HontE Remastered Experimental (WIP)
Demo 33 commentsYep! End of the year and i still cant finish my job. Anyway there is the new version of HontE. Just because. Version unstable and some bugs can occur...
Hello there! It's my new remake of original Doom II maps. There are dynamic lights only and a lot of new features now. Some places or elements were reworked, but i tried to keep original view. Also, this map-pack not using a new textures or sprites and have full compatibility with some mods or texture-packs (for example, Brutal Doom bugging somewhere, but it's not fatal, i guess) :3.
Please, read Requirements bellow. And yeah, sorry for my awful english...
Required version GZDoom 2.0.0.5 or higher. For older versions of GZDoom you can find and download special FOGZ version this map-pack (link below).
Warning! Running only in OpenGL mode! Size and intensity of dynamic lights should be equal 1.0. Other values - not recommended.
ALSO! Zandronum is not supported! Do not complain about bugs if you use it!
Other series of walkthrough you can find here
All information about it you can find on my page (in blogs). May be not so much details, but i'll try to give a main news about development.
- Sectors with water working not correctly in Brutal Doom and Project Brutality. Headshots above the water can freeze your computer for a while. Also, punched monsters in the water just exploding without any reason. IMPs multiplying in water and s***ng a tonns of brutal bonuses (Partly fixed in new Brutal Doom, but still bugged in Project Brutality).
- Lamps in Brutal Doom keeps light even when broken. It occurs, because dynamic lights and lamps are different things. I can make light into lamps, but if you'll break them, some places will drown in darkness.
- Punched IMPs into chasm is not counted as killed by player. WTH i just said... Anyway, when you trying to punch IMP into chasm on map20 (with Brutal Doom or Project Brutality of course), he (or she... whatever) turns to something that isn't "monster". So, theoretically, you kill monster (body disappeared, corpse spawned), but it isn't counted as killed.
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Yep! End of the year and i still cant finish my job. Anyway there is the new version of HontE. Just because. Version unstable and some bugs can occur...
WARNING! It's version for compatibility. Look requirements below
Hello there! It's my new remake of original Doom II maps. There are dynamic lights only and a lot of new features now. Some places or elements were reworked...
i really enjoy this map pack, it's nice and polished, however i could'nt get ti to work with gzdoom but i got it to work with zandronum, so chances are this mod deserves a mod of the year award
Always use the latest version of gzdoom; an outdated version (which happens quick xD) is usually the main reason why mods like these tend not work :)
I really like this map pack, but I am having an issue where when I try to use a voxel pack with it, all of the voxels in game are black. The models show up, but the voxels stay black. I don't get this problem using it with other wads. Does anyone know how to solve this?
Hmm... that's problem of last versions of GZDoom. Typical problem of development, when some features unexpectly stop working. Try last one SVN build here: Devbuilds.drdteam.org
BTW. Found bug at GZDoom 3.6.0 - some plases with 3d sector around another 3d sector not rendering. So, you can see "holes" in the water. Looks like this bug will be fixed in next versions... i hope so.
And yee... actually i raritly recommend to use PRE builds, but it working more stable then current one. Anyway, use it on your own risk :p
Well GZDoom 3.7.0 has been released today. So, try it.
PLZ REMAKE DOOM 1
Hey, nice work. Goes well together with the lowpoly mod. You wouldn't want to remaster my PWAD Bloodline Megawad would you? Let me know if you're interested.
Just want to mention that I did a whole PT of your wad, it's pretty well made.
Youtube.com
Just watched a couple of the clips looks really neat!!!
What mod/soundpack are you using?
Amazing work, but the insta-kill lava/acid in the maps is what makes it a 9/10 instead of 10/10 for me. Is there any way to get rid of them?