Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.
Since EAW is 64 bit, extract the contents of the .trex folder into the base corruption folder. Instead of keeping the contents in the .trex folder, be sure to overwrite anything it prompts.
Issues you will see are natural light sources not being detected (so take a capture and add some later)
Skyboxes needing to be manually tagged as sky textures and same for ground textures although ground textures don't work as of yet so don't try it.
Notes:
EAW is very shader reliant, hence cool things like planet atmospheres will be stripped. Other than that, space works like a charm, so remastering space models and lighting in this game is completely possible
ECM currently focuses on the conflict between the Rebel Alliance and the Galactic Empire. ECM features new galactic campaigns, units, models, textures, compositions, effects, particles, and so much more!
Our mission is to create a memorable and fun experience for anyone who enjoys strategy games or simply loves Star Wars, just like us. Our team's love and care for this game have only grown, and we want to share this fantastic adventure with you.
We look forward to seeing you on the front lines. Check us out on Steam, Discord, or follow our Mod DB page:
Since the release of ECM v1.3.1 two and a half years ago, we have taken a bit of a hiatus while real life kicked in. Regardless, this has given us plenty of time to listen to your feedback and adjust the mod to be more fun, easily accessible, and balanced. This update is a decent step in the right direction on all three of those fronts; some of the changes are detailed below:
Overhauled Galactic Conquest maps for Singleplayer (Home World Conflict, Galactic Holomap, and Training Protocol)
Maps (An Empire at War and The Rebellion Era are still WIP) but they are playable
Completed rebalanced Corvette class ships including (CR90, DP20, DP37, DP37B, and Tartan I)
Tartan II, CR100, IPV-1, and the Crusader/Etti are next on the list
Added a new GC mission set called Legacy Missions
Added a new GC map that is still WIP called The Rebellion Era
Fixed errors with the EF78 being on fire
Implemented a new text format for our Corvette class ships, a change which over time will be added to all vessels if you enjoy the new format
Added new abilities to Corvettes and Starfighter/Bomber Squadrons
Space Population value changes (now 200 for the Rebel Alliance and 180 for the Galactic Empire, up from 150 for both factions)
Changed yellow fonts to ECM orange
A massive amount of backend work to improve game stability, clean up bugs, reduce errors, and make the code cleaner
And as always, even more that is detailed in the patch changelog!
Elite's Conflict Mod - The Road Ahead
After this release, HEROIC Studios will continue working on ECM v1.4.0 for more revisions and new content. Specifically, we are looking to round out our unit roster, complete our 100-point structural rebalance/text updates/gameplay additions, Galactic Conquest map roster, and increased Multiplayer support. Your suggestions, feedback, and gameplay discussions are critical to our success. Please join our Discord.gg server to become a part of our community and help with future releases!
Development Team Applications
We are also looking to bring more people onto our development team. Please message {HEROIC}Elite or message on our Discord for more information on what you can do!
Screenshots
DP37 Corellian Heavy Gunship closeup
Rebel Alliance corvette fleet
Tartan I-class Corvette's and an Imperial I-class Star Destroyer
Elite's Conflict Mod v1.3.1 will be released this weekend! HEROIC Studios is excited about releasing this patch that features several balance and bug...
Elite's Conflict Mod v1.3.0 will be released on March 25th, 2021! HEROIC Studios is proud to present the biggest update this mod has ever seen. More units...
Some of our team members (and a many more fellow modders) supported Petroglyph in putting together another patch for Star Wars Empire at War and Forces...
Elite's Conflict Mod v1.2 demo #2 will be released on July 4th, 2019! HEROIC Studios is proud to bring you an updated demo of the biggest update this...
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Elite's Conflict Mod v1.3.2! This is the most up-to-date version and this download is available through the Steam Workshop! Please enjoy and thank you...
This is the rtx.conf file necessary to run Star Wars: Empires at War with RTX Remix. Place it in the root directory where the Remix runtime is installed.
Elite's Conflict Mod v1.3.1! This is the most up-to-date version, and this download is available through the Steam Workshop! Please enjoy and thank you...
Mod for Thrawn's Revenge 3.2, link to TR 3.2 This replaces the Eriadu Authority with Prentioch's dominion, a warlord faction led by Utoxx Prentioch After...
Elite's Conflict Mod v1.3.0! This is the most up-to-date version and this download is available through the Steam Workshop! Please enjoy and thank you...
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I searched and couldn't find one, but maybe someone can make a hero mod for Jar Jar Binks? I'm joking but also serious - maybe him alone with a blaster, or on his skalder mount he could have a special power of summoning energy balls in random directions to destroy tanks by accident and what not. :)
is there a reason i can run this on maximum graphics settings with no problems as far as lag but when i do it on foc it lags out and is nigh unplayable?
The game is a fairly nice game, not too hard in any way. I think its kinda fun controlling your troops rather than playing as one man. It's not a new game, so it doesn't have that good of graphics, but i think you should get it if your into real-time strategy games.
I searched and couldn't find one, but maybe someone can make a hero mod for Jar Jar Binks? I'm joking but also serious - maybe him alone with a blaster, or on his skalder mount he could have a special power of summoning energy balls in random directions to destroy tanks by accident and what not. :)
Guys i cannot save my game please help it says to check if i have enough space in my hard drive. I have 400GB more
This mod works for FoC? :)
"NOTE: THIS IS NOT A MOD! IT IS A FILMED PROJECT BY THE REPUBLIC COMMANDO MINI SERIES DEV TEAM!"
Get glasses, mate.
Loads of mods that I can never finish. Still like the original game vs FOC.
the force is still strong in this one!!
is there a reason i can run this on maximum graphics settings with no problems as far as lag but when i do it on foc it lags out and is nigh unplayable?
did you update it?
come faccio a scaricare il gioco da internet ?
How can i create new icons for ships ?