A convention for episodes for SMOD, Based on the SMOD Elite and SMOD 2013
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Gibs Based off SMOD and SMOD:Elite
SMOD Weapons with 8 new ones
Projectile Bullets
SlowMotion
Recovered Combine Assassin NPCs
3D scope System
Utilizes custom .vpk files
Custom Zombie models (Fast Zombies and normal Zombies) with new AI additions
Better Alyx Vance combate behavior based of the Episode 1 one
Upscaled Face Textures and new shaders (disabled by default)
Custom particles based on episodes
Uses EP1/EP2 content needed (for full campaign)
I made a AI companions and enemies check for corners, and they wander when there no npc around.
Its going to be useful for coding custom advanced AI
A small update - for those people that don't like to wait too long for stuff.
t's been a while, and I hope this message finds you well as we step into a new year. I'm excited to share some positive updates on the progress.
A convention for episodes for SMOD, Based on the SMOD Elite and SMOD 2013.
D3MMZ wow nice in works kep going but i like in smod the play half life 2 in 2016 im old
DE3MMZ do you have discord ?
i can wait this mod in play why this is long make mod
why this mod is dead
he didn't say it was dead.
bruh.
I am not even mad anymore or anything, I just said that mods need to have time to develop, but I just by that lost few mod followers... Thats sucks..
On paper this project seems really promising as long as you don't take the same route as Overcharged. I think for the longest every SMOD fan has been waiting for something like this for some time now, how's the progress on the mod going? Do you have a discord channel or anything to show some sneakpeaks? Since there isn't much shown here
Everything is in-dev state, meaning there is progress but we use placeholders for some entities. We might make a non-public youtube showcase of entities in future and the Discord. In mean time following this mod page should work and its recommended.
What features and content originally from SMOD will be recreated in this?
Mostly what it was said in description but I can just say again.
Some Half-Life 1 enemies packed with some cut enemies from Half-Life 2.
Projectile Bullets
Customisable weapons
3D scopes (seem in games like Insurgency instead of 2D plain image scopes)
Gibs and blood system
Aiming sway that can be enabled or disabled.
And its features most of the SMOD features already.