File information
Last updated
Original upload
Created by
stefan3372Uploaded by
stefan3372Virus scan
Activity logs
This page was last updated on 11 June 2018, 6:46PM
- Changelogs
-
-
Version 1.15.1
- Fixed the infamous Puking when riding bug, Puking will still happen only animation won't trigger so it won't force you out of horse/boat and won't stuck you.
Added animation blending when starting and ending animations to smooth them out and give them more natural feel instead of a bump. Most noticeable on grindstone and oiling animations.
Changed a way Geralt decides which sword to sharpen on grindstone:
- if neither sword is held but both are equipped Geralt will choose a sword randomly
- if any sword is held Geralt will sharpen that sword
- If only 1 sword is equipped Geralt will choose that sword
- Secondary weapons and wooded sword are no longer considered when sharpening a sword, so if they are held Geralt will sheathe them and unsheathe silver sword if present
When using any usable item and triggering an animation, if that animation requires 2 hands ( or just left hand ) Geralt will put back that usable item, play animation and after it's done he will use the item again automatically. Does not work for Horn Animation.
Fixed a bug where drinking animation would trigger even if slot is empty or if potion is present but it doesn't have any charges left
Readjusted oiling timings, now you can see the sword changing color during animation - Primer specific:
- Fixed bug that caused Geralt to not consume oil when using it
- Fixed bug that caused Geralt to force to standing position when playing looting animation
- Fixed the infamous Puking when riding bug, Puking will still happen only animation won't trigger so it won't force you out of horse/boat and won't stuck you.
-
Version 1.15
- This is most likely to be the last version feature wise. Bug fixes and patches will still be released if needed.
Tooltips are redesigned. Now the feed/drink/expire stats are where they should be, next to the other ones and are being translated from strings.
Fatigue levels have been reworked a bit. Parrying has been pushed further back as it requires least amount of energy to do in combat.
Translations are now included in the mod. For now containing EN/BR/KR/ES/FR/IT
All animations are now interruptable except puking and forced sleeping, while animation is playing press "Jump" button ( "Dodge" button while in combat ) and the animation will stop
Note: if you interrupt animation while Geralt is holding an item ( bottle, apple etc ) that item will be stuck on Geralt's hand, to fix this simply unsheathe a sword.
Urinating and defecating are also interruptable, however as long as you don't fulfil those needs they will constantly be triggered. Therefore simulating urgency and giving you better chance to survive in combat if it happens.
Added alternate animation for drinking and eating while in combat. It's horn animation and it's togglable ( for both eating and drinking independently ). The benefits are that you can now move and dodge while drinking/eating if this option is toggled on and you don't have to sheathe your sword, making it ideal for combat.
Unsheating sword to sharpen it or to apply oil will no longer trigger guard alert reaction
When using grindstone or workbench Geralt will turn to them if not facing the right direction
After applying oil or using grindstone Geralt will automatically sheathe his sword
You can now drink/eat/apply oil while riding horse however no animation is triggered
You can now apply oil in combat however no animation is triggered
Fixed a bug where you could sheathe/unsheathe swords while animations are playing. Now you cannot
Fixed a bug where animation speed would return to 1.0 if hit while playing it
Fixed a bug where "Puke Effect!" in the HUD won't be translated
Thanks to new interrupting mechanism Workbench animation is automatically interrupted near the end to cut off dummy frames.
Code has been optimized a bit for (hopefully) better compatability
Fixed grammar error in Mod Menu where it was written "Enahncing" instead of "Enhancing" - Added option in menu to disable drinking/eating animations in combat
- This is most likely to be the last version feature wise. Bug fixes and patches will still be released if needed.
-
Version 1.14
- What's for dinner has been completely redone by Gavrhan, read description for details
All animations speeds have been adjusted
Added sliders in mod menu under animations/animation speed to change the speed of every single animation added by this mod
Added multipliers sliders in mod menu under food and drinks to change thirst/hunger restore for each food and drink category
Geralt can now drink water from large sources of water - lakes, rivers etc. He has to be in shallow water in order to drink. Every sip reduces thirst but increases toxicity since it's polluted water.
Puking has been redone. Now when puke, Gerlat will have Puke Effect on for 1 in game hour. In that time Geralt will refuse to eat or drink, and his needs will rise faster. Can meditate to pass the time
Fixed a bug where Geralt couldn't jump out of a boat if his fatigue is high enough to block jump. Now that block is ignored if on a boat.
Added alternate animations for drinking and eating that can be toggled in mod menu
Fixed bug where Geralt wouldn't sheathe his sword when looting
Added behaviour that Geralt will always face container that he is looting
Fixed bug where loot popup would autoclose when waiting for some time. Now Geralt searches container as long as you go through poput. Animation ends when popup closes
- What's for dinner has been completely redone by Gavrhan, read description for details
-
Version 1.13
- Food has been completely redesigned by Gavrhan with my help, check description page for detailed info
Food and drink healing effects have been separated
Alcohol and raw food will now increase toxicity
Fixed a bug where Geralt would not die from starvation but instead weird stuff start to happen.
Fatigue is now influenced by type of worn armor as well. By how much can be tweaked in the mod menu
Fixed a bug where Geralt could not loot underwater if looting animation is on
Added different looting animation if Geralt is looting from dead body
Fatigue will now also block jumping if certain fatigue level is reached
Meditation is now blocked if you Geralt is taking damage from starvation - Added options to factor in the need growth speed when calulating time left for each need
- Fixed bug in Ghost Mode patch where some skills wouldn't work as expected
- Food has been completely redesigned by Gavrhan with my help, check description page for detailed info
-
Version 1.12
- Fixed bug where animations would sometimes override each other and cause blocking of user input
Fatigue speed growth is now also affected by encumbrance. The more Encumbered Geralt is the faster fatigue is gonna rise.
Added 2 new sliders for previous point. First one is threshold when is encumbrance gonna start affecting fatigue, and second is a multiplier to actual affect.
Code has been optimized a bit to provide a bit better compatibility
- Fixed bug where animations would sometimes override each other and cause blocking of user input
-
Version 1.11
- Added new animations for Looting, Applying oil, using Grindstone, using Workbench
Eating and Drinking animations are now triggered even when consuming item from inventory (togglable)
Urinating animation is shortened a bit
Needs pee and poop have been renamed to Urine and Feces, and peeing and pooping to Urinating and Defecating.
Dlc menu now shows correct string for Enabling What's for Dinner
Potions now also rise Urine level
Fixed bug where stamina regen isn't stopped when 100% thirsty
Additional stamina regen when 0% thirsty is now adjustable in the mod menu
Urinating and Defecating in public is now deemed socially unacceptable and guards might attack you if they see you do it
Added sliders for toggling each animation, strings have been adjusted a bit
- Added new animations for Looting, Applying oil, using Grindstone, using Workbench
-
Version 1.10
- Added Peeing and Pooping needs into the game, they are togglable and come with addition to HUD and custom animations ( Read description page for detailed info )
Added new animations for Eating , Drinking, Peeing, Pooping, Puking, and Overtired sleeping
Added translation support for the whole mod inside strings file
Toussant loots have been changed so that they don't contain food
Fatigue levels as when can you not perform what has been tweaked
What's For Dinner mod by Az0r3 has been integrated into Primal Needs with his permission
new lines have been added into inputs.txt file
- Added Peeing and Pooping needs into the game, they are togglable and come with addition to HUD and custom animations ( Read description page for detailed info )
-
Version 1.07
- The HUD is also now being translated into your language when using either one of available translations
-
Version 1.06
- Fixed bug where needs sometimes rise abnormally without reason on loading a game
- Added sliders for tweaking fatigue rise when overeating and overdrinking (in fatigue options in mod menu)
-
Version 1.05
- Fixed bug where bun food item doesn't have expiration date
Fixed bug where you could still find a lot of loots in containers, now only some water can be found, and maybe few more items, you have to buy food.
To complement previous point, merchants food stocks have been increased
Fixed bug where unique food that should last longer, expire in 1 day. Now they don't expire ( like horn of plenty or cake etc)
Food heal amounts and duration have been tweaked
New options in the HUD: now you can see approximately how much time is left before the need turns red. Both this time and speed rate growth of the need can be toggled on and off in the mod menu
Eating and drinking has been disabled in combat - can be turned back on in the menu
- Fixed bug where bun food item doesn't have expiration date
-
Version 1.04
- - Fixed bug where some people would get compilation same compilation error ( if everything works fine for you, you don't have to download this update )
-
Version 1.03
- Real time meditation is now supported ( mods supported: friendly meditation, preparations and primer)
- Hud is now togglable, it has 2 ways of functioning: 1. Always on = manual toggling ( will switch on when some need is red) 2. not Always on - it will appear only when some need is red, when it reduced to green it will disappear. Changeable in mod menu
- Immersive messages added when fatigue is too high and cannot perform certain actions
- Expiration dates are paused when playing Ciri
- Fixed a bug where Geralt would still be able to sprint even when fatigue goes over threshold.
-
Version 1.02
- Fixed bug where mod HUD won't show when using a controller ( gamepad )
- New food added by DLC Blood and Wine have also been given expiration date and thirst/hunger restore amount
- Needs will be paused when the player is Ciri
-
Version 1.01
- - Fixed bug where stamina won't increase on 0% thirst
- - Fixed bug where vitality won't start dropping when fully hungry
- - Fixed bug where out of combat stamina regen is capped on 10, now it closely follows combat stamina regen
- - Tried to fix controller hud bug, not sure yet if fixed
-
- Author's activity
-
June 2018
-
11 Jun 2018, 6:46PM | Action by: stefan3372
Attribute change
File 'Ghost Mode 2.7 Patch' changed to 'Ghost Mode 2.7.1 Patch'.
File 'Ghost Mode 2.7.1 Patch' description changed.
-
11 Jun 2018, 6:46PM | Action by: stefan3372
File added
Ghost Mode 2.7 Patch
May 2018
-
16 May 2018, 9:20PM | Action by: stefan3372
File added
Friendly Meditation support
-
16 May 2018, 8:57PM | Action by: stefan3372
Attribute change
File 'W3EE 3.30 patch' description changed.
-
16 May 2018, 8:56PM | Action by: stefan3372
File added
W3EE 3.30 patch
December 2017
-
08 Dec 2017, 2:40PM | Action by: stefan3372
File added
W3EE 2.51 patch
October 2017
-
31 Oct 2017, 6:35PM | Action by: stefan3372
File added
W3EE 2.45 patch
-
31 Oct 2017, 6:35PM | Action by: stefan3372
Attribute change
file 'Ghost Mode Patch' changed to 'Ghost Mode 2.6 Patch'
-
31 Oct 2017, 6:04PM | Action by: stefan3372
Attribute change
Ghost Mode Patch version changed
-
31 Oct 2017, 6:04PM | Action by: stefan3372
File added
Ghost Mode Patch
-
11 Oct 2017, 11:50PM | Action by: stefan3372
Attribute change
W3EE 2.43 patch small description changed
-
11 Oct 2017, 11:48PM | Action by: stefan3372
File added
W3EE 2.43 patch
September 2017
-
30 Sep 2017, 2:40PM | Action by: stefan3372
Attribute change
long description changed
-
30 Sep 2017, 2:37PM | Action by: stefan3372
File added
W3EE 2.41 patch
-
30 Sep 2017, 1:17PM | Action by: stefan3372
Attribute change
long description changed
-
17 Sep 2017, 6:32PM | Action by: stefan3372
Attribute change
file '_ Primal Needs _' changed to 'Primal Needs'
-
17 Sep 2017, 6:31PM | Action by: stefan3372
Attribute change
file 'Primal Needs' changed to '_ Primal Needs _'
-
17 Sep 2017, 6:30PM | Action by: stefan3372
Attribute change
Primal Needs small description changed
-
17 Sep 2017, 6:30PM | Action by: stefan3372
Attribute change
Primal Needs small description changed
-
17 Sep 2017, 6:29PM | Action by: stefan3372
Attribute change
W3EE 2.33 patch small description changed
-
- Mod page activity
-
July 2024
-
27 Jul 2024, 11:09PM | Action by: Skeletorn66
Endorsed
'Primal Needs'
-
26 Jul 2024, 10:38PM | Action by: NZTH
Untracked
'Primal Needs'
-
25 Jul 2024, 4:59PM | Action by: DadaniangN
Endorsed
'Primal Needs'
-
25 Jul 2024, 3:43PM | Action by: Gezerus
Tracked
'Primal Needs'
-
20 Jul 2024, 3:54AM | Action by: Plitero
Tracked
'Primal Needs'
-
19 Jul 2024, 5:35AM | Action by: glekos56
Untracked
'Primal Needs'
-
17 Jul 2024, 2:44PM | Action by: andthef
Endorsed
'Primal Needs'
-
15 Jul 2024, 11:58PM | Action by: SidtheSloth1882
Tracked
'Primal Needs'
-
14 Jul 2024, 4:33AM | Action by: DylanGribble66
Tracked
'Primal Needs'
-
12 Jul 2024, 11:21AM | Action by: andthef
Tracked
'Primal Needs'
-
04 Jul 2024, 6:41AM | Action by: securitygg
Untracked
'Primal Needs'
-
03 Jul 2024, 1:15PM | Action by: ILL13IAN
Tracked
'Primal Needs'
-
03 Jul 2024, 2:51AM | Action by: FABIVLIVS
Tracked
'Primal Needs'
-
02 Jul 2024, 3:39PM | Action by: NZTH
Tracked
'Primal Needs'
June 2024
-
30 Jun 2024, 7:31PM | Action by: KudryavyiLIs
Untracked
'Primal Needs'
-
29 Jun 2024, 2:39PM | Action by: Kayibi
Untracked
'Primal Needs'
-
28 Jun 2024, 9:07PM | Action by: yuryferreira002
Endorsed
'Primal Needs'
-
28 Jun 2024, 4:11PM | Action by: Neferata13
Tracked
'Primal Needs'
-
26 Jun 2024, 8:46AM | Action by: Sm0key957
Untracked
'Primal Needs'
-
24 Jun 2024, 1:30AM | Action by: toochopped1
Tracked
'Primal Needs'
-