This mod is designed to give just a little more variety to Command and Conquer Generals Zero Hour, specifically with multiplayer in mind. The Base factions and generals are only slightly modified, and several new factions will be released.
My aim is to make this mod feel like it is just another expansion or "DLC" if you will for the main game.
Factions include:
Next faction:
Possible future factions include:
Because of the limit on how many AI's the game can have unfortunately not all the new factions will have one. However this mod is mostly built for multiplayer.
There is a lot still in works so stay tuned for updates! If you're interested you can join the discord for this mod here: Discord.gg
It is finally time to release the next faction! Russia. While playing this faction you are able to choose between 3 main battle tanks at the start of the round. No matter which tank you choose, you will later have access to the T-80U and T-90.
While building lots of tanks is fun, things really start picking up when you build the advanced missile and rocket factory. This building allows you to build 4 types of special units. The first is the Buratino, which melts infantry and structures. The second is the Smerch, which fires anti tank rockets that drop cluster bombs for splash damage. The third is a nuclear missile launcher that replaces the traditional zero hour superweapon. Finally we have the S-300 missiles that are incredibly long range and target air units.
For secondary resources I wanted Russia to play similar to China. So, instead of a hacker we have a logistics truck. Once deployed it will generate cash. With the logistics center you can boost the trucks by loading them up in the garage.
As usual please no politics in the comment section. Thank you to all the support and encouragement! There are dozens of other modders that have helped me get to this point, so I owe a lot of my work to them.
Now, as I'm sure you've noticed none of the new factions have an AI. My next update will fix that for at least one faction. From there, I'll keep adding them until most if not all the new factions have one. In order to do this I will need to replace the AI used for the sub factions in the base game. Zero hour has a limit on the total number of AI's used.
North Korea and Ba'athist Iraq are added as playable factions. Note there are still not any AI for any new factions.
This mod adds Israel, Iraq, The Arab League, and Ukraine as playable factions. There are currently no new faction AIs. This mod is not a political statement...
Zero Hour Escalated adds Israel and Iraq as playable factions. The download file for version 2.0 is now available!
As promised, I have finally made the mod work with AI.
Russia is added as a faction. Iraq, The Arab League and Israel are updated along with some minor changes to base game factions. For installation copy...
North Korea and Ba'athist Iraq are added as factions.
Ukraine is added as a faction. Iraq, The Arab League and Israel are updated along with some minor changes to base game factions. For installation copy...
The Arab League is added as a faction. Iraq, and Israel are updated along with some minor changes to base game factions. For installation copy the mod...
Israel is added as a faction. Iraq is updated. For installation copy the mod files into a fresh Command and Conquer Generals Zero Hour folder (I recommend...
Well that escalated quickly
🤣🤣🤣
I have a suggestion after playing abit with both nations(Iraq & Israel)
1. IAF aircraft: Currently there is no bomber aircraft/designated attacked - I suggest having the F-15+F-16 combo as the stock airfield selection - with the F-15 as either an interceptor or a bomber aircraft.
2. Iraq, in matter of tech, they use both russian/soviet vehicles - maybe add a faction that lets you choose a focus? Either choose the US support and gain access to the M1A1 abrahms(currently stock) and F-16, or gain access to multiple soviet/russian aircraft along side different soviet armroed vehicles.
3. I love how you made the buildings, they very much fit the generals look - but I suggest adding some uniqe style for each nation, maybe add an ability to move your base as Israel and give Iraq the ability to fortify/man all of their defenses..
something that would add a flavor to the nations.
4. sounds - I bet this is only an early version and things will change, but I would like to see some better/different sounds for weapons on ground vehicles and such.
Im really looking forward to the future of this mod, looks really good so far!
You should give the iraqis the option (generals power?) to select either russian or european/american high tier units. this would reflect their current trends in real life on how they are rebuilding their military after the 2014 collapse
relevant articles:
Jamestown.org
Defenseindustrydaily.com
That idea is actually another reason I added the M1A1. I'll play around with it to see the best way to accomplish this.
My country seems to be a bizarre choice for this mod.
I suggest that you re-use existing unit textures for vehicles, it helps maintaining consistency in art.
Interesting perspective. Iraq was the first one I wanted to add because the game is based on the conflicts there.
(buried)
one of the worst mods i ve ever seen, there no logical units, so much bad quality units, just bad !
Only the beta for one faction has been released 🤣🤣🤣 please give specifics if you are going to leave criticism.
autumn is cool bro, it looks sexy like for a game of the 2000s, well, I hope you bring the models to mind, then I see you have US buildings and a Chinese bulldozer, if you can make me please add a fraction of Ukraine, I'm really waiting💞🙈
This is exactly what we need, the models fit close enough to the main game and you can crank out things fairly quickly with enough releases regularly to keep people interested! Nice work :) It's always better to release something and improve on it later, so great to see this happening here!
Thank you! Your encouragement means a lot! 😁