This mod is designed to give just a little more variety to Command and Conquer Generals Zero Hour, specifically with multiplayer in mind. The Base factions and generals are only slightly modified, and several new factions will be released.
My aim is to make this mod feel like it is just another expansion or "DLC" if you will for the main game.
Factions include:
Next faction:
Possible future factions include:
Because of the limit on how many AI's the game can have unfortunately not all the new factions will have one. However this mod is mostly built for multiplayer.
There is a lot still in works so stay tuned for updates! If you're interested you can join the discord for this mod here: Discord.gg
It is finally time to release the next faction! Russia. While playing this faction you are able to choose between 3 main battle tanks at the start of the round. No matter which tank you choose, you will later have access to the T-80U and T-90.
While building lots of tanks is fun, things really start picking up when you build the advanced missile and rocket factory. This building allows you to build 4 types of special units. The first is the Buratino, which melts infantry and structures. The second is the Smerch, which fires anti tank rockets that drop cluster bombs for splash damage. The third is a nuclear missile launcher that replaces the traditional zero hour superweapon. Finally we have the S-300 missiles that are incredibly long range and target air units.
For secondary resources I wanted Russia to play similar to China. So, instead of a hacker we have a logistics truck. Once deployed it will generate cash. With the logistics center you can boost the trucks by loading them up in the garage.
As usual please no politics in the comment section. Thank you to all the support and encouragement! There are dozens of other modders that have helped me get to this point, so I owe a lot of my work to them.
Now, as I'm sure you've noticed none of the new factions have an AI. My next update will fix that for at least one faction. From there, I'll keep adding them until most if not all the new factions have one. In order to do this I will need to replace the AI used for the sub factions in the base game. Zero hour has a limit on the total number of AI's used.
North Korea and Ba'athist Iraq are added as playable factions. Note there are still not any AI for any new factions.
This mod adds Israel, Iraq, The Arab League, and Ukraine as playable factions. There are currently no new faction AIs. This mod is not a political statement...
Zero Hour Escalated adds Israel and Iraq as playable factions. The download file for version 2.0 is now available!
As promised, I have finally made the mod work with AI.
Russia is added as a faction. Iraq, The Arab League and Israel are updated along with some minor changes to base game factions. For installation copy...
North Korea and Ba'athist Iraq are added as factions.
Ukraine is added as a faction. Iraq, The Arab League and Israel are updated along with some minor changes to base game factions. For installation copy...
The Arab League is added as a faction. Iraq, and Israel are updated along with some minor changes to base game factions. For installation copy the mod...
Israel is added as a faction. Iraq is updated. For installation copy the mod files into a fresh Command and Conquer Generals Zero Hour folder (I recommend...
Why only multiplayer? New factions don't have AI?
Creating AI is complicated and time consuming. I will do it eventually, after I create a few more factions.
I also have suggestions for new units to replace old and no longer used units in practice
The State of Israel
- Infantry Rifles: IWI ACE, TAR-21, IWI X95
- Machine guns: IMI Negev, Negev NG7
- Sniper gun: IWI Dan, Barrett M82A1, Barrett REC10
- Anti-tank weapon: Spike, BGM-71 TOW
- Rocket-propelled grenade: B-300 Shipon, MATADOR, M72 LAW
- UAV: IAI Eitan
- Mortars: Cardom SP, Soltam M-65
- Howitzers: M109 Doher,
- Rocket artillery: M270 "Menatetz", M113 Tamuz, LAR-160, Romach, Extended Range Artillery Rocket (EXTRA)
- Short-range ballistic missile: LORA, Predator Hawk
- Medium-range ballistic missile: Jericho II
- Intercontinental ballistic missile: Jericho III
- Air defense: MIM-104 Patriot, David's Sling, Arrow, Barak-8, SPYDER
- Armored vehicle: Wolf, Otokar Akrep
- Utility vehicle: Plasan Sand Cat, HMMWV
- Trucks: M35/G742, FMTV
- Main battle tank: Merkava Mark 4M, Merkava 4 Barak, Merkava Mark IIID, Magach 7D
- Guided missile carrier: Pereh
- APC and IFV vehicles: Zelda 2 APC, Achzarit Mk2, Nakpadon, Namer, Eitan, Puma
- Air Force: F-35I "Adir", F-15D "Baz", F-15I "Ra'am", F-15I "Ra'am", F-16I "Sufa"
- Helicopters: AH-64D "Saraph", AH-1"Tzefa", UH-60A/L "Yanshuf", 206B "Saifan"
Iraqi country
- Infantry Rifles: SIGM400, FB Tantal, K2C, Remington R4
- Machine guns: M249, MG3
- Sniper guns: Barrett M82, Orsis T-5000, Tabuk, PSG1
- Anti-tank weapons: 9M133 Kornet, 9M113 Konkurs
- Anti-aircraft missile: FIM-92 Stinger
- Howitzers: M109A5, AMX-GCT, M101, M198, M-46
- Rocket artillery: Sajil-60, BM-21 Grad, TOS-1
- Air defense: Pantsir-S1, TWQ-1 Avenger, Hawk XXI
- Light vehicles: HMMWV
- Infantry mobility vehicle: Promoter DAPC, AMKZ Dzik, Otokar Akrep
- Trucks: FMTV, KrAZ-6322, Navistar 7000
- Main battle tank: M1A1M Abrams, T-90S, Lion of Babylon
- APC and IFV vehicles: BMP-2, BMP-1, BRDM-2, M113, M1117, BTR-4, BTR-4K, BTR-80, Panhard VCR, APC Talha
- MRAP: Oshkosh M-ATV, International MaxxPro, Cougar
- Air Force: L-159A, Su-25K, JF-17 Thunder Block III, F-16C/IQ
- Helicopters: UH-1H, Mi-35, T129 ATAK, Mil Mi-28, Eurocopter EC635
Thank you for your suggestions, you really know your stuff!
how do I get the mod to work please
ando42 We are now on GenLauncher.
You have to extract the contents from the download folder, and put them into a fresh zero hour folder. This mod should also be coming to genlauncher very soon.
Does this have spectate mode for singleplayer?
My hope is to have AI created so people can play single player. At this moment and time I haven't finished any AI.
Well that escalated quickly
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