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Black Mesa is once again experimenting with the unknown, this time they've tapped into something much stranger than their previous endeavours.


Set during the events of the resonance cascade: Play as Alex Burfield - a New Mexico civilian witnessing the facility going to chaos. Geared up with the new upgradeable H.E.V suits, you've been sent to one of the ill-fated facility's sectors.


Your mission: Find out what is going on, what caused this dimensional breach and take back control

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We're back with another Half-Life Beyond dev log! time again for us to give another overview of what's been added or changed

We've got working save slots in, in addition to rebuilding save system from the ground up to be faster, more modular, and allow for forward compatibility, the great thing about this is it allows us to add things without making saves incompatible anymore, however this means old saves will not work with the new version so make sure to delete your old saves in "AppData\Local\HLBeyond\Saved\SaveGames" before using the new save system! Profiles are unaffected as they didn't need to be changed so you can keep those:

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Noticed a few players missing the vent opening in the first level so I made small changes there like adding a light stick and a few props for players to jump on and prevent them from falling between the fence and the opening to hopefully better guide them to where they should be going:

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Added a background with roads, light poles, cliffs, rocks, cacti...etc to the first area of the first level to make it look like it actually takes place in the middle of a desert:

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Made various changes to the gunplay to make the weapons feel more impactful with things like better shooting feedback, crosshairs, Half-Life 2 style viewmodel movement (can be toggled on/off in options) and more:


And as usual plenty of under the hood improvements, overhauls...etc that not only eliminate many oversights, but also give those on lower end hardware a significant performance boost

Will have more things to share on the third singleplayer level whenever enough progress is made for it, that's all for this dev log. See you next time!

Recruiting

Interested in making your own content for the game? check out our open dev positions and see which ones interest you the most!

 Half-Life Beyond - Development Log #11

Half-Life Beyond - Development Log #11

News 5 comments

Happy Holidays! Have a Present. article about current and upcoming additions to Half-Life Beyond!

Half-Life Beyond - Development Log #10 - 25th Anniversary Update

Half-Life Beyond - Development Log #10 - 25th Anniversary Update

News

Details about Half-Life Beyond, progress, future updates, and more!

 Half-Life Beyond - Development Log #9

Half-Life Beyond - Development Log #9

News 2 comments

Details about Half-Life Beyond, progress, future updates, and more!

Half-Life Beyond - Development Log #8

Half-Life Beyond - Development Log #8

News 2 comments

Details about Half-Life Beyond, progress, future updates, and more!

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Half-Life Beyond v0.8797

Half-Life Beyond v0.8797

Demo 29 comments

Demo release, featuring a small glimpse of the levels "Initial Hurdles", "On The Way Down", "Xen Relay" and Multiplayer Co-op, Deathmatch and Capture...

Post comment Comments  (50 - 54 of 54)
Aynekko
Aynekko - - 680 comments

Very interesting! I'm following. The demo is okay, the movement system needs much more work, it's doesn't feel like HL movement. Also the keybinds are not saving. I like how the monsters behave almost identical to HL, nice work :)

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C.S.Madisun
C.S.Madisun - - 448 comments

I understand this is Half-Life inspired, and it does look great, but this shouldn't really have been released under the Half-Life category, since it's not FOR Half-Life.

Like I say though - looks great, and I'm intrigued to see how this develops!

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Daburubareru
Daburubareru - - 738 comments

Exactly! I was thinking, if is was mean to be "Half-Life inspired" it should've been original.

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MR.SUPERIOR
MR.SUPERIOR - - 370 comments
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