)

YOU'RE WELCOME

Reply Good karma Bad karma+5 votes
Macvilewhore
Macvilewhore - - 4 comments

ACTUALLY it's "MAPWD7"

Please excuse my typo. I can't edit this post lol

Reply Good karma Bad karma+2 votes
Guest
Guest - - 700,080 comments

Haha! Thanks! I just ran into this issue!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 700,080 comments

any updates coming soon?

Reply Good karma Bad karma+1 vote
Blackmore1014
Blackmore1014 - - 1,211 comments

After 24 level I jump at 28 level. It's normal? Other seems like secret levels? Only 25 level? Hm, sad. Perhaps I forget Doom 64.

Reply Good karma Bad karma+2 votes
Martinoz
Martinoz - - 326 comments

Levels 25-27 were fun levels, only accessible via cheats.

Reply Good karma Bad karma+3 votes
traciestiles18
traciestiles18 - - 14 comments

maybe you can find them in level 24? @blackmore1014

Reply Good karma Bad karma+2 votes
Post a comment