• How to change Field of View (FOV) Options → Mods → Gervant First Person → Field Of View
• There is no "Options → Mods → Gervant First Person" When manually installing Next-Gen mods you need to activate mod menu yourself by editing "bin\config\r4game\user_config_matrix\pc\dx11filelist.txt" or dx12filelist.txt for DX12
• Could not find function XXXXX Merge scripts with Script Merger
• Property 'environmentParameters' exists but was not imported from C++ code. Shared Imports must placed as <Game>\mods\modSharedImports, not <Game>\modSharedImports
• No head shadow Head shadow does not work with Ray Tracing. Either disable Ray Tracing or enable GFP Lite Mode in mod menu.
• How do I stop rotating head like an owl What you really need is rotate player with camera. Install GFP Strafe.
• Horse/NPC is invisible when close to camera Run GFP Exe Patch
• How to uninstall GFP Exe Patch To "uninstall" GFP Exe Patch: 1. Ensure "witcher3.exe.GFP.backup" exists 2. Delete witcher3.exe 3. Rename "witcher3.exe.GFP.backup" to witcher3.exe
• How to switch between FP and TP on keyboard Set key for "GFP - Change View" in Key Bindings menu
• How to switch between FP and TP on gamepad For "hold left stick to change view" add these lines to the top of input.settings
• There is no "GFP - Change View" in Key Bindings menu If installed manually - you definitely skipped input.xml editing
• There is "GFP - Change View" but set key does not work in game If installed manually - you probably skipped input.settings editing If pressed "Reset to Default" - click Reinstall in TW3MM or edit input.settings manually again
• Grandmaster Cat Armor hood blocks the view Wear glasses (The Professor's spectacles) or search some mod to remove hood
• What is Camera Near Plane (near clip plane) "Anything closer near clipping distance isn't displayed" If you have issues like "black mountain edges" or like this (Z-fighting) then set value to 0.05 or higher
• What is "VR mode" During rolls and whirl so called "VR mode" will be enabled - body is transparent, only hands visible. Not related to Virtual Reality hardware/software. Called "VR mode" because it looks similar to VR games.
• What is "dynamic VR mode" If during specific combat actions "look down limit" is triggered - then "VR mode" will be enabled and "look down limit" will be skipped until end of combat action.
• What is the purpose of modGFP_VR_Fix To hide Geralt's bizarre neck transition. This allows proper transparency during "VR mode". AFAIK this has zero side effects.
• How to disable turning horse with mouse BHC or some other mod
• FP cutscenes You can temporarily enable FP cutscene by pressing Change View in the cutscene (keyboard only by default) NOT RECOMMENDED
• What is Lite Mode Disables GFP body parts manager Uses high value of Camera Near Plane to avoid player head blocking the view Used for FP Ciri Can be useful for CPC/Doppler/AMM mods Since head is not hidden in Lite Mode, Ray Tracing head shadow works too
• What to do if accidentally pressed "Reset to Default" in Key Bindings menu If installed with TW3MM - right click on a mod - Reinstall If manually - edit input.settings again
• How to avoid clicking OK during script merging Go to Script Merger dir, run Tools\kdiff3.exe, go to Settings → Configure KDiff3 → Merge → uncheck Show info dialogs → OK → close KDiff3 to save settings
• Mods compatibility Ghost Mode OK Don't install GFP Disable Special Quen Effect
No Levels Lite OK
No Levels Normal Simplest way to avoid merge conflict with GFP Combat - delete scripts\game\replacers\ciri.ws from modGFP_Combat or modNoLevels
W3EE Redux Compatible modules: 1. Camera (B+C, B+C) 2. Strafe 3. Real Shadows (give higher priority to W3EE)
3rd person camera mods OK
Custom Player Characters Supported only in Lite Mode For female characters type fpfemhead(1) in console to switch to female head position
Doppler mods Supported only in Lite Mode Woman Combat module is not compatible with GFP Combat/No Spins
AMM Supported only in Lite Mode
Auto Hide Weapons Either don't install AHW and use similar feature from GFP menu Or install AHW if you want to use GFP Lite Mode
WHY HORSE/NPC INVISIBLE Patch your executable with GFP Exe Patch In Next-Gen there are 2 exes: dx11 and dx12 Make sure you patch and run the same exe, or just patch both
Error [modgfp_camerace]local\gervant\fpexec.ws(241): Property 'environmentParameters' exists but was not imported from C++ code. Error [modgfp_camerace]local\gervant\fpexec.ws(242): Property 'environmentParameters' exists but was not imported from C++ code. Error [modgfp_camerace]local\gervant\fpexec.ws(243): Property 'customClippingPlanes' exists but was not imported from C++ code. Error [modgfp_camerace]local\gervant\fpexec.ws(244): Property 'customClippingPlanes' exists but was not imported from C++ code. Error [modgfp_camerace]local\gervant\fpexec.ws(245): Property 'nearPlane' exists but was not imported from C++ code. Error [modgfp_camerace]local\gervant\fpexec.ws(246): Property 'farPlane' exists but was not imported from C++ code. Error [modgfp_camerace]local\gervant\fpexec.ws(247): Property 'aspect' exists but was not imported from C++ code. ...
i can`t path, I move GFP path exe into x64_dx12 , I run it but it not works, it says: " cammot path your executable". Please help me ( sorry. I'm spanish, my english is regular )
This really does work so much better than it has any right to. Thank you for the hard work! My only small complaint is that Geralt continues to move for a fraction of a second after I stop pressing the analogue stick forward. In most first person games, movement stops immediately. Is there anyway to fix this?
GFP Strafe just "hacks" movement rotation and direction but still uses original movement Real W3 movement mods possible but don't really exist To answer question: I cannot fix this
So i reinstalled the mod after getting so many errors but now i am getting this: Error [modgfp_combat]local\gfp_combat.ws(12): Structure constructor cannot be used inside parent scope Error [modgfp_combat]local\gfp_combat.ws(12): Could not find function 'GFP_Combat' Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
hello, tell me, did anyone have any strange artifacts in the form of blurring the image after some time in the mask? I'm using frame generation. The problem also appears when using other accessories like raincoats, hoods, etc.
Error [modgfp_camera]local\fpexec.ws(252): Property 'environmentParameters' exists but was not imported from C++ code.Error [modgfp_camera]local\fpexec.ws(253): Property 'environmentParameters' exists but was not imported from C++ code.Error [modgfp_camera]local\fpexec.ws(254): Property 'customClippingPlanes' exists but was not imported from C++ code.Error [modgfp_camera]local\fpexec.ws(255): Property 'customClippingPlanes' exists but was not imported from C++ code.Error [modgfp_camera]local\fpexec.ws(256): Property 'nearPlane' exists but was not imported from C++ code.Error [modgfp_camera]local\fpexec.ws(257): Property 'farPlane' exists but was not imported from C++ code.Error [modgfp_camera]local\fpexec.ws(258): Property 'aspect' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(499): Property 'aspect' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(509): Property 'aspect' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(511): Property 'environmentParameters' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(513): Property 'customClippingPlanes' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(514): Property 'customClippingPlanes' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(516): Property 'nearPlane' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(517): Property 'farPlane' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(521): Property 'nearPlane' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(522): Property 'customClippingPlanes' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(526): Property 'customClippingPlanes' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(559): Property 'fov' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(563): Property 'fov' exists but was not imported from C++ code.Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Error [modgfp_combat]local\gfp_combat.ws(12): Structure constructor cannot be used inside parent scopeError [modgfp_combat]local\gfp_combat.ws(12): Could not find function 'GFP_Combat'Error [modgfp_camera]local\fp.ws(1593): Could not find function 'GFP_GetHorseSpeed'Warning [modghostofrivia]local\drawkill.ws(8): Native function 'SignalGameplayEvent' was not exported from class 'BattouJutsu' in C++ code.Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
First of all, I absolutely adore your work on this mod, and I have played a full playthough with it. It was glorious! This is not a request, more of a question: would it be possible to have Geralt turn his body when strafing? (when strafe module is installed). Since you haven't done it already, I assume it's impossible, but on the infinitesimal chance you simply haven't though of it yet, I'd deign to ask
In short: real strafing with real animations requires some deep engine knowledge GFP Strafe is just a dirty script hack that transforms W3 to Quake in several line of code
1091 comments
• How to change Field of View (FOV)
Options → Mods → Gervant First Person → Field Of View
• There is no "Options → Mods → Gervant First Person"
When manually installing Next-Gen mods you need to activate mod menu yourself by editing "bin\config\r4game\user_config_matrix\pc\dx11filelist.txt" or dx12filelist.txt for DX12
audio.xml;
gameplay.xml;
hidden.xml;
hud.xml;
input.xml;
localization.xml;
gamma.xml;
display.xml;
graphicsdx11.xml;
GFP.xml;
GFP_Combat.xml;
• Could not find function XXXXX
Merge scripts with Script Merger
• Property 'environmentParameters' exists but was not imported from C++ code.
Shared Imports must placed as <Game>\mods\modSharedImports, not <Game>\modSharedImports
• No head shadow
Head shadow does not work with Ray Tracing. Either disable Ray Tracing or enable GFP Lite Mode in mod menu.
• How do I stop rotating head like an owl
What you really need is rotate player with camera. Install GFP Strafe.
• Horse/NPC is invisible when close to camera
Run GFP Exe Patch
• How to uninstall GFP Exe Patch
To "uninstall" GFP Exe Patch:
1. Ensure "witcher3.exe.GFP.backup" exists
2. Delete witcher3.exe
3. Rename "witcher3.exe.GFP.backup" to witcher3.exe
• How to switch between FP and TP on keyboard
Set key for "GFP - Change View" in Key Bindings menu
• How to switch between FP and TP on gamepad
For "hold left stick to change view" add these lines to the top of input.settings
[Boat]
IK_Pad_LeftThumb=(Action=GFP_ChangeView,State=Duration,IdleTime=0.3)
[BoatPassenger]
IK_Pad_LeftThumb=(Action=GFP_ChangeView,State=Duration,IdleTime=0.3)
[Combat]
IK_Pad_LeftThumb=(Action=GFP_ChangeView,State=Duration,IdleTime=0.3)
[Combat_Replacer_Ciri]
IK_Pad_LeftThumb=(Action=GFP_ChangeView,State=Duration,IdleTime=0.3)
[Diving]
IK_Pad_LeftThumb=(Action=GFP_ChangeView,State=Duration,IdleTime=0.3)
[Exploration]
IK_Pad_LeftThumb=(Action=GFP_ChangeView,State=Duration,IdleTime=0.3)
[Exploration_Replacer_Ciri]
IK_Pad_LeftThumb=(Action=GFP_ChangeView,State=Duration,IdleTime=0.3)
[Horse]
IK_Pad_LeftThumb=(Action=GFP_ChangeView,State=Duration,IdleTime=0.3)
[Horse_Replacer_Ciri]
IK_Pad_LeftThumb=(Action=GFP_ChangeView,State=Duration,IdleTime=0.3)
[JumpClimb]
IK_Pad_LeftThumb=(Action=GFP_ChangeView,State=Duration,IdleTime=0.3)
[Meditation]
IK_Pad_LeftThumb=(Action=GFP_ChangeView,State=Duration,IdleTime=0.3)
[Swimming]
IK_Pad_LeftThumb=(Action=GFP_ChangeView,State=Duration,IdleTime=0.3)
[ThrowHold]
IK_Pad_LeftThumb=(Action=GFP_ChangeView,State=Duration,IdleTime=0.3)
[Scene]
IK_Pad_LeftThumb=(Action=GFP_ChangeView,State=Duration,IdleTime=0.3)
[SCENE_IS_STARTING_HACK]
IK_Pad_LeftThumb=(Action=GFP_ChangeView,State=Duration,IdleTime=0.3)
• There is no "GFP - Change View" in Key Bindings menu
If installed manually - you definitely skipped input.xml editing
• There is "GFP - Change View" but set key does not work in game
If installed manually - you probably skipped input.settings editing
If pressed "Reset to Default" - click Reinstall in TW3MM or edit input.settings manually again
• Grandmaster Cat Armor hood blocks the view
Wear glasses (The Professor's spectacles) or search some mod to remove hood
• What is Camera Near Plane (near clip plane)
"Anything closer near clipping distance isn't displayed"
If you have issues like "black mountain edges" or like this (Z-fighting) then set value to 0.05 or higher
• What is "VR mode"
During rolls and whirl so called "VR mode" will be enabled - body is transparent, only hands visible.
Not related to Virtual Reality hardware/software. Called "VR mode" because it looks similar to VR games.
• What is "dynamic VR mode"
If during specific combat actions "look down limit" is triggered - then "VR mode" will be enabled and "look down limit" will be skipped until end of combat action.
• What is the purpose of modGFP_VR_Fix
To hide Geralt's bizarre neck transition. This allows proper transparency during "VR mode". AFAIK this has zero side effects.
• How to disable turning horse with mouse
BHC or some other mod
• FP cutscenes
You can temporarily enable FP cutscene by pressing Change View in the cutscene (keyboard only by default)
NOT RECOMMENDED
• What is Lite Mode
Disables GFP body parts manager
Uses high value of Camera Near Plane to avoid player head blocking the view
Used for FP Ciri
Can be useful for CPC/Doppler/AMM mods
Since head is not hidden in Lite Mode, Ray Tracing head shadow works too
• What to do if accidentally pressed "Reset to Default" in Key Bindings menu
If installed with TW3MM - right click on a mod - Reinstall
If manually - edit input.settings again
• How to avoid clicking OK during script merging
Go to Script Merger dir, run Tools\kdiff3.exe, go to Settings → Configure KDiff3 → Merge → uncheck Show info dialogs → OK → close KDiff3 to save settings
• Mods compatibility
Ghost Mode
OK
Don't install GFP Disable Special Quen Effect
No Levels Lite
OK
No Levels Normal
Simplest way to avoid merge conflict with GFP Combat - delete scripts\game\replacers\ciri.ws from modGFP_Combat or modNoLevels
W3EE Redux
Compatible modules:
1. Camera (B+C, B+C)
2. Strafe
3. Real Shadows (give higher priority to W3EE)
3rd person camera mods
OK
Custom Player Characters
Supported only in Lite Mode
For female characters type fpfemhead(1) in console to switch to female head position
Doppler mods
Supported only in Lite Mode
Woman Combat module is not compatible with GFP Combat/No Spins
AMM
Supported only in Lite Mode
Auto Hide Weapons
Either don't install AHW and use similar feature from GFP menu
Or install AHW if you want to use GFP Lite Mode
Patch your executable with GFP Exe Patch
In Next-Gen there are 2 exes: dx11 and dx12
Make sure you patch and run the same exe, or just patch both
Put modSharedImports to mods folder
Real W3 movement mods possible but don't really exist
To answer question: I cannot fix this
Error [modgfp_combat]local\gfp_combat.ws(12): Structure constructor cannot be used inside parent scope
Error [modgfp_combat]local\gfp_combat.ws(12): Could not find function 'GFP_Combat'
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Error [modgfp_strafe]local\gfp_strafe.ws(4): Unknown base class 'GFP_Module'
Error [modgfp_camera]local\fpexec.ws(252): Property 'environmentParameters' exists but was not imported from C++ code.Error [modgfp_camera]local\fpexec.ws(253): Property 'environmentParameters' exists but was not imported from C++ code.Error [modgfp_camera]local\fpexec.ws(254): Property 'customClippingPlanes' exists but was not imported from C++ code.Error [modgfp_camera]local\fpexec.ws(255): Property 'customClippingPlanes' exists but was not imported from C++ code.Error [modgfp_camera]local\fpexec.ws(256): Property 'nearPlane' exists but was not imported from C++ code.Error [modgfp_camera]local\fpexec.ws(257): Property 'farPlane' exists but was not imported from C++ code.Error [modgfp_camera]local\fpexec.ws(258): Property 'aspect' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(499): Property 'aspect' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(509): Property 'aspect' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(511): Property 'environmentParameters' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(513): Property 'customClippingPlanes' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(514): Property 'customClippingPlanes' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(516): Property 'nearPlane' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(517): Property 'farPlane' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(521): Property 'nearPlane' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(522): Property 'customClippingPlanes' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(526): Property 'customClippingPlanes' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(559): Property 'fov' exists but was not imported from C++ code.Error [modgfp_camera]local\fpbase.ws(563): Property 'fov' exists but was not imported from C++ code.Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Can someone tell me what I am doing wrong?
Endorsed and kudos
with huge clipping but supported
Options -> Mods -> GFP -> Camera -> Lite Mode
otherwise give more info
then you can use TW3MM to install any of 19 unpacked modules
GFP Strafe is just a dirty script hack that transforms W3 to Quake in several line of code