This mod extends the base game of Mount&Blade Warband with a bigger map and more factions. Two versions are available :
V1 & V2 : adds 5 new factions to the native game, each one with their particularities. Elephants, Gunpowder and Repeating Crossbows have been added.
- Braetynian Kingdom : Brittany / Britain inspired, with fierce warriors like Heavy Knights, Champions and Saboteurs (GP)
- Sudestrian Kingdom : Byzantine inspired, with the best Gunpowder Units (Musketeers, Harquebusiers), Cataphracts and Legionnaires
- Empire of Xothay : Japan/China inspired, with Hatamotos (Elite Infantry with a Pistol), Samuraï and Chukonus (Repeating Crossbow)
- Phoessanid Empire : India inspired, with Cornacs (Elephants), Meharists (Camels) and Harquebusiers (GP)
- Jumne Realm : Nord's Northern Rivals, with Berserkers (Heavy Elite Infantry) and elite light cavalry.
This mod is based on Tocan's Calradia and consequently includes most of its elements, including the Dark Knights invasion (gunpowder advised ;-) )
V2 only :
The initially 5 faction remains the same except Jumne will have heavy, slow and armoured cavalry instead of light.
3 neutral city-states are added :
- Su'undi : African inspired, with the best light cavalry and skirmishers
- Wunden : Gaelic / Irish inspired, with elite longbowmen
- Blackstone : Pirates / Italians, with elite gunpowder units (spadassins)
2 couple of rival factions are also added, each disputing another city state :
- Cartalma, disputed by two rival Knight Orders, which have Paladins as best units.
- Shaozan, disputed by two rival Ninja Orders, wich have Shinobis (the quickest infantry) as best units
6 new claimants, with their own story, quest and dialogs are added. (5 new main kingdoms + Blackstone)
V3 only (coming soon) :
New continents added, with 6 additional factions
- City State of Trapegea : roman inspired
- City State of New Zendar : portugal/spain inspired
- Czaloca Empire : advanced mayas inspired
- Kingdom of the Quetzal : Aztec inspired
- Tsardom of Vhonylor : Polish / Slavic inspired
- Kingdom of Tigrayand : African / Ethiopian inspired
12 new recruitable NPC
5 additional claimants (all new factions, except New Zendar which is too small)
Hello everyone,
the V3 of Calradia Borderlands is currently under development (release date: unknown, for now) :)
As you can see, the upcoming world map will push the limits of the native version of M&BW!
Kingdoms equivalent to the main ones (20 lords, 3 cities):
each new faction will have a complete troop tree
Small kingdoms (12 lords, 2 cities)
Minor Faction (8 lords, 1 city)
The new factions will also have their own claimants who, just like in V2, will have a story to tell. Expect some historical or cultural nods ;) However, to add more variety to the game, these claimants will move away from the "legitimate claimant VS pragmatic reigning king" model: the legitimacy of some will be more fragile, and you will have one or two claimants that we could without too much risk call "villains".
more or less obvious nods for the new pretenders
In terms of assets used: Equipment: mainly the very good (and light!) items modeled by XMQC123 (nexus mod link), as well as some items from the Crusaders Way to Expiation mod
Abandoned ideas, for which I have not enough time (but if anybody has, it can be great) :
Feel free to join the discord to discuss, follow the development, or even contribute!
Sceners and Graphists are welcome, especially for the banners (I used Gekokujo ones for the Precolombian, but it can be really better) and all the new scenes (interior, exterior)
It's a bit off-topic, but as you can see in this image, I have finally managed to properly integrate city map-icons. I was previously facing incomprehensible errors which I finally managed to understand and avoid: you just need to first declare the icon in the python map_icon file, then compile the code (without using anything!). Once the code is compiled, the icons can be used without any problem. This limit does not exist with equipment or troops, where I organized the development in large blocks touching indistinctly the script files, troops or others, and then do the compilation.
Xothay and the clans will have Gekokujo's map icons ; while Tigrayand, Czaloca and Quetzal will also have their own.
Chat GPT and Dall-E (Bing Image Creator) for Modders: insights and practical tips. Have a quick view of the strengths, limitations, and practical advice...
Here is a preview of the next version of Calradia's Borderlands : 7 new minor factions (so a total of 18 factions, plus the Dark Knights) , a bigger map...
The patch (1.05) will improve the following items (savegame compatible) : + Brighter Xothayi interiors + Possibility to select any banner on the menu...
Introduction to the M&B Warband mod "Calradia's Borderlands" which aims to expand the native game and its worldmap.
This is the fullversion of the V3 of Calradia's Borderlands, called "The New Worlds" :) Prepare to conquer the hugest Calradia ever :p
Patch for the V2 of Calradia's Borderlands, Savegame compatible : less notification spam, culture choices improved (including Dark Knights as a reward...
Here is the new version of Calradia's Borderlands, with a even bigger worldmap and number of factions :)
Improvements, all savegame compatible : - Brighter Xothayi interiors : I felt the previous interiors (castle / tavern) far to dark , so I slightly updated...
Fix/Corrections : Northern/Braetynian names of elite troops Cornac Archer now have Horse Archery skills Replace the "troops.txt" file in your existing...
Calradia's Borderlands ! Based on Tocan's Calradia, it includes all its original features, plus : 5 new kingdoms, each one with its own culture _ An extended...
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Hello everyone, make sure to join the official discord server for this mod, to stay in contact with the community!
Discord.com
Man, can you give me a help to change the font of your mod to native one? My eyes hurt whenever see it
Go to the mod folder, and erase the file "font" in "data" and in "texture"
do i need to erase the font_data.xml or font_data_old and font_data_veryold too?
lol these one are backups I forgot to retire XD yes you can (not really need)
I see, thank you
Hi, will you release source code some day? I'd like to add Battletime. If not, would you please try adding Battletime for coop? There are 3 mods with working battletime, and this one fits it perfectly.
Cheers
it's interesting ; it would be a good update maybe, i'll see what I can do. For the source code, yes, when I will be completely satisfied by the mod
add more music in the next update pls
I came back the musics to the .ogg format , which is better for performances and as there are more resources available on the internet for it. You can still manually edit the music.txt to go back to mp3 (or even use V2 version , as I did not touch to musics)
For now, I prefer to not add music, but give recommendations for them (like the ones from Goldenjoseph) , as they are very good in my opinion, and it would be good for their author to see some downloads :)