Greetings Commanders! We'll go directly to the point this time: we have prepared a new patch for you, providing new maps, bug fixes and other improvements. Let's first showcase the new maps, they all have 6 players for some good 3v3 Co-Op fun:
[6] Sedona's Future, a remake of the "Sedona Pass" map from RA2 Yuri's Revenge.
[6] Bay of Pigs, a remake of the map from RA2 Yuri's Revenge.
[6] Nowhere to Run, a remake of the map in Tiberian Sun: Firestorm.
[6] Unrepentant, another remake from RA2 Yuri's Revenge.
On the topic of maps, our World-Altering Editor made mapping for DTA much faster than ever before. Now it has become even more powerful with a new line-based terrain drawing tool!
Cliffs, shores, and roads can all be quickly created with this tool, instead of having to place them manually piece-by-piece. Credits to ZivDero for contributing the original code for this tool to our open-source map editor project, which we then improved on together.
Many of our fans have been asking about our ambitious campaign project, "Covert Revolt". We are happy to announce that we now have two of the campaign's major routes ready, with the third well on the way. We just finished the 27th mission earlier this week, and there's only a few more to go before the campaign is ready for release! Unless I suddenly get hit by a bus or encounter another similar tragic event, you can expect the release to happen during the summer.
Preview for the 12th mission of Covert Revolt's C route
While we've been hard at work on creating new campaigns, we've also updated our older missions. Some fans brought to our attention that a couple of our older missions were destroying them really hard. To check for issues, we played them as well, and also got destroyed harder than intended. We concluded that the affected missions "Bunny Hunt" and "River Raid" had got harder over time due to changes to balance and game engine logic, so we nerfed both of them.
We also fixed the score screen colors of all our old missions. Traditionally the Tiberian Sun game engine had hardcoded score screen casualty colors to gold and red, matching colors of GDI and Nod in the original game. For DTA that obviously wasn't very fitting with our 4 factions. We recently managed to lift this limitation, so we are now able to customize the score screen colors separately for each mission.
Score screen colors in DTA v11.5 in a mission with a Soviets vs Allies setting.
This new patch also brings some other minor bugfixes and improvements. You can read the details on our change log page.
We hope these minor updates will keep you entertained until our big release of Covert Revolt later in the summer.
Aftermath is still alive... and Kane himself brings u a new trailer :)
What once was the DTA Scenario Editor, has turned into the World-Altering Editor, with full support for Tiberian Sun and RA2 Yuri's Revenge! This news...
Commanders, The second mission is done and got shipped to the testers. The mission is called 'Uplink', and fits good to the events of the first mission. ...
Hey Commanders,this week was very productive. The first mission is finished, except the briefing FMV, and the Intro is complete finished inclusive FMVs.
cnc-ddraw can fix compatibility issues in older 2D (DirectDraw) games, such as black screen, bad performance, crashes or defective Alt+Tab. Adds new features...
This is the full version of Dawn of the Tiberium Age v11.5: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v11.5: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v11.4: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v11.4: all files necessary to play are included, so you also don't need to have the original game...
This is the full version of Dawn of the Tiberium Age v11.3: all files necessary to play are included, so you also don't need to have the original game...
Tiberium Dawn: Untouchable
Tiberian Sun: Great
Tiberian Wars: bought half a year ago but not played :S
Red Alert: Untouchable
Red Alert 2: Dross
Yuri's Revenge: More Dross
Generals: Dross
Zero Hour: Untouchable
I privatley modded Zero Hour and now I just cant stop playing it. It just rules far too much!!!
This game was the first "modern" C&C with good graphics and the classics enemies (Nod & GDI from the first C&C).
This is a evidence of the great work of Westwood Studios on Strategy Games
i agree with that peron couple thigs down when i got cnc 3 i was dissapointed like i think tiberain sun is better than that and i came out like 8 years ago i think ea has destroyed all the nw cnc games and they should all be hanged ;)
//W T F O_o
Well I wouldn't say that Generals sucks. It's a good game actually, but definetly not a Command & Conquer.
I really have to say that Westwood Ruled in making strategy games. I played all of them, started from Dune 2 on Amiga 500 :D, that was some nice computer :D. Then C&C and Red alert on PSX, and the rest of em on PC.
Westwood was the best, then the games with both logo of westwood and EA (Red alert 2 Yuris Revenge expansion and Renegade) wasn't so good, and the one's with only EA logo sucks (Generals). Tiberium Wars is a bit better but it dosn't have the feel and climate the older one's had.
I will never forget about Westwood and it will stay in my Hearth for EVER! I'm still playing TS, Red alert 2 and Red alert 1.
"or find the strategy aside from some micro economy management. Those blob thingies that moved around at random were really annoying."
What do you mean? :S
One fav that will never die
Little Note to most who said ea sucks...as much as i agree, they actually owned westwood from the beginning so westwood wasnt necessarily taken overthe section was just shutdown and moved to a new department.
looks cool
Little Note to most who said ea sucks...as much as i agree, they actually owned westwood from the beginning so westwood wasnt necessarily taken overthe section was just shutdown and moved to a new department.
Wrong Westwood was NOT part of EA from the beginning EA bought Westwood in 1998. get your facts straight!
En.wikipedia.org
(Tiberiumsun.com is not dead just moved for those who are interested. Tiberiumweb.com )