Vaguely insane, vaguely evil.

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Colonial cruiser

Kalga Blog


Grainger class colonial cruiser


mass: 1,070,000 tonnes standard [fuel mass: 890,000 tonnes], 1,210,000 full load
dimensions: 639.45m x 210.10m
machinery: 4 vane Gammaten NTR drive, 1 Blakeson fusion core, 16,680,000 N, 8,700 SI = 152,075 delta V
armor: 25mm whipple shield covering
armament: 6 250mm MK.II railguns (2x3), 6 laser cluster (2x3), 6 missile slot (2x3)
complement: 122-154

Name/builder/laid down/launched/comp/fate
Grainger/Gamma Armament Yd/13.4.2430/21.7.2432/3.3.2433/BU 2483
Londonderry/Pinnacle Advance Defense/7.5.2430/4.12.2432/5.7.2434/sold 2488
Shepherd/Ferguson Avansion Productions/25.6.2430/5.2.2433/25.10.2434/BU 2484
Handel/Yukon Advance Orbital Industries/15.8.2430/17.8.2433/23.1.2435/BU 2486
Horkstow/Dexter Star Yd/23.1.2431/-/-/cancelled 2432
Morris/Lance Orbital Launcher Industries/14.2.2431/-/-/cancelled 2432
Bonnie/Dmitri Space yd/14.3.2431/-/-/cancelled 2432
Rufford/Kurwa Orbital Works/1.5.2431/-/-/cancelled 2432

A subclass of the C-class cruiser more suited for patrol duties in systems lacking in orbital infrastructure, the Grainger class traded 6 of its railguns for laser clusters along with smaller (and more basic) missile banks. Other less obvious changes include a reduction of the number of whipple shields [less overall armor], the less powerful (but also less maintenance intensive) sensor suite. As expected though there were a number of subtle upgrades in terms of habitability. As with their parent class, these ships were simple, sturdy vessels, with reasonable maintenance needs. Handling and performance was similar though greater due to various weight reductions. All completed ships give solid, though undistinguished, service in the Federation Star Corp until their decommission in the early 2480s. The Londonderry served further on in the star navy of the Directory as the depot ship DH-004 until its hurried reactivation during the First Contact War, in which it was destroyed with all hands along with the rest of the Directory's Home fleet at the Battle of Daka. The second batch of 4 ships were cancelled in 2432 as the beginning of the massive cuts that characterized the decline of the Terran Federation during this era.

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Post comment Comments  (10 - 20 of 90)
Kalga Creator
Kalga - - 5,776 comments

I am getting old...

Reply Good karma+4 votes
Kalga Creator
Kalga - - 5,776 comments

You don't truly know a person unless you know his/her/its fetishes & ships.

That being said I'm perfectly fine with not truly knowing most of you all.

Reply Good karma+2 votes
EXE.EXE
EXE.EXE - - 271 comments

Pretty true tho.

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deleted10101
deleted10101 - - 7,257 comments

新年快乐光彩的橡树先生

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Reborn:X
Reborn:X - - 3,456 comments

Are the remnants of Bumfuckstani military still fighting?

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Kalga Creator
Kalga - - 5,776 comments

I'm currently in the process of combining a number of my settings (thankfully they all share the same sci-fi hardness*) so... they're probably mostly dead (though not in vain, for they brutal death galvanized the rest of humanity and in a sense served as the catalyst for the revitalization of the Terran Federation).

Unfortunately my current ~60 hr work week makes progress really, really, slow, if at all. Mostly working on starship models these days. Follow my [lack of] progress here: Markpoe.deviantart.com

*although there is a side effect of a significant size difference between the starships of various factions (due to tech & infrastructure levels): Img15.deviantart.net

Reply Good karma+3 votes
deleted10101
deleted10101 - - 7,257 comments

Hi

I think your blog ideas are amazing ! I would love if they would be put into a game say Sins of Solar Empire kind of game

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Kalga Creator
Kalga - - 5,776 comments

What are you talking about?

*looks around*

Oh right... yea I have been procrastinating.

(most of my starship designs are in the same setting (the rest of the stuff in me dicking around): Forums.spacebattles.com)

I really should stop procrastinating and do some more on that setting...

Thanks for the feedback!

Reply Good karma+2 votes
deleted10101
deleted10101 - - 7,257 comments

I never postpone stuff unless i work on something else in the meantime
Better to do something earlier than later i always say

They are cool as they are and i like them
Do you have in mind to turn them into a mod or a game one day ? It would be a pity if not , they are swell thought

My pleasure

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Kalga Creator
Kalga - - 5,776 comments

I don't have the skill sets necessary to do that, though I am thinking of writing stories and general setting flesh out... at some point.

Of course if any mod/game maker is interested in using assets from my setting I'm totally willing to cooperate...

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deleted10101
deleted10101 - - 7,257 comments

I am the hopeful sole worker on a big project of my own creation for Age of Empires 2 the HD since 3 months ago or so and i learned 3D modelling by myself but am still not good at it , i still cannot do more complex art forms , much less characters , cannot write a line of code yet but i'm full of ideas as well , i set up some plans for it and i move on with snail steps as i can
If you wish you can find all the stuff at my profile's images , my mod area and my blogs

Would certainly give a shot helping you with this one day if you settle for a game to put it on
Two games that come in mind would be : Star Trek Armada 2 or the Fleet Operations total conversion that even if it's a conversion already it has its own mods or Sins of a Solar Empire would be a fine choice too
It could also work on a 4X game like Endless Space or Distant Worlds but not sure how moddable they are

What i think is best is if you make the game assets first , then code all that inside the game rather than using the already made assets

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