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KamiUnitY

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KamiUnitY

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26 comments

  1. hurricanevu
    hurricanevu
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    Hello, there maybe a possible bug with this mod: After venting when you're about to explode, sometimes you can't charge secondary attack with staff anymore. Swapping weapons back and forth resets it back to normal. It didn't happen again after I turned off the mod, so I suspect it could be the culprit. 
    1. KamiUnitY
      KamiUnitY
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      Hi, I cannot reproduce the issue
      Can you provide more info? which staff were you using specifically? complete loadout would be great
      did it happen exclusively only when you at critical peril?
    2. hurricanevu
      hurricanevu
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      I think I mainly used Surge (could also be with Trauma, not sure) Yes it only happened when the 'holding head' animation was played, and after venting I couldn't use charge attack anymore. There could also be possible interaction with other mods, as I didn't use this mod alone, but the issue didn't happen again after I toggled this mod off. 
    3. KamiUnitY
      KamiUnitY
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      ah venting do mean pressing F when you about to explode right? sorry I have not been playing Psyker much
      can this be reproduce in Psykhanium for you?
    4. KamiUnitY
      KamiUnitY
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      Can you try the mod with version 1.1.5, the lastest one
    5. hurricanevu
      hurricanevu
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      Hey there, for some reasons it works fine with Psykhanium. I suspect it's likely to be something related to servers, as it only triggered once in my recent match. I'll report if it still happens later, but let's consider this a false-positive now :)
    6. KamiUnitY
      KamiUnitY
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      not sure if it may have something to do with version 1.1.5 fixing it
      since I have added some extra check in there for preventing guaranteeing when players are downed, psyker's exploding may be counted as one of them. let me know if the issue still occurs
  2. DarkLord7854
    DarkLord7854
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    Fantastic mod 👍👍

    Future idea suggestion: adding the ability key to the guarantee trigger. When playing Psyker with bubble shield and melee'ing it can take a while before the combat ability can be cast due to animations still finishing, and it's easy to miss the window of opportunity to cast before continuing to melee attack during a horde resulting in never casting the combat ability
    1. KamiUnitY
      KamiUnitY
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      great idea I'll look into it if its possible since some ability activate on key released, some on key pressed.
    2. KamiUnitY
      KamiUnitY
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    3. DarkLord7854
      DarkLord7854
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      Awesome, works fantastically! Thank you 🙏
  3. TheBonusDuck
    TheBonusDuck
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    Funny how Vermintide already has this by default.
  4. SaturnSavant
    SaturnSavant
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    Does this apply to using a controller?
    1. KamiUnitY
      KamiUnitY
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      Yes, I haven't tested it but it should work fine with controller :)
  5. FeedingWolves
    FeedingWolves
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    that is a fantastic ai abomination in the images.
  6. shirtpants07
    shirtpants07
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    Great mod, but I'm having a bug where zealot throws two throwing knives almost every time the key is pressed with this mod installed.
    1. KamiUnitY
      KamiUnitY
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      Hi, so this mod will ensure to throw 2nd knife if player pressed blitz key another time while in middle of thowing knife animation (this is intended behavior) So the blitz key you binded to, if not mouse scroll then if you say you pressed it only once, I think it might be faulty.

      Anyways not sure if its possible but I'm planning on making an option for disabling this behavior for just thorwing knife.
      in the meantime in the mod file you could comment out this line to disable guarantee blitz key by yourself
      mod._promise_action_map = {
          quick_wield = "quick",
          wield_1 = "primary",
          wield_2 = "secondary",
          -- grenade_ability_pressed = "grenade",
          wield_3 = "pocketable",
          wield_4 = "pocketable_small",
          wield_5 = "device"
      }
    2. shirtpants07
      shirtpants07
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      This worked, thanks a bunch.
    3. KamiUnitY
      KamiUnitY
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      I added a mod option for you on the new version of the mod.
      You can now disable the mod behavior of throwing knives on the mod options.
  7. Dev1ce85
    Dev1ce85
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    You sir, are a legend!
  8. dunnybanni
    dunnybanni
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    By the Emperor, this... This is it. The mod that I always needed, the reason for me messing up my peril control because the weapon wouldn't switch when I needed it to. I can stop now, I can stop collecting mods. I'm at peace.
  9. LuguiLugui
    LuguiLugui
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    If this works... thank you... thank you soo much. <3
    1. KamiUnitY
      KamiUnitY
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      Don't forget to thank Zombine04 and Aussiemon 😉
  10. Mugmanlord
    Mugmanlord
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    Legit one of the main reasons I died during games. Prioritizing any other action (like ADS'ing) than switching so I can block on whim is plain stupid. Thanks for the existence of this mod.

    Also super practical with weapons specialist since you swap a ton and the cluckiness prevented you to do it consistently.