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Most of the augments are outdated or missing due to lack of active editors. If you want to contribute, please do so.
This article was last edited by Parreirass on 13-Jun-2024 18:14.

Augments in Teamfight Tactics icon Teamfight Tactics are permanent bonuses that are added to the player's hexcore. They are the featured mechanic that has been implemented since the sixth set of Teamfight Tactics: Gizmos & Gadgets.

Augment choices[]

At stages 2-1, 3-2, and 4-2 (in Hyper Roll: 3-1, 5-2, and 7-2), the player is offered three choices of augments. During each choice the player must select one out of three augments. Each augment has a rarity (silver, gold, or prismatic).

The first augment choice has a timer of 43 seconds. The second and third augment choices have a timer of 58 seconds. In Hyper Roll, all augment choices have a timer of 33 seconds.

Augment choices Probability
1st choice 2nd choice 3rd choice
silver silver gold 25%
silver gold gold 15%
gold silver gold 12%
gold gold gold 10%
silver silver prismatic 6%
gold silver silver 5%
prismatic silver gold 5%
silver gold prismatic 4%
prismatic gold gold 4%
gold gold prismatic 3%
silver prismatic silver 3%
gold prismatic gold 3%
gold silver prismatic 2%
prismatic prismatic prismatic 2%
prismatic silver prismatic 1%
silver prismatic prismatic 1%

List of augments[]

Players cannot be offered 3 economy augments in the same round.

Image Name Effect Tier
File:TFT augment 1 Bandofthieves.png File:TFT augment UI 1 Bandofthieves.png Band of Thieves I Gain 1 Thief's Gloves Thief's Gloves. 1
File:TFT augment 1 Bestfriends.png File:TFT augment UI 1 Bestfriends.png Best Friends I Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat. 1
File:TFT augment 1 Blisteringstrikes.png File:TFT augment UI 1 Blisteringstrikes.png Blistering Strikes Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. 1
File:TFT augment 1 Branchingout.png File:TFT augment UI 1 Branchingout.png Branching Out After 1 player combat, gain a random Emblem and a Reforger Reforger. 1
File:TFT augment 1 Buriedtreasures.png File:TFT augment UI 1 Buriedtreasures.png Buried Treasures I Gain a random item component at the start of the next 2 rounds (including this round). 1
File:TFT augment 1 Caretakersally.png File:TFT augment UI 1 Caretakersally.png Caretaker's Ally Gain a random 2-cost champion now. Gain the same one again every time you level up. 1
File:TFT augment 1 Componentbuffet.png File:TFT augment UI 1 Componentbuffet.png Component Buffet Whenever you would get a component, gain a component anvil instead. Gain a random component. 1
File:TFT augment 1 Cyberneticbulk.png File:TFT augment UI 1 Cyberneticbulk.png Cybernetic Bulk I Your champions holding an item gain 200 Health. 1
TFT augment 1 Exiles TFT augment UI 1 Exiles Exiles I Your units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds. 1
TFT augment 1 Featherweights TFT augment UI 1 Featherweights Featherweights I Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed. 1
File:TFT augment 1 Finevintage.png File:TFT augment UI 1 Finevintage.png Fine Vintage Completed items left on your bench for 3 rounds transform into Support items. 1
File:TFT augment 1 Goodforsomething.png File:TFT augment UI 1 Goodforsomething.png Good For Something I Champions that aren't holding items have a 40% chance to drop 1 gold on death. 1
File:TFT augment 1 Harmacist.png File:TFT augment UI 1 Harmacist.png Harmacist I Your team has 10% Omnivamp and converts 20% of excess healing to true damage on their next attack. 1
File:TFT augment 1 Healingorbs.png File:TFT augment UI 1 Healingorbs.png Healing Orbs I When an enemy dies, the nearest ally is healed for 225. 1
File:TFT augment 1 Helpisontheway.png File:TFT augment UI 1 Helpisontheway.png Help Is On The Way After 8 player combats, choose 1 of 4 Support items. 1
File:TFT augment 1 Ironassets.png File:TFT augment UI 1 Ironassets.png Iron Assets Gain a component anvil and 4 gold. 1
TFT augment 1 Itemgrabbag TFT augment UI 1 Itemgrabbag Item Grab Bag I Gain 1 random completed item. 1
TFT augment 1 Keepers TFT augment UI 1 Keepers Keepers I Combat start: Grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks. 1
File:TFT augment 1 Lategamespecialist.png File:TFT augment UI 1 Lategamespecialist.png Lategame Specialist When you reach Level 9, gain 33 gold. 1
File:TFT augment 1 Latentforge.png File:TFT augment UI 1 Latentforge.png Latent Forge After 8 player combats, gain an Artifact anvil. 1
File:TFT augment 1 Lunchmoney.png File:TFT augment UI 1 Lunchmoney.png Lunch Money Every 8 damage you deal to enemy tacticians gives you 2 gold. 1
File:TFT augment 1 Missedconnections.png File:TFT augment UI 1 Missedconnections.png Missed Connections Gain a copy of each 1-cost champion. 1
File:TFT augment 1 Onetwofive.png File:TFT augment UI 1 Onetwofive.png One, Two, Five! Gain 1 random component, 2 gold, and 1 random 5-cost champion. 1
File:TFT augment 1 Onestwosthree.png File:TFT augment UI 1 Onestwosthree.png Ones Twos Three Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion. 1
File:TFT augment 1 Overencumbered.png File:TFT augment UI 1 Overencumbered.png Over Encumbered For the next stage, you only get 2 bench slots. After, get 3 item components. 1
File:TFT augment 1 Pandorasitems.png File:TFT augment UI 1 Pandorasitems.png Pandora's Items Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain 1 random component. 1
File:TFT augment 1 Partialascension.png File:TFT augment UI 1 Partialascension.png Partial Ascension After 15 seconds of combat, your units deal 30% more damage. 1
File:TFT augment 1 Pickofthelitter.png File:TFT augment UI 1 Pickofthelitter.png Pick of the Litter Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it. 1
File:TFT augment 1 Pickofthelitter.png File:TFT augment UI 1 Pickofthelitter.png Pick of the Litter+ Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it. 1
File:TFT augment 1 Pumpingup.png File:TFT augment UI 1 Pumpingup.png Pumping Up I Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more. 1
TFT augment 1 Recombobulator TFT augment UI 1 Recombobulator Recombobulator Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Remover Magnetic Removers. 1
File:TFT augment 1 Riskymoves.png File:TFT augment UI 1 Riskymoves.png Risky Moves Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold. 1
File:TFT augment 1 Rollingfordays.png File:TFT augment UI 1 Rollingfordays.png Rolling For Days I Gain 9 free Shop rerolls that never expire. 1
File:TFT augment 1 Sharingiscaring.png File:TFT augment UI 1 Sharingiscaring.png Sharing Is Caring Combat start: You gain 1 gold and your opponent gains 1 gold. 1
File:TFT augment 1 Silverspoon.png File:TFT augment UI 1 Silverspoon.png Silver Spoon Gain 10 XP. 1
File:TFT augment 1 Silverticket.png File:TFT augment UI 1 Silverticket.png Silver Ticket Gain a free Shop reroll after every 4 rerolls. 1
File:TFT augment 1 Silverveil.png File:TFT augment UI 1 Silverveil.png Silver Veil Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat. 1
File:TFT augment 1 Stationarysupport.png File:TFT augment UI 1 Stationarysupport.png Stationary Support I After 8 player combats, gain 1 Training Dummy equipped with 1 permanently attached Support item. 1
File:TFT augment 1 Sticksandstones.png File:TFT augment UI 1 Sticksandstones.png Sticks And Stones Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%. 1
File:TFT augment 1 Stimpack.png File:TFT augment UI 1 Stimpack.png Stimpack Gain 4 components after you lose 50 player health. 1
File:TFT augment 1 Switchinggears.png File:TFT augment UI 1 Switchinggears.png Switching Gears Gain 3 gold whenever you break your win or loss streak. 1
File:TFT augment 1 Teambuilding.png File:TFT augment UI 1 Teambuilding.png Team Building Gain a Lesser Champion Duplicator Lesser Champion Duplicator. Gain another after 7 player combats. 1
File:TFT augment 1 Teamingup.png File:TFT augment UI 1 Teamingup.png Teaming Up I Gain 1 random component and 2 random 3-cost champions. 1
File:TFT augment 1 Thegoldenremover.png File:TFT augment UI 1 Thegoldenremover.png The Golden Remover Gain a Golden Remover Golden Remover and component item anvil. 1
TFT augment 1 Tinytitans TFT augment UI 1 Tinytitans Tiny Titans Increase your current and maximum player health by 30. 1
TFT augment 1 Triforce TFT augment UI 1 Triforce Tri Force I Your Tier 3 champions gain 100 Health, 10 starting Mana, and 10% Attack Speed. 1
File:TFT augment 1 Unifiedresistance.png File:TFT augment UI 1 Unifiedresistance.png Unified Resistance I If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist. 1
File:TFT augment 1 Youngandwildandfree.png File:TFT augment UI 1 Youngandwildandfree.png Young and Wild and Free You can always move freely on Carousel rounds. Gain 2 Gold. 1

Image Name Effect Tier
File:TFT augment 2 Altruistcrest.png File:TFT augment UI 2 Altruistcrest.png Altruist Crest Gain an Altruist Emblem Altruist Emblem and a Riven Riven. 2
File:TFT augment 2 Arcanistcrest.png File:TFT augment UI 2 Arcanistcrest.png Arcanist Crest Gain an Arcanist Emblem Arcanist Emblem and a Zoe Zoe. 2
File:TFT augment 2 Behemothcrest.png File:TFT augment UI 2 Behemothcrest.png Behemoth Crest Gain a Behemoth Emblem Behemoth Emblem and a Malphite Malphite. 2
File:TFT augment 2 Bruisercrest.png File:TFT augment UI 2 Bruisercrest.png Bruiser Crest Gain a Bruiser Emblem Bruiser Emblem and an Aatrox Aatrox. 2
File:TFT augment 2 Dragonlordcrest.png File:TFT augment UI 2 Dragonlordcrest.png Dragonlord Crest Gain a Dragonlord Emblem Dragonlord Emblem and a Janna Janna. 2
File:TFT augment 2 Dryadcrest.png File:TFT augment UI 2 Dryadcrest.png Dryad Crest Gain a Dryad Emblem Dryad Emblem and a Gnar Gnar. 2
File:TFT augment 2 Duelistcrest.png File:TFT augment UI 2 Duelistcrest.png Duelist Crest Gain a Duelist Emblem Duelist Emblem and a Qiyana Qiyana. 2
File:TFT augment 2 Fatedcrest.png File:TFT augment UI 2 Fatedcrest.png Fated Crest Gain a Fated Emblem Fated Emblem and a Kindred Kindred. 2
File:TFT augment 2 Fortunecrest.png File:TFT augment UI 2 Fortunecrest.png Fortune Crest Gain a Fortune Emblem Fortune Emblem and a Teemo Teemo. 2
File:TFT augment 2 Ghostlycrest.png File:TFT augment UI 2 Ghostlycrest.png Ghostly Crest Gain a Ghostly Emblem Ghostly Emblem and an Shen Shen. 2
File:TFT augment 2 Heavenlycrest.png File:TFT augment UI 2 Heavenlycrest.png Heavenly Crest Gain a Heavenly Emblem Heavenly Emblem and a Neeko Neeko. 2
File:TFT augment 2 Inkshadowcrest.png File:TFT augment UI 2 Inkshadowcrest.png Inkshadow Crest Gain an Inkshadow Emblem Inkshadow Emblem and a Senna Senna. 2
File:TFT augment 2 Invokercrest.png File:TFT augment UI 2 Invokercrest.png Invoker Crest Gain an Invoker Emblem Invoker Emblem and a Janna Janna. 2
File:TFT augment 2 Mythiccrest.png File:TFT augment UI 2 Mythiccrest.png Mythic Crest Gain a Mythic Emblem Mythic Emblem and a Neeko Neeko. 2
File:TFT augment 2 PorcelainPorcelaincrest.png File:TFT augment UI 2 Porcelaincrest.png Porcelain Crest Gain a Porcelain Emblem Porcelain Emblem and a Lux Lux. 2
File:TFT augment 2 Reapercrest.png File:TFT augment UI 2 Reapercrest.png Reaper Crest Gain a Reaper Emblem Reaper Emblem and a Kindred Kindred. 2
File:TFT augment 2 Sagecrest.png File:TFT augment UI 2 Sagecrest.png Sage Crest Gain a Sage Emblem Sage Emblem and a Zyra Zyra. 2
File:TFT augment 2 Snipercrest.png File:TFT augment UI 2 Snipercrest.png Sniper Crest Gain a Sniper Emblem Sniper Emblem and a Senna Senna. 2
File:TFT augment 2 Storyweavercrest.png File:TFT augment UI 2 Storyweavercrest.png Storyweaver Crest Gain a Storyweaver Emblem Storyweaver Emblem and a Riven Riven. 2
File:TFT augment 2 Umbralcrest.png File:TFT augment UI 2 Umbralcrest.png Umbral Crest Gain an Umbral Emblem Umbral Emblem and a Yorick Yorick. 2
File:TFT augment 2 Wardencrest.png File:TFT augment UI 2 Wardencrest.png Warden Crest Gain a Warden Emblem Warden Emblem and a Gnar Gnar. 2
File:TFT augment 2 Acutabove.png File:TFT augment UI 2 Acutabove.png A Cut Above Gain a Deathblade Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill. 2
File:TFT augment 2 Ascension.png File:TFT augment UI 2 Ascension.png Ascension After 15 seconds of combat, your units deal 50% more damage. 2
File:TFT augment 2 Balancedbudget.png File:TFT augment UI 2 Balancedbudget.png Balanced Budget At the start of the next 4 rounds, gain 7 gold. 2
File:TFT augment 2 Balancedbudget.png File:TFT augment UI 2 Balancedbudget.png Balanced Budget+ At the start of the next 4 rounds, gain 9 gold. 2
File:TFT augment 2 Bestfriends.png File:TFT augment UI 2 Bestfriends.png Best Friends II Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. 2
File:TFT augment 2 Biggains.png File:TFT augment UI 2 Biggains.png Big Gains Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns. 2
File:TFT augment 2 Biggrabbag.png File:TFT augment UI 2 Biggrabbag.png Big Grab Bag Gain 3 random components, 2 gold, and 1 Reforger Reforger. 2
File:TFT augment 2 Boilingpoint.png File:TFT augment UI 2 Boilingpoint.png Boiling Point Porcelains' Porcelains' attacks grant 5 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux Lux. 2
TFT augment 2 Builtdifferent TFT augment UI 2 Builtdifferent Built Different II Your units with no Traits active gain 220-480 Health and 40-55% Attack Speed (based on current Stage). 2
File:TFT augment 2 Buriedtreasures.png File:TFT augment UI 2 Buriedtreasures.png Buried Treasures II Gain a random item component at the start of the next 3 rounds (including this round). 2
File:TFT augment 2 Calltoadventure.png File:TFT augment UI 2 Calltoadventure.png Call to Adventure Every 2 takedowns, Storyweaver Storyweaver Kayle permanently gains 2 Ability Power and 12 Health. Gain a Garen Garen and a Riven Riven. 2
File:TFT augment 2 Capriciousforge.png File:TFT augment UI 2 Capriciousforge.png Capricious Forge Gain a Blacksmith's Gloves Blacksmith's Gloves, which equips two random Artifacts each round. 2
File:TFT augment 2 Caretakersfavor.png File:TFT augment UI 2 Caretakersfavor.png Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. 2
TFT augment 2 Clearmind TFT augment UI 2 Clearmind Clear Mind If there are no champions on your bench at the end of player combat round, gain 3 XP. 2
File:TFT augment 2 Clutteredmind.png File:TFT augment UI 2 Clutteredmind.png Cluttered Mind Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. 2
File:TFT augment 2 Combatcaster.png File:TFT augment UI 2 Combatcaster.png Combat Caster Your team gains a 90-170 Shield for 6 seconds after casting their Ability. The Shield amount scales with round of the game. 2
File:TFT augment 2 Crashtestdummies.png File:TFT augment UI 2 Crashtestdummies.png Crash Test Dummies Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds. 2
File:TFT augment 2 Crownguarded.png File:TFT augment UI 2 Crownguarded.png Crown Guarded Gain a Crownguard Crownguard. Your Crownguards' start of combat effect is 75% stronger. 2
File:TFT augment 2 Cyberneticbulk.png File:TFT augment UI 2 Cyberneticbulk.png Cybernetic Bulk II Your champions holding an item gain 300 health. 2
TFT augment 2 Cyberneticuplink TFT augment UI 2 Cyberneticuplink Cybernetic Uplink II Your champions holding an item gain 120 Health and restore 2.5 Mana per second. 2
File:TFT augment 2 Divinerolls.png File:TFT augment UI 2 Divinerolls.png Divine Rolls At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly Heavenly champions. Gain a Kha'Zix Kha'Zix and a Malphite Malphite. 2
File:TFT augment 2 Dragonsspirit.png File:TFT augment UI 2 Dragonsspirit.png Dragon's Spirit Gain a Dragon's Claw Dragon's Claw. Every time you heal 8000 Health with Dragon's Claws, gain an item component, up to 4. 2
File:TFT augment 2 Dropblossom.png File:TFT augment UI 2 Dropblossom.png Drop Blossom! Gain a Neeko Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1. 2
File:TFT augment 2 Dropblossom.png File:TFT augment UI 2 Dropblossom.png Drop Blossom!+ Gain a 2 Star Neeko Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1. 2
File:TFT augment 2 Dynamicduo.png File:TFT augment UI 2 Dynamicduo.png Dynamic Duo Get a random 5-cost champion and a random champion that shares a trait with them. Get 10 gold. 2
File:TFT augment 2 Enterthedragon.png File:TFT augment UI 2 Enterthedragon.png Enter the Dragon After the dragon strikes, Dragonlords Dragonlords deal 20% bonus true damage. Gain a Janna Janna. 2
File:TFT augment 2 Epoch.png File:TFT augment UI 2 Epoch.png Epoch Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only. 2
File:TFT augment 2 Epoch.png File:TFT augment UI 2 Epoch.png Epoch+ Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only. 2
File:TFT augment 2 Escortquest.png File:TFT augment UI 2 Escortquest.png Escort Quest Gain a Training Dummy. You gain 3 gold every time it survives player combat. 2
File:TFT augment 2 Etherealblades.png File:TFT augment UI 2 Etherealblades.png Ethereal Blades Gain a Shen Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage. 2
File:TFT augment 2 Etherealblades.png File:TFT augment UI 2 Etherealblades.png Ethereal Blades+ Gain a 2 Star Shen Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage. 2
File:TFT augment 2 Everythingmustgo.png File:TFT augment UI 2 Everythingmustgo.png Everything Must Go! Your units buy and sell for 0 gold. Gain 1 gold. 2
File:TFT augment 2 Extendedduel.png File:TFT augment UI 2 Extendedduel.png Extended Duel Your Duelists Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius Darius and a Yasuo Yasuo. 2
File:TFT augment 2 Fullyadapted.png File:TFT augment UI 2 Fullyadapted.png Fully Adapted Gain an Adaptive Helm Adaptive Helm. Champions holding this item gain both effects, regardless of position. 2
File:TFT augment 2 Gargantuanresolve.png File:TFT augment UI 2 Gargantuanresolve.png Gargantuan Resolve Gain a Titan's Resolve Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25. 2
File:TFT augment 2 Giftsfromthefallen.png File:TFT augment UI 2 Giftsfromthefallen.png Gifts from the Fallen Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. Each time an ally dies, gain these stats again. 2
File:TFT augment 2 Grimharvest.png File:TFT augment UI 2 Grimharvest.png Grim Harvest Your Reapers Reapers gain 8% Critical Strike chance and 4% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred Kindred. 2
File:TFT augment 2 Harmacist.png File:TFT augment UI 2 Harmacist.png Harmacist II Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack. 2
File:TFT augment 2 Hauntedhouse.png File:TFT augment UI 2 Hauntedhouse.png Haunted House Enemies that die while haunted by Ghostly Ghostly pass 1 extra spectre to a nearby enemy. Gain a Caitlyn Caitlyn and a Shen Shen. 2
File:TFT augment 2 Healingorbs.png File:TFT augment UI 2 Healingorbs.png Healing Orbs II When an enemy dies, the nearest ally is healed for 450. 2
File:TFT augment 2 Heavyhitters.png File:TFT augment UI 2 Heavyhitters.png Heavy Hitters Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health. 2
File:TFT augment 2 Heroicgrabbag.png File:TFT augment UI 2 Heroicgrabbag.png Heroic Grab Bag Gain 2 Lesser Champion Duplicator Lesser Champion Duplicators and 4 gold. 2
File:TFT augment 2 Idealism.png File:TFT augment UI 2 Idealism.png Idealism Gain a Hand of Justice Hand of Justice. Champions holding this item deal 12% increased damage. 2
File:TFT augment 2 Inspiringepitaph.png File:TFT augment UI 2 Inspiringepitaph.png Inspiring Epitaph When a unit dies, the nearest ally gains a 25% max Health shield and 10% stacking Attack Speed. 2
File:TFT augment 2 Itsgoingtobeepic.png File:TFT augment UI 2 Itsgoingtobeepic.png It's Going to be Epic Every time a unique Mythic Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath Cho'Gath and Kog'Maw Kog'Maw. 2
TFT augment 2 Jeweledlotus TFT augment UI 2 Jeweledlotus Jeweled Lotus II Your team gains 15% Critical Strike chance, and their Abilities can critically strike. 2
TFT augment 2 Keepers TFT augment UI 2 Keepers Keepers II Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks. 2
File:TFT augment 2 Knowyourenemy.png File:TFT augment UI 2 Knowyourenemy.png Know Your Enemy Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active. 2
File:TFT augment 2 Learningtospell.png File:TFT augment UI 2 Learningtospell.png Learning To Spell Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns. 2
File:TFT augment 2 Littlebuddies.png File:TFT augment UI 2 Littlebuddies.png Little Buddies Your 4-cost and 5-cost champions gain 75 Health and 9% Attack Speed for each 1-cost and 2-cost champion on your board. 2
File:TFT augment 2 Longdistancepals.png File:TFT augment UI 2 Longdistancepals.png Long Distance Pals Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. 2
File:TFT augment 2 Longshot.png File:TFT augment UI 2 Longshot.png Long Shot Snipers Snipers gain 15% Attack Speed. Gain a Caitlyn Caitlyn and a Kog'Maw Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus Sniper's Focus. 2
File:TFT augment 2 Lowinterestrates.png File:TFT augment UI 2 Lowinterestrates.png Low Interest Rates Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat. 2
File:TFT augment 2 Luckypaws.png File:TFT augment UI 2 Luckypaws.png Lucky Paws Gain a 2-star Kobuko Kobuko. Your strongest Kobuko's Ability deals 300% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold. 2
File:TFT augment 2 Luckyricochet.png File:TFT augment UI 2 Luckyricochet.png Lucky Ricochet Trickshots Trickshots bounce 1 additional time for 40% of original damage. Gain a Sivir Sivir and a Teemo Teemo. 2
File:TFT augment 2 Luckystreak.png File:TFT augment UI 2 Luckystreak.png Lucky Streak Gain a Gambler's Blade Gambler's Blade and a Magnetic Remover Magnetic Remover. 2
File:TFT augment 2 Magicwand.png File:TFT augment UI 2 Magicwand.png Magic Wand Gain a Needlessly Large Rod Needlessly Large Rod. Your units gain 18 Ability Power. 2
File:TFT augment 2 Manashield.png File:TFT augment UI 2 Manashield.png Mana Shield Whenever an Invoker Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna Janna. 2
File:TFT augment 2 Martyr.png File:TFT augment UI 2 Martyr.png Martyr Whenever one of your allies die, your team heals for 9% of their max Health. 2
File:TFT augment 2 Metabolicaccelerator.png File:TFT augment UI 2 Metabolicaccelerator.png Metabolic Accelerator Gain 2 player health after every player combat. Your Tactician also moves faster. 2
File:TFT augment 2 Midnightsiphon.png File:TFT augment UI 2 Midnightsiphon.png Midnight Siphon Gain aYorick Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 25% of his max Health with his ability. 2
File:TFT augment 2 Midnightsiphon.png File:TFT augment UI 2 Midnightsiphon.png Midnight Siphon+ Gain a 2 Star Yorick Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 25% of his max Health with his ability. 2
File:TFT augment 2 Mindovermatter.png File:TFT augment UI 2 Mindovermatter.png Mind Over Matter Arcanists Arcanists grant 250% of their combined Ability Power as bonus Health to your Training Dummies. Get an Ahri Ahri and a Training Dummy. 2
File:TFT augment 2 Mulched.png File:TFT augment UI 2 Mulched.png Mulched Every round, gain 2 Dryad stacks. Dryads Dryads deals 10% additional damage. Gain a Rek'Sai Rek'Sai and a Gnar Gnar. 2
File:TFT augment 2 Nottoday.png File:TFT augment UI 2 Nottoday.png Not Today Gain an Edge of Night Edge of Night. Champions holding this item gain 35% Attack Speed. 2
File:TFT augment 2 Pandorasitems.png File:TFT augment UI 2 Pandorasitems.png Pandora's Items II Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). Gain 1 random completed item. 2
File:TFT augment 2 Patientstudy.png File:TFT augment UI 2 Patientstudy.png Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. 2
TFT augment 2 Portableforge TFT augment UI 2 Portableforge Portable Forge Choose 1 of 2 Artifacts. 2
TFT augment 2 Portableforge TFT augment UI 2 Portableforge Portable Forge+ Choose 1 of 3 Artifacts. 2
TFT augment 2 Portableforge TFT augment UI 2 Portableforge Portable Forge++ Choose 1 of 4 Artifacts. 2
File:TFT augment 2 Prizefighter.png File:TFT augment UI 2 Prizefighter.png Prizefighter Gain 1 item component. Every 3 wins gives you an item component. 2
File:TFT augment 2 Pumpingup.png File:TFT augment UI 2 Pumpingup.png Pumping Up II Your team gains 8% Attack Speed now. Each round after, they gain 1% more. 2
File:TFT augment 2 Raidboss.png File:TFT augment UI 2 Raidboss.png Raid Boss Combat start: Your strongest Behemoth Behemoth gains 20% Health. When other Behemoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho'Gath Cho'Gath and a Malphite Malphite. 2
File:TFT augment 2 Raininggold.png File:TFT augment UI 2 Raininggold.png Raining Gold Gain 9 gold now and 1 gold every round. 2
File:TFT augment 2 Raininggold.png File:TFT augment UI 2 Raininggold.png Raining Gold+ Gain 18 gold now and 1 gold every round. 2
File:TFT augment 2 ReinFOURcement.png File:TFT augment UI 2 ReinFOURcement.png ReinFOURcement The next 4-cost champion you buy is instantly upgraded to 2-star. Get 4 gold. 2
File:TFT augment 2 Salvagebin.png File:TFT augment UI 2 Salvagebin.png Salvage Bin Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). 2
File:TFT augment 2 Salvagebin.png File:TFT augment UI 2 Salvagebin.png Salvage Bin+ Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). 2
File:TFT augment 2 Scapegoat.png File:TFT augment UI 2 Scapegoat.png Scapegoat Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold. 2
File:TFT augment 2 Scoreboardscrapper.png File:TFT augment UI 2 Scoreboardscrapper.png Scoreboard Scrapper Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. 2
File:TFT augment 2 Shocktreatment.png File:TFT augment UI 2 Shocktreatment.png Shock Treatment Gain a Statikk Shiv Statikk Shiv. Your Statikk Shivs' chain lightning effect deals 40-125% more damage (based on stage level). 2
File:TFT augment 2 Slammin.png File:TFT augment UI 2 Slammin.png Slammin' Gain 1 Component Anvil. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. 2
File:TFT augment 2 Slammin.png File:TFT augment UI 2 Slammin.png Slammin'+ Gain 1 Component Anvil and 12 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. 2
File:TFT augment 2 Sleightofhand.png File:TFT augment UI 2 Sleightofhand.png Sleight of Hand Gain a Thief's Gloves Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed. 2
File:TFT augment 2 Spiritguardians.png File:TFT augment UI 2 Spiritguardians.png Spirit Guardians Wardens' Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen Garen and a Jax Jax. 2
TFT augment 2 Standunited TFT augment UI 2 Standunited Stand United II Your units gain 2.5% Attack Damage and 2.5 Ability Power per Trait active across your team. 2
File:TFT augment 2 Starsareborn.png File:TFT augment UI 2 Starsareborn.png Stars are Born The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 5 gold. 2
File:TFT augment 2 Stationarysupport.png File:TFT augment UI 2 Stationarysupport.png Stationary Support II Gain 1 Training Dummy with 1 permanently attached Support item. 2
File:TFT augment 2 Storiedchampion.png File:TFT augment UI 2 Storiedchampion.png Storied Champion Gain a 2-star Garen Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 40% bonus true damage. 2
File:TFT augment 2 Supportcache.png File:TFT augment UI 2 Supportcache.png Support Cache Choose 1 of 4 Support items. 2
File:TFT augment 2 Teamingup.png File:TFT augment UI 2 Teamingup.png Teaming Up II Gain 1 random Support item and 2 random 4-cost champions. 2
File:TFT augment 2 Theroadlesstraveled.png File:TFT augment UI 2 Theroadlesstraveled.png The Road Less Traveled Gain 1 XP. Each unique Sage Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra Zyra. 2
TFT augment 2 Threescompany TFT augment UI 2 Threescompany Three's Company Gain 4 random 3-cost champions. 2
File:TFT augment 2 Threesacrowd.png File:TFT augment UI 2 Threesacrowd.png Three's a Crowd Your team gains 66 Health for each unique 3-cost champion on your board. 2
File:TFT augment 2 Tonsofstats.png File:TFT augment UI 2 Tonsofstats.png Tons of Stats! Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. 2
File:TFT augment 2 Toomuchcandy.png File:TFT augment UI 2 Toomuchcandy.png Too Much Candy Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0. 2
File:TFT augment 2 Tradesector.png File:TFT augment UI 2 Tradesector.png Trade Sector Gain a free Shop reroll every round. Gain 2 gold. 2
File:TFT augment 2 Twinterror.png File:TFT augment UI 2 Twinterror.png Twin Terror I When you field exactly 2 copies of a champion, they both gain 350 Health and 35% Attack Speed. Anytime you 3-star, gain a 2-star copy. 2
File:TFT augment 2 Twohealthy.png File:TFT augment UI 2 Twohealthy.png Two Healthy Your team gains 99 Health for each unique 2-cost champion on your board. 2
File:TFT augment 2 Unifiedresistance.png File:TFT augment UI 2 Unifiedresistance.png Unified Resistance II If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist. 2
File:TFT augment 2 Venerablepiggybank.png File:TFT augment UI 2 Venerablepiggybank.png Venerable Piggy Bank Gain 2 Exalted Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold.
If there are no 1 or 2-cost Exalted champions, get one 3-cost instead.
2
File:TFT augment 2 Wanderingtrainer.png File:TFT augment UI 2 Wanderingtrainer.png Wandering Trainer I Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. 2
File:TFT augment 2 Wellfed.png File:TFT augment UI 2 Wellfed.png Well Fed Bruisers Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko Kobuko and a Rek'Sai Rek'Sai. 2
File:TFT augment 2 Whatdoesntkillyou.png File:TFT augment UI 2 Whatdoesntkillyou.png What Doesn't Kill You Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. 2
File:TFT augment 2 Wrathofthemoon.png File:TFT augment UI 2 Wrathofthemoon.png Wrath of the Moon Umbral Umbral champions deal 4% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius Darius and a Yorick Yorick. 2
File:TFT augment 2 Youhavemybow.png File:TFT augment UI 2 Youhavemybow.png You Have My Bow Gain a Recurve Bow Recurve Bow. Your units gain 12% Attack Speed. 2
File:TFT augment 2 Youhavemysword.png File:TFT augment UI 2 Youhavemysword.png You Have My Sword Gain a B. F B. F. Sword. Your units gain 15% Attack Damage. 2

Image Name Effect Tier
File:TFT augment 3 Altruistcrown.png File:TFT augment UI 3 Altruistcrown.png Altruist Crown Gain an Altruist Emblem Altruist Emblem, a Bloodthirster Bloodthirster, and a Riven Riven. 3
File:TFT augment 3 Arcanistcrown.png File:TFT augment UI 3 Arcanistcrown.png Arcanist Crown Gain an Arcanist Emblem Arcanist Emblem, a Statikk Shiv Statikk Shiv, and a Lux Lux. 3
File:TFT augment 3 Behemothcrown.png File:TFT augment UI 3 Behemothcrown.png Behemoth Crown Gain a Behemoth Emblem Behemoth Emblem, a Warmog's Armor Warmog's Armor, and a Malphite Malphite. 3
File:TFT augment 3 Bruisercrown.png File:TFT augment UI 3 Bruisercrown.png Bruiser Crown Gain a Bruiser Emblem Bruiser Emblem, a Bloodthirster Bloodthirster, and an Aatrox Aatrox. 3
File:TFT augment 3 Dragonlordcrown.png File:TFT augment UI 3 Dragonlordcrown.png Dragonlord Crown Gain a Dragonlord Emblem Dragonlord Emblem, a Guinsoo's Rageblade Guinsoo's Rageblade, and a Janna Janna. 3
File:TFT augment 3 Dryadcrown.png File:TFT augment UI 3 Dryadcrown.png Dryad Crown Gain a Dryad Emblem Dryad Emblem, a Titan's Resolve Titan's Resolve, and a Gnar Gnar. 3
File:TFT augment 3 Duelistcrown.png File:TFT augment UI 3 Duelistcrown.png Duelist Crown Gain a Duelist Emblem Duelist Emblem, a Giant Slayer Giant Slayer, and a Qiyana Qiyana. 3
File:TFT augment 3 Fatedcrown.png File:TFT augment UI 3 Fatedcrown.png Fated Crown Gain a Fated Emblem Fated Emblem, a Sunfire Cape Sunfire Cape, and a Kindred Kindred. 3
File:TFT augment 3 Fortunecrown.png File:TFT augment UI 3 Fortunecrown.png Fortune Crown Gain a Fortune Emblem Fortune Emblem, a Sunfire Cape Sunfire Cape, and a Teemo Teemo. 3
File:TFT augment 3 Ghostlycrown.png File:TFT augment UI 3 Ghostlycrown.png Ghostly Crown Gain a Ghostly Emblem Ghostly Emblem, a Bramble Vest Bramble Vest, and an Shen Shen. 3
File:TFT augment 3 Heavenlycrown.png File:TFT augment UI 3 Heavenlycrown.png Heavenly Crown Gain a Heavenly Emblem Heavenly Emblem, a Hand of Justice Hand of Justice, and a Neeko Neeko. 3
File:TFT augment 3 Inkshadowcrown.png File:TFT augment UI 3 Inkshadowcrown.png Inkshadow Crown Gain an Inkshadow Emblem Inkshadow Emblem, a Evenshroud Evenshroud, and a Senna Senna. 3
File:TFT augment 3 Invokercrown.png File:TFT augment UI 3 Invokercrown.png Invoker Crown Gain an Invoker Emblem Invoker Emblem, a Rabadon's Deathcap Rabadon's Deathcap, and a Janna Janna. 3
File:TFT augment 3 Mythiccrown.png File:TFT augment UI 3 Mythiccrown.png Mythic Crown Gain a Mythic Emblem Mythic Emblem, a Guardbreaker Guardbreaker, and a Neeko Neeko. 3
File:TFT augment 3 Porcelaincrown.png File:TFT augment UI 3 Porcelaincrown.png Porcelain Crown Gain a Porcelain Emblem Porcelain Emblem, a Adaptive Helm Adaptive Helm, and a Lux Lux. 3
File:TFT augment 3 Reapercrown.png File:TFT augment UI 3 Reapercrown.png Reaper Crown Gain a Reaper Emblem Reaper Emblem, a Hand of Justice Hand of Justice, and a Kindred Kindred. 3
File:TFT augment 3 Sagecrown.png File:TFT augment UI 3 Sagecrown.png Sage Crown Gain a Sage Emblem Sage Emblem, a Adaptive Helm Adaptive Helm, and a Zyra Zyra. 3
File:TFT augment 3 Snipercrown.png File:TFT augment UI 3 Snipercrown.png Sniper Crown Gain a Sniper Emblem Sniper Emblem, a Guinsoo's Rageblade Guinsoo's Rageblade, and a Senna Senna. 3
File:TFT augment 3 Storyweavercrown.png File:TFT augment UI 3 Storyweavercrown.png Storyweaver Crown Gain a Storyweaver Emblem Storyweaver Emblem, a Gargoyle Stoneplate Gargoyle Stoneplate, and a Riven Riven. 3
File:TFT augment 3 Umbralcrown.png File:TFT augment UI 3 Umbralcrown.png Umbral Crown Gain an Umbral Emblem Umbral Emblem, a Redemption Redemption, and a Yorick Yorick. 3
File:TFT augment 3 Wardencrown.png File:TFT augment UI 3 Wardencrown.png Warden Crown Gain a Warden Emblem Warden Emblem, a Redemption Redemption, and a Gnar Gnar. 3
File:TFT augment 3 Accomplice.png File:TFT augment UI 3 Accomplice.png Accomplice Get a Support Thief's Gloves Support Thief's Gloves and 4 gold. 3
File:TFT augment 3 Atwhatcost.png File:TFT augment UI 3 Atwhatcost.png At What Cost Immediately go to level 6. You don't get to choose your future augments. Gain 1 gold. 3
File:TFT augment 3 BaBOOM.png File:TFT augment UI 3 BaBOOM.png Ba-BOOM! Your champions deal 75% more damage for 2 seconds on every other cast. 3
File:TFT augment 3 Birthdaypresent.png File:TFT augment UI 3 Birthdaypresent.png Birthday Present Gain a 2-star champion every time you level up. The champion's cost is your level minus 4 (min: 1-cost). 3
File:TFT augment 3 Blindingspeed.png File:TFT augment UI 3 Blindingspeed.png Blinding Speed Gain a Red Buff Red Buff, a Guinsoo's Rageblade Guinsoo's Rageblade, a Recurve Bow Recurve Bow and a Magnetic Remover Magnetic Remover. 3
File:TFT augment 3 Buildabud.png File:TFT augment UI 3 Buildabud.png Build a Bud! Gain a random three star 1-cost unit and 3 gold. 3
File:TFT augment 3 Buriedtreasures.png File:TFT augment UI 3 Buriedtreasures.png Buried Treasures III Gain a random item component at the start of the next 6 rounds (including this round). 3
File:TFT augment 3 Calltochaos.png File:TFT augment UI 3 Calltochaos.png Call to Chaos Gain a powerful and random reward. 3
File:TFT augment 3 Caretakerschosen.png File:TFT augment UI 3 Caretakerschosen.png Caretaker's Chosen As you level, gain more powerful items.
Level 4: Component Anvil
Level 6: Completed Item Anvil
Level 8: choose 1 of 5 Radiant items.
3
File:TFT augment 3 Cyberneticbulk.png File:TFT augment UI 3 Cyberneticbulk.png Cybernetic Bulk III Your champions holding an item gain 500 health. 3
TFT augment 3 Cyberneticuplink TFT augment UI 3 Cyberneticuplink Cybernetic Uplink III Your champions holding an item gain 200 Health and restore 3.5 Mana per second. 3
File:TFT augment 3 Finalascension.png File:TFT augment UI 3 Finalascension.png Final Ascension Your team deals 15% more damage. After 15 seconds, they deal 45% more damage. 3
File:TFT augment 3 Goinglong.png File:TFT augment UI 3 Goinglong.png Going Long You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP. 3
File:TFT augment 3 Harmacist.png File:TFT augment UI 3 Harmacist.png Harmacist III Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack. 3
File:TFT augment 3 Hedgefund.png File:TFT augment UI 3 Hedgefund.png Hedge Fund Gain 20 gold. Your max interest is increased to 10. 3
File:TFT augment 3 Hedgefund.png File:TFT augment UI 3 Hedgefund.png Hedge Fund+ Gain 30 gold. Your max interest is increased to 10. 3
File:TFT augment 3 Hedgefund.png File:TFT augment UI 3 Hedgefund.png Hedge Fund++ Gain 40 gold. Your max interest is increased to 10. 3
File:TFT augment 3 Impenetrablebulwark.png File:TFT augment UI 3 Impenetrablebulwark.png Impenetrable Bulwark Gain a Bramble Vest Bramble Vest, a Dragon's Claw Dragon's Claw, a Giant's Belt Giant's Belt, and a Magnetic Remover Magnetic Remover. 3
File:TFT augment 3 Infernalcontract.png File:TFT augment UI 3 Infernalcontract.png Infernal Contract Your max level is 7. Gain 90 Gold. 3
File:TFT augment 3 Jeweledlotus.png File:TFT augment UI 3 Jeweledlotus.png Jeweled Lotus III Your team gains 40% Critical Strike chance, and their Abilities can critically strike. 3
TFT augment 3 Levelup TFT augment UI 3 Levelup Level Up! When you buy XP, gain an additional 2. Gain 8 immediately. 3
File:TFT augment 3 Livingforge.png File:TFT augment UI 3 Livingforge.png Living Forge Gain an Artifact anvil now and after every 10 player combats. 3
File:TFT augment 3 Luckygloves.png File:TFT augment UI 3 Luckygloves.png Lucky Gloves Thief's Gloves Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves Sparring Gloves. 3
File:TFT augment 3 Luckygloves.png File:TFT augment UI 3 Luckygloves.png Lucky Gloves+ Thief's Gloves Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves Sparring Gloves. 3
File:TFT augment 3 Marchofprogress.png File:TFT augment UI 3 Marchofprogress.png March of Progress Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. 3
TFT augment 3 Newrecruit TFT augment UI 3 Newrecruit New Recruit Gain +1 max team size and a Champion Duplicator Champion Duplicator. 3
File:TFT augment 3 Overwhelmingforce.png File:TFT augment UI 3 Overwhelmingforce.png Overwhelming Force Gain a Deathblade Deathblade, an Infinity Edge Infinity Edge, a B. F B. F. Sword, and a Magnetic Remover Magnetic Remover. 3
File:TFT augment 3 Pandorasitems.png File:TFT augment UI 3 Pandorasitems.png Pandora's Items III Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). Gain 1 random Radiant item. 3
File:TFT augment 3 Phreakyfriday.png File:TFT augment UI 3 Phreakyfriday.png Phreaky Friday Gain an Infinity Force Infinity Force. After 5 player combats, gain another. 3
File:TFT augment 3 Phreakyfriday.png File:TFT augment UI 3 Phreakyfriday.png Phreaky Friday+ Gain an Infinity Force Infinity Force. After 3 player combats, gain another. 3
File:TFT augment 3 Prismaticticket.png File:TFT augment UI 3 Prismaticticket.png Prismatic Ticket Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. 3
File:TFT augment 3 Pumpingup.png File:TFT augment UI 3 Pumpingup.png Pumping Up III Your team gains 10% Attack Speed now. Each round after, they gain 2% more. 3
File:TFT augment 3 Radiantrefactor.png File:TFT augment UI 3 Radiantrefactor.png Radiant Refactor Gain a Masterwork Upgrade Masterwork Upgrade and 1 component anvil. 3
File:TFT augment 3 Radiantrelics.png File:TFT augment UI 3 Radiantrelics.png Radiant Relics Choose 1 of 5 Radiant items. Gain a Magnetic Remover Magnetic Remover. 3
File:TFT augment 3 Rollthedice.png File:TFT augment UI 3 Rollthedice.png Roll The Dice Gain a Rascal's Gloves Rascal's Gloves item. This equips 2 random Radiant items every round. 3
File:TFT augment 3 Shoppingspree.png File:TFT augment UI 3 Shoppingspree.png Shopping Spree Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. 3
File:TFT augment 3 Starterkit.png File:TFT augment UI 3 Starterkit.png Starter Kit Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
3
File:TFT augment 3 Stationarysupport.png File:TFT augment UI 3 Stationarysupport.png Stationary Support III Gain 1 Training Dummy with 2 permanently attached Support items. 3
TFT augment 3 Thegoldenegg TFT augment UI 3 Thegoldenegg The Golden Egg Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. 3
File:TFT augment 3 Tiniesttitan.png File:TFT augment UI 3 Tiniesttitan.png Tiniest Titan Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. 3
File:TFT augment 3 Tiniesttitan.png File:TFT augment UI 3 Tiniesttitan.png Tiniest Titan+ Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 15 gold now.
3
File:TFT augment 3 Tinybutdeadly.png File:TFT augment UI 3 Tinybutdeadly.png Tiny, but Deadly Your units are 50% smaller, but move and attack 30% faster. 3
File:TFT augment 3 Trashtotreasure.png File:TFT augment UI 3 Trashtotreasure.png Trash to Treasure Reforging completed items turns them into a random Artifact and does not consume the reforger. Gain a Reforger Reforger and 2 Component Anvils. 3
File:TFT augment 3 Twinterror.png File:TFT augment UI 3 Twinterror.png Twin Terror II When you field exactly 2 copies of a champion, they both gain 500 Health and 50% Attack Speed. Anytime you 3-star, gain a 2-star copy. 3
File:TFT augment 3 Twoforone.png File:TFT augment UI 3 Twoforone.png Two for One Each round, get a copy of the first champion you buy that costs 3 or less. 3
File:TFT augment 3 Unleashedarcana.png File:TFT augment UI 3 Unleashedarcana.png Unleashed Arcana Gain a Jeweled Gauntlet Jeweled Gauntlet, a Rabadon's Deathcap Rabadon's Deathcap, a Needlessly Large Rod Needlessly Large Rod, and a Magnetic Remover Magnetic Remover. 3
File:TFT augment 3 Wanderingtrainer.png File:TFT augment UI 3 Wanderingtrainer.png Wandering Trainer II Gain 6 gold and a Training Dummy with 3 permanently attached Emblems. 3

Probability Tables[]

Probability Reward
10% 58 gold
10% 64 XP
10% 40 rerolls that do not expire
10% Training Dummy with 2 Zeke's Herald Zeke's Herald
10% Training Dummy with 2 Locket of the Iron Solari Locket of the Iron Solari
10% 3 Hullcrushers Hullcrushers, 1 Magnetic Remover Magnetic Remover
10% 3 Sniper's Focus Sniper's Focus, 1 Magnetic Remover Magnetic Remover
10% Random 3-star 3-cost unit, 20 gold
10% 3 Thief's Gloves Thief's Gloves, 1 Magnetic Remover Magnetic Remover
10% 4 random Emblems (no duplicates), 1 Magnetic Remover Magnetic Remover

Probability Reward
15% 2 Tactician's Crowns Tactician's Crowns, 2 Thief's Gloves Thief's Gloves, 20 gold
15% Neeko's Help Neeko's Help, Rascal's Gloves Rascal's Gloves, Tactician's Crown Tactician's Crown, Thief's Gloves Thief's Gloves, 15 gold
15% 1 random Radiant item, 1 random Artifact item, 1 random completed item, two 5-cost units, Magnetic Remover Magnetic Remover, 20 gold
15% 2 random Radiant items, 2 Magnetic Removers Magnetic Removers, four 5-cost units, 20 gold
10% Tactician's Crown Tactician's Crown and 75 gold
10% Banshee's Silence Banshee's Silence, Chalice of Power Chalice of Power, Locket of the Iron Solari Locket of the Iron Solari, Zeke's Herald Zeke's Herald, 20 gold
10% 3 Infinity Forces Infinity Forces, 2 Magnetic Removers Magnetic Removers, 15 gold
10% 2 Neeko's Helps Neeko's Helps, Tactician's Crown Tactician's Crown, Jayce Jayce, Jinx Jinx, Silco Silco, Vi Vi, 15 gold

Patch History[]

V12.9
  • Augment choices
    • Added: Gold / Silver / Silver, 5% chance.
    • Chance for Silver / Silver / Gold changed to 25% from 30%.
    • Chance for Silver / Silver / Prismatic changed to 6% from 9%.
    • Chance for Silver / Gold / Gold changed to 15% from 18%.
    • Chance for Gold / Gold / Prismatic changed to 3% from 4%.
    • Chance for Gold / Silver / Prismatic changed to 2% from 4%.
    • Chance for Prismatic / Silver/ Gold changed to 5% from 2%.
    • Chance for Prismatic / Prismatic / Prismatic changed to 2% from 1%.
    • Chance for Prismatic / Gold / Gold changed to 4% from 2%.
    • Chance for Gold / Gold / Gold changed to 10% from 7%.
    • Chance for Gold / Prismatic / Gold changed to 3% from 2%.
  • Cybernetic Implants
    • Bonus health reduced to 125 / 200 / 300 from 150 / 250 / 350.
  • Cybernetic Shell
    • Bonus health reduced to 125 / 200 / 300 from 150 / 250 / 350.
  • Cybernetic Uplink
    • Bonus health reduced to 125 / 200 / 300 from 150 / 250 / 350.
  • Electrocharge III
    • Damage increased to 115 / 145 / 180 / 220 (based on Stage) from 105 / 135 / 165 / 200.
  • Golden Gift
    • Number of grey orbs increased to 3 / 4 from 2 / 3.
  • Metabolic Accelerator
    • New Effect: Can now only be offered as a first choice augment.
  • Thieving Rascals
    • Improved the worst case scenario to help win low roll situations.
V12.7
  • Bug Fix: Fixed a bug that reduced the chance for some augments to offered as a first choice.
  • Built Different
    • Bonus attack speed reduced to 55 / 60 / 70% from 60 / 70 / 80%.
  • Double Trouble
    • Bonus stats reduced to 25 / 35 / 45 from 30 / 40 / 50.
  • Electrocharge
    • Electrocharge I damage increased to 60 / 75 / 90 / 105 (based on Stage) from 50 / 65 / 80 / 95.
    • Electrocharge II damage increased to 85 / 105 / 125 / 145 (based on Stage) from 75 / 95 / 115 / 135.
    • Electrocharge III damage increased to 105 / 135 / 165 / 200 (based on Stage) from 90 / 120 / 150 / 180.
    • New Effect: Can no longer be offered as a third choice augment.
  • Enchanter Soul
    • Gold increased to 12 Gold 12 from 8 Gold 8.
  • Featherweights
    • New Effect: Can no longer be offered as a third choice augment.
  • Four Score
    • Tier reduced to 1 from 2.
    • Number of 4-cost champions reduced to 3 from 4.
  • Golden Ticket
    • Chance for a free reroll increased to 50% from 45%.
  • Hextech Crest - Removed
    • Removed from the game.
  • Hextech Heart
    • Tier increased to 2 from 1.
  • Hextech Unity - Removed
    • Removed from the game.
  • High Five
    • Tier reduced to 2 from 3.
    • Number of 5-cost champions reduced to 4 from 5.
  • Irresistible Charm
    • Tier increased to 2 from 1.
  • Junkyard
    • New Effect: Can no longer be offered as a second choice augment.
    • Number of turns for a component increased to 4 from 3.
  • Keepers
    • Shield increased to 160 / 240 from 150 / 225.
  • Lifelong Learning
    • New Effect: Can no longer be offered as a second choice augment.
  • Luden's Echo
    • New Effect: Can no longer be offered as a third choice augment.
  • Makeshift Armor III
    • Bonus resistances reduced to 75 from 80.
  • Mercenary Crest
    • New Effect: Can no longer be offered as a third choice augment.
  • Mercenary Heart
    • New Effect: Can no longer be offered as a third choice augment.
  • Rich Get Richer
    • New Effect: Can no longer be offered as a second choice augment.
  • Pirates
    • Chance to drop gold increased to 66% from 50%.
  • Scholar Crest - Removed
    • Removed from the game.
  • Sharpshooter
    • Tier increased to 3 from 2.
  • Sniper's Nest
    • Tier increased to 2 from 1.
  • So Small
    • Dodge chance reduced to 25% from 30%.
  • Spellblade
    • AP ratio reduced to 180% AP from 200% AP.
  • Stand United
    • New Effect: Can no longer be offered as a first choice augment.
  • Stored Power
    • New Effect: Can no longer be offered as a second choice augment.
  • Thieving Rascals
    • New Effect: Can no longer be offered as a second choice augment.
    • Chance to get an item component reduced to 33% from 40%.
  • Tiny Titans
    • Tier reduced to 1 from 2.
  • Trade Sector
    • New Effect: Can no longer be offered as a second choice augment.
  • Tri Force
    • Bonus attack speed reduced to 13 / 23 / 33% from 23 / 33 / 43%.
  • True Twos
    • New Effect: Can no longer be offered as a second choice augment.
  • Twinshot Soul
    • Gold reduced to 4 Gold 4 from 8 Gold 8.
  • Underdogs
    • New Effect: Can no longer be offered as a third choice augment.
  • Verdant Veil
    • New Effect: Can no longer be offered as a first choice augment.
  • Windfall
    • Gold increased to 20 / 35 / 55 from 18 / 30 / 45.
  • Woodland Charm
    • Clone health increased to 1800 from 1600.
  • Woodland Trinket - Removed
    • Removed from the game.
V12.6 - April 5th Hotfix
  • Smoke Bomb
    • Damage reduction reduced to 60% from 80%.
V12.6
  • General
    • New Effect: You can no longer be offered 3 economy augments in the same round.
    • First augment choice timer reduced to 43 seconds from 45.
    • Second and third augment choice timer reduced to 58 seconds from 60.
    • Augment choice timer in Hyper Roll reduced to 33 seconds from 35.
  • Component Grab Bag
    • New Effect: Can no longer grant 3 of the same components.
  • Cybernetic Shell
    • Bonus armor reduced 25 / 35 / 50 from 30 / 45 / 60.
  • Double Trouble
    • Bug Fix: Now always grants a 2-Star unit when you upgrade a unit to 3-Star levels, even if no copies are left in the pool.
  • Electrocharge
    • New Effect: Damage now scales depending on stage, up to Stage 5 (Stage 8 in Hyper Roll).
      • Electrocharge I damage changed to 50 / 65 / 80 / 95 (based on Stage) from 60 at all Stages.
      • Electrocharge II damage changed to 75 / 95 / 115 / 135 (based on Stage) from 90 at all Stages.
      • Electrocharge III damage changed to 90 / 120 / 150 / 180 (based on Stage) from 120 at all Stages.
  • Golden Egg
    • Gold dropped reduced to 75 Gold 75 from 100 Gold 100.
    • New Effect: Now drops a Tactician's Crown Tactician's Crown with the 75 Gold 75 drop.
  • Golden Ticket
    • Chance for a free reroll increased to 45% from 40%.
  • High End Shopping
    • Bonus gold increased to 8 Gold 8 from 5 Gold 5.
  • Lifelong Learning
    • Bonus ability power after surviving a round increased to 3 from 2.
  • Luden's Echo
    • New Effect: Damage now scales depending on stage, up to Stage 5 (Stage 8 in Hyper Roll).
      • Luden's Echo I damage changed to 70 / 90 / 110 / 130 (based on Stage) from 100 at all Stages.
      • Luden's Echo II damage changed to 100 / 125 / 150 / 175 (based on Stage) from 150 at all Stages.
      • Luden's Echo III damage changed to 140 / 180 / 220 / 260 (based on Stage) from 200 at all Stages.
  • Innovator Heart
    • Tier increased to 2 from 1.
  • Innovator Soul - Removed
    • Removed from the game.
  • Rich Get Richer
    • Gold increased to 14 Gold 14 from 12 Gold 12.
  • Share the Spotlight
    • Bonus stats reduced to 100% from 125%.
  • Sharpshooter
    • Bounce reduced damage increased to 66% from 60%.
  • Smoke Bomb
    • Health threshold increased to 70% maximum health from 60%.
  • So Small
    • Tier increased to 2 from 1.
    • Dodge chance increased to 30% from 25%.
    • New Effect: Now makes Yordles Yordles smaller.
  • Tiny Titans
    • New Effect: Can no longer be offered as a third choice augment.
  • Titanic Force
    • Bonus attack damage reduced to 2.5% maximum health from 3%.
  • True Justice
    • Bug Fix: Augment now properly appears as an augment choice.
  • Woodland Trinket
    • Clone health increased to 360 from 300.
V12.5 - March 23rd Hotfix
  • True Justice
    • Bug Fix: Fixed a bug causing it to deal more damage with damage amplification than intended.
V12.5 - March 8th Hotfix
  • Battlemage
    • Bug Fix: Fixed a bug that prevented it from being offered as a 2nd or 3rd choice augment.
  • Built Different
    • Bonus attack speed increased to 60 / 70 / 80% from 50 / 60 / 70%.
  • Calculated Loss
    • Bug Fix: No longer grants 2 Gold 2 on wins.
  • Cutthroat
    • Bug Fix: Now properly increases target's mana cost by 50% instead of 65%.
  • Featherweights
    • Bug Fix: Fixed a bug that prevented it from being offered as a 2nd or 3rd choice augment.
  • Hexnova
    • Range increased to 2 hexes from 1.
  • Irresistible Charm
    • Damage reduction reduced to 15% from 20%.
  • Knife's Edge
    • Bug Fix: Fixed a bug that prevented it from being offered as a 2nd or 3rd choice augment.
  • One For All
    • Bonus AD & AP per stack reduced to 15 from 20.
  • Sharpshooter
    • Bounce reduced damage increased to 60% from 50%.
  • Sniper's Nest
    • Bonus damage per round reduced to 8% from 10%.
      • Maximum bonus damage reduced to 32% from 40%.
  • So Small
    • Dodge chance reduced to 25% from 35%.
  • Three's Company
    • New Effect: Can only be offered as a first choice augment.
  • Tri Force
    • Bug Fix: Fixed a bug that prevented it from being offered as a 2nd or 3rd choice augment.
  • True Justice
    • Health threshold increased to 80% maximum health from 50%.
V12.5
  • Archangel's Embrace
    • Bug Fix: Renamed to Archangel's Embrace from Archangel's Embrace II.
  • Battlemage
    • Bonus ability power reduced to 25 / 35 / 50 from 30 / 45 / 60.
    • New Effect: Can no longer be offered if you have at least 2 Snipers Snipers.
  • Chemtech Unity
    • Tier increased to 2 from 1.
  • Concussive Blows
    • Tier increased to 2 from 1.
    • Cooldown reduced to 6 seconds 7.
  • Cybernetic Implants III
    • Bonus health reduced to 350 from 450.
  • Debonair Crest
    • Bug Fix: Can no longer be offered if you already chose Built Different.
  • Debonair Crown
    • Bug Fix: Can no longer be offered if you already chose Built Different.
  • Debonair Heart
    • Bug Fix: Can no longer be offered if you already chose Built Different.
  • Disintegrator
    • Bonus damage reduced to 1.5 / 2.5 / 4% from 2 / 3 / 4%.
  • Dominance
    • New Effect: Can now only be offered if you are on a 2+ win streak.
  • Double Trouble
    • Bonus stats reduced to 30 / 40 / 50 from 40 / 50 / 65.
  • Electrocharge
    • Damage reduced to 60 / 100 / 160 from 90 / 135 / 180.
  • Four Score
    • Number of 4-cost champions increased to 4 from 3.
  • Golden Gifts
    • New Effect: Can now only appear as a second choice augment.
  • Hextech Crest
    • Bug Fix: Can no longer be offered if you already chose Built Different.
  • Hextech Crown
    • Bug Fix: Can no longer be offered if you already chose Built Different.
  • Hextech Heart
    • Bug Fix: Can no longer be offered if you already chose Built Different.
  • High Five - New augment
    • Tier 3 Augment.
    • Effect: Gain 5 random 5-cost champions.
    • Can only appear as a third choice augment.
  • Innovator Soul
    • Bug Fix: Now properly appears in game.
  • Knife's Edge
  • Luden's Echo
    • Bonus magic damage reduced to 100 / 150 / 200 from 135 / 200 / 275.
    • Bug Fix: No longer deals 0 damage the first time a unit is put on the board.
  • Recombobulator
  • Second Wind III - Removed
    • Removed from the game.
  • Striker Crest
    • Bug Fix: Can no longer be offered if you already chose Built Different.
  • Striker Crown
    • Bug Fix: Can no longer be offered if you already chose Built Different.
  • Striker Heart
    • Bug Fix: Can no longer be offered if you already chose Built Different.
  • Treasure Trove
    • New Effect: Treasure Trove I & II can only be offered as a first choice augment.
  • Tri Force
    • Bonus health reduced to 133 / 233 / 333 from 233 / 333 / 433.
    • New Effect: Can now only appear if you have at least two 3-cost units in play.
    • Bug Fix: Stacking Tri Force II & III now grants the proper amount of mana.
  • True Justice
    • Renamed to True Justice from Swift Justice.
  • Woodland Trinket
    • Clone health increased to 300 from 250.
V12.4 - February 22nd Hotfix
  • Golden Gifts
    • Number of gold orbs increased to 2 / 3 from 1 / 2.
V12.4
  • Augment choices
    • Removed: Gold / Silver / Silver, 10% chance.
    • Added: Silver / Prismatic / Prismatic, 1% chance.
    • Added: Gold / Prismatic / Gold, 2% chance.
    • Chance for Silver / Gold / Gold changed to 18% from 15%.
    • Chance for Gold / Silver / Gold changed to 12% from 10%.
    • Chance for Silver / Prismatic / Silver changed to 3% from 4%.
    • Chance for Gold / Gold / Gold changed to 7% from 4%.
  • New Augments: Arcane Nullifier (I, II, & III), Archangel's Embrace, Backfoot (I, II, & III), Battlemage (I, II, & III), Blue Battery (I & II), Chemtech Unity, Component Grab Bag, Concussive Blows, Cybernetic Shell (I, II, & III), Cybernetic Uplink (I, II, & III), Debonair Crest, Debonair Crown, Debonair Heart, Disintegrator (I, II, & III), Double Trouble (I, II, & III), Electrocharge (I, II, & III), Four Score, Future Sight (I & II), Golden Gifts (I & II), Hexnova, Hextech Unity, Hextech Crest, Hextech Crown, Hextech Heart, Irresistible Charm, Jeweled Lotus, Keepers (I & II), Luden's Echo (I, II, & III), Meditation (I, II, & III), Overpower, Phalanx (I, II, & III), Radiant Relics, Recombobulator, Second Wind (I, II, & III), Stored Power, Striker Crest, Striker Crown, Striker Heart, Study the Blade, Swift Justice, The Golden Egg, Thieving Rascals, Three's Company, Tiny Titans, Treasure Trove (I, II, & III), Tri Force (I, II, & III), True Twos, Verdant Veil, Very VIP, Weakspot (II & III), Woodland Trinket.
  • Removed Augments: Academy Crest, Academy Heart, Academy Soul, All For One, Chemical Overload III, Clockwork Heart, Cram Session, Dual Rule, Enforcer Soul, Imperial Crest, Imperial Heart, Imperial Soul, Protector Crest, Protector Heart, Protector Soul, Runic Shield III.
  • Ardent Censer
    • Bonus attack speed reduced to 45% from 50%.
    • New Effect: Now additionally grants a Lulu Lulu.
  • Armor Plating
    • New Effect: Colossi Colossi become invulnerable for 3 seconds the first time their health drops below 50%. Gain a Cho'Gath Cho'Gath.
    • Old Effect: Colossi Colossi become invulnerable for 2 seconds the first time their health drops below 60% and 30%.
  • Broken Spotwatch
    • This augment cannot appear as a first choice augment.
    • New Effect: Now additionally grants a Zilean Zilean.
  • Bruiser Crest
    • New Effect: Now additionally grants a Sejuani Sejuani.
    • Removed: No longer grants a Trundle Trundle.
  • Bruiser Heart
    • New Effect: Now additionally grants a Sejuani Sejuani.
    • Removed: No longer grants a Trundle Trundle.
  • Celestial Blessing III
    • Omnivamp increased to 35% from 25%.
  • Clear Mind
    • This augment can only appear as a first choice augment.
  • Cutthroat
    • Mana reave reduced to 50% from 65%.
    • New Effect: Now additionally grants a Talon Talon.
  • Cybernetic Implants III
    • Bonus health increased to 450 from 350.
  • Duet
    • Bonus health reduced to 200 from 400.
    • New Effect: Now additionally grants a Senna Senna.
  • Enchanter Heart
    • New Effect: Now additionally grants a Lulu Lulu.
    • Removed: No longer grants a Taric Taric.
  • En Garde
    • Disarm duration reduced to 2.5 seconds from 3.
    • New Effect: Now additionally grants a Warwick Warwick.
  • Gold Reserves
    • Maximum damage reduced to 50% from 60%.
    • New Effect: Now additionally grants a Quinn Quinn.
  • High End Shopping
    • New Effect: Now also grants 5 gold.
    • This augment cannot appear as a first choice augment.
  • Instant Injection
    • New Effect: Now additionally grants a Warwick Warwick.
  • Junkyard
    • New Effect: Now additionally grants an Ezreal Ezreal.
  • Knife's Edge
    • Bonus attack damage increased to 30 / 40 / 55 from 25 / 35 / 50.
  • Lifelong Learning
    • Removed: No longer works on PvE rounds.
    • New Effect: Now additionally grants a Syndra Syndra.
  • Makeshift Armor III
    • Bonus resistances increased to 80 from 75.
  • Mutant Heart
    • New Effect: Now additionally grants a Rek'Sai Rek'Sai.
    • Removed: No longer grants a Kog'Maw Kog'Maw.
  • One for All
    • New Effect: Now additionally grants an Ashe Ashe.
  • Payday
    • New Effect: Now additionally grants an Ashe Ashe.
  • Pirates
    • New Effect: Now additionally grants a Quinn Quinn.
  • Runic Shield I
    • New Effect: Now additionally grants a Swain Swain.
  • Runic Shield II
    • New Effect: Now additionally grants a Vex Vex.
  • Scholar Crest
    • New Effect: Now additionally grants a Zyra Zyra.
    • Removed: No longer grants a Heimerdinger Heimerdinger.
  • Self-Repair
    • Repair time increased to 7 seconds from 6.
    • New Effect: Now additionally grants a Zilean Zilean.
  • Share the Spotlight
    • Bonus increase reduced to 125% from 150%.
    • Tier increased to 3 from 2.
    • New Effect: Now additionally grants a Senna Senna.
  • Sharpshooter
    • Damage reduction increased to 50% from 45%.
    • New Effect: Now additionally grants a Corki Corki.
  • Shrug it Off
    • New Effect: Now additionally grants a Sejuani Sejuani.
  • Smo ke Bomb
    • New Effect: Now additionally grants a Talon Talon.
  • Sniper Crest
    • New Effect: Now additionally grants an Ashe Ashe.
    • Removed: No longer grants a Tristana Tristana.
  • Sniper Heart
    • New Effect: Now additionally grants an Ashe Ashe.
    • Removed: No longer grants a Tristana Tristana.
  • Socialite Soul
    • New Effect: Now also grants 8 gold.
  • Spellblade
    • AP ratio reduced to 200% AP from 225% AP.
    • New Effect: Now additionally grants a Swain Swain.
  • So Small
    • New Effect: Now additionally grants a Corki Corki.
  • Stand Behind Me
  • Titanic Force
    • This augment now rarely appear as a first choice augment.
  • Twinshot Heart
    • New Effect: Now additionally grants a Corki Corki.
    • Removed: No longer grants a Kog'Maw Kog'Maw.
  • Unstable Evolution
    • New Effect: Now additionally grants a Rek'Sai Rek'Sai.
    • Bug Fix: Fixed a bug where 3-star champs with items were getting more stacks than intended.
  • Weakspot I
    • Cannot be offered other levels of Weakspot after choosing this augment.
  • Woodland Charm
    • This augment cannot appear as a third choice augment.
V12.3
  • General
    • New Effect: Crown and Soul augments can no longer be offered as second or third choice augments unless you have the first trait tier active (e.g. Arcanist 2 must be active to be offered Arcanist Crown). However, there are 2 exceptions:
      • You can be offered Mutant Crown with 2 Mutants in play.
      • You can be offered Mercenary Crown with 2 Mercenaries in play.
  • Ancient Archives
    • Tier reduced to 1 from 2.
  • Exiles
    • Shield reduced to 30 / 45% maximum health from 35 / 50%.
  • Featherweights
    • Bonus attack speed reduced to 25 / 35 / 55% from 30 / 40 / 60%.
    • Bonus movement speed reduced to 25 / 35 / 55% from 30 / 40 / 60%.
  • High End Shopping
    • Bug Fix: Unit odds are now affected by the shop changes in V12.2.
  • High Roller
    • Bonus gold increased to 8 Gold 8 from 4 Gold 4.
  • Innovator Heart
    • Bug Fix: Tooltip no longer mentions it grants a Singed Singed.
  • Knife's Edge
    • Bonus attack damage reduced to 25 / 35 / 50 from 25 / 40 / 55.
  • Mercenary Heart
    • Removed: No longer grants 1 Gold 1.
  • Shrug It Off
    • Health regeneration reduced to 2.5% maximum health from 3%.
  • Socialite Heart
    • Removed: No longer grants 1 Gold 1.
  • Sunfire Board
    • Duration increased to 10 seconds from 8.
  • Thrill of the Hunt
    • Heal increased to 400 / 700 from 300 / 600.
  • Underdogs
    • Health regeneration reduced to 9% maximum health from 10%.
  • Windfall
    • Gold increased to 18 / 30 / 45 from 15 / 30 / 45.
V12.2
  • Academy Crest
    • New Effect: Now additionally grants a Garen Garen.
  • Bodyguard Crest
    • Removed: No longer grants a Leona Leona.
    • New Effect: Now additionally grants a Darius Darius.
  • Bodyguard Heart
    • Removed: No longer grants a Leona Leona.
    • New Effect: Now additionally grants a Blitzcrank Blitzcrank.
  • Built Different
    • Bug Fix: Fixed a bug where Crown augments would still appear if taken.
  • Clockwork Crest
    • Bug Fix: Now properly appears in games.
    • New Effect: Now additionally grants a Zilean Zilean.
  • High Roller
    • New Effect: Now additionally grants 4 Gold 4.
  • Item Grab Bag 2
    • New Effect: Now additionally grants a Reforger Reforger.
  • Mercenary Crest
    • New Effect: Now additionally grants 3 Gold 3.
  • Mercenary Heart
    • New Effect: Now additionally grants 1 Gold 1.
  • Metabolic Accelerator
    • Removed: No longer grants bonus health during PvE rounds.
  • Mutant Crest
    • New Effect: Now additionally grants a Kassadin Kassadin.
  • Portable Forge
    • Tier reduced to 2 from 3.
  • Protector Crest
    • New Effect: Now additionally grants a Garen Garen.
  • Protector Heart
  • Shrug It Off
    • Tier reduced to 1 from 2.
  • Socialite Heart
    • New Effect: Now additionally grants 1 Gold 1.
  • Sniper's Nest
    • New Effect: Now has a stack indicator.
  • Stand Behind Me
    • New Effect: Now additionally increases Bodyguard's Bodyguard's bonus armor by 25%.
  • Thrill of the Hunt 3
    • Removed: Removed from the game.
  • Wise Spending
    • New Effect: Now additionally grants 4 Gold 4.
V12.1
  • Academy Heart
    • Bug Fix: Tooltip now properly says it grants a Katarina Katarina.
  • Arcanist Crest
    • Removed: No longer grants a Twisted Fate Twisted Fate.
    • New Effect: Now additionally grants a Swain Swain.
  • Arcanist Heart
    • New Effect: Now additionally grants a Swain Swain.
  • Ardent Censer
    • Bonus attack speed increased to 50% from 40%.
  • Ascension
    • Bonus damage reduced to 50% from 65%.
  • Assassin Crest
    • Removed: No longer grants an Ekko Ekko.
    • New Effect: Now additionally grants a Talon Talon.
  • Challenger Crest
    • Removed: No longer grants a Warwick Warwick.
    • New Effect: Now additionally grants a Quinn Quinn.
  • Challenger Heart
    • Removed: No longer grants a Warwick Warwick.
    • New Effect: Now additionally grants a Quinn Quinn.
  • Chemtech Crest
    • Removed: No longer grants a Zac Zac.
    • New Effect: Now additionally grants a Warwick Warwick.
  • Cybernetic Implants
    • Bonus health reduced to 150 / 250 / 350 from 200 / 300 / 400.
  • Duet
    • Bonus health reduced to 400 from 500.
  • Imperial Crest
    • Removed: No longer grants a Talon Talon.
    • New Effect: Now additionally grants a Swain Swain.
  • Lifelong Learning
    • New Effect: Grants Scholars Scholars 2 ability power after each combat and an additional 2 ability power if they survive combat.
    • Old Effect: Scholars Scholars that survive combat permanently gain 5 ability power.
  • Makeshift Armor
    • Bonus resistances increased to 35 / 55 / 75 from 30 / 45 / 60.
  • Mutant Crest
    • Removed: No longer grants a Kog'Maw Kog'Maw.
  • Protector Heart
  • Scholar Heart
    • Removed: No longer grants a Lissandra Lissandra.
    • New Effect: Now additionally grants a Zyra Zyra.
  • Scrap Crest
    • Removed: No longer grants an Ekko Ekko.
    • New Effect: Now additionally grants a Blitzcrank Blitzcrank.
  • Scrap Heart
    • Removed: No longer grants an Ekko Ekko.
    • New Effect: Now additionally grants a Blitzcrank Blitzcrank.
  • Shrug it Off
    • Health regeneration increased to 3% maximum health from 2.5%.
  • Smoke Bomb
    • Damage reduction reduced to 80% from 100%.
    • Tooltip now properly reflects the damage reduction applied to the excess damage from the instance of damage that triggers the stealth.
  • Spell Blade
    • AP ratio increased to 225% from 200%.
  • Stand United
    • Bonus AD and AP per trait reduced to 2 / 3 / 5 from 3 / 4 / 5.
  • Sunfire Board
    • Target's health ratio reduced to 2% of target's maximum health from 2.5%.
      • Total damage reduced to 16% of target's maximum health from 20%.
  • Twinshot Heart
    • New Effect: Now additionally grants a Kog'Maw Kog'Maw.
    • Removed: No longer grants a Graves Graves.
  • Woodland Charm
    • Clone health increased to 1600 from 1500.
V11.24 - December 14th Hotfix
  • Ascension
    • Bonus damage reduced to 65% from 75%.
  • Underdogs
    • Health regeneration reduced to 10% missing health from 12%.
    • Healing cap reduced to 150 from 200.
  • Unstable Evolution
    • Bonus health reduced to 500 from 600.
    • Bonus attack damage reduced to 30 from 40.
    • Bonus attack speed reduced to 30% from 40.
    • Ability power damage reduced to 30 from 40.
  • Windfall
    • Gold increased to 15 / 30 / 45 from 15 / 25 / 35.
V11.24
  • Academy Crest
    • Name changed to Academy Crest from Academy Honors.
  • Academy Crown
    • Name changed to Academy Crown from Academy Soul.
    • Removed: Your team no longer counts as having 2 additional Academics Academics.
    • New Effect: Now grants 2 Academy Emblems Academy Emblems.
  • Arcanist Crest
    • Name changed to Arcanist Crest from Arcane Sigil.
    • New Effect: Now additionally grants a Twisted Fate Twisted Fate.
  • Arcanist Crown
    • Name changed to Arcanist Crown from Arcanist Soul.
    • Removed: Your team no longer counts as having 2 additional Arcanists Arcanists.
    • New Effect: Now grants 2 Arcanist Emblems Arcanist Emblems.
  • Ascension
    • Chance to appear increased.
  • Assassin Crest
    • Name changed to Assassin Crest from Hidden Blade.
    • New Effect: Now additionally grants an Ekko Ekko.
  • Assassin Crown
    • Name changed to Assassin Crown from Assassin Soul.
    • Removed: Your team no longer counts as having 2 additional Assassins Assassins.
    • New Effect: Now grants 2 Assassin Emblems Assassin Emblems.
  • Assassin Heart
    • New Effect: Now additionally grants a Talon Talon.
  • Bodyguard Crest
    • Name changed to Bodyguard Crest from Safety Vest.
    • New Effect: Now additionally grants a Leona Leona.
  • Bodyguard Crown
    • Name changed to Bodyguard Crown from Bodyguard Soul.
    • Removed: Your team no longer counts as having 2 additional Bodyguards Bodyguards.
    • New Effect: Now grants 2 Bodyguard Emblems Bodyguard Emblems.
  • Bodyguard Heart
    • New Effect: Now additionally grants a Leona Leona.
  • Broken Stopwatch
    • Tier reduced to 2 from 3.
    • Stun duration reduced to 4 seconds from 5.
  • Bruiser Crest
    • Name changed to Bruiser Crest from Beef Up.
    • New Effect: Now additionally grants a Trundle Trundle.
  • Bruiser Crown
    • Name changed to Bruiser Crown from Bruiser Soul.
    • Removed: Your team no longer counts as having 2 additional Bruisers Bruisers.
    • New Effect: Now grants 2 Bruiser Emblems Bruiser Emblems.
  • Bruiser Heart
    • New Effect: Now additionally grants a Trundle Trundle.
  • Built Different
    • Bug Fix: Fixed an issue where some trait augments would still show up after the Built Different augment was taken (some trait augments that grant teamwide bonuses, such as Enchanter Soul or Enforcer Soul can still show up).
  • Calculated Loss
    • Bug Fix: No longer grants reroll when taken as your first augment.
  • Challenger Crest
    • Name changed to Challenger Crest from A New Challenger.
    • New Effect: Now additionally grants a Warwick Warwick.
  • Challenger Crown
    • Name changed to Challenger Crown from Challenger Soul.
    • Removed: Your team no longer counts as having 2 additional Challengers Challengers.
    • New Effect: Now grants 2 Challenger Emblems Challenger Emblems.
  • Challenger Heart
    • New Effect: Now additionally grants a Warwick Warwick.
  • Chemtech Crest
    • Name changed to Chemtech Crest from Element X.
    • New Effect: Now additionally grants a Zac Zac.
  • Chemtech Crown
    • Name changed to Chemtech Crown from Chemtech Soul.
    • Removed: Your team no longer counts as having 2 additional Chemtechs Chemtechs.
    • New Effect: Now grants 2 Chemtech Emblems Chemtech Emblems.
  • Clear Mind
  • Clockwork Crest
    • Name changed to Clockwork Crest from Tick Tock.
  • Clockwork Heart
    • New Effect: Now additionally grants a Zilean Zilean.
  • Clockwork Soul
    • New Effect: Now grants an additional 8 Gold 8.
  • Cram Session
    • Mana restore increased to 90% maximum mana from 80%.
  • Cybernetic Implants
    • Chance to appear increased.
  • Duet
    • New Effect: Now grants spotlighted champions 500 bonus health.
  • Enchanter Heart
    • New Effect: Now additionally grants a Taric Taric.
  • Enchanter Soul
    • New Effect: Now grants an additional 8 Gold 8.
  • Enforcer Heart
    • New Effect: Now additionally grants a Vi Vi.
  • Enforcer Soul
    • New Effect: Now grants an additional 8 Gold 8.
  • Featherweights
    • Bonus attack speed reduced to 30 / 40 / 60% from 35 / 50 / 70%.
    • Bonus movement speed reduced to 30 / 40 / 60% from 35 / 50 / 70%.
  • Gold Reserves
    • Damage per gold increased to 2% from 1%.
  • Imperial Crest
    • Name changed to Imperial Crest from Imperial Banner.
    • New Effect: Now additionally grants a Talon Talon.
  • Imperial Crown
    • Name changed to Imperial Crown from Imperial Soul.
    • Removed: Your team no longer counts as having 2 additional Imperials Imperials.
    • New Effect: Now grants 2 Imperial Emblems Imperial Emblems.
  • Imperial Heart
    • New Effect: Now additionally grants a Swain Swain.
  • Innovator Heart
    • Removed: Can no longer be offered as a first choice augment.
  • Innovator Soul
    • New Effect: Can only be offered as a third choice augment.
  • Item Grab Bag 1 & 2
  • Knife's Edge
    • Chance to appear increased.
    • Bonus attack damage reduced to 25 / 40 / 55 from 30 / 45 / 60.
  • Makeshift Armor
    • Chance to appear increased.
  • March of Progress
    • New Effect: Can only be offered as a first choice augment.
    • New Effect: Can no longer be offered the Level Up! augment after choosing March of Progress.
    • Tier increased to 3 from 2.
    • Experience per round increased to 5 from 4.
  • Mercenary Crest
    • Name changed to Mercenary Crest from Hired Gun.
  • Mutant Crest
    • Name changed to Mutant Crest from Experiment 13-37.
    • New Effect: Now additionally grants a Kog'Maw Kog'Maw.
  • Mutant Crown
    • Name changed to Mutant Crown from Mutant Soul.
    • Removed: Your team no longer counts as having 2 additional Mutants Mutants.
    • New Effect: Now grants 2 Mutant Emblems Mutant Emblems.
  • Mutant Heart
    • New Effect: Now additionally grants a Kog'Maw Kog'Maw.
  • Protector Crest
    • Name changed to Protector Crest from Bulwark.
  • Protector Crown
    • Name changed to Protector Crown from Protector Soul.
    • Removed: Your team no longer counts as having 2 additional Protector Protector.
    • New Effect: Now grants 2 Protector Emblems Protector Emblems.
  • Protector Heart
  • Scholar Crest
    • Name changed to Scholar Crest from Valedictorian.
    • New Effect: Now additionally grants a Heimerdinger Heimerdinger.
  • Scholar Heart
    • New Effect: Now additionally grants a Lissandra Lissandra.
  • Scholar Soul
    • New Effect: Now grants an additional 8 Gold 8.
  • Scrap Crest
    • Name changed to Scrap Crest from Metal Detector.
    • New Effect: Now additionally grants an Ekko Ekko.
  • Scrap Heart
    • New Effect: Now additionally grants an Ekko Ekko.
  • Scrap Soul
    • New Effect: Now grants an additional 8 Gold 8.
  • Sniper Crest
    • Name changed to Sniper Crest from Deadeye.
    • New Effect: Now additionally grants a Tristana Tristana.
  • Sniper Crown
    • Name changed to Sniper Crown from Sniper Soul.
    • Removed: Your team no longer counts as having 2 additional Snipers Snipers.
    • New Effect: Now grants 2 Sniper Emblems Sniper Emblems.
  • Sniper Heart
    • New Effect: Now additionally grants a Tristana Tristana.
  • Spell Blade
    • Removed: Arcanists' Arcanists' basic attacks no longer deal 50% ability power bonus magic damage on-hit.
    • New Effect: Arcanists' Arcanists' next basic attack now deal 200% ability power bonus magic damage on-hit after casting an ability.
  • Stand United
    • Bonus attack damage and ability power per trait increased to 3 / 4 / 5 from 2 / 3 / 4.
  • Syndicate Crest
    • Name changed to Syndicate Crest from Shady Business.
    • New Effect: Now additionally grants a Zyra Zyra.
  • Syndicate Crown
    • Name changed to Syndicate Crown from Syndicate Soul.
    • Removed: Your team no longer counts as having 2 additional Syndicates Syndicates.
    • New Effect: Now grants 2 Syndicate Emblems Syndicate Emblems.
  • Syndicate Heart
    • New Effect: Now additionally grants a Zyra Zyra.
  • Twinshot Heart
    • New Effect: Now additionally grants a Graves Graves.
  • Underdogs
    • Chance to appear increased.
    • Bug Fix: Now ticks every second instead of every other second with double the amount.
V11.23
  • Chances
    • New Effect: Now has a 10% chance of gaining gold / silver / silver augments.
    • New Effect: Now has a 4% chance of gaining gold / gold / gold augments.
    • New Effect: Now has a 4% chance of gaining silver / gold / pismatic augments.
    • New Effect: Now has a 4% chance of gaining silver / pismatic / silver augments.
    • New Effect: Now has a 2% chance of gaining prismatic / gold / gold augments.
    • New Effect: Now has a 1% chance of gaining prismatic / silver / prismatic augments.
    • Chances for silver / silver / prismatic augments reduced to 9% from 10%.
    • Chances for silver / gold / gold augments reduced to 15% from 30%.
    • Chances for gold / gold / prismatic augments reduced to 4% from 10%.
    • Chances for gold / silver / prismatic augments reduced to 4% from 5%.
    • Chances for prismatic / silver / gold augments reduced to 2% from 4%.
  • All for One
    • Health granted reduced to 33% maximum health from 40%.
  • Ardent Censer
    • Tier reduced to 1 from 2.
  • Binary Airdrop
    • Tier increased to 2 from 1.
    • Item randomization now tries to avoid granting champions items that have poor synergy (i.e. Ziggs Ziggs can no longer roll Zz'Rot Portal Zz'Rot Portal, Blitzcrank Blitzcrank can no longer roll Deathblade Deathblade).
    • Bug Fix: Items created now properly trigger at the start of combat.
  • Broken Stopwatch
    • Bug Fix: Now properly freezes crowd control immune targets.
  • Built Different
    • Bonus health reduced to 300 / 400 / 500 from 300 / 450 / 600.
    • Bonus attack speed reduced to 50 / 60 / 70% from 50 / 65 / 80%.
    • Removed: Can no longer be offered as a third choice augment.
    • New Effect: Most trait and emblem augments can no longer be offered after choosing it.
  • Calculated Loss
    • Removed: Can no longer be offered as a third choice augment.
  • Dominance
    • Removed: Can no longer be offered as a third choice augment.
  • Junkyard
    • Removed: Can no longer be offered as a third choice augment.
  • Lifelong Learning
    • Tier reduced to 1 from 2.
    • Removed: Can no longer be offered as a third choice augment.
  • Phony Frontline
  • Runic Shield
    • New Effect: Shield now duration now lasts for 8 seconds.
    • Shield increased to 300 / 450 / 600% AP from 250 / 375 / 500% AP.
    • Bug Fix: No longer grants a shield to units on the bench.
  • Share the Spotlight
    • Shared bonuses increased to 100% from 75%.
  • Sharpshooter
    • Damage fall off increased to 45% from 40%.
    • Bug Fix: No longer works with Sniper Sniper attacks.
  • Titanic Force
    • Health threshold increased to 1400 from 1300.
    • Bonus attack damage reduced to 3% maximum health from 4%.
  • Underdogs
    • Health regeneration increased to 12% missing health from 10%.
    • New Effect: Health regeneration is now capped at 200 per second.
  • Windfall
    • Gold granted per Augment reduced to 20 / 25 / 30 from 25 / 30 / 30.
  • Woodland Charm
    • Tier increased to 3 from 2.
    • Clone health increased to 1500 from 1200.
V11.22 - Added
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