Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea, and all contact with them is lost when the North Korean government quickly seals off the area.

The United States responds by dispatching an elite team of nanotech-suited Delta Force operatives, and tensions quickly rise to boiling point. But when a massive alien ship reveals itself in the middle of the island, generating an immense force sphere that freezes a vast portion of the area, the two warring factions must unite, fighting epic battles through tropical jungle, flash-frozen wastes, and finally in the heart of the alien ship itself for the ultimate zero-G showdown.

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With Crysis Redux, brings an Evolution

to the Nanosuit Controls



----------

"Two Systems, Now As One"


The design philosophy for Crysis Redux gameplay is aimed at taking all the good bits of each Nanosuit generation, and blending them together, to create the ultimate weapon.

It combines the existing HUD/UI Selector for manual mode activation (traditionally used in C1), and a streamlined system that's very similar to what Crytek introduced with Crysis 2/3, using player actions to trigger Speed or Strength abilities on-demand. I call this system...


"Quick-shift"


Not only does the user have great control and flexibility over the Nanosuit, but they now have quick and easy access to the basic nano abilities, when they need it most.


Armor/Cloak

These modes have been given a dedicated hotkey/shortcut for immediate activation, plus a toggle switch has been added to consolidate and reduce footprint on input devices. Use the toggle to switch Armor & Cloak hotkey activation on-the-fly.


Need armor?

With this method, Armor acts in a limited state, and energy recharge disabled. It will remain active until the suit's energy is completely drained, or is manually deactivated. This is only accessible when Speed or Strength Priority is enabled.


Need to hide?

While Cloak acts independently of the other modes, it still remains accessible within the HUD modes menu, and ties in with other systems that make use of this function.


Speed/Strength

These modes have been integrated with a new action-based shortcut system, which now makes accessing Speed and Strength abilities fast and intuitive, across all three priority modes, so they are always at the ready.


Wanna go fast?

A double-tap of the sprint action will force Speed mode into a temporary on-state, and will automatically disengage when you slow down or tap the sprint action again. When Speed mode is no longer in-use, the suit will revert back to the assigned priority mode.

Wanna jump higher/hit harder?

Holding Jump/Melee actions for a brief period will enable Strength mode (again, temporarily). This will remain active until the actions are released, and the suit will switch back on it's own.


Prioritize

The modified Nanosuit modes HUD will allow the user to set the play style they desire, by assigning Armor, Speed, or Strength as the priority or "default" mode. This allows the user more versatility and to suit their needs in many situations.


"Why Two Systems?"


Now some of you might be thinking, "Do we really need this? We have the "easy-to-use" N2 controls, and the old N1 modes menu seems redundant now... why do we always need both on? What's the big deal here?"

Well my friend, the answer to that question is:


New Abilities & Upgrades!

Along with giving the user full control and change priority from Armor, Speed & Strength, the HUD Modes system has been repurposed to unlock new abilities, and each one can be activated by selecting it's parent mode from the HUD menu. This introduces a new layer of gameplay never before seen in Crysis 1 Story, and more variety to encounters.


Check them out in action below.





Nano upgrades and skill progression is a possibility in Crysis 1 with Redux mod! Now you can realize the full potential of N1 suit in a variety of new ways, as you journey through the island of Lingshan as Nomad.

Crysis Redux TOD


----------

That's all for now, prepare for the full mod to drop...

Soon™


-Pfoiffee

CRYSIS WARS - CRYSERV.de CLIENT (v.2.0.1079.0)

CRYSIS WARS - CRYSERV.de CLIENT (v.2.0.1079.0)

News 3 comments

CryServ Client v.2.0.1079 is finally here, with all the latest improvements.

Maximum Brutality Report #3

Maximum Brutality Report #3

Maximum Brutality 3 comments

This article is about last news of developlemnt Maximum Brutality project for Crysis.

Next Update

Next Update

Crysis Enhanced Edition 6 comments

Here are some informations about the new Crysis Enhanced update incoming.

Maximum Brutality Report #2

Maximum Brutality Report #2

Maximum Brutality 4 comments

This article is about last news of developlemnt Maximum Brutality project for Crysis. This report contains some graphical improvments and new gameplay...

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Crysis Original Style HD Foliage Update

Crysis Original Style HD Foliage Update

Crysis Original Style HD Full Version

Just small update on foliage, because there were no updated leaves and grass

Complete Cvars

Complete Cvars

Maximum Optimized Full Version

Text file with all the graphics and gameplay commands

CryEngine 2 3d archive

CryEngine 2 3d archive

Modelling Tool

This archive contains files that, thank God, I found on the Internet and want to share with others, I think they will be useful when creating a modification...

CryENGINE 2 Resources

CryENGINE 2 Resources

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This archive contains files that, thank God, I found on the Internet and want to share with others, I think they will be useful when creating a modification...

CryEngine2 Archive

CryEngine2 Archive

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In this Archive there are tutorials, which thanks to God, you can open in the browser and find the necessary topic and do everything as described there.

My personal config

My personal config

Maximum Optimized Full Version 3 comments

Config which i use. Im still working on it, trying what i can achive with my pc.

Post comment Comments  (0 - 10 of 254)
Guest
Guest - - 699,785 comments

This comment is currently awaiting admin approval, join now to view.

Alliancelifex
Alliancelifex - - 4 comments

Can you please make the effect of silver flashing of the bone as it was implemented in previous versions of the crisis, when damage is done to the main shera, the color of the bone changes to white as in speed mode please give an answer if you can add this function to the crisis rematered I am ready to support you financially?
I'm dropping a link to the video effect at one minute, please add it to the new version of the game, I'll be waiting for your opinion Youtube.com

regarding maintaining dynamism, add more distortion effects when inflicting damage to the player so that small noises appear on the screen simulating the reaction of the suit in the game there is not enough feeling of the real technical use of this innovation the technique must simulate the defense of the main character to create more immersion in the regular version of the game a standard shooter needs to implement presence nanosuit for the wearer creating the impression of spatiality that the real player actually notices the protection of the suit; this can be activated by adding screen effects

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PsyWarVeteran
PsyWarVeteran - - 1,998 comments

You're looking at the favorite benchmark tool of early 2000s.

"Can it run Crysis?"

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^Vadim_Chistyakov^
^Vadim_Chistyakov^ - - 83 comments

I played the original licensed in 2007 as soon as the game came out.
I really liked the chic destructibility for 2007.

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lokochon
lokochon - - 198 comments

Please someone make a mod with Halo weapons

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Alex626
Alex626 - - 642 comments

Join our CRYMOD.NET Community Modding Discord: >>> Discord.gg <<<

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Guest
Guest - - 699,785 comments

lol

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CryGirl
CryGirl - - 2 comments

really maximum game!

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Issa2019
Issa2019 - - 17 comments

Hello stil alive ?

an update ?

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Friedell
Friedell - - 33 comments

Funny,that still in the summary stands the original description of what
supposed to be the game about. We all know things turned out very differently.

Reply Good karma Bad karma+4 votes
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