Dark Interval is a campaign mod created as an alternate take on Half-Life 2, incorporating selected early story drafts and cut content. We're creating new maps, assets, characters and story beats to fill in the blanks, and to build a coherent story of its own. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger picture.
Bad news: despite our earlier promises to release DI Part 2 as 17 maps going from Kleiner's Lab escape to the Depot, the first release will only contain the first 12 maps. It's either this, or never living to see Part 2 release at all.
This also means that Haven and Beach maps from the Wasteland Demo (available on our Discord) won't be included in the first release. Why? Because there are three more maps between them that are not completed.
Good news: we have a release window. And the trailer.
The mod is out of alpha, and in the next few weeks it will enter the final closed beta test, where we'll find and fix bugs, make final adjustments to gameplay and item balance, finalize all the story scenes. How long it will last depends on how many problems we find and how fast we can fix them.
Additionally, Part 2 will include all maps from Part 1, but they won't receive drastic changes on release.
Feel free to join our Discord server: Discord.gg
What we've been up to - gameplay changes, HUD elements, new props, new citizen model.
New creature animations and QoL things. Short media update to keep up update stats.
Everything is going well. Simple update with new media and talking about how things are going.
Recapping the progress made since the last official bit of news about the mod.
IMPORTANT: This is STANDALONE. You don't need 1.1 version of the mod and you SHOULD install this as a separate mod. We're releasing a revamp update for...
Ukrainian localization for Dark Interval 1.2 Thanks to this localization, you can enjoy the mod in your native language!
Dark Interval: Part I contains 4 new chapters - Prologue, Welcome to City 17, Manhack Arcade and Kleiner's Lab.
Unpack into \sourcemods\, overwrite existing files. This patch is cumulative - in includes changes from DI Hotfix #00. Patch info: - Added autosave triggers...
An extra quick hotfix for the English version. Fixes missing chapter title in the bonus chapter and missing dialogue captions in the Terminal.
ZIP archive contaning Dark Interval: Chapter I. Unpack in Steam\Steamapps\Sourcemods, download/install Source SDK Base 2013 Singpleplayer in Steam>My...
Please don't die!
Never! I come here from time to time, maybe it's time to ask brush.titizen about posting some new screens..
when you guys make a teaser trailer, it should feature this music. Youtube.com
This might be more appropriate for the atmosphere: M.youtube.com
New screens demonstrates amazing atmosphere, now that's what I call dark.
OH MY GOD WHEN WILL THIS BE RELEASED MAN!?!?!?! IM TRACKING IT HELL YEAH BUT UR KILING ME BY NOT RELEASING A DEMO!!!!
Jesus Christ, man. Calm your ****.
Using caps lock makes you look like a socially desperate attention *****.
The mod is a nice way down its line of development, but there's a lot more work that needs to get done. People like brush.citizen are still putting some concepts together, making maps, and searching for some decent voice actors. This mod still has a little ways to go before a 'demo' is even considerable. Even though this is a 'mod', and not a a full on 'game', its still a borderline total conversion, and that takes time.
(buried)
**** you stop putting comments of how ******* mad you are gtfo moddb.
Hey hl2betafreak, get the hell out of here you stupid kid.
Oh hey! You're that one kid who threw together a bunch of stuff that others put together and tried to pass it all of as yours, right?
Its also hard to take what you're saying as an 'insult' when you can't follow 2nd grade grammar rules and cencor your self. Which reminds me, how old ARE you?
i can be avoice actor!