DEVELOPMENT HAS CONCLUDED for the HWRM version of the FXMOD!
We will continue to develop the FXmod in HW3.
Keep up with mod via our [Discord], or wait for the HW3 mod page to appear one day!
Parting Gift: Unlock all Shimmering Path Stages + Bonus StagesThank you for your support over the years! -9ccN MOD Team
FX:Galaxy, also known as the FXmod, is a long-term modification project for the Homeworld series that aims to tell the story of the franchise's eight main races in one game. Started back in 2003, FX:Galaxy continues the legacy of its HW2C predecessor while at the same time tapping into the new modding possibilities that came with the 2015 Remaster.
Our goal is to recreate the raw excitement vibe of the original 1999 game in the remaster. At the same time we seek to polish, enhance and expand on the regular Homeworld experience, and do many new things that push the boundaries of the Homeworld engine - all while paying close attention to the lore, and making sure the game still is (and feels) 'Homeworld'. Read on to discover the project that has received acknowledgement from Gearbox Software itself.
Visit the [Videos] tab above for more, or just search for the FX:Galaxy mod on Youtube.
"Your work is really good. You’ve been able to do many things that really stand out in the community and impress the guys here." (Source)
-Brian Burleson (Gearbox Software, Senior Producer)"Possibly the closest Homeworld has seen to an unofficial expansion. A must-play."
-Rockpapershotgun.com (Top 5 Mods for Homeworld Remastered)"Absolutely love it. Adds far more depth to the game and rids me of my anguish I feel when other races are present in an RTS you can't play as."
-Panther Legion (Steam)
"Great mod! I definitely recommend this to anybody wishing to enhance their experience. Not only are you given extra races to play with (like four from the vanilla game), but each race plays very different from each other."
-Phoenix Rising (Steam)
"Finally got to play Kadeshii, something I've wanted to do since I was five or six. Thank you, sir, for fulfilling my childhood dreams."
-Ixius Uberius Maximus (Steam)
Over the years we have been able to exchange modding knowledge and assets with many international users. The following modding projects and users in particular have contributed to the FXmod, and/or are the rightful owners of some of the assets used in the FXmod. Thank you!
If you are interested in using our assets, or want to make a trade, please send us an email at: homeworld_9ccn@163.com. Together we will see what the possibilities are. Fellow Homeworld modders can find a list of our open-sourced Homeworld scripts here.
Greetings everyone,
A lot has been said about HW3, and a lot of thought has been given to the topic of the future of the FXmod. Today I bring you the answer, and a final gift related to the Shimmering Path.
After weighing the modding tools and potential of HW3, we have decided that the FXmod will continue to be developed on Homeworld3.
One of the main reasons for this is that we had already hit the limits of what we can do on the HWRM engine. We hit the memory limit (no more races), had to write many additional scripts to get everything to work, and old issues from the HW2C days (Out of Sync) prevented us from truly delivering on the Multiplayer aspect of our mod. So, while we think that we were able to add a lot for the Single-Player fans, such as the Shimmering Path and new mini-campaigns, we are sorry for those that were hoping for a more sustained Multiplayer environment like in the HW2C days of the mod, when it was still called FX:Commander. In the end, we just couldn't get it to work.
To thank everyone for all the support, messages and more over the years, we have prepared one final gift for you: We will show you how to manually unlock all stages of The Shimmering Path, so that you can also see the Hall of Fame, play any missions you didn't get to, and of course try out the bonus (EX) stages. These stages have unique scenarios and maps, that are not used anywhere else in the mod. We hope that you will enjoy them!
To unlock all Shimmering Path stages, first navigate to this folder:
*\Homeworld\HomeworldRM\Bin\Profiles\
started = 1,
scenario = 37,
If you did it right, it should look like this:
Save and exit. The next time you launch the FXmod, scroll to the bottom of the Shimmering Path to see the new stages!
Right now, we are already researching how to mod on Homeworld3.
You can keep track of progress via Khar-Adun's Youtube channel [LINK], or via our Discord page [LINK].
Here is a first testing video!
Modding HWRM was a journey with ups and downs. But the support of the players made us do our best, and encouraged us to push the limits of the engine as we sought to provide a memorable gameplay experience.
With FX v1.39, the most complete and stable build that we have ever released, we know that we have left the FXmod for HWRM in a good place for those who will not be making the jump to HW3 and will be sticking to HWRM.
For the next few months we will be thinking about what shape the FXmod should take in HW3, and in what direction we want to take the project as we study the new possibilities.
Stay safe!
-WH
A small change in our upload policy brings with it the chance for you to experience new releases ahead of schedule.
An introduction to the FXmod's (new) races and playing styles. Get started on the FXmod here, or find new insights to work into your strategies.
Some of the results of 15+ years of innovation in Homeworld modding.
What would Homeworld have looked like if it were an RPG? 5 years later we are getting closer to showing you the answer.
The final and biggest content update for our HWRM mod. The 5th (Taiidan) mini-campaign, AI Diplomacy, 3 HD models, fixes for all remaining major bugs...
v1.37 adds the Kadeshi mini-campaign, Tutorial missions, and the brand new Taiidan Battleship. Installer included.
Hotfix for the audio bug Progenitor players would sometimes experience in FX v1.35. INSTALLATION: Please unzip 135voicepatch.zip and replace your \HomeworldRM\DataWorkshopMODs\FXG\English.big...
The full version of v1.35, "Crossroads" adds the Shimmering Path finale, new TUR Mini-Campaign and new Achievements among others. Installer included.
Preview build of the upcoming v1.35 build, featuring Artifact Retrieval mode, 5 new HD Models, and numerous QoL improvements.
Content Update + AI/Balance Adjustments. A brand new Challenge Mode & AI script rework comes with many bugfixes & more. Installer included.
Build 1.30 has been submitted to the downloads queue, and will become available in a few hours. The patch notes have been made available on the [forum] tab.
This release comes bundled with an event, where the player who has gotten the furthest in the new Skirmish Mode by Sunday 24 June 2018 will get the chance to work work together with the developers to realize one of their ideas (or wishes) in the FXmod. The event details (and rules) will appear in the [Articles] section in several hours from now. Have fun!
I need some advice in 4vs4 AI game.
While I being Kushan with 3 Extreme Hiigaran/Kushan in team,
Always severe outnumbered by Extreme Vaygr/Taiidan.
It seems they can't even protect themselves...
I'm not so sure about that is our problem or the AI of Hiigaran/Kushan deserved a huge boost.
Thanks for creating this great mod :>
There are some issues with the AI behavior since v1.25 (e.g. Vaygr mainly stick to producing 1-2 types of units, or races not using some of their ship abilities among others). I believe it is being looked into along with some other bugs like the crash on the new SP mission. Happy to hear you like the mod!
Absolutely incredible job! Might as well be the original game designers putting out this mod.
One bug I noticed is that the Kadeshi are able to remain after their motherships have been destroyed. They simply continue to build cloaked units. I saturated the map with signal jammers to smoke them out, but there is nothing there.
Glad to hear you are enjoying the mod!
What you talk about is in fact not a bug, it's just that the Kadeshi Khar-Toba unit has a permanent cloaking ability. So, you'll need to deploy ships which can detect cloaked ships to find it. Every race has some of these at their disposal, you'll find them as you look through the unit descriptions.
Hey 9CCN Team, thank you for the awesome mod!, I was wondering if you might consider adding some more options in regard to resource injections? more specifically higher injections, like 5,000 10,000 etc?
Ive got my homeworld remastered installed in the games directory. installing the fx galaxy mod doesnt seem to work even if i change the .exe file the shortcut links to. i get the fx galaxy icon come up when opening but none of the files load in the mod section or load directly in the game how can i fix this?
Are you running the game on the English version? You need to set the language to English or the mod won't work.
If the problems persist please see here on what you can do:
Moddb.com
I am running in english
here is my HwRM.log
Pastebin.com
here is my error log
Pastebin.com
You're using HWRM version 1.22, which is a really really old version. The newest FXG only supports HWRM v2.0/2.1/2.205 . Please update your game and try again.
Thanks that solved the problem. Sometimes I get a access violation error or general failure but I've heard this is normal
With HWRM v2.1/2.205, we don't expect the game to crash except the Thaddis Sabbah mini-campaign which has a known bug. If your game still crashes a lot, please let us know.