February 2023
February 2023
I did a comparison of Dead Space and Spider Man, both games were capped to 120fps and settings were adjusted to hit that target 99% of the time.
The difference is night and day, Spider Man runs flawlessly (apart from the one massive spike in the middle, that's the only time the game has stuttered in 6 hours), while Dead Space is a stuttering mess. If I can web sling around a massive open world without stuttering I should be able to walk slowly around a ship without constantly hitching.
February 2023
February 2023
@AlfaOneSeven wrote:
@MrH999It’s hard not to feel like a “second-class gamer” at this point. PS5 had a launch bug that was as serious as ours, and they communicated quite heavily and had the problem fixed within 72 hours. PC is 9 days post-launch and still suffering from the same problem, with very little communication outside of a Reddit post asking for DxDiag’s and specs.
I love this game, and desperately want to be able to enjoy it. I wish they’d at least tell us they’re working to resolve it, instead of radio silence.
I've loved this franchise for a very long time and in general the remake is everything I wanted it to be. I spent £1200 upgrading my computer to be ready for it, only to have the experience ruined by stuttering, so I'm pretty upset honestly.
February 2023
February 2023
@macatak wrote:
@AlfaOneSeveni believe it's happening on all platforms
https://imgur.com/6zCPKFd
If Alex says so, I would 100% trust him. Digital Foundry and him especially are at the top of their field. I think we'll be getting his PC breakdown for Dead Space in the next couple of days, hopefully then we might actually get a fix (bad press from Digital Foundry always seems to magically speed up the process).
February 2023
February 2023
February 2023
Hey everyone, I managed to figure out a workaround for a 95% stutter free experience.
Traversal stutters absolutely still exist, but he micro-stuttering is completely gone for me. The game still hangs at certain, reproducible areas (i.e. certain doorways, ramps, trams stations, etc..) but the overall stutter has been significantly reduced for me. I hope it helps you too.
I found a post on fixing stuttering in Jedi: Fallen Order, and was inspired to try it on Dead Space since they both use Frostbite. Are traversal stutters annoying? Yes. But with this solution it feels more like a "dropped frame" instead of a "frame-time" spike. Maybe @MrH999 can test to see if that's true or not. For now it will let me enjoy the game more while we hopefully wait for a patch. Cheers.
February 2023
Thanks for the workaround, but that sounds worse than just not playing at all. Dropping from 120 to 60 FPS, removing gsync, just making the entire experience dramatically worse to partially resolve an issue just isn't gonna do it for me.
Perhaps for others, especially those already on 60hz displays, this'll be great, but I'll keep holding out.
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