Dark Interval is a campaign mod created as an alternate take on Half-Life 2, incorporating selected early story drafts and cut content. We're creating new maps, assets, characters and story beats to fill in the blanks, and to build a coherent story of its own. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger picture.

RSS Reviews  (10 - 20 of 281)
9

Theevina says

Early access review may contain spoilers Agree (7) Disagree (2)

Dark Interval offers a convincingly grim alternate HL2 world (the beta story).

Some thoughts:
- Have a couple different Breen speeches play, not just the one about instinct over and over again.
- You need to find a new voice for the vortiguants. Sorry.
- The outside areas are beautiful (in a dystopian way) but some inside areas, particularly tunnels, look too geometric, simple, and clean.
- Put some kind of particle effect inside the telepod? Now it's hard to tell what's causing the player to teleport.

Although i's not perfect, I have great faith in the future of this mod.

10

SweetRamona says

Early access review Agree (15) Disagree (10)

Missing Information can suck it hard.

This is without doubt going to be the Best Half-Life 2 Beta Recreation ever! :D

10

Biozeminade says

Early access review Agree (7) Disagree (3)

The best Half-Life 2 Beta Mod yet. Eat your heart out, Missing Information. Combine content from the WC-Mappack, the Laidlaw's oldest known story from HL2 Beta and add a man who has worked with the Source Engine and its leaked variant for over a decade, and you get Dark Interval. Even with only 1 part available, it's still amazing and I can't wait for the future parts to be finished! The dark and haunting melodic atmosphere is beautiful and sometimes makes me lost, looking around the scenery and taking it all in. It legitimately feels like a lost Half-Life game from 2003 that was polished up for the present day. Play it, you will NOT regret it.

10

Barney.Calhoun says

Early access review Agree (7) Disagree (3)

A very good Beta recreation.
A bit slow in the demo, but honestly I still enjoyed it.

10

LadyJaneThrace says

Early access review Agree (12) Disagree (8)

Congratulations on the release! :)

Perfectly captures the atmosphere pictured in early HL2 in a beautiful way, the terminal & the trainstation had to be my favorite areas. I enjoyed the puzzles aswell, how the solution isn't always obvious, it makes the player search around for ways to solve them. Looking forward to future releases!

8

dabzik says

Early access review Agree (3) Disagree

I dont know how to describe this epic mod. Everyone should play in it

7

roguephysicist says

Early access review Agree (3) Disagree

Slow and steady.

10

T-braze says

Early access review Agree (3) Disagree

Nice.

2

Re-synthesizer says

Early access review Agree (18) Disagree (14)

"Dark Interval" has the makings of a very interesting and original HL2 mod with an original and unique setting.

Very annoyingly -- from the very beginning, I had to resort to a 'youtube' video walkthrough to figure out how to progress in this mod: At the very beginning, a ship arises out of the icebergs.....and once you walk upwards to the deck of the ship, there are 'seemingly' no doors or exits -- hence, you are stuck on the deck of the ship with nowhere to go... The 'you-tube' video walkthrough which I was FORCED immediately to resort to -- does show an exact point on the deck of the ship that you must walk to -- in order to 'transport' to a locale that would otherwise be inaccessible, which is somewhere INSIDE the ship.

There is ABSOLUTELY NO INDICATION, RHYME OR REASON, that this aforementioned exact 'point' on the deck even exists; in other words, without resorting to the youtube walkthrough, it would've been impossible to figure out how to get off the 'deck' of the ship and how to progress to the next level.

Once inside the ship, very soon afterwards I found it necessary to use an 'all ammo' cheat to give me weapons -- as I was being attacked by spiders. There were no weapons to be found where the spiders were located. This was another big 'turn-off' and 'nuisance.' Also, there wasn't a functional flashlight, for as long as I played this mod inexplicably.

Towards the beginning of this mod, when you are required to 'stay low to sneak past the two guards,' -- once you do end up sneaking past them, a door that does open up in the 'youtube' walkthrough failed to open for me. I even used a 'noclip' cheat to enter the exact same door that is SUPPOSED to open up; but there was no passageway. Hence, this mod ended for me after only about 10 minutes due to a faulty script error.

In its present 'buggy' state, I rate 'Dark Interval' a dismal 2/10...
I don't understand how other people who played this mod didn't experience the same 'bugs' that I did -- if they didn't.

10

vakvadim says

Early access review Agree (4) Disagree (1)

Alternative version of HL2. Dark and Gloomy. Great leveldesign and quality.