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Call of Duty: Modern Warfare II & Warzone Season 06 Patch Notes

The hell-cursed anti-hero Spawn arrives in Season 06, tasked with taking out the Dark Ritual Operators terrorizing across Al Mazrah and Vondel. Plus, four new Multiplayer maps at launch, three new functional weapons, the return of The Haunting on October 17th, and more.

  • MWII
  • WZ

  • Patch Notes
  • Season 06

Call of Duty: Modern Warfare II & Warzone Season 06 Patch Notes

The hell-cursed anti-hero Spawn arrives in Season 06, tasked with taking out the Dark Ritual Operators terrorizing across Al Mazrah and Vondel. Plus, four new Multiplayer maps at launch, three new functional weapons, the return of The Haunting on October 17th, and more.

  • MWII
  • WZ

  • Patch Notes
  • Season 06

WEDNESDAY NOVEMBER 1

GLOBAL

BUG FIXES

 

  • This update includes several fixes for known crashes

  • Fixed an issue that could cause the “Fetching Online Profile” message to hang

  • Fixed an issue that could kick the Player to the main menu when trying to access the Campaign via the New Game option

  • Fixed an issue where the Skeletor Operator’s staff was misaligned with his hands when using a Finishing Move

  • Fixed an exploit on Embassy where an area lacked collision, allowing Players to hide in an unintended location during Zombie Infected

  • Fixed an issue where the “Alien Death Ray” Weapon Blueprint had an attachment combination not possible under normal customization

  • Fixed an issue where ADS view was obscured in Third Person when using the Lilith Operator

  • Fixed an issue where High Velocity Rounds were not able to hit enemies under the surface of water

  • Fixed an issue where previewing some Gun Screens would cause an incorrect menu to display

  • Fixed an issue that could cause navigating the Groups menu to kick Players back to the main menu

  • Fixed an issue that could cause the Players total Soul amount to display incorrectly after a rewards purchase in the Events tab

  • Fixed an issue where confirming the language setting in the main menu could cause an error

  • Fixed several issues that could cause an error when navigating in the Battle Pass

  • Fixed an issue with the Tempus Razorback “Hellspawn” Weapon Blueprint had an incorrect optic displayed in the menu

  • Fixed an issue where the Sakin MG38 “Treat” Weapon Blueprint was missing a visible smoke effect

  • Fixed an issue that could cause a crash when rapidly entering and exiting the Killstreak page within the Weapons tab

  • Fixed an issue where rapidly entering and exiting the Emblem page could kick the Player out of the menu

  • Fixed an issue where the Soap Operator name displayed incorrectly

  • Fixed an issue where an error could occur when attempting to load into a Team Deathmatch Private Match on Shipment

  • Fixed an issue where the Player could lose control of a Killstreak if eliminated while operating the Killstreak

  • Fixed an issue where Players could encounter a frozen screen during the Battle Pass intro video on some new accounts

  • Fixed an issue where Juggernauts would sometimes not appear during the final fight in the Atomgrad Raid Episode 04

  • Fixed an issue where the M4 “Union Guard” Weapon Blueprint displayed a placeholder image in the Combat Detail Widget

  • Fixed an issue where a number of Weapon Blueprints had a placeholder image display in the Combat Detail Widget

  • Fixed an issue where a placeholder image appears in the HUD when the Player is eliminated by an MRAP turret

  • Adjusted the brightness of the “Flow Thru” camo

  • Fixed an issue where Players that received a temporary ban could get an incorrect message saying they are permanently banned

  • Fixed an issue where Attachments with skins could lock the default Attachment

  • Fixed an issue where a placeholder name was appearing in a weapon unlock notification

     

  •  

WARZONE

ADJUSTMENTS

 

  • Increased the total number of possible Active Duty Operator slots in DMZ

  • Reduced the number of Stims dropped by minions when fighting The Butcher

     

BUG FIXES

 

  • Fixed an issue that could prevent Players from receiving the “Undead Runes” decal correctly

  • Fixed an exploit allowing Players to store multiple weapons when carrying a hostage

  • Fixed some collision and geo issues in Vondead

  • Fixed an issue where cash dropped by The Butcher was in incorrect increments

  • Fixed an issue that could allow the Swamp Creature to attack Players during the exfil sequence after winning a match

  • Fixed an issue where bartering for a Disguise at the Scavenger’s Buy Station would only yield a Disguise at 0% (would disappear upon any health damage taken)

  • Fixed an issue where the chalkboards do not display the correct writing when using the R4D Detector in Building 21

  • Fixed an issue where Players could avoid being attacked by the UFO if they have the Cold-Blooded Perk

  • Fixed an issue where the Swamp Creature could respawn in the gas after completing the event in DMZ

  • Fixed an issue where reviving a Player that had plead for help in DMZ after a squad wipe could result in issues performing the revive

  • Fixed an issue where having multiple Active Duty Operator selected in DMZ could cause a screen flicker in the Operator Select screen

  • Fixed an issue where a red light can briefly appear when entering an LTV

  • Fixed an issue where having the Scavenger's Buy Station open in DMZ when it is destroyed will allow the Player to access an unintended Buy Station menu

  • Fixed an issue where “Captain Silver’s Briefcase” could not be opened in DMZ
  • Fixed an issue where an error message could occur when using the Doom Chainsaw Blueprint

 

TUESDAY OCTOBER 24

GLOBAL

BUG FIXES

 

  • Fixed an issue that could cause the Loadout Select menu to open while in-combat in Multiplayer

  • Fixed an issue where pressing the “Back” button from a connected second input source could cause the game to not respond to any input until relaunched

  • Fixed an issue where the numbers in the optic of the “Dragon’s Sword” Blueprint could become misaligned while running

  • Fixed a reoccurrence of an issue where collected Souls counted towards Scorestreaks 

  • Fixed an issue that could cause an error message when attempting to load into El Asilo in the Haunting 24/7 Playlist in splitscreen

  • Fixed an issue where ADS view could become obscured by kill tags when playing splitscreen

  • Fixed an issue that could cause an incorrect background to appear when previewing a weapon

  • Fixed an issue that could prevent Players from using the Reporting feature when using a controller

     

WARZONE

BUG FIXES

 

  • Fixed an issue that could cause a crash when engaging zombies with the “Big Berry” Blueprint equipped on Vondead Zombie Royale Trios

  • Fixed an issue where the Chemist 3: Journal at Zaya Observatory is unable to be picked up in DMZ

  • Fixed an issue where non-Party leader Players could get stuck on an unusable select screen when trying to launch DMZ through the Haunting tab 

  • Fixed an issue where spamming Armor Plates while Hell is heating up causes the Player to take significantly less damage

  • Fixed an issue where Souls gathered during a DMZ match were not added to the Haunting Event count after failing to exfil and dying in the gas

     

MONDAY OCTOBER 23

GLOBAL

WEAPONS

 

The following Weapon balance changes are only reflected in Modern Warfare II

 

» Submachine Guns «

 

  • Minibak

    • Reduced close damage range

    • Reduced close range damage amount

 

  • Vaznev-9k

    • Reduced close damage range

 

  • Lachmann Shroud

    • Reduced mid and far damage range

 

  • ISO 9mm

    • Reduced far damage range

 

  • PDSW 528

    • Increased mid damage range

 

  • Fennec 45

    • Increased mid damage range

 

  • BAS-P

    • Increased mid damage range



» Assault Rifles «

 

  • TR-76 Geist

    • Reduced close damage range

    • Reduced close range damage amount

    • Reduced arm, leg, and torso location damage

    • Increased long range damage amount

 

  • Kastov 762

    • Increased close damage range

 

  • Kastov-74u

    • Reduced close damage range

    • Increased long range damage amount

    • Reduced leg location damage

 

  • TAQ 56

    • Reduced close damage range

 

  • FR Avancer

    • Increased close damage range

    • Increased mid and long range damage amount

 

  • M16

    • Increased mid damage range

 

  • Tempus Razorback

    • Increased close damage range

    • Increased mid and long range damage amount

 

  • M4

    • Increased close damage range

 

  • Lachmann 556

    • Increased close and mid damage range



» Battle Rifles «

 

  • Cronen Squall

    • Increased mid damage range

 

  • SO-14

    • Increased damage range

 

  • Lachmann 762

    • Increased damage range

 

  • FTac Recon

    • Increased close damage range



» Shotguns «

 

  • Lockwood 300

    • Maelstrom Dual Trigger with 12 Gauge and Dragon’s Breath ammunition

      • Reduced damage range

 

  • Bryson 800

    • 12 Gauge and Dragon’s Breath ammunition

      • Reduced damage range

 

  • Expedite 12

    • Increased close-mid damage range

 

  • KV Broadside

    • 12 Gauge ammunition

      • Increased close damage range

    •  Dragon’s Breath ammunition
      • Reduced damage range



» Marksman Rifles «

 

  • EBR-14

    • Reduced damage range

 

  • Tempus Torrent

    • Reduced mid damage range

 

  • SPR-208

    • Increased mid damage range



» Light Machine Guns «

 

  • RAAL MG

    • Increased mid to far damage range

 

 

BUG FIXES

 

  • Fixed an issue preventing splitscreen from functioning correctly

  • Fixed an issue where a crash could occur when starting The Haunting content from the Co-op mission lobby

  • Fixed an issue where exiting to the Title screen and reentering the Main Menu causes the Soul counter to display “0 Souls”

  • Fixed an issue where the Raining Death Blueprint had a placeholder image on the combat detail widget

  • Fixed an issue where an incorrect sound plays when navigating the Soul Capture rewards menu

  • Fixed an issue where the Chainsaw preview image would show the Pickaxe when on the ground

  • Fixed an issue that could cause the red indicator above enemy Operators to not display on some night Maps
  • Fixed an issue that could prevent the Loch Ghost Skin from unlocking correctly

  • Fixed an issue where the Skeletor Operator’s staff was not aligned with hands in the Operator select menu

     

WARZONE

WEAPONS

 

The following Weapon balance changes are only reflected in Warzone

 

» Assault Rifles «

 

  • Kastov 762

    • Close-mid Damage decreased

    • Head Damage Multiplier decreased

    • Neck Damage Multiplier decreased

    • Upper Torso Damage Multiplier decreased

 

  • Lachmann-556

    • Head Damage Multiplier increased

 

  • TR-76 Geist

    • Close Damage decreased

    • Close-mid Damage decreased

    • Mid Damage decreased

    • Head Damage Multiplier decreased

    • Limb Damage Multipliers decreased

 

  • M13B

    • Close Damage decreased

    • Head Damage Multiplier increased

    • Neck Damage Multiplier decreased

    • Torso Damage Multipliers decreased

 

  • M4

    • Close-mid Damage Range increased

 

Attachments

 

  • Lockwood 300
    • Maelstrom Dual Trigger
      • 12 Gauge Shell
        • Close Damage Range decreased
        • Close-mid Damage Range decreased
        • Mid Damage decreased
        • Mid Damage Range decreased
        • Mid-far Damage Range decrease
      • 12 Gauge Dragon's Breath
        • Close Damage Range decreased
        • Close-mid Damage decreased
        • Close-mid Damage Range decreased
      • 12 Gauge Slug
        • Close-mid Damage decreased

 

 

BUG FIXES

 

  • Fixed an issue that could cause character model arms to misalign when switching seats while leaning out of a vehicle

  • Fixed an issue where Players could obtain an unintentional Juggernaut Killstreak from the UFO on Al Mazrah (Night)

  • Fixed an issue where the Tiara icon would follow the Player instead of the item in DMZ on Al Mazrah (Night)

  • Fixed an issue where the Player was able to use a weapon while carrying a hostage in DMZ

  • Fixed an issue where a placeholder image could show in the thumbnail for Rotation Battle Royale Solos

  • Fixed a rare crash that could occur when accessing the DMZ menu

  • Fixed an issue where the Swamp Monster wouldn’t retreat as intended on Al Mazrah (Night)

  • Fixed an issue where unintentional numeric text can display on-screen in Al Mazrah (Night)

  • Fixed an issue where The Butcher could appear frozen when killed during an execution animation

  • Fixed an issue where the Player could get stuck under the ship near Sawah Village in Al Mazrah (Night)

  • Fixed an issue where the Player could be kicked from the match if they crossed the Ghost Train portal while being affected by a Shock Stick with an automatic weapon equipped on Al Mazrah (Night)

  • Fixed an exploit where Players could duplicate weapons using a Workbench in DMZ

  • Fixed an issue where the Player could use NVGs without having them in their inventory in DMZ on Al Mazrah (Night)

  • Fixed an issue where ghosts couldn’t be killed by sniper rifles on Al Mazrah (Night)

  • Fixed an issue where Foresight Killstreak drop was a UFO boss reward

     

TUESDAY OCTOBER 17 

GLOBAL

EVENTS

The Haunting Returns

Prepare for frightening thrills, the shambling undead, squad hunts to take down grotesque monsters, and those infamous jump-scares as The Haunting returns! The Haunting event brings Halloween-themed Maps, Modes, Events and more across both games.

The Haunting: Soul Capture Event

Available across Modern Warfare II and Call of Duty: Warzone, the Soul Capture Event is an enhanced and fear-inducing variation on the popular Trophy Hunt Event from Season 03. Available across all game modes, any time a Player is eliminated, they leave a Soul behind. Collect these Souls, which are automatically added to your total in all game modes (meaning there’s no need to visit a Buy Station in Call of Duty: Warzone or DMZ this time), and trade them for items shown in the Events Tab.

 

Event Rewards:

  • Gone Batty (Weapon Sticker)

  • Skullified (Calling Card)

  • Bit Corny (Charm)

  • Creature Copter (Vehicle Skin)

  • Alien Death Ray (Weapon Blueprint)

  • Join Me (Loading Screen)

  • Bad Luck? (Charm)

  • Carved Up (Weapon Sticker)

  • Violent End (Weapon Blueprint)

  • XP Tokens

  • Tier Skips

  • And more coming throughout The Haunting

 

The Haunting: Daily Login Rewards

As the creeping terror contained within The Haunting infiltrates Modern Warfare II and Call of Duty: Warzone, expect to receive a variety of free, limited-time cosmetic items simply by logging into the game as The Haunting progresses.

 

Daily Login Rewards:

  • Happy Pumpkin (Charm)

  • Evil Goat (Emblem)

  • Dead Detective (Weapon Sticker)

  • War Snake (Player Card)

  • Triplets, Kinda (Weapon Sticker)

  • Hell’s Army (Loading Screen)

  • Halloween Witch (Weapon Sticker)

  • Nightmare Sweats (Weapon Blueprint)

  • XP Tokens

     

OPERATORS

 

Skeletor, Ash, and Inarius make their way to The Haunting.

  • Skeletor (October 17)

  • Ash (October 23)

  • Inarius (October 26)

 

EQUIPMENT

Possessed Equipment: Did You Hear That? Did You See That?

It seems some of your Loadout equipment may have become possessed. Operators are to take additional care when utilizing the following items:

  • Sound Veil Scream (Field Upgrade): For those stepping into the sound wave of the Suppression Mine, prepare for an hallucinatory audio assault as the air fills with the screams of the dead!

  • Decoy Grenade (Tactical): Reports of inhuman and monstrous sounds peppered with gunfire make this more than just an audio hallucination.

     

BUG FIXES

 

  • Fixed an issue that could cause the Player to be kicked to the Main Menu when previewing a Weapon through the Gunsmith

  • Fixed an issue where the Oni Operator Pack had placeholder elements when previewing the bundle

  • Fixed an issue where the Dragonfly Blueprint was not displaying the correct Weapon Skin

  • Fixed an issue where the Super Shotgun could display an incorrect reload animation 

  • Fixed an issue where the Horangi Skin “Death Frame” could have an incorrect appearance 

  • Fixed an issue where an incorrect melee sound could be heard when toggling some Optic perspectives on the Bryson 800 and Bryson 890

  • Fixed an issue where changing a Blueprint’s tuning or attachments could remove the base weapon name in the Loadout Menu

  • Fixed an issue where the “Equip to Favorite Loadout” button could lose functionality when the same weapon is equipped in both the Primary and Secondary slots

  • Fixed an issue where spawns on Fight were incorrect in Gunfight Private Matches

  • Fixed an issue where the Super Shotgun displayed an incorrect canted laser placement on Black Gold

  • Fixed an issue that could prevent Players from navigating menu options correctly from certain inputs in a Private Match
  • Fixed an issue that could cause a large framerate drop when switching between the “All” and “Prestige” tabs in the Calling Card section

 

WEAPONS

 

Expect weapon balancing updates as the Season progresses.

 

DOWNLOADS

 

The Season 06 Reloaded update download file size will be larger than our normal seasonal updates to prepare COD HQ, the game launcher for Call of Duty going forward, for remaining seasonal content and the launch of Modern Warfare III. Note: PC users will also require additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

 

MULTIPLAYER

PLAYLIST

A Haunting Twist on Classic Modes

Along with changes to Maps, The Haunting also brings Halloween twists to a select number of modes. While the overall objectives may be the same, try not to get scared out of your wits while completing them.

  • Haunting Domination

    • Own all the control points on the map as usual. However, in this version of Domination, expect a Scarecrow to act as a marker for each flag.

  • Haunting Kill Confirmed & Grind

    • Instead of Dog Tags, collect skulls in Grind and Kill Confirmed.

  • Trick or Treat

    • Capture and hold the Drop Zone to earn points for your team, but take care while opening any crates . . .  who knows what might jump out at you!

  • Zombies Infected

    • Zombies swarm to Infected. Players who become infected will appear as The Haunting–themed Zombies.

       

MAPS

 

Haunting-Themed Maps

The Halloween spirit is alive and well with two Haunting map updates: El Asilo celebrates Día de Muertos, while Embassy becomes the site of a devastating zombie attack.

El Asilo

  • Larger-than-life calaveras stand outside the asylum, looking over the festivities of Día de Muertos. Other painted and neon skulls decorate the landscape alongside marigolds, candles, and altars that honor lost loved ones.

Embassy

  • Diplomacy has broken down: Conduct an evening operation on Embassy following a gruesome zombie attack. The message “Send Help” hangs suspended from the rooftop, but it’s far too late . . . the zombie attack has already come and gone, leaving structural havoc and corporeal damage in its wake.

     

WARZONE

BATTLE ROYALE, RESURGENCE, PLUNDER, LOCKDOWN

 

EVENTS

The Haunting Limited-Time Event

 

  • Operation Nightmare is a GO: Investigate eldritch anomalies across the map, and face a host of monstrous targets as you gradually clear a Bounty board of otherworldly terrors!
    • The Butcher is looking for fresh meat across Al Mazrah and Vondead! This monstrosity will drop a unique reward which can be claimed in Diablo IV. Check the Call of Duty website later today for more information on how to redeem.
  • Welcome to Vondead: A demonic incantation unleashed an uncontained zombie outbreak across Vondel. The undead have ravaged the streets under a blood red moon. Shocking secrets are waiting to be discovered!
  • Zombie Royale is back! Tear into this infamous limited-time mode, with all-new innovations but the same chaotic premise — return to battle as a fast-moving Zombie. Survive, or get eaten!

  • Lockdown returns, otherworldly loot, and events: Head to Vondead for more Lockdown action, gather Souls for in-game rewards, and prepare for plenty of jump scares, eldritch equipment, and much more.

     

MAPS

Vondead: A Haunted Take on Vondel New Limited-Time Map Variant

  • A zombie breakout has happened in Vondel due to an unknown sorceress incantation which led to inexplicable things…
    • The incantation has transformed the current weather into something terrifying
    • Humans have barricaded Market to survive for as long as possible, making it the area with the best loot in the city
    • As a way to protect civilians who were escaping by the Train Station, officials have drained the nearby canal

 

MODES

Zombie Royale New Limited-Time Mode (In-Season)

  • The infamous Halloween season Mode is back, with returning favorite features and all-new innovations. That said, the core rules remain the same:

    • Players who die respawn as a zombie with a set of impressive abilities

    • The zombie scourge must pursue and eliminate all life

    • Players that die as a zombie are eliminated from the match - unless they wait for the infestation meter to return all spectators to the match as a zombie

    • The last living Player(s) wins

  • This Mode is available on both Al Mazrah and Vondead (Vondel Map Variant)

 

Vondead Lockdown

  • Players are now able to play Lockdown under an ominous moonlit, night-time variant of Vondel!

 

GAMEPLAY
 

New Features

  • Haunted Box New Field Upgrade
    • The Haunted Box is everything you need: it refills Armor Plates, Ammunitions and Equipment.
    • Fair warning: Players may want to brace for the unexpected when opening it.
  • Bloodseeker New Tactical Equipment
    • This grenade is the perfect tool to find enemies in a dark environment.
    • Throw it near an enemy Player and it will lunge itself towards them, revealing their position as well as surrounding enemy Players within a short distance.
    • Not available in DMZ
  • Thermal Weapons New Loot
    • New Custom Weapons can now be found throughout the ground loot, notable due to their Lichyard Camo.
    • Available in The Haunting-themed Warzone Maps

 

Adjustments

Al Mazrah | Battle Royale

  • Reinforcement Flares are now significantly less common.

 

BUG FIXES

  • Fixed an issue that caused the Gas circle on the Tac Map to disappear.
  • Fixed an issue that would force the Player to make unintended purchases while navigating the Buy Station.
  • Fixed an issue that prevented Players from purchasing Medics Vest from the Buy Station.
  • Fixed an issue that could prevent the Social tab from opening correctly while in a Battle Royale pre-match lobby.

 

DMZ
 

The Haunting Arrives in DMZ

The Haunting is here!

DMZ Operators can experience The Haunting via infiltration to Al Mazrah at night - where Operation Nightmare awaits. Face down the horrors of the Hellmouth with your squad. 

 

BUG FIXES

 
  • Fixed an issue that could prevent Players from changing/customizing Operators in DMZ

  • Fixed an issue that could make the ATV inoperable if a Hostage Rescue contract was failed in the radiation zone in DMZ

  • Fixed an issue that could prevent completion of the “Cartel No More” Mission in DMZ

  • Fixed an exploit that allowed Players to get under the map on Vondel in DMZ

  • Fixed an issue where the Player could damage themselves with the Grenade Turret on the MRAP in DMZ

  • Fixed an issue where Players were able to be revived after their squad was eliminated in DMZ 

WEDNESDAY OCTOBER 11 

GLOBAL

OPERATORS

 

Adjustments

 

  • Gaia (Operator Nova Skin)
    • Added VFX to base skin that reflects the same level of visibility as BlackCell skin
    • Improved visibility compensation 

 

BUG FIXES

 

  • Fixed an issue that could kick Players back to the main menu when viewing some Finishing Moves selections 

  • Fixed an issue that could display incorrect unlock criteria for some Finishing Moves

  • Fixed an issue where a random Spawn skin could be equipped in the Operators tab after the Player selects one of the Spawn skins in the Showcase tab

  • Fixed an issue where selected Operator Finishing Moves could become reset

     

WARZONE

WEAPONS

The following weapon balance changes are only reflected in Warzone.

 

Weapon Balancing

 

» Assault Rifles «

 

  • Kastov 545
    • Mid Damage increased

 

  • Kastov 762
    • Close Damage Range decreased
    • Mid Damage decreased
    • Neck Damage Multiplier increased
    • Upper Torso Damage Multiplier increased

 

  • Kastov-74u
    • Close Damage Range increased
    • Close-mid Damage Range increased

 

  • Lachmann-556
    • Close Damage increased
    • Close-mid Damage increased
    • Head Damage Multiplier decreased
    • Neck Damage Multiplier increased
    • Upper Torso Damage Multiplier increased

 

  • M13B
    • Close Damage Range decreased

 

  • TR-76 Geist
    • Close Damage decreased
    • Neck Damage Multiplier decreased
    • Upper Torso Damage Multiplier decreased

 

 

» Submachine Guns «

 

  • ISO 9mm
    • Far Damage decreased

 

  • Lachmann Sub
    • Close Damage decreased
    • Head Damage Multiplier increased
    • Neck Damage Multiplier increased

 

  • Lachmann Shroud
    • Burst-fire Neck Damage Multiplier decreased
    • Burst-fire Upper Torso Damage Multiplier decreased

 

  • Minibak
    • Close-mid Damage Range increased

 

  • MX9
    • Close-mid Damage increased
    • Close-mid Damage Range decreased
    • Neck Damage Multiplier increased

 

 

Attachments 

 

  • Lockwood 300
    • Maelstrom Dual Trigger
      • Close Damage Range decreased
      • Close-mid Damage Range decreased

 

WARZONE RANKED PLAY

  • Closed a SR exploit (Alt+F4).
    • We'll continue to monitor Warzone Ranked Play to maintain integrity and stability.

 

BUG FIXES

 

  • Fixed an issue that could prevent Players from changing/customizing Operators in DMZ when using a controller

  • Fixed an issue where equipping a new Finishing Move does not replace a previously equipped Finishing Move in DMZ

     

WEDNESDAY OCTOBER 4

GLOBAL

BUG FIXES

 

  • Fixed an issue where the Player can be kicked back to the main menu when attempting to access the “Manage Files” section in the Settings menu
  • Fixed an issue where a significant hitch could occur when transitioning to some menus from COD HQ
  • Fixed an issue where the Battle Pass After Action Report wouldn’t play correctly if the Player had Auto Redeem turned on 
  • Fixed an issue where the ISO 9 Mastery Completeionist Charm displayed an incorrect Charm
  • Fixed an issue where the Player could be kicked back to the main menu when viewing Tracer Pack: Witchcraft
  • Fixed an issue where the Dual Kamas model is missing in the preview for the Red Haunt Blueprint
  • Fixed an issue where locked camos could be added to weapons before they were earned 
  • Fixed an issue where the TR-76 Geist Mastery Completionist Charm would incorrectly show the FR Avancer instead

 

WARZONE

BUG FIXES

 

  • Fixed an issue where the mission 'Thinning the Herd' could not be completed as intended due to Konni Group no longer spawning on Al Mazrah in DMZ
  • Fixed an issue where some melee weapons could clip through the Operator’s wrist when transitioning into a DMZ match
  • Fixed an issue where Skin Indicator tiles for several Operators could display inconsistently 

 

MATCH RULESET UPDATES

 

  • Field Upgrades

    • Redeploy Flares have been removed.

      • Team Insight: Redeploy Flares often created situations with a general lack of competitive counter strategies, especially in the final moments of a Ranked Play Battle Royale match.

         

WEDNESDAY SEPTEMBER 27

GLOBAL

 

Dark Ritual Operators have begun summoning The Haunting… prepare for darkness to fall on October 17th. Get all the intel on this event from our recent blog.

Stay tuned for more information on all the events coming to Call of Duty in the lead-up to Modern Warfare III!

 

BATTLE PASS

Season 06 Battle Pass

Just take a look at the Season 06 Battle Pass and you’ll see The Haunting is fast approaching. Featuring 100+ rewards, including:

  • New Spawn Operator

  • Three new weapons

  • 10 new terrifying Operator skins and BlackCell variants for each

  • New weapon Blueprints

  • Creepy vehicle skins

For a deep dive on the Season 06 Battle Pass, check out our dedicated blog here.

 

 

BlackCell Season 06

 

Strike fear into your foes via advanced cybernetics with the Season 06 experience with BlackCell, featuring the following items and rewards:

 

  • The BlackCell Sector, including 1,100 COD Points; the new BlackCell Operator V4L3RIA and her Tactical Pet Megabyte; the “BlackCell Reckoner” Pro-Tuned Weapon Blueprint; and a BlackCell-themed Smoke Grenade Equipment Skin.
  • Full access to the Season 06 Battle Pass, plus 20 Battle Token Tier Skips (25 on PlayStation®). The full Battle Pass includes 1,400 COD Points within 100 Tiers of unlockable content from Battle Pass progress.
  • An exclusive BlackCell Sector within the Battle Pass AO serving as an alternative starting location.
  • Additional BlackCell-only Battle Pass content: 10 BlackCell Operator Skins, including one for new Operator Spawn, Al Simmons, Creepy Clown, Soul Crusher, Mil-Spawn, Tier 100 Spawn, and more; six animated Weapon Blueprints; and two Vehicle Skins.

 

Players who upgrade to BlackCell after purchasing the Battle Pass will also receive 1,100 COD Points back.

 

OPERATORS

 

New Operators

  • V4L3RIA (BlackCell)

    • Little is known about V4L3RIA’s origins, but early tests of the model’s combat prowess confirm its high-performance lethality. Accompanying V4L3RIA is her robotic Tactical Pet, Megabyte.

       

  • Spawn

    • “You sent me to Hell. I’m here to return the favor.” — Spawn

  • Lilith (Diablo IV) 

    • The Burning Hells arrive in time for the Haunting. Deploy as the Daughter of Hatred and the Creator of Sanctuary.

  • Inarius (Diablo IV) 

    • Drop in as the fallen archangel Inarius.

  • Ash Williams (Evil Dead 2) 

    • The former supermarket clerk-turned demon hunter arrives to battle the underworld entities spewing forth from the Hellmouth.

  • Alucard (Hellsing) 

    • Deploy as “Alucard,” the Hellsing Organization’s most powerful weapon against supernatural forces.

  • Skeletor (Masters of the Universe) - Available when The Haunting starts on October 17th

    • Become the true Master of the Universe with the Skeletor Bundle, complete with a Skeletor Operator, as well as evil sorcery–themed Blueprints and Emblems.

       

EVENTS

Prepare for The Haunting
Coming to Modern Warfare II and Warzone on October 17th

 

The Haunting is just around the corner! Prepare for frightening thrills, the shambling undead, squad hunts to take down grotesque monsters, and those infamous jump-scares as The Haunting returns to Call of Duty! 


Can’t wait until the 17th? Check the Call of Duty blog for all the intel you need about The Haunting before it’s live.

 

WEAPONS

 

New Weapons

  • TR-76 Geist (Assault Rifle)

    • A hard-hitting bullpup assault rifle chambered in 7.62 x 39 mm. Highly modular, this weapon system can be adapted to fit a wide range of tactics and combat scenarios.

      • Obtained via Battle Pass

  • ISO 9mm (Submachine Gun)

    • Sweep the battlefield clean with the high fire rate, maneuverability, and exceptional steadiness of this 9mm SMG.

      • Obtained via Battle Pass

  • Dual Kamas (Melee)

    • Cut down your enemies with each swing of these curved and deadly blades.

      • Obtained via Battle Pass

 

New Attachments

 

» Shotguns «

 

  • Lockwood 300
    • Maelstrom Dual Trigger
      • A cold hammer forged dual trigger that fires both rounds simultaneously with devastating results.

 

 

Weapon Balancing

 

» Submachine Guns «

 

  • Lachmann Shroud 
    • Reduced upper torso damage | MWII Only
    • Reduced mid-far distance damage | MWII Only
    • Minor increase in close-mid distance damage | MWII Only

 

  • Minibak 
    • Increased close distance damage | MWII Only
    • Increased damage range | MWII Only

 

 

» Assault Rifles «

 

  • Kastov 762
    • Reduced close distance damage | MWII Only
    • Reduced close damage range | MWII Only
    • Increased mid damage range | MWII Only

 

  • FR Avancer
    • Increased damage range | MWII Only

 

 

» Battle Rifles «

 

  • Cronen Squall
    • Increased damage range | MWII Only

 

  • Lachmann-762
    • Increased damage range | MWII Only

 

  • SO-14
    • Increased damage range | MWII Only

 

  • TAQ-V
    • Increased damage range | MWII Only

 

 

» Shotguns «

 

  • Bryson 800
    • Reduced far damage range | MWII Only

 

  • Expedite 12
    • Increased mid damage range | MWII Only

 

  • MX Guardian
    • Reduced close damage range | MWII Only

 

 

» Marksman Rifles «

 

  • Tempus Torrent
    • Reduced close damage range | MWII Only
    • Reduced close distance damage | MWII Only
    • Reduced damage to legs | MWII Only

 

  • Lockwood MK2
    • Increased mid damage range | MWII Only
    • Increased close distance damage | MWII Only
    • Increased damage to upper arm | MWII Only
    • Improved sprint out time
    • Increased hip movement speed

 

  • SA-B 50
    • Improved sprint out time
    • Improved ADS time
    • Reduced moving hip spread
    • Increased far damage range | MWII Only

 

  • SP-R 208
    • Increase to mid damage range | MWII Only

 

 

The following weapon changes are applicable to Warzone only.

 

» Assault Rifles «

 

  • Chimera
    • Lower Torso Damage Multiplier increased | Warzone Only

 

  • FR Avancer
    • Limb Damage Multipliers increased | Warzone Only

 

  • ISO Hemlock
    • Neck Damage Multiplier decreased | Warzone Only
    • Upper Torso Damage Multiplier decreased | Warzone Only

 

  • Kastov 762
    • Close Damage decreased | Warzone Only
    • Close Damage Range increased | Warzone Only
    • Head Damage Multiplier decreased | Warzone Only
    • Neck Damage Multiplier decreased | Warzone Only
    • Upper Torso Damage Multiplier decreased | Warzone Only

 

  • M13B
    • Close Damage decreased | Warzone Only
    • Close Damage Range decreased | Warzone Only
    • Close-mid Damage decreased | Warzone Only
    • Mid Damage decreased | Warzone Only

 

  • M13C
    • Close Damage increased | Warzone Only
    • Lower Limb Damage Multipliers increased | Warzone Only

 

  • M16
    • Close Damage Range increased | Warzone Only
    • Lower Torso Damage Multipliers increased | Warzone Only
    • Limb Damage Multipliers increased | Warzone Only

 

 

» Battle Rifles «

 

  • Cronen Squall
    • Mid Damage Range decreased | Warzone Only

 

  • FTAC Recon
    • Neck Damage Multiplier increased | Warzone Only
    • Torso Damage Multipliers increased | Warzone Only
    • Limb Damage Multipliers increased | Warzone Only

 

  • Lachmann-762
    • Close Damage Range increased | Warzone Only
    • Neck Damage Multiplier increased | Warzone Only
    • Torso Damage Multipliers increased | Warzone Only
    • Limb Damage Multipliers increased | Warzone Only

 

  • SO-14
    • Close Damage Range increased | Warzone Only
    • Close-Mid Damage Range increased | Warzone Only
    • Mid Damage Range increased | Warzone Only
    • Far Damage increased | Warzone Only

 

  • TAQ-V
    • Close Damage increased | Warzone Only
    • Close Damage Range increased | Warzone Only
    • Close-mid Damage Range increased | Warzone Only

 

 

» Handguns «

 

  • Basilisk
    • Close-mid Damage increased | Warzone Only
    • Mid Damage increased | Warzone Only
    • Mid-far Damage increased | Warzone Only
    • Far Damage increased | Warzone Only

 

  • FTAC Siege
    • Head Damage Multiplier decreased | Warzone Only
    • Lower Torso Damage Multiplier decreased | Warzone Only

 

  • GS Magna
    • Close Damage decreased | Warzone Only
    • Close-mid Damage increased | Warzone Only
    • Upper Torso Damage Multiplier decreased | Warzone Only
    • Limb Damage Multipliers decreased | Warzone Only

 

  • P890
    • Mid Damage increased | Warzone Only
    • Far Damage increased | Warzone Only
    • Lower Torso Damage Multiplier increased | Warzone Only
    • Limb Multipliers increased | Warzone Only

 

  • X12
    • Close-mid Damage increased | Warzone Only
    • Neck Damage Multiplier increased | Warzone Only
    • Torso Damage Multipliers increased | Warzone Only
    • Lower Limb Damage Multipliers increased | Warzone Only

 

  • 9mm Daemon
    • Neck Damage Multiplier decreased | Warzone Only
    • Torso Damage Multipliers decreased | Warzone Only
    • Arm Damage Multipliers decreased | Warzone Only

 

  • .50 GS
    • Close Damage increased | Warzone Only
    • Mid Damage increased | Warzone Only
    • Far Damage increased | Warzone Only

 

 

» Shotguns «

 

  • Bryson 800
    • Close-mid Damage Range increased | Warzone Only

 

  • Bryson 890
    • Close Damage Range decreased | Warzone Only
    • Close-Mid Damage Range decreased | Warzone Only
    • Mid Damage Range decreased | Warzone Only
    • Mid-Far Damage Range decreased | Warzone Only

 

  • Lockwood 300
    • Lower Torso Damage Multiplier increased | Warzone Only
    • Limb Damage Multipliers increased | Warzone Only

 

  • MX Guardian
    • Close Damage Range increased | Warzone Only
    • Close-mid Damage Range increased | Warzone Only
    • Mid Damage increased | Warzone Only
    • Mid-Far Damage increased | Warzone Only
    • Far Damage increased | Warzone Only

 

 

» Sniper Rifles «

 

  • Carrack .300
    • Close-mid Damage increased | Warzone Only
    • Far Damage increased | Warzone Only
    • Lower Torso Damage Multiplier increased | Warzone Only
    • Limb Damage Multipliers increased | Warzone Only

 

  • Signal 50
    • Neck Damage Multiplier decreased | Warzone Only
    • Upper Torso Damage Multiplier decreased | Warzone Only

 

  • SP-X 80
    • Close Damage Range increased | Warzone Only
    • Close-mid Damage Range increased | Warzone Only
    • Mid Damage Range increased | Warzone Only
    • Upper Torso Damage Multiplier increased | Warzone Only

 

 

» Submachine Guns «

 

  • BAS-P
    • Neck Damage Multiplier increased | Warzone Only
    • Torso Damage Multipliers increased | Warzone Only
    • Limb Damage Multipliers increased | Warzone Only

 

  • Fennec 45
    • Close Damage increased | Warzone Only
    • Close-mid Damage increased | Warzone Only
    • Head Damage Multiplier increased | Warzone Only
    • Neck Damage Multiplier decreased | Warzone Only
    • Upper Torso Damage Multiplier decreased | Warzone Only

 

  • Lachmann Shroud
    • Semi-auto Damage decreased | Warzone Only
    • Burst-fire Head Damage Multiplier increased | Warzone Only
    • Burst-fire Neck Damage Multiplier increased | Warzone Only
    • Burst-fire Upper Torso Damage Multiplier increased | Warzone Only

 

  • Minibak
    • Mid Damage increased | Warzone Only

 

  • MX9
    • Neck Damage Multiplier increased | Warzone Only
    • Torso Damage Multipliers increased | Warzone Only
    • Limb Damage Multipliers increased | Warzone Only

 

 

Weapons Bug Fixes

  • Fixed an issue causing the stat bars to occasionally display incorrect information when comparing Weapons or Attachments

  • Fixed an issue with the Lockwood 300 that would cause it to deal inconsistent Headshot Damage

  • Fixed an issue with some KV Broadside and MX Guardian Barrel Attachments where they were not offering the correct stat

     

PROGRESSION
 

The Final Prestige - Level 1,250

  • Season 06 will increase the Prestige Rank cap from 21 to 25, with a new maximum level of 1,250. Obtaining each new Prestige Rank offers multiple rewards along with a new icon besides the Prestige number, as follows:
    • Prestige 22: Unlocked at Level 1,100
    • Prestige 23: Unlocked at Level 1,150
    • Prestige 24: Unlocked at Level 1,200
    • Prestige 25: Unlocked at Level 1,250

 

GLOBAL BUG FIXES

 

  • Fixed an issue where helicopters were taking higher damage than intended when stuck with a Shock Stick

  • Fixed an issue where the Player could be teleported outside of the Heavy Chopper while it was moving in rare circumstances 

  • Fixed an issue allowing Dirt Bikes collision with water to not function as intended

  • Fixed an issue causing some Operators to clip when in the MRAP

  • Fixed an issue where menu titles can appear incorrectly when using the quick menu

  • Fixed an issue affecting the appearance of the 9mm Daemon when previewing the weapon

  • Fixed an issue where spending multiple Battle Pass tokens in a row could cause the Player to receive an error message 

  • Fixed an issue where camera position was inconsistent when viewing weapons and Blueprints in the Battle Pass

  • Fixed an issue causing the 9mm Daemon unlock requirements to function incorrectly

  • Fixed an issue where the Calling Card and Emblem reward images for Polyatomic and Orion Masteries were swapped on the Carrack .300

  • Fixed an issue preventing the ‘Report Player’ function from working correctly from the in-game Scoreboard 

  • Fixed an issue preventing vehicle skin changes from displaying correctly when equipping a new skin

  • Fixed an exploit that allowed Weapon Blueprint duplication

  • Fixed an issue preventing Players from navigating the Play Again options using the left thumb stick on controller

  • Fixed an issue where some Bonus Challenges were not rewarding XP correctly upon completion 

  • Fixed an issue where an Operator’s image can be greyed out after selecting them 

  • Fixed an issue where the Manage Files menu could kick the Player back to the main menu

  • Fixed an issue where the Screen Refresh Rate setting would not adjust correctly 

  • Fixed an issue where the Drill Charge would not play a sound when a Player was stuck

  • Fixed an issue where some sounds would unintentionally delay over distance 

  • Fixed an issue where music was fading out unintentionally between Gunfight rounds

  • Fixed an issue where War Tracks were not mixing correctly according to UI settings

  • Fixed an issue where the detach sound wouldn’t play when exiting an ascender

  • Fixed an issue where AI Gun Screens would not function correctly on secondary weapons

     

DOWNLOADS

 

The Season 06 update download file size will be larger than our normal seasonal updates as it includes all Season 06 content as well as preparing for the upcoming Modern Warfare III Beta.

Note: PC users will also require additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

 

SPECIAL OPS

BUG FIXES

 

  • Fixed an issue where Players who found all 150 intel fragments would not be awarded the exclusive Calling Card

  • Fixed an issue where the “No Respawns” message was not displaying in the Atomgrad Raid Episode 04

     

MULTIPLAYER

MAPS

 

New Maps

  • La Casa (Core 6v6)

    • Deploy to the center of paradise in Las Almas, Mexico. Far from prying eyes and surrounded by high walls, this luxurious estate features a dual-wing layout with living quarters in the east and a massive dining room and offices in the west.

  • Koro Village (Core 6v6)

    • Wind back the clock to 2005 when the Multiplayer map “Toujane” launched with Call of Duty® 2. If you’ve been playing the series long enough to be familiar with that desert town, you’ll recognize the layout of Koro Village, though you might want to bring along some warmer clothes for the new wintry location.

  • King (Gunfight)

    • The fan-favorite Gunfight map that debuted in Call of Duty®: Modern Warfare® (2019) returns in Season 06. Though the warehouse holding the practice range has since become tagged up and overgrown, veterans of King will be right at home with its layout.

  • Fight (Gunfight)

    • The new Fight map offers a different kind of firing-range experience as Operators move through various shoot houses that feature extreme close-quarters engagements.

       

BUG FIXES

 

  • Fixed an issue that could cause Faction Showdown vehicle challenges to track incorrectly

  • Fixed an issue where the Snoop Dogg Operator didn’t appear correctly in in some Private Matches

  • Fixed an issue where an ISO 45 stock could display a placeholder image when customizing Loadouts in Private Matches

  • Fixed an issue where the UAV Killstreak pings enemy locations in-between scans on some Multiplayer Maps

     

MWII RANKED PLAY

Season 06 of MWII Ranked Play features NEW Seasonal Rewards to unlock, including the Pro Issue SP-X 80 Weapon Blueprint, Seasonal Division Large Weapon Decals, and much more. 

Below are the Season 06 specific details to keep in mind for new and returning competitors. Need a refresher? The Call of Duty Blog has you covered right here and the CDL Competitive Settings V 1.4.1 will help inform.

Season 06 Highlight Changes

Competitive Game Settings

  • New Season 06 Restrictions
    • Assault Rifles
      • TR-76 Geist
    • SMGs
      • ISO 9mm
    • Melee
      • Dual Kamas
  • Returning Restrictions in addition to the CDL Competitive Settings
    • Assault Rifles
      • Tempus Razorback
      • FR Avancer
      • M13C
    • SMGs
      • ISO 45
      • Lachmann Shroud
    • Shotguns
      • MX Guardian
    • Sniper Rifles
      • Carrack .300
    • Melee
      • Tonfa
      • Pickaxe
    • Attachments
      • Corvus Torch Underbarrel

 

SR (Skill Rating) & Divisions

  • End of Season Skill Setback
    • At the end of each Season, your ending Skill Division will determine where you start the following season: 
      • Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
        • Example: A Player ending Season 05 in Gold III will begin Season 06 in Silver III.
      • Players Crimson II and above will start Season 05 in Diamond I.

MWII Ranked Play Season 06 Rewards

  • Season 06 Win Rewards
    • Throughout the Season 06, Players can earn the following rewards:
      • 5 Wins: ’MWII Season 06 Competitor’ Weapon Sticker
      • 10 Wins: Pro Issue SP-X 80 Weapon Blueprint
      • 25 Wins: 'Taking Out The Trash” Weapon Charm
      • 50 Wins: '1v1 Me’ Large Weapon Decal
      • 75 Wins: ’MWII Ranked Play Season 06’ Loading Screen
      • 100 Wins: ’MWII Season 06 Ranked Veteran’ Weapon Camo

 

End of Season Division Rewards

  • At the end of each Season, Players will be awarded Skill Division rewards that represent their highest attained Division that Season. 
    • Skill Division Skins:
      • Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play:
        • Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
        • Gold - Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season. 
        • Seasonal Division Rewards
        • Each Ranked Play Season features a unique set of Division Rewards awarded at the end of the Season to celebrate the Player’s highest Skill Division reached that Season. 
  • Seasonal Division Rewards Update
    • Players who climb into Gold and above will obtain a new reward each season where we previously offered a Weapon Charm. For Season 06, we're offering Seasonal Division Large Weapon Decals.
    • The Season 05 rewards are as follows: 
      • Top 250: ‘Season 06 Top 250’ Large Weapon Decal, Emblem, and Calling Card
        • Players must be in the Top 250 Division at the end of the Season to qualify for these rewards.
      • Iridescent: ‘Season 06 Iridescent’ Large Weapon Decal, Emblem, and Calling Card
      • Crimson: ‘Season 06 Crimson’ Large Weapon Decal and Emblem
      • Diamond: ‘Season 06 Diamond’ Large Weapon Decal and Emblem
      • Platinum: ‘Season 06 Platinum’ Large Weapon Decal and Emblem
      • Gold: ‘Season 06 Gold’ Large Weapon Decal and Emblem
      • Silver: Emblem
      • Bronze: Emblem
  • Ranked Play First Place: The Player who finishes Season 06 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.

WARZONE

BATTLE ROYALE, RESURGENCE, PLUNDER, LOCKDOWN

 

PLAYLIST

As a reminder, we will continue to rotate modes in and out of the Playlist on a weekly basis.

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

 

GAMEPLAY

  • Al Mazrah Champion’s Quest Reward
    • A new Assault Rifle Weapon Blueprint called “Flow Thru” is now available for Players to earn via a Champion’s Quest Victory on Al Mazrah. 
      • Want to see what it looks like? Drop in and earn it!
  • Signals Intelligence Contract
    • This Contract has been re-enabled.
    • Reduced the number of Contracts to hack to 2, down from 3.
  • Supply Box Loot Behavior | Quality of Life
    • We’ve improved the behavior and visibility of additional loot that drops on the ground out of Supply Boxes.
  • Buy Station Limited Row
    • P.R.D. has been replaced with a Medic Plate Carrier which costs $4,000.
    • Reinforcement Flare price has been increased to $7,000, up from $5,000.

 

BUG FIXES

  • Fixed issue that prevented the Player who called in a Deployable Buy Station from being properly shown on the UI.
  • Fixed an issue related to Assimilation requests not behaving properly that were accepted after the Player initiating the request was eliminated.
  • Fixed an issue where Field Upgrades used on the train would sometimes become unusable.
  • Fixed an audio issue with Supply Boxes.

 

WZ Ranked Play

 

Season 06 brings new rewards to Warzone Ranked Play for including the Pro Issue Signal 50 Weapon Blueprint, Seasonal Division Vehicle Skins, and much more.

Below are the Season 06 specific details to keep in mind for new and returning competitors. Need a refresher? The Call of Duty Blog has you covered right here.

Season 06 Highlight Changes and Fixes

Global Battle Royale Changes

  • Check out the Gameplay section above for some important updates to Battle Royale and Al Mazrah.

Ranked Battle Royale Changes

  • Ranked Spectator Icon
    • Removed the Spectator Icon in the top right of the interface that indicates how many eliminated Players are spectating the active Player.

Match Ruleset Updates

  • Max Player Count
    • 102
  • Circle Timing + Size
    • Warzone Ranked Play has inherited the Season 05 changes to the Circle Timing and Size.
    • Circle Timing
      • The “Delay Time” before the first movement of the gas is now 90 seconds, down from 220 seconds.
      • The “Close Time” of how long the gas takes to collapse to the next size is now 215 seconds, down from 270 seconds.
        • We’re shaving off around 3 minutes of the first circle's logic with a combination of reducing the wait time before movement, and collapsing faster. The initial circle is displayed and in-play earlier which will more clearly highlight the safe (or not so safe areas) before you infil. With the remainder of the matches circle pacing playing out as it did previously.
    • Circle Size
      • Decreased the size of the initial circle.
  • Loot
    • Gulag Entry Kits added to Warzone Ranked Play
  • Restricted Weapons and Equipment
    • Weapons
      • RPG-7
      • Strela-P

SR (Skill Rating) & Divisions

  • Earning SR Updates
    • Final Placements
      • Final Placements SR has been adjusted to reflect the new 102 Max Player Count.
        • Top 25: 15 SR
        • Top 20: 30 SR
        • Top 15: 45 SR
        • Top 10: 60 SR
        • Top 5: 80 SR
        • 3rd: 100 SR
        • 2nd: 125 SR
        • 1st: 150 SR
  • Deployment Fee Updates
    • Iridescent: -110 SR + 10 SR every 300 SR (previously 500 SR) above 10,000, up to a NEW max Deployment Fee of -280 SR.
      • Max Fee increased from -230 to -280

End of Season Skill Setback

  • At the end of each Season, your ending Skill Division will determine where you start the following season: 
    • Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
      • Example: A Player ending Season 04 in Gold III will begin Season 05 in Silver III.
    • Players Crimson II and above will start Season 05 in Diamond I.

WZ Ranked Play Season 05 Rewards

  • Season 05 Challenge Rewards
    • Throughout the Season 06, Players can earn the following rewards:
      • Placement Challenges
        • Finish “Top 15” 25 Times: 'Full Send’ Large Weapon Decal
        • Finish “Top 5” 10 Times: Pro Issue Signal 50 Weapon Blueprint
        • Finish 1st Place: 'Rat Around and Find Out’ Weapon Charm
      • Kill & Assist Challenges
        • Get 25 Kills or Assists: 'WZ Season 06 Competitor” Weapon Sticker
        • Get 100 Kills or Assists: 'WZ Ranked Play Season 06’ Loading Screen
        • Get 500 Kills or Assists: 'WZ Season 06 Ranked Veteran’ Weapon Camo
  • End of Season Division Rewards
    • At the end of each Season, Players will be awarded Skill Division rewards that represent their highest attained Division that Season. 
    • Seasonal Division Rewards Update
      • Players who climb into Gold and above will obtain a new reward each season where we previously offered a Weapon Charm associated with their highest attained Division. For Season 06, we're offering Seasonal Division Vehicle Skins.
    • Seasonal Division Rewards
      • Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the Player’s highest Skill Division reached that Season.
        • The Season 06 rewards are as follows: 
          • Top 250: ‘WZ Season 06 Top 250’ Vehicle Skin, Emblem, and Calling Card
          • Players must be in the Top 250 Division at the end of the Season to qualify for these rewards.
          • Iridescent: ‘WZ Season 06 Iridescent’ Vehicle Skin, Emblem, and Calling Card
          • Crimson: ‘WZ Season 06 Crimson’ Vehicle Skin and Emblem
          • Diamond: ‘WZ Season 06 Diamond’ Vehicle Skin and Emblem
          • Platinum: ‘WZ Season 06 Platinum’ Vehicle Skin and Emblem
          • Gold: ‘WZ Season 06 Gold’ Vehicle Skin and Emblem
          • Silver: Emblem
          • Bronze: Emblem
    • Ranked Play First Place: The Player who finishes Season 06 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.

DMZ

 

The patch notes detailed in the section below are exclusive to DMZ.

 

GAMEPLAY

 

Prepare for The Haunting to Come to DMZ

The Haunting is just a few weeks away, and that means DMZ will also be plunged into darkness. 

Everything featured in The Haunting for Battle Royale will be available to experience in DMZ too, including “Operation Nightmare,” where you’ll have to face down the horrors of the Hellmouth that has opened in Al Mazrah and more. 

Infil now and get some practice in with your squad – you’ll need it when The Haunting comes to DMZ on October 17th. 

 

GENERAL

 

Adjustments

 

  • Assimilation now allows a maximum of 4 Players per team

  • Players can now use their own Dog Tags to Barter in DMZ

  • Hostages can no longer be dropped on dirt bikes

  • Hostages can now be extracted in drivable exfil helicopters

  • Reduced the frequency of Killstreaks found in loot

  • Surviving a Hunt Squad contract now grants a UAV immediately to the hunted squad

     

  • Adjusted a number of DMZ Buy Station prices:
    • Munitions Box - From $1,000 to $5,000
    • Gas Mask - From $2,000 to $3,500
    • Medium Backpack - From $5,000 to $6,500
    • Large Backpack - From $30,000 to $50,000
    • 3 Plate Carriers - From $35,000 to $65,000
    • JLTV Airdrops - From $18,000 to $75,000
    • UAV - From $12,000 to $100,000
    • AUAV - From $12,000 to $200,000
    • Precision Airstrike - From $12,000 to $30,000
    • Cluster Strike - From $12,000 to $30,000
    • Revive Pistol - From $7,500 to $10,000

 

bug fixes

 
  • Fixed an issue that could cause the Player to not receive event credit for running over enemies with the LTV

  • Fixed an issue causing an incorrect Crown Faction unlock requirement

  • Fixed an issue that showed unobtainable notes in the notes menu

  • Fixed an issue that allowed Players to set a custom weapon to Contraband in certain situations

  • Fixed an issue where hostile helicopters chasing the train could spawn without enemies in rare circumstances

  • Fixed a number of Faction Mission descriptions

  • Fixed an issue where the Signal Intelligence contract could target phones in locked spaces

  • Fixed an issue where pinging hostages would activate an incorrect voice line

  • Fixed an issue where some Phalanx missions were not properly allowing Players to progress other squadmate’s missions 

  • Fixed an issue that sometimes allowed Players to carry a Primary Weapon while holding a hostage

  • Fixed a number of inconsistent Buy Station prices

Good luck, have fun! Be good to each other! 

 

➤ Raven Software

➤ Infinity Ward

➤ Treyarch

➤ Beenox

➤ High Moon Studios

➤ Toys for Bob

➤ Demonware

➤ Sledgehammer Games

➤ Team Ricochet

 

For regular updates about live issues, patch notes, and more on Call of Duty®: Warzone™, follow @RavenSoftware.

For regular updates about Call of Duty®: Modern Warfare 2, follow @InfinityWard.

For updates about Call of Duty®: Black Ops Cold War, Vanguard Zombies, and Ranked MultiPlayer Modes, follow @Treyarch.

For regular updates about Call of Duty®: Vanguard, follow @SHGames.

For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.

For all sorts of other franchise content, check out our Call of Duty® blog.

 

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

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