Dark Interval is a campaign mod created as an alternate take on Half-Life 2, incorporating selected early story drafts and cut content. We're creating new maps, assets, characters and story beats to fill in the blanks, and to build a coherent story of its own. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger picture.

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RSS Articles

Bad news, good news

News 16 comments

Bad news: despite our earlier promises to release DI Part 2 as 17 maps going from Kleiner's Lab escape to the Depot, the first release will only contain the first 12 maps. It's either this, or never living to see Part 2 release at all.

This also means that Haven and Beach maps from the Wasteland Demo (available on our Discord) won't be included in the first release. Why? Because there are three more maps between them that are not completed.

Good news: we have a release window. And the trailer.

The mod is out of alpha, and in the next few weeks it will enter the final closed beta test, where we'll find and fix bugs, make final adjustments to gameplay and item balance, finalize all the story scenes. How long it will last depends on how many problems we find and how fast we can fix them.

Additionally, Part 2 will include all maps from Part 1, but they won't receive drastic changes on release.

Feel free to join our Discord server: Discord.gg

April 2023 Media Update

April 2023 Media Update

News 19 comments

What we've been up to - gameplay changes, HUD elements, new props, new citizen model.

March 2022 Short Media Update

March 2022 Short Media Update

News 7 comments

New creature animations and QoL things. Short media update to keep up update stats.

End of 2021 Status Update

End of 2021 Status Update

News 14 comments

Everything is going well. Simple update with new media and talking about how things are going.

April 2021 Progress Recap

April 2021 Progress Recap

News 15 comments

Recapping the progress made since the last official bit of news about the mod.

RSS Files
Dark Interval 1.2 (Standalone)

Dark Interval 1.2 (Standalone)

Full Version 149 comments

IMPORTANT: This is STANDALONE. You don't need 1.1 version of the mod and you SHOULD install this as a separate mod. We're releasing a revamp update for...

Dark Interval 1.2 Ukrainian Translation

Dark Interval 1.2 Ukrainian Translation

Language Pack 10 comments

Ukrainian localization for Dark Interval 1.2 Thanks to this localization, you can enjoy the mod in your native language!

Dark Interval 1.1 (OBSOLETE - DON'T USE)

Dark Interval 1.1 (OBSOLETE - DON'T USE)

Full Version 86 comments

Dark Interval: Part I contains 4 new chapters - Prologue, Welcome to City 17, Manhack Arcade and Kleiner's Lab.

Dark Interval Demo Update (OBSOLETE - DON'T USE)

Dark Interval Demo Update (OBSOLETE - DON'T USE)

Patch

Unpack into \sourcemods\, overwrite existing files. This patch is cumulative - in includes changes from DI Hotfix #00. Patch info: - Added autosave triggers...

Dark Interval Demo Hotfix (OBSOLETE - DON'T USE)

Dark Interval Demo Hotfix (OBSOLETE - DON'T USE)

Patch

An extra quick hotfix for the English version. Fixes missing chapter title in the bonus chapter and missing dialogue captions in the Terminal.

Dark Interval Demo (OBSOLETE - DON'T USE)

Dark Interval Demo (OBSOLETE - DON'T USE)

Demo 28 comments

ZIP archive contaning Dark Interval: Chapter I. Unpack in Steam\Steamapps\Sourcemods, download/install Source SDK Base 2013 Singpleplayer in Steam>My...

Post comment Comments  (1660 - 1670 of 1,712)
sa2fan
sa2fan - - 31 comments

Do not let this die, looks amazing!

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Dооmlоrd
Dооmlоrd - - 82 comments

The mod looks very promising. It's high time for someone to recreate the old storyline. Best of luck to you guys. Hope you succeed where the leak community failed. :D

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Disturbulator
Disturbulator - - 152 comments

So you're going to modify some of the episodic maps in terms of their original concept?

Re-using the Re-used maps....
We need to go deeper....

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Nullen
Nullen - - 92 comments

This looks goddamn amazing. Here's to hoping it doesn't die. Tracking!

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Disturbulator
Disturbulator - - 152 comments

Now are you planning on also adding in the antlion cave maps from the Wasteland chapters/Proto_citadel_core/ any other maps that were 'reused in the Episodes'?
Or are you guys just looking to nail the concepts as is?

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Cvoxalury Creator
Cvoxalury - - 1,304 comments

I meant that these maps are very incomplete and empty in the WC-mappack, but since they were re-used in the episodes, we can use them (the new ones) as some sort of control point, re-use the re-used maps. It's not just adding them as they're in episodes. And Ep3 should be near already and probably we wiil be able to «absorb» some concepts of Kraken, Wheather Control… Although it is a bit obsolete idea since we already developed some unique design and storyline ideas.

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Cvoxalury Creator
Cvoxalury - - 1,304 comments

So I'm not saying that we (with Alyx) will stole some infro from the Citadel Core or that she will be injured in caves and this whole thing with larvae extract, but some features of episodes maps could be useful.

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SMIFFGIG
SMIFFGIG - - 151 comments

Will this mod:

a)Integrate into the current HL2,HL2 E3,EP1 & EP2 maps where applicable and add more/change story?

Or
b)Is Standalone and only recreating the missing areas?

I hope its the first one, and you plan to merge it all into one massive game but amending/adding to it to create the original story..

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SMIFFGIG
SMIFFGIG - - 151 comments

Forgot to mention integration of lost coast (as afaik this was another area and map that was part of the original story ?

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Cvoxalury Creator
Cvoxalury - - 1,304 comments

LC was rather a part of more retail-like storyline, from 2002 - that was a storyline without Airex, Kraken, that was basically the early retail one with some of the original entourage (dried sea, but clear sky), and it is not what we're looking for. Although e3 2002 mapack includes Borealis... well, it is a mess and we are not looking in this way. Your first option is correct (if I understood it correctly), and we're using Hl2\episodes maps where it is applicable - it is rather a simple logic: if episodic maps is the ones that was cut, but restored, therefore it can be used in some kind of reverse development. And we are not changing storyline and aren't adding anything on a global scale, but we are adding multiple minor details and scenes. In fact, on global scale the Original storyline doesn't have any white spots, the player's route is clear and main events are well-known.

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SMIFFGIG
SMIFFGIG - - 151 comments

Ok interesting thanks for the detailed reply :)

Very much looking forward to the mod
Some kind of hybrid game with old story but implementing some of the new story levels (Lost Coast, Beach) etc i think could also work well.

P.S. Where is the forum/website for this mod, I can't see any links on this moddb profile

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Cvoxalury Creator
Cvoxalury - - 1,304 comments

The only forum is here, at ModDB. Well, there is also a thread on Hl2 forum on playground.ru, but I doubt that this is a suitable option for you since it is a Russian forum.

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