Calradia 1050 A.D.: Mercenary Uprising is a single-player mod for Mount & Blade Warband 1.166 and higher. Calradia 1050 A.D. Mercenary Uprising V. 3.0 is built on the following major modifications for Warband: *Diplomacy 4.2. *Pre-Battle Orders and Deployment (PBOD).92 including Formations. *Freelancer 1.51. (with several fixes from Floris 2.55 and some modified code by me). *JacobHinds improved morale and routing system code. *Three added factions (Keltons, Khergiz, and Geroians). *My own modification of troop recruiting including town and castle recruitment and manor recruitment as well as customizable troops and extensively re-worked faction troops. *** The mod also includes several popular OSP kits and codes, including bridge battles, tavern animations, banking, outposts, recruitment from castles, and the salt mine. *** The mod has added a good number of armor,weapons, and horses from various OSPs as well as many of my own work.
Version 4.0 is a full standalone mod. This changelist reflects only the changes made since Version 3.0. and the two patches for Version 3.0.
Gameplay Changes
Troops Changes
I made a good number of troop changes, not all of which I have documented. You can view the troops trees in game to see the troops and their equipment. The most important changes are:
Scene Changes
Graphics Changes
Streamlining the Mod
I wanted to reduce the load on the PC so I modified or removed various things, including:
MISC Fixes
Known Bugs
This update is to describe some of the key changes made since the last Dev. Diary.
Patch 2 was released August 1. Patch 2 is not save-game compatible and does not include most of the work I have done since July 2020. The patch primarily...
I am working on a few fixes and changes that will become version 3.1. I discuss the changes below.
Re-compressed file for Version 3 is available for download. I recommend all players download the new file. Update: uploaded a newer re-compression on...
This patch addresses the issue of not being able to hire your culture's troops from castles you own once you become king of your own faction. This also...
Use this file if you do not have the Viking Conquest license. If you have the previous version of this alternate module.ini, delete that version and replace...
This is a modified module.ini file for players who don't have a license for Viking Conquest and are asked for registration keys when trying to play Calradia...
This hotfix is a new "scripts.txt" file. This fix addresses two issues reported by players. The first is an opcode error pertaining to the faction marshal...
I. Installation This is a full standalone version of Ver. 4.0. Earlier versions of the mod are not needed. To install this version, extract the “Calradia...
Patch 2 is not save-game compatible with v3.0 saves. This patch is not a full module. It contains only the files, resources, textures, and objects that...
Best Calradia Mod
I am glad you like it. I am working on an new version.
for some reason when i enter a settlement to meet the guildmaster the game crashes, other than that it runs like a dream
Which settlement? I can't think of any changes I have made that would cause this. I also haven't experienced this myself. Let me know about the settlement so I can investigate.
i think it was veluca
*i tried it again now and it didnt crash, i do not know what caused the crash
Thanks for getting back to me. I think version 4 of the mod uses a modded scene for Veluca and the other towns and castles. If you have persistent problems with a single scene you can replace it with the native scene since I didn't modify any of the code. If you are having problems with multiple scenes it could have to do with either the graphics settings or some of the settings in the module.ini file.
Where can I list of full features?
There is a list in the mod itself as well as on this board. Go to the files and then select the mod version 4 and then read the description of the mod. That will have most of the information. If there is anything else you want to know, I am happy to answer.
I see. What does this mod have and differ from other native overhaul mod?
There are a number of things. First, the mod is based on Diplomacy 4.2 with PBOD and AI formations. Second, it incorporates my edits to the Freelancer code. Third, there are three additional factions. Fourth, I have made a number of changes to the recruiting of troops, including recruiting from castles and towns as well as from training grounds. Fourth, I have reworked all of the troops trees, as you will be able to see in the in-game troop tree viewer. Finally, I have made a number of other changes, for example, to tournaments, added a number of armors, some of which are my meshes and textures, and other types of changes.
I should add that the mod is stable, runs well even on PCs that aren't supercomputers, appears to have no game-breaking bugs, and is fun to play. I am working on the next version, which will be released soon. The new version adds some features that I have discussed in some of my posts below this.
I see, thanks for explanation, this mod is very interesting