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Black Mesa is once again experimenting with the unknown, this time they've tapped into something much stranger than their previous endeavours.


Set during the events of the resonance cascade: Play as Alex Burfield - a New Mexico civilian witnessing the facility going to chaos. Geared up with the new upgradeable H.E.V suits, you've been sent to one of the ill-fated facility's sectors.


Your mission: Find out what is going on, what caused this dimensional breach and take back control

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We're back with another Half-Life Beyond dev log! time again for us to give another overview of what's been added or changed

We've got working save slots in, in addition to rebuilding save system from the ground up to be faster, more modular, and allow for forward compatibility, the great thing about this is it allows us to add things without making saves incompatible anymore, however this means old saves will not work with the new version so make sure to delete your old saves in "AppData\Local\HLBeyond\Saved\SaveGames" before using the new save system! Profiles are unaffected as they didn't need to be changed so you can keep those:

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Noticed a few players missing the vent opening in the first level so I made small changes there like adding a light stick and a few props for players to jump on and prevent them from falling between the fence and the opening to hopefully better guide them to where they should be going:

unknown 2024 06 22 18 54


Added a background with roads, light poles, cliffs, rocks, cacti...etc to the first area of the first level to make it look like it actually takes place in the middle of a desert:

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Made various changes to the gunplay to make the weapons feel more impactful with things like better shooting feedback, crosshairs, Half-Life 2 style viewmodel movement (can be toggled on/off in options) and more:


And as usual plenty of under the hood improvements, overhauls...etc that not only eliminate many oversights, but also give those on lower end hardware a significant performance boost

Will have more things to share on the third singleplayer level whenever enough progress is made for it, that's all for this dev log. See you next time!

Recruiting

Interested in making your own content for the game? check out our open dev positions and see which ones interest you the most!

 Half-Life Beyond - Development Log #11

Half-Life Beyond - Development Log #11

News 5 comments

Happy Holidays! Have a Present. article about current and upcoming additions to Half-Life Beyond!

Half-Life Beyond - Development Log #10 - 25th Anniversary Update

Half-Life Beyond - Development Log #10 - 25th Anniversary Update

News

Details about Half-Life Beyond, progress, future updates, and more!

 Half-Life Beyond - Development Log #9

Half-Life Beyond - Development Log #9

News 2 comments

Details about Half-Life Beyond, progress, future updates, and more!

Half-Life Beyond - Development Log #8

Half-Life Beyond - Development Log #8

News 2 comments

Details about Half-Life Beyond, progress, future updates, and more!

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Half-Life Beyond v0.8797

Half-Life Beyond v0.8797

Demo 29 comments

Demo release, featuring a small glimpse of the levels "Initial Hurdles", "On The Way Down", "Xen Relay" and Multiplayer Co-op, Deathmatch and Capture...

Post comment Comments  (20 - 30 of 54)
Vaelastrasz
Vaelastrasz - - 98 comments

i played this Xash mod but. have problems a lot

1. if you die one time, you will respawn with Gaussgun somehow ?
2. after reset map or changelevel, all of setting back to default
3. when i die, Glock is just gone. only Crowbar remain

im using RTX 3060 12GB Memory but Ray-tracing is heavy..(im not sure Half-Life Boyond using Ray-tracing something)

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G_Sergeant Creator
G_Sergeant - - 114 comments

Hi, Thanks for playing, a bit odd how we didn't get those during our playtests. will investigate and fix them in the next patch.

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Vaelastrasz
Vaelastrasz - - 98 comments

In my video 7:17 part..
I used gaussgun to enter there
That vent position is higher than player jump. Please check that vent too :>

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G_Sergeant Creator
G_Sergeant - - 114 comments

Thanks, gauss issue is hopefully fixed in 0.7m. for that vent part you're meant to get crystals from the nearby xen relay warp point, then get mark iv jump assistant upgrade to reach it. will have a clearer introduction to this mechanic in a future update.

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Vaelastrasz
Vaelastrasz - - 98 comments

Thank for check my comments !

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r.sempel
r.sempel - - 158 comments

I have a delay in the reaction when I press the movement keys, is there a solution for that?

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G_Sergeant Creator
G_Sergeant - - 114 comments

Try deleting config files (AppData\Local\HLBeyond) unplug and plug your input devices in different ports, or restart PC and check if you have another app interfering with your inputs.

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Shadow_864 Online
Shadow_864 - - 398 comments

Reminds me HLFX Graphics

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atexga
atexga - - 58 comments

this isnt a mod tho waht

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HonzaBalak
HonzaBalak - - 746 comments

Impressive but it shouldn't be in this category. It's themed after HL but it isn't an actual HL mod.

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FlaviavonTrans
FlaviavonTrans - - 20 comments

I've got the message DX12 is not supported. Try running without the -dx12 command line argument. I simply run the project half real exe without any command line.
Please help! This looks very good

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G_Sergeant Creator
G_Sergeant - - 114 comments

Hi, what are your PC specs? does your GPU support DX12?

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FlaviavonTrans
FlaviavonTrans - - 20 comments

AMD Phenom(tm) II X3 720 Processor 2.80 GHz
5GB RAM
Geforce GT120 1GB
This GPU definitly doesnt support DX12. Does i need DX12 for a goldsource mod?
EDIT: I saw just now this is some sort of Unrealengine.
No wonder it doesnt work ;)

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Guest
Guest - - 698,123 comments

this is not a half life mod

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