Hello, there maybe a possible bug with this mod: After venting when you're about to explode, sometimes you can't charge secondary attack with staff anymore. Swapping weapons back and forth resets it back to normal. It didn't happen again after I turned off the mod, so I suspect it could be the culprit.
Hi, I cannot reproduce the issue Can you provide more info? which staff were you using specifically? complete loadout would be great did it happen exclusively only when you at critical peril?
I think I mainly used Surge (could also be with Trauma, not sure) Yes it only happened when the 'holding head' animation was played, and after venting I couldn't use charge attack anymore. There could also be possible interaction with other mods, as I didn't use this mod alone, but the issue didn't happen again after I toggled this mod off.
Hey there, for some reasons it works fine with Psykhanium. I suspect it's likely to be something related to servers, as it only triggered once in my recent match. I'll report if it still happens later, but let's consider this a false-positive now :)
not sure if it may have something to do with version 1.1.5 fixing it since I have added some extra check in there for preventing guaranteeing when players are downed, psyker's exploding may be counted as one of them. let me know if the issue still occurs
Future idea suggestion: adding the ability key to the guarantee trigger. When playing Psyker with bubble shield and melee'ing it can take a while before the combat ability can be cast due to animations still finishing, and it's easy to miss the window of opportunity to cast before continuing to melee attack during a horde resulting in never casting the combat ability
Hi, so this mod will ensure to throw 2nd knife if player pressed blitz key another time while in middle of thowing knife animation (this is intended behavior) So the blitz key you binded to, if not mouse scroll then if you say you pressed it only once, I think it might be faulty.
Anyways not sure if its possible but I'm planning on making an option for disabling this behavior for just thorwing knife. in the meantime in the mod file you could comment out this line to disable guarantee blitz key by yourself mod._promise_action_map = { quick_wield = "quick", wield_1 = "primary", wield_2 = "secondary", -- grenade_ability_pressed = "grenade", wield_3 = "pocketable", wield_4 = "pocketable_small", wield_5 = "device" }
By the Emperor, this... This is it. The mod that I always needed, the reason for me messing up my peril control because the weapon wouldn't switch when I needed it to. I can stop now, I can stop collecting mods. I'm at peace.
Legit one of the main reasons I died during games. Prioritizing any other action (like ADS'ing) than switching so I can block on whim is plain stupid. Thanks for the existence of this mod.
Also super practical with weapons specialist since you swap a ton and the cluckiness prevented you to do it consistently.
26 comments
Can you provide more info? which staff were you using specifically? complete loadout would be great
did it happen exclusively only when you at critical peril?
can this be reproduce in Psykhanium for you?
since I have added some extra check in there for preventing guaranteeing when players are downed, psyker's exploding may be counted as one of them. let me know if the issue still occurs
Future idea suggestion: adding the ability key to the guarantee trigger. When playing Psyker with bubble shield and melee'ing it can take a while before the combat ability can be cast due to animations still finishing, and it's easy to miss the window of opportunity to cast before continuing to melee attack during a horde resulting in never casting the combat ability
Anyways not sure if its possible but I'm planning on making an option for disabling this behavior for just thorwing knife.
in the meantime in the mod file you could comment out this line to disable guarantee blitz key by yourself
mod._promise_action_map = {
quick_wield = "quick",
wield_1 = "primary",
wield_2 = "secondary",
-- grenade_ability_pressed = "grenade",
wield_3 = "pocketable",
wield_4 = "pocketable_small",
wield_5 = "device"
}
You can now disable the mod behavior of throwing knives on the mod options.
Also super practical with weapons specialist since you swap a ton and the cluckiness prevented you to do it consistently.