HontE Remastered Experimental (WIP)
Demo 33 commentsYep! End of the year and i still cant finish my job. Anyway there is the new version of HontE. Just because. Version unstable and some bugs can occur...
Hello there! It's my new remake of original Doom II maps. There are dynamic lights only and a lot of new features now. Some places or elements were reworked, but i tried to keep original view. Also, this map-pack not using a new textures or sprites and have full compatibility with some mods or texture-packs (for example, Brutal Doom bugging somewhere, but it's not fatal, i guess) :3.
Please, read Requirements bellow. And yeah, sorry for my awful english...
Required version GZDoom 2.0.0.5 or higher. For older versions of GZDoom you can find and download special FOGZ version this map-pack (link below).
Warning! Running only in OpenGL mode! Size and intensity of dynamic lights should be equal 1.0. Other values - not recommended.
ALSO! Zandronum is not supported! Do not complain about bugs if you use it!
Other series of walkthrough you can find here
All information about it you can find on my page (in blogs). May be not so much details, but i'll try to give a main news about development.
- Sectors with water working not correctly in Brutal Doom and Project Brutality. Headshots above the water can freeze your computer for a while. Also, punched monsters in the water just exploding without any reason. IMPs multiplying in water and s***ng a tonns of brutal bonuses (Partly fixed in new Brutal Doom, but still bugged in Project Brutality).
- Lamps in Brutal Doom keeps light even when broken. It occurs, because dynamic lights and lamps are different things. I can make light into lamps, but if you'll break them, some places will drown in darkness.
- Punched IMPs into chasm is not counted as killed by player. WTH i just said... Anyway, when you trying to punch IMP into chasm on map20 (with Brutal Doom or Project Brutality of course), he (or she... whatever) turns to something that isn't "monster". So, theoretically, you kill monster (body disappeared, corpse spawned), but it isn't counted as killed.
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Yep! End of the year and i still cant finish my job. Anyway there is the new version of HontE. Just because. Version unstable and some bugs can occur...
WARNING! It's version for compatibility. Look requirements below
Hello there! It's my new remake of original Doom II maps. There are dynamic lights only and a lot of new features now. Some places or elements were reworked...
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can this mod work with maps of chaos?
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I test it with Project Brutality 3.0. Looks super awesome. There are some rough edges though. Like when I try to crouch in the water the screen shakes. IDK if that's a conflict with PB, but grenades with this mods combination are totally useless. In the second level - I heard like hundreds of imps I haven't found on the map. When I finished the level I got 2% kills ;) Have I missed something, or there is "reserve imps room" inaccessible in the game? Anyway, this mod is totally awesome even unfinished, very playable. People say it's too dark - I don't have that impression, maybe it's a matter of GZDoom / Reshade settings. I'm totally testing it with Brutal Doom Platinum, at least grenades should work properly.
Impcest (that's how i called this bug) is really old one problem with blrutal and PB (as derivative). Looks like it was old broken code. This happening inside water sector with "swimable" flag. I think problem inside feature when imps trying to jump at the ceiling. I can't fix it from my side (btw BD particaly fixed it).
About darkness. If you use Reshade with fake HDR (or similar shaders) you will drown in dark. Eye adaptation filter can help particaly. I think some people with HDR featured mointor have same problem. In this case you can change gamma or brightness/contrast inside GZDoom. Stock lights is bright enough btw.
The maps look really fantastic and I love all the changes and details, however, I tried both standard and FOGZ version and followed all the steps but the lighting is still pretty bad and very dark, I'm not sure how to fix it I tried everything in the settings :( honestly would be cool if there was a version without all the fancy lighting.
Great job
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Is there any Ultimate Doom or Plutonia equivalent?