Doom Eternal Xp v.1.4c updates:
The BFG now also get's and Alt-Fire mode at 75k Xp
Bug fixes:
Doom Eternal Xp v.1.4b updates:
Small update. The Shotgun high speed auto fire upgrade seemed a bit too op. So now it is changed to a 3 shell burst.
Doom Eternal Xp v.1.4a updates:
Alt-Fire upgrades added to Chaingun, Rocketlauncher and Plasmarifle
Doom Eternal Xp v.1.4 updates:
Let me know if you find any bugs. Since I was my own beta tester.
Doom Eternal Xp v.1.3c updates:
We moved from Doom EXP, which initially stood for "experience", to calling it now "Doom Eternal Xp" since many features have been added that were shown in the gameplay footage of Doom Eternal.
Doom Eternal Xp v.1.3 updates:
With the custom weapons and new features now implemented, this mod will most likely not be compatible with other weapon/monster mods anymore.
Updates for the upcoming Doom Exp v1.2b
The shotgun hook will be an unlock-able upgrade now that you get at the rank of 10000xp.
Furthermore the stun enemy pain chances have been balanced. Since you could pretty much exploit some monster with the stun of the grapple hook. Now monsters like Cyberdemon, Spidermastermind, Arch Vile and Revenant will not always get stunned. It's more of a 50/50 chance.
The Shotgun hook upgrade will be visible as a new icon
Also Damage indicator icon was replaced with this
changelog 1.2a :
changelog 1.2 :
Mod Type: Singleplayer Xp Rank/Reward System
Source Port: GZDoom (Tested on version 3.6 but should work with older versions too)
Author: Officer D
Build Time : Approximately 1-2 weeks
Programs Used: Slade3, Gimp 2.8, Audacity
Background art by Valentrisrrock
Update : Doom Exp v1.1 released
changelog :
Also there is a separate (.ogg) music pack to go along with it now.
Spice up your Doom experience with the latest update of Doom Exp!
⚠ Important : GZDoom 4.6.1 and above will cause your game to crash to console when accessing the store, initiating slow motion or picking up a time freeze. Due to the developers choice of getting rid of calling console commands from outside the menu. It is recommended to use GZDoom 4.6 which you can grab from here. Forum.zdoom.org
New death animations:
Phoenix dash attack and glacier smash attack:
Checklist for bought upgrades:
Lootbox key and store token:
Scope overlay:
Changelog:
- Minor bug fix where crucible altfire overlay would share the same ID with the Archon of Hell counter.
- After performing an extreme glory kill on Hell Knights and Barons, their legs remain and fall over.
- Small flash effect added to some of the glory kills.
- Shoulder cannon grenade can not be eaten by cacodemons and painelementals anymore.
- Fixed bug where shotgun grenade spams multiple explosions on impact.
- Added Revenant decapitation glory kill.
- Fixed timer for sprite power up pickups.
- Power up pickups now do the eyes reflection on pickup (Custom Overlays must be set to On).
- Alternate death for Mancubus added for kick and punch glory kills.
- Baron can gib when killed with high power.
- Arachnotron death for kick and punch glory kills slightly changed.
- Stores now require tokens for the request.
- Store token rewarded every 3rd map and can also be found in levels and lootboxes.
- Lootboxes can now be opened with keys for better loot. Destroying them loweres chances of good loot.
- When you lose an extra life your kill count score gets reset.
- HyperFragon25 low ammo sound added.
- Big monsters have a small chance of dropping lootbox keys and store tokens.
- Fixed bug - Infinite AltFire on Chaingun.
- 50% chance for lootbox keys to spawn alongside normal keys.
- Phoenix dash attack upgrade added.
- Stomp Attack renamed to Smash Attack.
- Glacier smash attack upgrade added.
- Big performance boost. Monsters no longer run looping status check scripts.
- Dash attack and Slide attack don't speed up anymore when getting the double firing speed power up.
- Ammo/Weapon/PowerUp boxes removed from store. You can buy lootboxes now for 5k XP.
- Removed buy random loot feature.
- Fire Grapple Hook will now randomly play Scorpion's "Get Over Here!" sound.
- Dual Pistol select sound added by HyperFragon25.
- SlowMo ready sound added by HyperFragon25.
- Option added to limit store tokens to 5.
- Sell lootbox keys/Extra life/Store tokens option added to stores.
- You can now use the meat hook key to switch ammo types for Cryobow & Rocketlauncher.
- Added upgrade checklist.
- Glory kills sped up.
- Swallowed SG grenade explosions have an area stun effect on other monsters.
- Added a fade out to the edges on the scope image, since some people seem to have a weird resolution setting that doesn't set it to 16:9 even though the image is 16:9 format.
- Glory points can now be earned with chainsaw alt kills.
- Pistol Start upgrades added to store.
- Fixed missing A_BossDeath in special Death sequences for the Baron of Hell.
- Fixed bug not being able to slide after extra life.
- Fixed! Kill count problem with monster swallowing SG grenades.
- Overlord lost soul attack changed to a shockwave attack.
- Power node containers will always give you 4+ PN now.
- Buy Menu visual clarity slightly improved.
The official Doom Exp group for everybody who loves being part of a service that supports free-speech.
Feel free to join our discord server for exclusive info or to share your thoughts and suggestions. If you are experiencing problems you might get a faster response there as well. Also get early access to development builds of the mod.
Doom Exp has tons of adjustable settings to customize the gameplay to your personal preference. The gameplay mod focuses on high mobility, arcade style...
A xp/rank/reward/mobility modification with visual/sound/text notifications. Doom Exp comes with its own settings menu, which has tons of adjustable settings...
A xp/rank/reward/mobility modification with visual/sound/text notifications. Doom Exp comes with its own settings menu, which has tons of adjustable settings...
A xp/rank/reward/mobility modification with visual/sound/text notifications. "Doom Exp Settings" menu with many adjustable settings and keybindings. Edited...
Doom Exp has tons of adjustable settings to customize the gameplay to your personal preference. The gameplay mod focuses on high mobility, arcade style...
Doom Exp has tons of adjustable settings to customize the gameplay to your personal preference. The gameplay mod focuses on high mobility, arcade style...
A xp/rank/reward/mobility modification with visual/sound/text notifications. Doom Exp comes with its own settings menu, which has tons of adjustable settings...
A xp/rank/reward/mobility modification with visual/sound/text notifications. Doom Exp comes with its own settings menu, which has tons of adjustable settings...
A xp/rank/reward/mobility modification with visual/sound/text notifications. Doom Exp comes with its own settings menu, which has tons of adjustable settings...
A xp/rank/reward/mobility modification with visual/sound/text notifications. Custom "Doom Exp Settings" menu, Improved Sounds & effects and More Gore!
Will we ever see like...an actual bugfix for this? I had a ton of fun with this mod years ago and I really don't want to install an outdated version of GZDoom just to play this again.
A bugfix would be if the problem is coming from the mod. This however is GZDoom's fault. There are hundreds of mods, that are no longer compatible with the latest GZDoom, because backwards compatibility was never implemented.
I uploaded a edit to my discord about a month ago, which allows you to play Doom Exp with the latest GZDoom. However now the tables are turned, you will have an outdated version of Doom Exp. No more physical store and no more random slow motion events. Also no more sound event during time freeze.
Dropbox.com
Is there a way to disable the voxel crates and store it's kinda lag me I already disbale voxel pickups but only disbale the XP and the pickups
Currently there aren't any 2D versions of those voxel models. I'm surprised something like only a few voxels is lagging your PC. Monster behavior, dynamic lights and sound calculations should be using 100 times more processing power than a few voxel models. You must have an ancient GPU, but if that is the case I'm surprised it even can run GZDoom. 🤔
Totally I don't have a PC im using delta touch an android port of doom That isn't optimize so even 4-6 Voxel lags me Also you might not know what is delta touch but ok it's fine..... Thanks for answer 👍
Yes, I know Delta touch. Unfortunately my mod isn't designed for the android port. But I have heard disabling the tracers in Doom Exp Settings will boost the performance on Androids.
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how fix that ? :
"Attempt to execute CCMD 'pukename storeinfo' outside of menu code"
:( ?
Doom Exp is no longer compatible with GZDoom 4.6.1 or higher, unless I figure out how to redo certain things.
This change in GZDoom ruined some things : Github.com
Many features in Doom Exp used this exploit to do things like calling store menu from store, initiating time freeze music, activating slow motion and a few other things. GZDoom 4.6 will still work.