Forged in Valhalla by the hammer of Thor

Comment History  (300 - 330 of 3,040)
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ New model for 'Frostsong'

Yeah the old model for Frostsong was really lame, but I was unable to find a good looking replacement. Well that was until I found this model, so I decided to completely rethink the whole idea of it being a warhammer.

Good karma+2 votes
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ New model for 'Frostsong'

This weapon used to be a Warhammer, but is now a one-handed longblade.

Good karma+3 votes
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Light tweaks

The user "SpaceDevo" was so kind to add glow-maps to all candles and campfires, and emissive glow to all fires and sparks. Glow maps gives the illusion of wax being sort of translucent when lit, while emissive glow prevents the flame from being obscured by shadows.

Good karma+3 votes
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth 6.7

Ehm that's a very difficult question to answer. Rebirth was made for people who are tired of vanilla MW, and want something fresh. I would advice you to at least try vanilla first.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Misc changes

This is the ashy region between Sedya Neen and Hla Oad.

Good karma+4 votes
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth Wiki WIP

Hey guys. We now have wiki page for Morrowind Rebirth, with most of the work being done by 'Endify'. If you have knowledge making wiki-pages, then feel free to tune in over at the Rebirth discord: Discord.gg, and help fill the blanks.

Link to wiki: En.m.uesp.net

Good karma+4 votes
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth 6.7

Hey,

First of all it should be (Fortify Skill, Fortify Attribute, Absorb Health, Drain Health and Damage Health). That's my bad. The reason for restricting access to these effects are the fact that they are impossible to balance. This is a rebalance mod, so leaving room for explots like Drain Health 100 pts for 1 second is not an option. With that said Rebirth also adds a ton of pre-made spells using these restricted effects, so there are still options.

Player made potions are a cashcow. It's super easy to exploit the game creating and selling your own potions.

Vendors do not restock, but they do have a large inventory of ingredients. Ingredients in the wild also respawn much more often compared to vanilla.

Cheers

Good karma+1 vote
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth 6.7

I see. Pretty wierd that such a mod could cause those kind of issues. Thanks for letting me know!

Cheers

Good karma+2 votes
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Near Gnisis

Yeah I can see why. I'll try to make it stand out a bit more.

Good karma+3 votes
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth 6.7

Hey Ways!

I think it has to do with OpenMW, as I've got other similar reports from OpenMW users. I'm not sure what can be done, other than to wait for a nightly OpenMW update that fixes whatever causes it.

Cheers

Good karma+1 vote
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Near Gnisis

It's actually more of a makeshift lighthouse than anything else. It's run by a commoner, so I guess he just want to avoid trouble :-)

Good karma+3 votes
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Balmora Temple

Yeah pretty happy with how it turned out.

Good karma+3 votes
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth 6.7

Hey and thank you very much!

I would advice you to always update your save using wrye mash, but please keep a backup of your saves just in case. I would also redownload the archive, because most updates include new files/filepaths. Just copy/paste and overwrite all. As for groundcover you can probably skip it. It's a minor update after all.

Cheers

Good karma+1 vote
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth 6.7

Hey,

Have you recently updated to a new version of Morrowind Rebirth? Then you need to repair your save as well using this method: Moddb.com

If nothing else works try running the save using OpenMW.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ [RELEASE] Morrowind Rebirth 5.2.1 [OUTDATED]

Hey!

No nothing on the homescreen :-)

Good karma+2 votes
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth 6.7

Hey and thanks! :-)

Yeah I've noticed, and it appears it only affect OpenMW users for some reason.. even removed the old staffs and added new ones O.o

Good karma+1 vote
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth 6.7

No worries. If you have any futher questions just let me know! Have fun :-)

Good karma+1 vote
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth 6.7

Yeah let me know. Also check the warnings.txt in your morrowind folder for more info.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth 6.7

You have to extract the files using for example winrar. Use google search to find it.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth 6.7

Yeah you need to repair your saves, unless using OpenMW. When repairing BACKUP your saves, always!

Now, what kind of error are you experiencing?

Good karma+1 vote
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth 6.7

I'll see what I can do :-)

Good karma+1 vote
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Mesh Fixes

Even more mesh fixes..

Good karma+5 votes
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ [RELEASE] Morrowind Rebirth 5.2 + 5.2.1

10 years in the making, but I dont mind. It's a lot of fun :-)

I think you should at least give vanilla MW a test-run. That way you'll get a better picture of the changes in Morrowind Rebirth.

Cheers

Good karma+2 votes
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ [RELEASE] Morrowind Rebirth 5.2 + 5.2.1

It should! Have several users that reported it working fine with OpenMW.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ [RELEASE] Morrowind Rebirth 5.2 + 5.2.1

Messed up in what way?

Good karma+1 vote
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth 6.7

Nah, it was removed years ago.

Good karma+1 vote
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth 6.7

Thank you, and enjoy :-)

Good karma+1 vote
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Mesh Fixes

Some more mesh fixes..

Good karma+4 votes
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Report bugs and issues

Next release is around the corner. Please do let me know if you've run into any issues with 5.1 or the 5.2 Beta.

If you don't want to post your report here, then feel free to send me a PM.

Thanks for the support!

Good karma+2 votes
trancemaster_1988
trancemaster_1988 - - 3,040 comments @ Morrowind Rebirth 6.7

Hey and sorry for the late reply.

I'd load Rebirth [Main] after the official esm's. Meaning Morrowind.esm, Tribunal.esm and Bloodmoon esm. Then everything else below it.

Good karma+1 vote