Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.

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  • Elite's Conflict Mod - Overview
    • ECM currently focuses on the conflict between the Rebel Alliance and the Galactic Empire. ECM features new galactic campaigns, units, models, textures, compositions, effects, particles, and so much more!
    • Our mission is to create a memorable and fun experience for anyone who enjoys strategy games or simply loves Star Wars, just like us. Our team's love and care for this game have only grown, and we want to share this fantastic adventure with you.
    • We look forward to seeing you on the front lines. Check us out on Steam, Discord, or follow our Mod DB page:
  • Elite's Conflict Mod: v1.3.2 Upcoming Release
    • Since the release of ECM v1.3.1 two and a half years ago, we have taken a bit of a hiatus while real life kicked in. Regardless, this has given us plenty of time to listen to your feedback and adjust the mod to be more fun, easily accessible, and balanced. This update is a decent step in the right direction on all three of those fronts; some of the changes are detailed below:
      • Overhauled Galactic Conquest maps for Singleplayer (Home World Conflict, Galactic Holomap, and Training Protocol)
        • Maps (An Empire at War and The Rebellion Era are still WIP) but they are playable
      • Completed rebalanced Corvette class ships including (CR90, DP20, DP37, DP37B, and Tartan I)
        • Tartan II, CR100, IPV-1, and the Crusader/Etti are next on the list
      • Added a new GC mission set called Legacy Missions
      • Added a new GC map that is still WIP called The Rebellion Era
      • Fixed errors with the EF78 being on fire
      • Implemented a new text format for our Corvette class ships, a change which over time will be added to all vessels if you enjoy the new format
      • Added new abilities to Corvettes and Starfighter/Bomber Squadrons
      • Space Population value changes (now 200 for the Rebel Alliance and 180 for the Galactic Empire, up from 150 for both factions)
      • Changed yellow fonts to ECM orange
      • A massive amount of backend work to improve game stability, clean up bugs, reduce errors, and make the code cleaner
      • And as always, even more that is detailed in the patch changelog!
  • Elite's Conflict Mod - The Road Ahead
    • After this release, HEROIC Studios will continue working on ECM v1.4.0 for more revisions and new content. Specifically, we are looking to round out our unit roster, complete our 100-point structural rebalance/text updates/gameplay additions, Galactic Conquest map roster, and increased Multiplayer support. Your suggestions, feedback, and gameplay discussions are critical to our success. Please join our Discord.gg server to become a part of our community and help with future releases!
  • Development Team Applications
    • We are also looking to bring more people onto our development team. Please message {HEROIC}Elite or message on our Discord for more information on what you can do!
  • Screenshots
    • DP37 Corellian Heavy Gunship closeup
    • Rebel Alliance corvette fleet
    • Tartan I-class Corvette's and an Imperial I-class Star Destroyer
    • Home World Conflict GC Map v1.3.2

DP37 Corellian Heavy Gunship closeup

Rebel Alliance corvette fleet

Tartan I-class Corvette's and an Imperial I-class Star Destroyer

Home World Conflict GC Map v1.3.2

  • Like What You See...? Elite's Conflict Mod

HEROIC Studios

Elite's Conflict Mod: v1.3.1 Release This Week - 01/28/2022

Elite's Conflict Mod: v1.3.1 Release This Week - 01/28/2022

News

Elite's Conflict Mod v1.3.1 will be released this weekend! HEROIC Studios is excited about releasing this patch that features several balance and bug...

Elite's Conflict Mod: v1.3.0 Release This Week - 03/23/2021

Elite's Conflict Mod: v1.3.0 Release This Week - 03/23/2021

News 2 comments

Elite's Conflict Mod v1.3.0 will be released on March 25th, 2021! HEROIC Studios is proud to present the biggest update this mod has ever seen. More units...

New official patch for EaW + FoC!

New official patch for EaW + FoC!

News 6 comments

Some of our team members (and a many more fellow modders) supported Petroglyph in putting together another patch for Star Wars Empire at War and Forces...

Elite's Conflict Mod: Update Eleven - 06/23/2019

Elite's Conflict Mod: Update Eleven - 06/23/2019

News

Elite's Conflict Mod v1.2 demo #2 will be released on July 4th, 2019! HEROIC Studios is proud to bring you an updated demo of the biggest update this...

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Elite's Conflict Mod v1.3.2

Elite's Conflict Mod v1.3.2

Full Version

Elite's Conflict Mod v1.3.2! This is the most up-to-date version and this download is available through the Steam Workshop! Please enjoy and thank you...

RTX.conf for Star Wars: Empire at War

RTX.conf for Star Wars: Empire at War

RTX.conf

This is the rtx.conf file necessary to run Star Wars: Empires at War with RTX Remix. Place it in the root directory where the Remix runtime is installed.

Elite's Conflict Mod v1.3.1 (OUTDATED)

Elite's Conflict Mod v1.3.1 (OUTDATED)

Full Version 16 comments

Elite's Conflict Mod v1.3.1! This is the most up-to-date version, and this download is available through the Steam Workshop! Please enjoy and thank you...

Sk8sFOCModv0.1

Sk8sFOCModv0.1

Sk8sFOCmod Demo

Flagships replace starbases, fun twist on space skirmish, only currently supports rebellion space skirmish.

Prentioch's Dominion

Prentioch's Dominion

Prentioch's Dominion Demo

Mod for Thrawn's Revenge 3.2, link to TR 3.2 This replaces the Eriadu Authority with Prentioch's dominion, a warlord faction led by Utoxx Prentioch After...

Elite's Conflict Mod v1.3.0 (OUTDATED)

Elite's Conflict Mod v1.3.0 (OUTDATED)

Full Version 19 comments

Elite's Conflict Mod v1.3.0! This is the most up-to-date version and this download is available through the Steam Workshop! Please enjoy and thank you...

Post comment Comments  (50 - 60 of 178)
Schroedinger
Schroedinger - - 479 comments

hello i have a problem with my eaw gold edition : i installed the game on my new pc
(win 7 home premium 64 bit ) and the vanilla eaw works fine but forces of corruption doesnt work but i hope i can play this with my new pc my old one runs it slowly >.< pls help me

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Entropy_A
Entropy_A - - 211 comments

I have the same problem but i have windows 7 ultimate 32 bit

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Entropy_A
Entropy_A - - 211 comments

I just fixed my problem. Try the RAM fix (because you have 64 bit).

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Aniettem
Aniettem - - 625 comments

Everythingeaw.com

It is only one solution?
Especially:
1. Why? may be just fully clear register of game and mod
2. My game was clear
3. wtf?

And can we wait for official fix of that sh*t by Z3r0x?

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Aniettem
Aniettem - - 625 comments

hm.. wrong placed comment..

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Hellasura
Hellasura - - 12 comments

ManWithABlaster

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DrTroll
DrTroll - - 29 comments

TRRRRRROLLLLLLLLLLLLL, TROLLL,TROLL,TROLL,TROLLELITROLL!

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hakaru-x
hakaru-x - - 592 comments

lol

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LucianoStarKiller
LucianoStarKiller - - 2,398 comments

trolls...
they are everywhere....

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bobthedino
bobthedino - - 1,789 comments

A battletech universe Total Conversion would be an awesome mod for and engine that allows both space and land battles. Especially with clan invasions and pre clan innersphere wars, but it would be a ton of work.

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