I see, and you're welcome!
Are you sure that you install all the files correctly? Can you send me all the details about your installation in the private chat box?
This mod already has it own version of Pacific Theater. And sadly yes, this mod is conflicted with the rest. I'd suggest you to create a bunch of folders to contain each mods and then you can choose them easily from the 'mods menu'.
It still impossible for us to change them into new models, yet. I least I already remove the buttons on the collar just to make it a bit resemble to M35 version.
Thank you very much for mentioning our FoB mod!
Agree, this is even worse than the ones from COD WW2 and Medal of Honor: Allied Assault...
I see. And yeah I watched some movies about Brazil favelas including the City of God, thank you for the tip!
Here it is: Moddb.com
This is very interesting mod. However, since this is a mod for MW1 may I ask why did you post this article on the BO1 and WaW news page too? lol
It's impossible to include every mods into a single folder. However, I need to know what exactly do you mean about the mod files that you put them in, like the minor mod files (texture mods and such) or the others major mods like Vendetta: Darkest Days and Ring of Steel: Abandon All Hope that have to be separated?
Also I want you to check again if you install each files correctly or not. And I'd suggest you to talk about this in the private chat box or my STEAM profile (the latter is easier for me to help you).
This never happened with me for some reason. I'd suggest you to check if you install all the files correctly or not and even restart the game and your gaming platform.
Probably because of the game itself. I guess you have to restart the game or STEAM (if you use it) then play it again, also check if you install all the files correctly or not.
May I ask do you install all of the files (especially the mod.ff files) in the right folders/directories? And if you want, we can continue talking about this in the private chatbox/message.
Already included within extra textures folder.
I must apologize to say that we can't be able to alter or change anything with the weapon models at this point. Plus, I believe that BAR without stock is something quite inappropriate to be appeared among the USMC in a large quantity.
You're welcome! Also, I've updated the Vendetta mod which includes with this method as well, and I'll surely do the same with FoB and the rest.
Strange, are you sure you put each files in the right positions? And may be you need to restart the game once again. But if you still have a problem, please contact me either in STEAM or MODDB's private chat box.
I'm not so sure about this, but all I'm using to open and edit these Aitype/character/xmodel files is solely the default Notepad.
For the easiest way, please check on "ally_rus" Aitype files.
I see, may I ask which files in the directory did you move? While for the COD3 issues let's say I need more details about this one.
So I'd suggest that we should continue talking in the private note/chat instead if you wouldn't mind that.
I'm not so sure. Well, let's just say there are quite a lot of things that need to be changes and tests along the way, lol.
Mainly for simplicity reasons for the models. But we'll see if we can do anything to bring them back and maybe rearrange them in the future versions.
I'm so sorry to say the 'gibbing/gore codes' are very hard and complicated to arrange and include on each model and they're incompatible with some of the new models also.
Well, seems like this issue happens sometimes on low spec PC or Laptop. I'd recommend you to:
1) Go to Options, click the Graphics section, then change the "Specular Map" from Yes to 'NO' (disable it).
2) [Optional] Go to Options, click the Texture Settings section, then change the "Texture Filtering" into 'Automatic'.
Thank you very much and I agree with you! This franchise certainly one of my personal favorite also, but the gigantic amount of mistakes is something that seriously need to be talking about, lmao.
Only if we know how to import the weapons, then it would be possible to include them in future versions.
In Their land, their blood, they also represent the Luftwaffe infantrymen that were filled into the 9th FJ Division and possibly some other units during the Battle of Seelow Heights. And for the Ring of Steel mod, it's literally the same as my previous comment above.
Well, as for the Ring of Steel mission, it's an attempt to represent the Luftwaffe infantrymen that were filled into 9th Fallschirmjager Division (defended the northern areas of Berlin at the beginning of battle). While for Heart of the Reich and Downfall, you should replace them with Kriegsmarine/Naval infantry texture as I mentioned in the article and instructions.
FeReise
joined
Just a guy who interest in shooting games and some good ol' masterpieces, also interesting in historical contents from some certain video games and make some interesting reviews for them in STEAM. If anyone wants to talk with me personally, please just add me as a friend and leave a message ;) Also, my English is not quite fluent.. but don't worry, I keep trying to improve it!