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KamiUnitY

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KamiUnitY

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About this mod

Guarantee combat ability activation when player try to activate them in middle of animation

Requirements
Permissions and credits
Changelogs
This is still in early stage (need help testing)

Features:
- mod will help you press ability key if it didn't get activated when you pressed it
- this mod help a lot with dash ability, you can press it while dodging, sliding now
- help a lot with Psyker's shield ability. no more ghost shield, hopefully :P
- help prevent ability cancelation by accident, this apply to all abilities that can be held.
- a workaround fix for Heavy sword's Special + Relic bug (I will remove this later when Fatshark get back from summer vacation)

- mod option to prevent cancel ability on short ability press (Enabled by default)
- mod option to prevent cancel ability on start sprinting (Enabled by default)
- mod option for preventing Zealot's double dashing (Disabled by default)
- mod option for disable function of holding ability when you holding the key. (Disabled by default)

Installation Requirement:
If you have Chat BlockMultiBind, Hybrid Sprint installed, guarantee_ability_activation need to be put below them

Thanks to everyone on the Darktide Modders Discord for helping me with my noob question. xD (Zombine04, ItsAlxl, ronvoluted, raindish, Wobin)
Special thanks to grasmann for modding_tools helping me creating this mod a lot faster
Translation for zh-cn by deluxghost

Known bugs:
- double pressing Shout ability during mission will cause input lock (should completely fixed now after 1.0.3)