All credit for assistance rendered and resources used within UA is fully credited within the game itself, just click on Credits from the main menu to see them, and if we missed something that you made, get ahold of us on the discord!
Created by: The Apocalypse Mod Team
Yes, UA has a discord server. Like many other projects, it is one of if not the best ways of managing a community. The reasons as to why we expect you to seek help on that platform are myriad, but here's a few of the big ones.
We cannot moderate this platform, meaning that anyone who decides to start trolling on the comments cannot be prevented from doing so aside from sitting here and having someone babysit the thread and delete the nonsense. This isn't worth anyone's time, so we won't be doing that.
It is far easier to keep direct messages straight, organize feedback into appropriate channels, manage development, and assist with technical problems on a case by case basis within the platform of Discord.
Downvote raids on comments that are literally from team members trying to assist users has made everyone extremely unwilling to be on this platform so that we can waste time repeating the same news and answering the same questions, only to have said comments buried. Grats trolls, by being opposed to using discord to this point, you've effectively made it the only way we will be communicating in the future. There are actually patches presently on the discord that you can only get there at this time, because nobody wants to deal with this website.
And finally, it is far more convenient from a community standpoint to provide you guys with daily updates and ongoing news with the mod on Discord than it is on Moddb. This website is great for hosting files and maybe even showcasing a project, but it is beyond dated and not very efficient from a modern perspective as far as running a community.
We truly hope to see you guys on the server, be sure to read our welcome center when you join, and follow the development updates channel for frequent news from our lead devs on development progress. Why be in the dark and wonder about what we're doing when you could be right there watching it yourself?
S***, I haven't done one of these in awhile! well anyway, here is the news of what isn't being said!
A lot of work has been done in the background, while we remained somewhat silent on the last months. With the new Version we have also started work on...
Me a dev going through and telling about my progress.
A new article from this time.... Cylarne? That's unexpected! Some new sneak peak progress has appeared and it is finally time to show it off! :D
20 pages of balance changes, new units, and a survival mode added. This is safe to install over the top of your current installation if you are currently...
Ultimate Apocalypse 1.89.53, quality of life changes with performance improvements with a focus on heavy bugfixing and file overhauls, again.
Ultimate Apocalypse 1.89.5XD, quality of life changes with performance improvements with a focus on heavy bugfixing and file overhauls
Ultimate Apocalypse 1.89.5, commander rework, turret rework, some units and lots of other fixes.
Ultimate Apocalypse release with UA_MAIN installer and a subsequent patch installer.
UA update 1.89.3 Full Installer, can install standalone with ua_main.exe or patch from 1.89.2 to the current version.
I swear, I did that but it didn't show up on the game manager.
Thx for the fast reply btw ;).
If you would like to make a .exe program for us than please feel free as we don't know how. :)
Packaging in an exe. won't make it that much easier as you still have to deinstall the older versions.
And what's so hard about putting the Apocalypse folder and the .module file into the Soulstorm main directory where the soulstorm.exe is housed?
But yeah we might consider doing that maybe for future versions!
Please I beg of you, add an exe. file it the package
Tyranids are for XP2. release date: March 5th 2011.
Changes... make them an Apocalypse race of course! lol
I can't say more about it.
good work guys i see tyranids hmmmmm .....is it a new version or xp2 what are the changes here????.....i hope it will be released soon....
We will also have Inquisition: Daemonhunters as a possible faction available for this and it's actually XP 2. It depends on how many mods you have downloaded as they're external implemented.
This means you gonna have to download Inquisition: Daemonhunt Mod and Tyranid Mod 0.45 seperatly and install it as any other mod and then start XP 2 from Mod Manager.
So spoken the mod will be released within a few days along XP 2 so keep on watching this mod! ;-)
the captured baneblade is a placeholder if I'm correct. of course we want to replace it (well, at the least me), but it is extremely hard to find new units for DE.
So yeah but you've send me a nice alternative to the Baneblade: The Dark Eldar SHADOW. You should put the picture of it somewhere here in the archive in order that our fans can check it out and leave a comment!
This is a general request from me: Rate all the pics and leave a comment on them as we really appreciate them and take our inspiration from it often enough! You should ask the ones in the forum they'll verify it, oh yeah ^^.
hey cosmo i have alot of links to websites with dark eldar necron units that are different from the ones put out by gw im going to post them onto the forums
I checked them all out and they're awesome! Nice contribution man and keep on posting ;-)!