Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Wars Of The Gods - Ancient Wars Mod Part 1 for Patch 20
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Update: Sep 23, 2023 @ 2:08am

Fix for technology tech research times to proper 4tpy scaling. Fix for Tylis not have the correct faction type..changed to Celtic. Changed the focus on the Ai priorities for tech development so they will make better upgrade units. Reconfiguration of Ai construction priorities to focus on a more balanced set of buildings. Overhaul of diplomatic events and behaviors to make the diplomacy have more logical sense.

War and peace settings changed so as not to make wars last forever. Changed Ai occupation setting for more occupation and less sacking and razing. Lowered Ai Gdp bonuses. Trespassing is a big deal may start wars! Lowered money amounts for Loot and Sacking settlements. Some factions will have changed Ai personalities for better expansion behaviors.

Changed some faction unit recruitment priorities so they will make more powerful units with better experience. Raise some resource prices for slaves. Changed some starting money for certain factions so they they have a better starting chance. Rome, Carthage Macedon, Seleucid, Egypt, Pontus get small money subsistance. Raised costs for human player for building, units and upkeep. Lowered upkeep penalties by Imperium levels by 50% to off set higher costs. Changed some states for some units for balance. Better AI army unit mix of better units. More chance of events happening in campaign word. Lots of Action going on all the time.

Battles: Raised unit mass for heavy infantry. Higher moral penalties for Flank And Rear attacks and Army Losses. Raised javelin damage and lowered hoplite shield stats. Gave Roman Principes shield wall ability and Triarii anti cav ability. Raised matched combat 5% and lowered hit chance 5%. Changed Naval Morale settings. Added some files from Ave Metals Better Siege mod for major cities only. NOT SAVE GAME COMPATIBLE- You Must start a new campaign.

Update: Aug 12, 2023 @ 2:14am

Bug fix for AI not recruiting armies. Ai will now research technology types better to build correct buildings to recruit units and also better civic buildings also. Money was raised 25% for Ai. More money for trade goods raised 15%. Ai campaign forces will be more focused- more balanced on AI factions and Human players. Diplomacy will be more active with easier chance to get trade relations early in game.

Ai will make peace if War is not working for them. The AI will make more fleets with bigger more powerful ships. 50% Ai faction units have been re balanced as some factions where just too weak. City garrisons have been improved so the mid game will be tougher. Changed Ai faction personalities for more balanced construction behaviors.

AI will make better and more powerful armies earlier in campaign-so no waiting till the end of the game to see real elite units! Units will level up faster. AI is more aggressive on Campaign map (Hard difficulty and above) and factions expand and Regions change hands all the time- A very dynamic campaign world!

Ai will be ruthless if it sees your faction is weak. Battles: Javelins have better AP bonus. Swords have raised damage bonus. Raised weapon attack interval times so battles last longer..but not too long.

Update: Jun 29, 2023 @ 2:46pm

Construction times for building raised 35%. Reduced Ai research priorities on some technologies by 75% as they were too fast. Ai will build better balanced armies. Re balanced the unit recruitment of different culture types.

Ai will focus on allocation of more money for navies for naval factions, Ai forces will attack with better coordination with at least two army groups. Ai will retreat if up against superior forces. Ai will expand better. Changed some faction personalities. Military Alliances will be more difficult to get.

Diplomatic relations are a bit more balanced as player will have to try to do things more to please other factions. Trade treaties will be easier with friendly nations. Ai defensive posture raises on campaign map. Battles will be more tactical as the enemy will exploit weakness. Spotting ranges on battlefields raised 15%.

Morale penalties raised for Flank and Rear attacks. Units will route sooner if army is taking heavy casualties. Adjusted fatigue in battles. AP damage on melee and projectile weapons raised 5%. Shields for barbarian faction made a bit more sturdy.

SAVE GAME COMPATIBLE.

Update: Oct 15, 2022 @ 12:49am

CAMPAIGN: Better AI Naval recruitment. Changed Ai money allocation FOR more for military recruitment. Better AI expansion. Diplomacy: War will have a more negative effect on relations and peace will not be easy to get with bitter enemies. Trade agreements will be a bit easier to get with friendly relations. Larger expansion penalties. Better AI army compositions. Lowered AI military aggression for minor factions. Better AI focus on attacking fortified settlements. AI focus on developing Sea regions and protecting trade routes. New starting treaties for Carthage, Macedon, Athens, Rhodes and Rome.

BATTLES: Much better Cavalry flanking. Raised attack interval by 10%. Larger morale penalties for flank attacks. Raised bonuses for charging downhill. Raised Penalties for attacking uphill. Raised hit points for Heavy Infantry and Cavalry and lowered hit points for Light Infantry and Missile units and Pike units. Raised Fatigue penalties for walking up hills. Raised capture times for capture points in cites by 50%.

Update: Jul 8, 2022 @ 11:45am

Better Ai recruitment of armies and navies. Fix for Roman recruitment. Better AI Tech research. Changed some Ai battle formations. Better spotting rules in battles for AI units.(Will flank and regroup more). Faster unit movement through forests and grass. Raised AP damage on swords and axes. Ai better at defending threatend regions. Better AI construction decisions. Changed some personality profiles for AI factions. Campaign on Hard or above. Very Hard for Experienced players. Save Game compatible.

Update: Jan 30, 2022 @ 12:13am

Fix for rear/flank attacks on infantry for Cav units-will be more deadly. Adjusted Hoplite and Pike units to not be over powered. Ai will be more defensive on campaign map and protect their holdings. Tweaked morale for flank and rear attack penalties.
Diplomacy trade will be a bit more difficult. Lowered zone of control and reinforcement radious. Raised campaign map movement penalties.
Raised upkeep penalties for campaigning in enemy lands. Raise matched combat percentage. Raised percent chance of Eastern and Seleucid factions to recruit better units. Changed spotting rules. Campaign is more strategic.
SAVE GAME COMPATIBLE

Update: Dec 7, 2021 @ 12:26am

Reliability going down after making treaty with client state(vanilla bug) if that happens dissolve client state relationship and reliability will return next turn. Small ai naval forces attacking ports-reduced the behavior. Reduced mass of pike units was too high. Reduced kill bonus for pikes against infantry was too high. Reduced faction hidden bonus monies per turn was causing some faction unbalance. Reduced the per turn bonus money by 20%. Fix wrong entries in campaign difficulties. Lowered chance of military alliance was too easy. Raised matched combat by 5% for better kill animations and unit penetration. Raised fatigue in combat by 10%. Reduced to chance of Ai suicide attacks

Update: Jun 22, 2021 @ 11:46pm

Ai should be making bigger navies, invade with larger naval forces and but up a better defense on the campaign map

Update: May 25, 2021 @ 4:26am

Roman and Carthage factions will be more aggressive and expand on the campaign map. As faction empires grow they will consume more resources so that will make trade more important

Update: May 23, 2021 @ 5:06am

Changes to some Shields for Lower level Pikemen for many factions as I have removed Vanilla ones