Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.

Featuring deep strategic gameplay, an enormous selection of alien races and emergent storytelling, Stellaris has a deeply challenging system that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.

Etch your name across the cosmos by uncovering remote celestial outposts, and entire civilizations. Will you expand through war or walk the path of diplomacy to achieve your goals?

Main Features

  • Anomaly Events – Strange discoveries offer emergent storytelling.
  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Numerous playable species, each with their own traits and engineering styles.
  • Vast number of Unique Random Species.
  • Advanced Diplomacy system.
  • Ship Designer (even civilian ships can be customized).
  • Stunning space visuals.
  • Up to 32 player Multiplayer.
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Update to the Human Bubble

Updates to the

What's New?

83 Star Systems

A major update is in the works for the map the Human Bubble that currently uses 49 handcrafted star systems using information from Elite: Dangerous. I've prototyping adding 83 extra star systems. These are picked from the Top 100 most visited start systems in Elite: Dangerous found here.

HumanBubbleV2p2

The problems are:

  1. Stellaris only seems to support a maximum of 32 celestial bodies before it will crash
    • Many of these systems were originally planned but I'd have to start with cutting down the moons so that the systems are still viable and I was able to get this going with Maia, which has a total of 50 celestial bodies. Similar to how PDX set up Sol, I cut down the extra barren rocks to ensure the maximum of 32.
    • All other planned star systems have less than 50 celestial bodies with an average of 20 bodies making the work not too rough to port.
  2. The density of the star systems means that things are less lore friendly within the tiny galaxy map.
    • One option is to keep the original Tiny (200 stars) and make the new version Small (400 stars) however, I wanted to update the Tiny map to be a majority of handcrafted star systems that are genuinely meaningful to players of the entire Elite series.
    • The Final Frontier map is technically the more lore friendly option anyway, which will retain the key star systems it already has. I've planned 5 star systems based on the same list that are more than 1000 Ly away from the Human Bubble
  3. Life has a way of getting in the way.
    • I work full time, this project is a creative hobby. I love Elite: Dangeorus and I wanted to see a mod like this but thought since no one formally put it together I could try. Lately, I've been a bit burned out from Stellaris but that usually just comes with a 3-6 month break then I'll be sucked back in. However, work on the map and patch compatibility updates has been ongoing since April with prototyping in the end of May, and 7 of the star systems built by the end of June.

When?!

By 2025


What if I want my favourite star system in this mod?

I'm going to put together documentation and a few scripts so anyone can continue to add their own star systems. There's so many that it's hard to pick which exact ones would work best. There are also tools such as the Stellaris Star System Builder that helped me get started. However, there's a few issues with porting information sourced from the Elite Dangerous Star Map or even in-game.

In the meantime, fly safe CMDRs.

o7

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Ironsky

Ironsky

Full Version 7 comments

Mod was banned from STEA after 8 years & over 112,000 users, 5 star reviews etc. So uploaded here. It allows you to play Stellaris with the Moon nazis...

beyondtherelays

beyondtherelays

Mass Effect: Beyond the Relays Full Version 3 comments

We're proud to present version 2.0 of Beyond the Relays!

Choose Trophy Location

Choose Trophy Location

Choose Trophy Location Full Version

This simple mod allow you to choose trophy location, instead of most populated planet in vanilla. No more +15% alloys on your research world. All you...

RCNH 1.2

RCNH 1.2

Realistic and Comprehensive Namelist of Humans Full Version

updated to 3.7 added compatibility with UI Overhaul Dynamic included UI Overhaul Dynamic + Improved Fonts submod

Realistic and Comprehensive Namelist of Humans 1.1

Realistic and Comprehensive Namelist of Humans 1.1

Realistic and Comprehensive Namelist of Humans Full Version

Updated it the mod to 3.6, added namelist support for frigate class ships

Empires Expanded: Vanilla Overhaul 1.3.1

Empires Expanded: Vanilla Overhaul 1.3.1

Empires Expanded: Vanilla Overhaul Full Version

This is a submod for the Empires Expanded mod. This submod overhauls most vanilla Stellaris civics, but could cause compatibility issues. You don't, however...

Post comment Comments  (0 - 10 of 44)
Guest
Guest - - 698,085 comments

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alberto25e1992
alberto25e1992 - - 2 comments

Hello, I have thought of two ideas that I wanted to propose to the modding community and to the Paradox development team for the Stellaris game to see if they could adapt it into one of several mods or DLCS.
1-Create a government council with the head of the nation and the elected ministers (governance and administration, foreign affairs, engineering, science, war, society) and a military council (great admiral, great general, chief of intelligence, chief of espionage) for the star nation and two equivalent bodies for the government of the federation and the council of the galactic community (and that each minister / ra contribute bonuses to the assigned section).
2-Create an elected crew for the scientific ships with 5 crew members (commander, pilot, scientist, engineer and doctor) each one contributes bonuses in their assigned area, and an elected crew of 5 members (admiral, general, chief of tactics, chief engineer, medical chief) to reinforce military fleets with bonuses.
Thank you very much
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Paneles laterales

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Josip_Broz_Tito
Josip_Broz_Tito - - 4 comments

Titoslavia will rule all!

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fabriciomoreiraporto
fabriciomoreiraporto - - 84 comments

Stellaris .Mobile Suit Gundam: Stellarismod Download

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deleted10101
deleted10101 - - 7,257 comments

Hi

I hope you guys are going to polish this game more because there are some problems with it

First of all there isn't much to build in space ; the Research Station and the Observation Post are using the same models ; the Mining Stations could use animated generic little ships that travel to the asteroid and back and mine it + sounds and FX preferably akin to Distant Worlds

Second of all the combat system is broken IMO ; the enemies are too good , too quick and unbeatable
I was firstly attacked by one opponent and they wiped out all my bases in a merry-go-round form of attack they were doing and i could not do anything to repell them
When i attacked my first enemy i bumped into an invincible Space Port that downed a large fleet of 30 ships , i used the console to spawn more ships and they wiped all of them out and then i was suddenly thrown out of their system with a message that i lost the war against them
I do not think the war conditions is a good idea , it makes AIs too defensive and gives them too many advantages , i would like a free combat system that once i am at war to be able to continue it as i see fit and only end it if they propose peace or i propose peace

Third of all , the planet screen needs more work , the pops and buildings are too cramped , either make them larger to fill the screen or make the planet screen more visible , something akin to StarDrive 2 , Endless Space , Galactic Civilizations 3 or MOO Conquer the Stars would be more proper

I would really like if you guys would implement full ground combat with infantry , tanks and whatever else fights on the ground , not really at the X-Com level but something more proper
If possible , some short cinematics when colonizing a world would be great as well

This game has massive potential but it leaves some things to be desired , in any case i love the idea and everything about it as it is

My best wishes with this

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capshades
capshades - - 53 comments

Anyone figure out how to mod the auto-explore research for the start? They said it was going to be easy...

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Guest
Guest - - 698,085 comments

can't wait for startrek infinities.....

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TheBlackMarkofNod
TheBlackMarkofNod - - 158 comments

To those mod creators out there, can you any one of you guys create a Star Wars Old Republic mod for this game.

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BobiCrafter1
BobiCrafter1 - - 24 comments

Will this game also appear in stores?

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Enriador
Enriador - - 232 comments

It's a player-made modification. It's for free on the web.

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BobiCrafter1
BobiCrafter1 - - 24 comments

I meant Stellaris in general^^
btw: yes, it's available in stores.^^

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Exakter
Exakter - - 88 comments

maybe? I mean... you could look it up online whether or not stores near you sell it. I mean... really dude, get with the times.

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