First off, allow us to apologize for our prolonged absence - we've had much to contend with and it's been a very exciting (and sometimes turbulent) year for us.
However, we are happy to announce the launch of a devblog for our new game, BEACON, a sci-fi action roguelike coming to PC. We know this might not be your cup of tea as it is very different from Black Snow, but give us a chance to impress you. And if it happens to be right down your alley, then by all means follow us along the development of the game and chime in to give your feedback as we create the product together!
Follow the development of the game alongside us here at our devblog. If you are curious about who "we" are, check out our website.
//INITIATING INTERNAL MEMO 1.TH.289A //FORWARDING TO ALL IPR PERSONNEL... ATTENTION ALL PERSONNEL IN CELL 1-5, PROJECT BLACK SNOW IS NO LONGER A VIABLE...
boop bop beep boop. Robots. And spooky programming. (We couldn't figure out what to fill up the 50 character min limit with, but we guess we just did...)
Black Snow V 1.05 released! Include fixes for indoor fog, missing textures, and config override. Recommended for those who have not played yet!
Take the role of John Matsuda, an IT technician trapped in a Greenland research station - he might find his way out and struggle against unknown forces...
This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...
First attempt at fixing the exit key issue, replace your maps folder with the one in the zip file and pray it works!
This is a small patch for those of you who already downloaded V.1.01, please overwrite everything with this!
Include fixes for indoor fog, missing textures, and config override. Recommended for those who have not played yet!
Take the role of John Matsuda, an IT technician trapped in a Greenland research facility as he struggles against unknown forces to escape.
Can't wait, I'm so estatic and pumped up for this. Hmmm Multiplayer mode might be nice? Called Deception where 1 person starts out as "The Thing" but no one knows who and gets other people who barricade and hide and have to scavange for weapons. You did say it was based of The Thing, but I'm not sure how much.
I certainly appreciate your enthusiasm lol - I don't think I can attempt an MP mode by myself as I don't code that well. While it is inspired by The Thing it is not a replica so the game won't be exactly the same as the movie.
wow, just found out about this by chance... sounds and looks already good and i know that you are good, kremator_! ;) can't wait to see more! tracking!
Ah yes, we meet again - rest assured you'll be playing this one within a month or so lol
don't promise things you can't fulfill. :D
Do you need any help? Like Concept Art or Ideas? Im kind of going into this Business after College and the Military. Im a decent drawer...If you dont need any Im fine but I would like to help. One of my ideas is to design a hand held flare kind of like the one in Cry of Fear, since this is inspired by The Thing as stated.
Thanks for the offer! However I am already settled with a lot of the art stuff, I would say the project is past 60% done which is why I can set the release in October. I will be sure to notify you about the early beta playtests tho!
I appreciate it. I think this will come out great!
Looking good bro!
I'm getting all excited here, looks amazing. Also, don't you guys dare giving up on Canvas, or I will seek you out and treat you to a cup of tea!
I love tea so I might just take you up on that lol
WHAT HAVE I DONE