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Black Mesa is once again experimenting with the unknown, this time they've tapped into something much stranger than their previous endeavours.


Set during the events of the resonance cascade: Play as Alex Burfield - a New Mexico civilian witnessing the facility going to chaos. Geared up with the new upgradeable H.E.V suits, you've been sent to one of the ill-fated facility's sectors.


Your mission: Find out what is going on, what caused this dimensional breach and take back control

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We're back with another Half-Life Beyond dev log! time again for us to give another overview of what's been added or changed

We've got working save slots in, in addition to rebuilding save system from the ground up to be faster, more modular, and allow for forward compatibility, the great thing about this is it allows us to add things without making saves incompatible anymore, however this means old saves will not work with the new version so make sure to delete your old saves in "AppData\Local\HLBeyond\Saved\SaveGames" before using the new save system! Profiles are unaffected as they didn't need to be changed so you can keep those:

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Noticed a few players missing the vent opening in the first level so I made small changes there like adding a light stick and a few props for players to jump on and prevent them from falling between the fence and the opening to hopefully better guide them to where they should be going:

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Added a background with roads, light poles, cliffs, rocks, cacti...etc to the first area of the first level to make it look like it actually takes place in the middle of a desert:

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Made various changes to the gunplay to make the weapons feel more impactful with things like better shooting feedback, crosshairs, Half-Life 2 style viewmodel movement (can be toggled on/off in options) and more:


And as usual plenty of under the hood improvements, overhauls...etc that not only eliminate many oversights, but also give those on lower end hardware a significant performance boost

Will have more things to share on the third singleplayer level whenever enough progress is made for it, that's all for this dev log. See you next time!

Recruiting

Interested in making your own content for the game? check out our open dev positions and see which ones interest you the most!

 Half-Life Beyond - Development Log #11

Half-Life Beyond - Development Log #11

News 5 comments

Happy Holidays! Have a Present. article about current and upcoming additions to Half-Life Beyond!

Half-Life Beyond - Development Log #10 - 25th Anniversary Update

Half-Life Beyond - Development Log #10 - 25th Anniversary Update

News

Details about Half-Life Beyond, progress, future updates, and more!

 Half-Life Beyond - Development Log #9

Half-Life Beyond - Development Log #9

News 2 comments

Details about Half-Life Beyond, progress, future updates, and more!

Half-Life Beyond - Development Log #8

Half-Life Beyond - Development Log #8

News 2 comments

Details about Half-Life Beyond, progress, future updates, and more!

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Half-Life Beyond v0.8797

Half-Life Beyond v0.8797

Demo 29 comments

Demo release, featuring a small glimpse of the levels "Initial Hurdles", "On The Way Down", "Xen Relay" and Multiplayer Co-op, Deathmatch and Capture...

Post comment Comments  (40 - 50 of 54)
billiejeank
billiejeank - - 38 comments

Looks promising, tho there is a lot of unfinished stuff, like no brightness and small sensitivity (the highest 1 is very slow), unoptimized, walking is like sliding on the ice, etc. And maybe it should be in indiedb, not moddb.

Keep up the good work

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G_Sergeant Creator
G_Sergeant - - 114 comments

Hi, I will look into tweaking the movement more and adding more accessibility options. game seems to run fine here but will see about making it less demanding in the upcoming updates. Thanks for playing!

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putthefinstop
putthefinstop - - 13 comments

it look good but its not a mod.

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BionicCoyote
BionicCoyote - - 1,256 comments

Looks awesome! But it's not really a mod so it shouldn't be published here

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BrodyBear7
BrodyBear7 - - 218 comments

I suggest you should use this pistol model because it looks better
Moddb.com

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Eliososa
Eliososa - - 412 comments

this man really loves that pistol lool

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monster_urby
monster_urby - - 3,048 comments

Haha. Why do you like this pistol model so much? It's alright, but not amazing.

Like so many custom weapon models for Goldsource, it doesn't account for the fisheye lens effect, so the barrel looks tiny. ¬_¬

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BrodyBear7
BrodyBear7 - - 218 comments

because I dont like the actual hd beretta

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monster_urby
monster_urby - - 3,048 comments

Well no. All of the HD models are terrible.

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PsyWarVeteran
PsyWarVeteran - - 1,962 comments

Appreciate the effort but you should publish this as a game instead of a HL mod.

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David_Jackson
David_Jackson - - 1,066 comments

This looks phonemonal! I can't wait for it to be fully released! ^-^

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