Dishonored Ultimate Difficulty Mod
Dishonored Ultimate Difficulty Mod
Current version: 0.02, JDV
Version 0.02 (tested on The Knife of Dunwall DLC):
Version 0.01 (tested on vanilla Dishonored):
NB: You MUST use v 0.02 for the Knife of Dunwall if you don't want bugs!
Version 0.02 (tested on The Knife of Dunwall DLC):
Mediafire.com
Rapidshare.com
Version 0.01 (tested on vanilla Dishonored):
Mediafire.com
Rapidshare.com
NB: You MUST not use v 0.01 with the Knife of Dunwall if you don't want bugs!
VIDEOS:
Introduction: Youtube.com
The Hunt: Youtube.com
The Assault: Youtube.com
Turbo Thief: Youtube.com
The goals for this mod are simple: make combat so hard that stealth is required for survival, but also make you much easier to hear and see. This mod is still alpha with lots of tweaking and new features to be added, but I'd like the TTLG communities input to guide its evolution. I want this to stay true to the original game while forcing creativity, instead of simply providing the option by making enemies more dangerous while not modifying their health.
Stealth: Harder
1. Enemies are more alert and persistent.
2. You make more noise and are easier to see.
3. You can no longer lean like a boss.
Combat: Risky
1. The world no longer stops for you during combat.
a) Except during assassinations. This causes problems if a target gets
involved in a brawl.
2. Enemies wait less time inbetween attacks & blocks.
3. Offscreen damage is now equal to onscreen damage.
4. You can be stunned for longer.
5. Enemies attack in greater numbers.
Graphics: Cleaner
1. Bodies pile up
2. No intro movies
INSTALLATION: overwrite the files found in
&#xus;er directory%/My Documents/My Games/Dishonored/DishonoredGame/Config
with the files found in the download link below AFTER BACKING UP
/Config. Ensure the .ini files are read-only, or the game will
overwrite these new settings with game defaults. I designed this on
"very hard" difficulty, so you should perhaps make sure your game is
set to "very hard" as well.
REGARDING DLC: I have not thoroughly tested compatibility with the
Knife of Dunwall but so far notice no major bugs with version 0.02.
However, version 0.01 is not compatible with the Knife of Dunwall!
UNINSTALL: If you are unhappy with this mod, simply copy your backed up
/Config over your modded directory after removing write protection from
the appropriate .ini files. If you neglected to back up /Config,
removing write protection should be enough to reset everything to
default, although I am not 100% on that.
Exact changes are found in the mod_changelog.ini file. I'm not sure
exactly what a lot of these settings do. Those in the community who
would like to participate in future versions of this mod should post
recommended changes in this thread! I will accordingly update the mod.
Hopefully we can breathe new life into this wonderful, but rather easy, game.
Proposed changes (i.e., I don't know how to do this yet):
1. Make spells cost more mana per use (prevent blink spamming)
2. Make guards look up more.
3. Stealth still seems too easy...
4. Make each spell cost more runes.
5. Cripple some spells (i.e., make each lvl. of blink less powerful, stop time less long).
6. Turn off mana regeneration.
7. Make items in the store cost much more money.
8. Turn off collectable item highlight.
I suggest "Return to the Tower" as a test run. I look forward to feedback!
Cheers, Joseph
PS - Many thanks to Northon, author of the Thief ultimate difficulty
mod, which could be considered the spiritual predecessor to this
attempt.
So, when you say it removes the intro scenes, what do you mean?