Timeline

May 3, 2021:

11:34 PM Modding_Guide edited by pszemsza
Typo fixed (discription -> description) (diff)
11:12 PM Ticket #6166 (multiple definition errors when compiling with gcc 10 or 11) updated by s0600204
Andy, you'll need to run make clean (or delete …
10:05 PM Ticket #6166 (multiple definition errors when compiling with gcc 10 or 11) created by Andy Alt
A change in [http://www.gnu.org/software/gcc/gcc-10/changes.html gcc …
6:07 PM Changeset [25366] by wraitii
  • ps/trunk/source/graphics/MapReader.h
  • ps/trunk/source/graphics/tests/test_LOSTexture.h
  • ps/trunk/source/gui/CGUI.h
Split ScriptRequest in its own header. We often only need to include …
5:44 PM Changeset [25365] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Controllers/GameSettingsController.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/AIConfigPage/Controls/AISelection.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js
Throw errors instead of warnings on wrong implicit conversions. This …
4:03 PM Changeset [25364] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/community.json
  • ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
Add some missing credits. @mysticjim and @Sundiata manage the …
3:32 PM Ticket #6094 (Do not use let or const in global scope unless strictly necessary.) updated by Freagarach
The idea is that the GUI will become completely OOP-writen, hence …
1:55 PM Ticket #6165 (Map browser, map select not working.) updated by wraitii
Priority changed
1:54 PM Ticket #6101 (Formation is forgotten) updated by wraitii
Can you describe the problem a little bit more? It's 'normal' that …
12:58 PM Ticket #6165 (Map browser, map select not working.) created by nani
Steps: 1) Have skirmish map set in gamesetup. 2) Open map …
12:56 PM Ticket #6101 (Formation is forgotten) updated by nani
Box formation for both.
12:54 PM Ticket #6094 (Do not use let or const in global scope unless strictly necessary.) updated by nani
The values that I mean are the next ones, take into account I'm not …
12:43 PM screenshot0016.png attached to Ticket #6062 by nani
12:40 PM Ticket #6060 (Unit production panel button lag.) closed by nani
fixed: Tried with the current svn revision 25463 and it I can't reproduce it …
10:54 AM Changeset [25363] by Freagarach
  • ps/trunk/binaries/data/mods/public/maps/scripts/TriggerHelper.js
Allow triggers to spawn turreted entities. After r25123 / rP25123. …
9:26 AM Changeset [25362] by autobuild
  • ps/trunk/binaries/data/l10n/tr.engine.po
  • ps/trunk/binaries/data/mods/public/l10n/ast.public-maps.po
  • ps/trunk/binaries/data/mods/public/l10n/de.public-gui-other.po
[i18n] Updated POT and PO files.
5:51 AM Changeset [25361] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
4:03 AM Ticket #6164 (cannot mouse click menu options on mac version) closed by Langbart
invalid: Nice! Enjoy the game :) (similar Tickets #6159, #6120 and #6049)
3:53 AM Ticket #6164 (cannot mouse click menu options on mac version) updated by teramech
Thanks alot! changing the user.cfg file worked out for me.
3:36 AM Ticket #6164 (cannot mouse click menu options on mac version) updated by Langbart
> cannot mouse click menu options on mac version Hey, can you follow …
3:36 AM Ticket #6164 (cannot mouse click menu options on mac version) updated by teramech
I've attached the interestinglog file to this ticket, could you …
3:33 AM interestinglog.html attached to Ticket #6164 by teramech
interestinglog.html file

May 2, 2021:

7:40 PM Changeset [25360] by wraitii
  • ps/trunk/source/graphics/TerritoryTexture.cpp
  • ps/trunk/source/maths/Fixed.h
  • ps/trunk/source/simulation2/components/CCmpObstructionManager.cpp
Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components …
7:26 PM Ticket #6164 (cannot mouse click menu options on mac version) updated by Stan
If you installed a version on this machine before it's very likely you …
6:29 PM Ticket #6164 (cannot mouse click menu options on mac version) updated by teramech
No, this happened right after I installed the game and ran it for the …
5:45 PM Changeset [25359] by wraitii
  • ps/trunk/source/graphics/ShaderProgram.cpp
  • ps/trunk/source/lobby/XmppClient.cpp
  • ps/trunk/source/lobby/glooxwrapper/glooxwrapper.h
Fix some warnings. - rP24553 added 'override' to a method in …
5:43 PM Changeset [25358] by wraitii
  • ps/trunk/source/scriptinterface/ScriptConversions.cpp
Allow implicit JS boolean -> string conversions. false becomes …
5:27 PM Ticket #6164 (cannot mouse click menu options on mac version) updated by Stan
Hey do you have any mods See …
5:15 PM Ticket #6164 (cannot mouse click menu options on mac version) created by teramech
below are the error messages: Last login: Sun May 2 23:07:26 on …
10:24 AM Ticket #6162 (Mercenaries are duplicated) updated by Freagarach
Owner, Patch changed
9:13 AM Ticket #6163 (Improper visualisation of the attack area) closed by Freagarach
duplicate: Do notice the circle is an approximation (and was advertised as such, …
9:08 AM Changeset [25357] by wraitii
  • ps/trunk/source/gui/SettingTypes/CGUIString.cpp
Remove debug code left in rP25353 Reported by: Freagarach
9:05 AM Ticket #4951 (Long range capturing) updated by Freagarach
Since r25235, they should only be able to attack once from too far …
8:53 AM Ticket #6162 (Mercenaries are duplicated) updated by Freagarach
This is a nice one. It depends on the structure you garrison the …

May 1, 2021:

9:44 PM options_range.jpg attached to Ticket #6163 by Langbart
9:44 PM Arrow_shoot.gif attached to Ticket #6163 by Langbart
9:44 PM Ticket #6163 (Improper visualisation of the attack area) created by Langbart
The tower can shoot arrows across the circle that is supposed to …
7:40 PM Changeset [25356] by Silier
  • ps/trunk/binaries/data/mods/public/simulation/components/Promotion.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Promotion.js
Do not transfer xp twice on Promotion ChangeEntityTemplate used by …
6:59 PM Changeset [25355] by Vladislav Belov
  • ps/trunk/source/graphics/Camera.cpp
  • ps/trunk/source/graphics/Camera.h
  • ps/trunk/source/renderer/Renderer.cpp
Moves terrain independent code for viewport bounds calculations to camera.
4:04 PM Changeset [25354] by wraitii
  • ps/trunk/source/gui/GUIManager.cpp
  • ps/trunk/source/ps/Game.cpp
  • ps/trunk/source/ps/GameSetup/GameSetup.cpp
Replace ScriptInterface::Call* with new ScriptFunction functions …
2:38 PM Changeset [25353] by wraitii
  • ps/trunk/source/gui/CGUIText.cpp
  • ps/trunk/source/gui/CGUIText.h
  • ps/trunk/source/gui/GUITooltip.cpp
Generalize icon-specific tooltips to a tag, streamline code. We can …
2:30 PM Ticket #6162 (Mercenaries are duplicated) updated by Silier
Milestone changed
no release blockers on backlog pls
2:13 PM Changeset [25352] by Vladislav Belov
  • ps/trunk/source/renderer/SilhouetteRenderer.cpp
Fixes unused CCamera argument in debug rendering in SilhouetteRenderer.
11:02 AM Changeset [25351] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/components/TriggerPoint.js
TriggerPoint - default required component is '0'. Differential …
10:12 AM 2021-04-30_0003.zip attached to Ticket #6162 by Stan
replay
10:12 AM Ticket #6162 (Mercenaries are duplicated) created by Stan
Steps to reproduce - Garrison mercenaries - Do the upgrade to lvl2 - …
10:01 AM Changeset [25350] by wraitii
  • ps/trunk/source/pch/simulation2/precompiled.h
  • ps/trunk/source/simulation2/components/ICmpAIManager.cpp
  • ps/trunk/source/simulation2/components/ICmpCinemaManager.cpp
Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers. The …
8:04 AM Ticket #6063 (Large number could be abbreviated.) updated by Langbart
Owner, Patch changed
8:02 AM Ticket #6150 (Increasing the maximum camera zoom in normal game mode) updated by Langbart
Another user nicknamed F-in-the-chat_ also expressed interest in …
5:45 AM Changeset [25349] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 30, 2021:

6:52 PM Changeset [25348] by autobuild
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-campaigns.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-simulation-technologies.po
[i18n] Updated POT and PO files.
3:20 PM Changeset [25347] by wraitii
  • ps/trunk/source/gui/Scripting/GuiScriptConversions.cpp
  • ps/trunk/source/gui/Scripting/JSInterface_GUIProxy.h
  • ps/trunk/source/gui/Scripting/JSInterface_GUIProxy_impl.h
Implement FromJSVal<IObject*> safely By making all GUI proxy objects …
9:26 AM Changeset [25346] by autobuild
  • ps/trunk/binaries/data/l10n/sk.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/sk.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/ar.public-simulation-auras.po
[i18n] Updated POT and PO files.
8:46 AM Alpha25 edited by Freagarach
Phab:rP25345. (diff)
8:24 AM Ticket #643 ([PATCH] Add current gatherers count next to player's resource count) updated by Freagarach
In 25345: […]
8:24 AM Changeset [25345] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/ResourceGatherer.js
  • ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
Count resource gatherers also when returning their resources. …
5:43 AM Changeset [25344] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
5:31 AM FAQ edited by Langbart
added Gameplay remark (diff)

Apr 29, 2021:

10:58 PM Civ:_Macedonians edited by Carl-O
Adding edit history notes, wonder information (diff)
2:09 PM Alpha25 edited by Stan
Some art fixes (diff)
9:42 AM Alpha25 edited by wraitii
r25343 (diff)
9:38 AM Changeset [25343] by wraitii
  • ps/trunk/source/renderer/OverlayRenderer.cpp
  • ps/trunk/source/renderer/TerrainRenderer.cpp
Fix large slowdown in rendering on some configurations. Usage of …
9:35 AM Changeset [25342] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_gate.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/siege_wall_long.xml
Unify pierce resistance of defensive structures. Defensive buildings …
9:32 AM Changeset [25341] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship_quinquereme.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_stonethrower.xml
Buff stone throwers: increased range and HP. Patch by: borg- …
9:29 AM Changeset [25340] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/special/player/player.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml
Introduce a specific limit to domestic animals pop. - Prevents lag - …
9:27 AM Changeset [25339] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/bench.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/column_doric.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/column_doric_fallen.xml
Unify resistances of non-buildable structures. Resistance is unified …
9:26 AM Changeset [25338] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/hoplite_tradition.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
Introduce an Hoplite tradition tech for Athens/Sparta. Similar to the …
9:22 AM Changeset [25337] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/data/technologies/archer_attack_spread.json
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_forge.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
Increase archer spread slightly, introducing a compensating …
5:43 AM Changeset [25336] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
1:25 AM Ticket #6124 (No replays available) updated by Langbart
One more with the nick Gurken Khan in the forum: …

Apr 28, 2021:

9:29 PM Ticket #6148 (Making the Game Lobby more accessible) updated by Langbart
Description changed
added pt93 (28/Apr/21)
9:25 PM FAQ edited by Langbart
added more clarifications for "How to play online" (diff)
6:38 PM Changeset [25335] by wraitii
  • ps/trunk/source/graphics/Unit.cpp
Revert rP25318, fix correctly.
1:09 PM Changeset [25334] by Stan
  • ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp
Fix enabling / disabling shadows in the actor viewer. Differential …
1:03 PM Changeset [25333] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/props/horse/cav_armor_iber.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/horse/cav_armor_kart.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/horse/cav_armor_sele.xml
Fix horses props going OOS when gathering. - EOL native and xml mime …
10:04 AM Changeset [25332] by wraitii
  • ps/trunk/binaries/data/mods/public/gui/common/tooltips.js
  • ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/PlayerName.js
  • ps/trunk/binaries/data/mods/public/gui/reference/common/TemplateLoader.js
Translation fixes. - Fix in tooltip context for healing 'Health' - …
5:45 AM Changeset [25331] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 27, 2021:

9:35 PM Changeset [25330] by Vladislav Belov
  • ps/trunk/source/renderer/DebugRenderer.h
  • ps/trunk/source/renderer/OverlayRenderer.cpp
  • ps/trunk/source/renderer/Renderer.cpp
Removes glColor* calls from scene rendering, colors are set explicitly …
9:23 PM Changeset [25329] by Vladislav Belov
  • ps/trunk/source/graphics/ParticleEmitter.h
  • ps/trunk/source/renderer/DebugRenderer.cpp
  • ps/trunk/source/renderer/DebugRenderer.h
Removes ShaderProgramPtr argument from DebugRenderer methods.
8:43 PM Changeset [25328] by Vladislav Belov
  • ps/trunk/source/renderer/Renderer.cpp
  • ps/trunk/source/renderer/ShadowMap.cpp
Removes GL matrix stack usages from scene rendering. Tested By: Stan …
4:09 PM Changeset [25327] by Stan
  • ps/trunk/binaries/data/mods/public/maps/scenarios/polynesia.xml
Fix ugly water color in polynesia.xml
9:45 AM Changeset [25326] by wraitii
  • ps/trunk/source/graphics/ObjectManager.cpp
  • ps/trunk/source/gui/tests/test_GuiManager.h
  • ps/trunk/source/ps/ConfigDB.cpp
De-singletonify CConfigDB, make hooks RAII. CConfigDB is no longer a …
5:47 AM FAQ edited by Langbart
adjusted the size slightly for Barter_and_Trade.jpg (diff)
5:45 AM FAQ edited by Langbart
added "Barter&Trade" remark for gameplay (diff)
5:44 AM Changeset [25325] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 26, 2021:

11:21 PM Changeset [25324] by Vladislav Belov
  • ps/trunk/source/renderer/Renderer.cpp
Fixes missing DrawCameraFrustum argument after rP25323.
11:11 PM Changeset [25323] by Vladislav Belov
  • ps/trunk/source/renderer/DebugRenderer.cpp
  • ps/trunk/source/renderer/DebugRenderer.h
  • ps/trunk/source/renderer/TerrainOverlay.cpp
Removes glBegin from scene rendering, removes GL matrix stack …
8:35 PM Ticket #6161 (Implement a "Go to turn" method for the replay system) created by Laurenz Reinthaler
Currently wanting to relive an epic moment of a past game can be a …
5:35 PM Ticket #6096 (In some cases, rams ignore buildings and don't attack nearby buildings) updated by wraitii
See https://code.wildfiregames.com/D3684
5:33 PM Ticket #6160 (Garrison flag bugs) updated by Stan
In 25322: […]
5:33 PM Changeset [25322] by Stan
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/ptol_barracks.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/spart_barracks.dae
Fix flag position for barracks. Refs: #6160
5:06 PM Ticket #6155 (Window problem on Gnome) updated by Stan
Looks a lot like https://code.wildfiregames.com/D127 which is because …
4:59 PM Changeset [25321] by wraitii
  • ps/trunk/source/graphics/ObjectBase.cpp
Improve error message for broken quality levels in Actor files. …
4:57 PM Changeset [25320] by wraitii
  • ps/trunk/source/graphics/ObjectBase.cpp
  • ps/trunk/source/graphics/ObjectBase.h
More actor file validation, preventing crashes. It's currently …
4:56 PM Ticket #6160 (Garrison flag bugs) updated by Stan
In 25319: […]
4:56 PM Changeset [25319] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/structures/athenians/temple.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/athen_temple_struct.dae
Fix broken garrison flag on the athenian temple.xml Refs: #6160
3:00 PM FAQ edited by Langbart
adjusted the size of the provided images (diff)
2:46 PM FAQ edited by Langbart
added disable formations and camera zoom questions to Gameplay (diff)
10:47 AM Changeset [25318] by wraitii
  • ps/trunk/source/graphics/Unit.cpp
Fix unused variable warning in rP25308
9:23 AM Changeset [25317] by autobuild
  • ps/trunk/binaries/data/mods/mod/l10n/fr.mod-selector.po
  • ps/trunk/binaries/data/mods/mod/l10n/lt.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-gamesetup.po
[i18n] Updated POT and PO files.
5:44 AM Changeset [25316] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
2:59 AM Ticket #6160 (Garrison flag bugs) updated by Langbart
Description changed
added the path from atlas for all structures with missing or misplaced …
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