“A mutant hero battles virus-altered foes in alternate history sidescroller” Plaguebound is a sidescroller and 2D platformer game set in an alternate timeline where a biology alternating virus attacked the world, instead of the Black Plague, around the 1340's. We follow our main protagonist, a mutated human that, mysteriously, managed to gain the mutation's powers while also maintaining his human cognitive functions, making him a powerful being that could take the fight to the entities that emerged from the mutations.

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Hello everyone, it's been a while but we bring you more news on the progress of the development of the game! Let's get into it.

First we bring you our Game Icon. In this first image you will be able to see sketches of ideas we had for it and the final and chosen one.

Icon Sketches

Final Game Icon


Here we see, as mentioned above, the sketches and final Game Icon for the game. We started by basing it off of the game's character and then also trying to use the game's initial letters. We ended up thinking that using the game's character would make more sense as it calls the user to what the game is about - our main character and story. Plus, when this icon would be sized down it would still be very understandable and would stand out between the others.

Loading Screen

This here is what we wanted for a loading screen. It shows our character, which as mentioned is a mutated human that survived the virus and gained abilities associated with it, allowing him to turn into a sort of slimy substance and morphing his body. We can see him moving across the loading bar while arrows are being shot at him. We thought this was a very unique idea for a loading screen/bar and are very proud to show it.

And finally, in the last DevLog, we showed you our main character but not totally (blurred). Since the beggining of this DevLog we have been showing you bits of him in the Loading Screen and Game Icon and we are now ready to show our game's simple main character.

Main Character

Our game's main character is very simple and not too detailed. This is also due to our small time frame to develop the game, due to this being an academic project, and also because we only want a simple and short game. This isn't to say that he doens't look interesting at all and we still are proud to show him.

This is all for this week's DevLog. See you next week!

DevLog #10 - New Versions of the Menus and Character

DevLog #10 - New Versions of the Menus and Character

News

We finaly reached the 10 DevLogs milestone today and in this 10th DevLog we can show you better and new verions of the game Menus that were previously...

DevLog #9 - Continuous Art (UI) Development!

DevLog #9 - Continuous Art (UI) Development!

News

In this week's DevLog we'll show the continuation of the art (on the UI aspect) of the game and even a little peak at the beggining of the creation of...

DevLog #8 - User Interface and Main Menu!

DevLog #8 - User Interface and Main Menu!

News

In this week's DevLog we'll show you the game's Main Menu and even the player's health bar!

DevLog #7 - First Finished Colored Level!

DevLog #7 - First Finished Colored Level!

News

Hello, in this week's first DevLog we finally are able to show you a finalized version of a level.

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