Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Wars Of The Gods - Ancient Wars Mod Part 1 for Patch 20
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Tags: mod, Overhaul
File Size
Posted
Updated
1.168 GB
Nov 10, 2013 @ 12:59am
Sep 23, 2023 @ 2:08am
154 Change Notes ( view )

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Wars Of The Gods - Ancient Wars Mod Part 1 for Patch 20

In 2 collections by ToonTotalWar
Wars Of The Gods Sub Mod Collection
57 items
Toons Collection
31 items
Description


Welcome to the Official Steam site for "Wars of the Gods - Ancient Wars" Mod by ToonTotalWar and Bran Mac Born.

For all of you who are new here, this modification gives you one of the largest overhauls for Total War: Rome 2 game.

We have also been inspired by the original Rome Total War game which we pride ourselves on the inspiration, mechanics and game play from great mods such as Roma Surrectum and SPQR. The mod is about Wars, expanding and conquering, but it still gives you an option to plan and build your empire!

Wars Of The Gods is not a College Thesis, or about micro managing and nor is it an extension of Vanilla game, It is a totally unique experience and we are proud what we have delivered in this mod to our players.

Features include:

Unlocked all factions for Grand Campaign, Imperial Augustus, Wrath of Sparta, Caesar In Gaul, Hannibal At The Gates, Empire Divided and Rise of the Republic with Traits and Victory Conditions added for all factions. That's over 345 Major and Minor factions to choose from.

Over 1500 units added across all factions

All units for all factions have received a reskin overhaul

Unique AOR (Area Of Recruitment) for many units

Roman Army Major Overhaul

Various BAI and CAI updates to give much smoother, historically realistic, unique and better gameplay experience.

Unique UI, Loading Screens, Unit Cards and much more....

Many other features include Graphical and Campaign Game play improvements.

You can visit our Official website below for further details:
Wars of the Gods - Ancient Wars[toontotalwar.wixsite.com]

Sub Mod Downloads:
Wars of the Gods - Ancient Wars/Downloads[toontotalwar.wixsite.com]

FAQ for Mod:
Wars of the Gods - Ancient Wars/FAQ[toontotalwar.wixsite.com]

ModDB Download:
Wars of the Gods - Ancient Wars

Wars Of The Gods Steam Group:
Wars of the Gods - Ancient Wars Steam Group

Wars Of The Gods Discord channel:
Wars of the Gods - Discord Channel[discord.gg]



Also in September 2018 the mods BAI & CAI have received a total overhaul and the in game mechanics totally changed so that the AI is stretched to its capacity to perform on its decisions on Diplomacy and Strategy.

Here is a flavor of what to expect......AI armies are well balanced mix of units and are powerful and Faction growth with expansion and formation of empires. Also your allies will assist and aid in wars with you, less squalor and more food production, cities are harder to take down as the AI will defend them. AI will be aggressive and attack you and will grow stronger still as the campaign continues faction growth with improved factions will research more and build up their cities. AI factions will be powerful opponents and will have many armies and will tough to take down.

Battles in game are also now more creative by the AI when facing your opponents as they will plan there attacks carefully. AI armies keep their formations better and are clever, units will disengage reform and attack your weak points, better flanking, units will counter player moves better, battles last longer...but not too long, units have better endurance and morale, better AP for javelin units. Battles will be tough and bloody affairs, do not take the AI faction for granted they are not push overs.

The Mods preferred level to be played on is Hard/Very Hard difficulties. Experienced Players:If you want the most challenging campaign it is recommended you play on Very Hard Campaign difficulty and use some of the following submods: Harder Economy, Double Research and Building Costs, Total Slaughter or the Super Slaughter submod. Also if you play as the Romans the preferred level is Very Hard as they have buffs in game so that the AI when using them stay in game and do not get wiped out early on!

Please follow and use the recommended sub mods to adopt your style of game play from the "Recommended Difficulty and sub mods" discussion thread.

So that's it for now and stay tuned for further developments....

IMPORTANT NOTE: This mod is only compatible with the sub mods that are listed within the "Wars Of The Gods Sub Mod Collection" and any other mods are not supported and will give either erratic gameplay or crashes in game. We will only consider and offer help on bug reports with the provision that you are using no other unsupported mods, however if you wish to contact the mod authors direct to confirm if compatible, thanks.

On Major updates to mod we advise a new start as some save games will not be compatible, however we will always try and let you know if they are save game compatible. Also on major updates it is always best to start a new campaign game so that you can play with all the new stuff that has been added.

You must also subscribe to all 4 parts of the mod.

Popular Discussions View All (30)
458
Apr 28 @ 11:51pm
Bugs & Problems Reports
ToonTotalWar
310
Mar 28 @ 11:55pm
Wars of the Gods Streaming and You Tube Let's Plays Videos
BRAN MAC BORN
5
Aug 12, 2022 @ 12:44pm
Pike phalanx and Hoplite wall very very strong
stelionis
4,826 Comments
GorbashSmash Jul 3 @ 11:57am 
I have a weird issue. So the game will crash after a certain amount of turns but it is always when it is a Slave faction's turn. Don't know if it is like a bug or something else.
BRAN MAC BORN Jun 13 @ 7:59pm 
You have to to do tech research to make the correct buildings. Marian reforms about 85 turns as this is 4tpy.
sith Jun 12 @ 12:41pm 
How many turns should i wait as Rome to get cohorts and etc?I mean the Reforms and smt like that
BRAN MAC BORN Jun 10 @ 6:18pm 
Elite unit usually means they have better morale and hit points and better formations. There are some 18000 units in the mod and that is toons realm. I do not mess with that stuff. He culled about 5000 units from the mod back in 2019. What you are seeing as unbalanced is probably the Ai combat stat bonuses. Use the sub mod that does not give the ai forces any stat bonus.
Lace Jun 8 @ 6:53pm 
I second qwerty, so many units that have way better stats and are cheaper than "elite" units. Also, how many units that are the same but has a reskin this mod has?
qwerty Jun 4 @ 12:10pm 
even with softcore submod the ai is too aggressive
also this mod is really really unbalanced
BRAN MAC BORN May 29 @ 9:56pm 
Lets see what do you mean by unbalanced? Since you do not state any details- your statement is just NOISE.
xxJD190xx May 28 @ 11:09am 
The most unbalanced mod there is
BRAN MAC BORN Apr 6 @ 11:26pm 
Hoplites are very easy to kill with slinger units from the rear and or arrows from the side and rear. Javelins will destroy them also. General Bodyguard units are Elite units and will be hard to bring down. I recommend playing battles on normal difficulty.
ariabagheri2 Apr 6 @ 8:52pm 
I have encountered what I have to believe is a glitch. Playing as rome. The Etruscan army I fought on turn one. The general (Samnite Hoplites) are invincible. The general unit alone killed >1000 of my men. What the fuck is going on?

Let me be very clear about what happened: I killed the entire army, only the general was left. I surrounded the general with my principes, hastati, and triarii. I outnumbered him 10 to 1. The Samnite Hoplite general unit killed them all. He did not lose a single troop to melee. Only my velites killed some of his units. When the velites ran out of javlins, I was unable to kill any more. This has to be an unintended glitch, as it is incredibly historically inaccurate.

Hoplites are incredibly useless when not deployed rigidly, and are easily crushed when flanked.