Dark Interval is a campaign mod created as an alternate take on Half-Life 2, incorporating selected early story drafts and cut content. We're creating new maps, assets, characters and story beats to fill in the blanks, and to build a coherent story of its own. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger picture.

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RSS Articles

Bad news, good news

News 16 comments

Bad news: despite our earlier promises to release DI Part 2 as 17 maps going from Kleiner's Lab escape to the Depot, the first release will only contain the first 12 maps. It's either this, or never living to see Part 2 release at all.

This also means that Haven and Beach maps from the Wasteland Demo (available on our Discord) won't be included in the first release. Why? Because there are three more maps between them that are not completed.

Good news: we have a release window. And the trailer.

The mod is out of alpha, and in the next few weeks it will enter the final closed beta test, where we'll find and fix bugs, make final adjustments to gameplay and item balance, finalize all the story scenes. How long it will last depends on how many problems we find and how fast we can fix them.

Additionally, Part 2 will include all maps from Part 1, but they won't receive drastic changes on release.

Feel free to join our Discord server: Discord.gg

April 2023 Media Update

April 2023 Media Update

News 19 comments

What we've been up to - gameplay changes, HUD elements, new props, new citizen model.

March 2022 Short Media Update

March 2022 Short Media Update

News 7 comments

New creature animations and QoL things. Short media update to keep up update stats.

End of 2021 Status Update

End of 2021 Status Update

News 14 comments

Everything is going well. Simple update with new media and talking about how things are going.

April 2021 Progress Recap

April 2021 Progress Recap

News 15 comments

Recapping the progress made since the last official bit of news about the mod.

RSS Files
Dark Interval 1.2 (Standalone)

Dark Interval 1.2 (Standalone)

Full Version 149 comments

IMPORTANT: This is STANDALONE. You don't need 1.1 version of the mod and you SHOULD install this as a separate mod. We're releasing a revamp update for...

Dark Interval 1.2 Ukrainian Translation

Dark Interval 1.2 Ukrainian Translation

Language Pack 10 comments

Ukrainian localization for Dark Interval 1.2 Thanks to this localization, you can enjoy the mod in your native language!

Dark Interval 1.1 (OBSOLETE - DON'T USE)

Dark Interval 1.1 (OBSOLETE - DON'T USE)

Full Version 86 comments

Dark Interval: Part I contains 4 new chapters - Prologue, Welcome to City 17, Manhack Arcade and Kleiner's Lab.

Dark Interval Demo Update (OBSOLETE - DON'T USE)

Dark Interval Demo Update (OBSOLETE - DON'T USE)

Patch

Unpack into \sourcemods\, overwrite existing files. This patch is cumulative - in includes changes from DI Hotfix #00. Patch info: - Added autosave triggers...

Dark Interval Demo Hotfix (OBSOLETE - DON'T USE)

Dark Interval Demo Hotfix (OBSOLETE - DON'T USE)

Patch

An extra quick hotfix for the English version. Fixes missing chapter title in the bonus chapter and missing dialogue captions in the Terminal.

Dark Interval Demo (OBSOLETE - DON'T USE)

Dark Interval Demo (OBSOLETE - DON'T USE)

Demo 28 comments

ZIP archive contaning Dark Interval: Chapter I. Unpack in Steam\Steamapps\Sourcemods, download/install Source SDK Base 2013 Singpleplayer in Steam>My...

Post comment Comments  (1670 - 1680 of 1,712)
SMIFFGIG
SMIFFGIG - - 151 comments

Will this mod:

a)Integrate into the current HL2,HL2 E3,EP1 & EP2 maps where applicable and add more/change story?

Or
b)Is Standalone and only recreating the missing areas?

I hope its the first one, and you plan to merge it all into one massive game but amending/adding to it to create the original story..

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SMIFFGIG
SMIFFGIG - - 151 comments

Forgot to mention integration of lost coast (as afaik this was another area and map that was part of the original story ?

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Cvoxalury Creator
Cvoxalury - - 1,304 comments

LC was rather a part of more retail-like storyline, from 2002 - that was a storyline without Airex, Kraken, that was basically the early retail one with some of the original entourage (dried sea, but clear sky), and it is not what we're looking for. Although e3 2002 mapack includes Borealis... well, it is a mess and we are not looking in this way. Your first option is correct (if I understood it correctly), and we're using Hl2\episodes maps where it is applicable - it is rather a simple logic: if episodic maps is the ones that was cut, but restored, therefore it can be used in some kind of reverse development. And we are not changing storyline and aren't adding anything on a global scale, but we are adding multiple minor details and scenes. In fact, on global scale the Original storyline doesn't have any white spots, the player's route is clear and main events are well-known.

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SMIFFGIG
SMIFFGIG - - 151 comments

Ok interesting thanks for the detailed reply :)

Very much looking forward to the mod
Some kind of hybrid game with old story but implementing some of the new story levels (Lost Coast, Beach) etc i think could also work well.

P.S. Where is the forum/website for this mod, I can't see any links on this moddb profile

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Cvoxalury Creator
Cvoxalury - - 1,304 comments

The only forum is here, at ModDB. Well, there is also a thread on Hl2 forum on playground.ru, but I doubt that this is a suitable option for you since it is a Russian forum.

Reply Good karma+2 votes
climber68
climber68 - - 340 comments

Looks great, although I have one suggestion for the airex. Make it dark and have a bit of a green lighting do to the gas, instead of that orange lighting. Tracking.

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Cvoxalury Creator
Cvoxalury - - 1,304 comments

I don't think so. Dark & green concept is for a view of the Airex from the Wasteland - white daylight goes through the dust, smoke, smog, soot and this creates a gray-green gamma of the Wasteland concept, RtB, p.175. In a small radius there is a comparatively clear air due to the correlation between a precipitation radius and a height of the reactor cooling tower. So there the red light from the dawn goes through the clouds and this light casts on open areas and tops of the buildings.

Reply Good karma+5 votes
GaSHiSHiN
GaSHiSHiN - - 21 comments

Ребят, а сколько у Вас в команде человек? И кто чем занимается, если не секрет?
По поводу контента: всё очень сильно впечатляет атмосферностью, так что уверен, что идёте по правильному пути.
Ну, и как бы то ни было, удачи Вам.

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Cvoxalury Creator
Cvoxalury - - 1,304 comments

4 человека, вот:
Moddb.com
Обязанности распределены так:
brush.titizen — маппинг, кодинг, модели, текстуры, сюжет, диалоги, концепты;
Shifroval — сюжет, диалоги, подбор различных материалов, переводы;
Alert — тестирование, геймплей, корректировка левел-дизайна;
xDDGx — тестирование, геймплей, и прочее (например, цветокоррекция).

There are 4 people in the team:
brush.titizen - level design, coding, modeling, textures, conceptual artist, storyline, dialogs;
Shifroval — storyline, dialogs, and some various conceptual stuff searching; the translator;
Alert - betatest, gameplay design\level design correction;
xDDGx - betatest, gameplay design, and some minor stuff (color correction, for example)

Reply Good karma+3 votes
ildarion
ildarion - - 333 comments

А сколько на данный момент готово? Сколько еще будет продолжаться разработка мода?

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Cvoxalury Creator
Cvoxalury - - 1,304 comments

Готовность измеряется в… чём? по целостности сюжета? готовности карт, прохождения? это трудно оценить, к тому же фактически я могу сказать, что нет ни одной полностью готовой карты — постоянно допиливается ещё и ещё (хотя, конечно, пара десятков уже «готовы» как в смысле прохождения, так и в плане очистки от багов и прочего). Скрины сейчас несколько баянны (например, Аркада и так была несколько раз), но это просто следствие специфики стиля разработки. Сколько займёт? ну, всю основную порцию я наметил завершить к апрелю сего года (получается, к концу двух лет разработки), после чего включится Valve Time и мод будет полироваться.

Reply Good karma+3 votes
hogsy
hogsy - - 619 comments

This looks really promising guys! Tracking ;)

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scart-
scart- - - 525 comments

Where can I find your Steam gallery?

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Cvoxalury Creator
Cvoxalury - - 1,304 comments

It is right here Steamcommunity.com

Khem, what this Moddb is doing with how all the links look... nevermind, it's there.

Reply Good karma+3 votes
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