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S6S

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Sweet6Shooter

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About this mod

Split off as a standalone file from my Base Game Perks Redux, this is a complete overhaul of the Action Boy/Girl perk, providing three ranks where you choose an AP total boost, an AP regen boost, or a weapon AP cost improvement. Selecting all three levels will grant a 10 AP kill reward in VATS.

Requirements
Permissions and credits
Overview:
Split off as a standalone file from my Base Game Perks Redux, this is a complete overhaul of the Action Boy/Girl perk, providing three ranks where you choose an AP total boost, an AP regen boost, or a weapon AP cost improvement. Selecting all three levels will grant a 10 AP kill reward in VATS.

Requirements:
JIP LN, xNVSE, Johnny, the usual stuff.

Installation:
Regular installation. Place this lower than any other perk mods you have.
You'll need to put the following lines in your console if you already had the perk:player.removeperk actiongirlplayer.removeperk actionboyplayer.addperk ActionStarand if you had the second rank of the perk, put this in againplayer.addperk ActionStar
Compatibility:
Not compatible with saves that have a mod installed that lets you get higher than 2 ranks of an Action perk.

Questions:
Do I need this if I have your Base Game Perks Redux?
Split off as a standalone file from my Base Game Perks Redux...
No, it's included there. I split this off cause I thought it was neat.

My Other Mods:
NV+ (All my NV mods are compatible with TTW, or have a TTW version/patch)
Prodlimen Creature Pack
Many new creatures, including concept art, ones from other fallout titles, and brand new monstrosities. Script based and conflict free.
Scripted Weapon Tweaks
Overhauls some weapons, like the SMMG, Minigun, Red Glare, Nail Gun, Bozar, and 9mm SMG, while also offering buffs to many underserved vanilla weapons, and the option to change base game shotguns with two barrels to your choice of firing mode. (All changes optional)
Aid Addon
Featuring 15 new healing items and new Survival healing options, this Aid Addon adds Antiseptic, Bandages, Blood Draw Kits, Medkits, Preserved Blood Packs, Hemostatic Pills, Combat Stims, and Army Morphine Syrettes to the wasteland, with configurable saturations per-item.
S6S Ingestibles
Don't like how OP food/water healing is in NV? This removes healing from food and water if you don't have the needs for it, adds stimpak limb healing while at max health, all chems have needs penalties, alcohol reduces your rad level, and all rad intake amounts have been adjusted to be proportional to the amount of moisture in the food. Intended for Hardcore, but still completely functional without it.
Breathing Mask Integration
Script based, conflict free breathing mask wasteland integration.
Ammo Rebalance
Complete cohesion of the ammo crafting/recharging system, including cases for things like .22 which didn't have them, a couple of new ammos to fill out niches and provide more options for ammos which weren't full featured, scaling crafting requirements for all ammo, and fission battery based energy recharging.
SPECIAL Base Game Perks Redux
Broad overhaul of most of the base game and DLC perks, to rebalance some which were too appealing to pass up even for roleplaying purposes, give some bad ones more appeal, convert a bunch to traits, and make way more of them give SPECIAL contextual bonuses, as well as add Big Guns criteria for acquiring perks which did not account for it previously.
Sweet 6 Shooter Perk Pack
A collection of 40 perks and 10 traits, all of which can be removed/hidden freely at any time, which offer weapon specialization options, SPECIAL based perk bonuses, and a bunch of Big Guns focused skills.
Nevada Arsenal
Cohesive, lore friendly distribution of relevant weapons from NV's DLCs into the mojave, along with GRA renaming, Mad Bomber explosive genericization, Hand Load tag removal, complete dynamic GRA -> regular weapon mod integration, and more.
DMT - Dead Money Tweaks - Complete Overhaul
Complete, top to bottom overhaul of the entire Dead Money experience. Tons of new content, enemies, weapons, a new soundtrack, customizable cloud penalties, and more.
Nif-Bashed and Spice of Life patch/replacement plugins
Lore friendly, balanced, vanilla named reworks of each entire plugin, done entirely by script for compatibility, and each added clothing is optional.
Bleed Transfusion
I like BLEED, but I find it kind of goes overboard with some of the body part damage multiplier changes that it makes. This patch reduces these values, resulting in fewer instances of death within two or three hits.
.50 Cal Casing IMPACT Compatibility Patch
Use IMPACT Compatibility? Great, me too. Only problem is, it makes all .50 cal weapons in your build use .308 casings. This patch allows you to use WWP's AMR .50 Cal casing instead, with or without using the original mod's weapon model changes.
Dynamic Starting Gear Overhaul
NV's starting gear is terrible, boring, and not contextual to what you might have actually been carrying before you got shot. DSGO overhauls your starting gear based on your tag skills and SPECIAL values. Intended to provide a starting experience flavored to your character, without going overboard and letting you totally ignore the Mojave's early low level item economy.

TTW
Benny Humbles You and Steals Your Stuff
Gear obfuscation when transitioning from DC to the Mojave for the first time, as well as optional player debuffs.
AGE
Complete overhaul of the Operation Anchorage experience, with tons of new features, encounters, enemies, and some new weapons and armor.
DC Arsenal
Cohesive, lore friendly distribution of relevant weapons from F3 and it's DLCs into NV and it's DLCs, as well as F3 DLCs into the Capital Wasteland, NV DLCs into F3 and it's DLCs, and some TTW weapon handling and caliber change tweaks. Combat Shotgun 20 Ga. option!
Vault Starting Gear DC
Vault Starting Gear DC overhauls your TTW starting gear based on your tag skills and SPECIAL values. Intended to provide a starting experience flavored to your character, without going overboard and letting you totally ignore DC's early low level item economy.
EDGE TTW
A project to make TTW's Capital Wasteland less drab and boring, particularly in the early game. Includes rebalancing of early game weapon spawns, the megaton bomb arm/disarm threshold, reward upgrade for the Wasteland Survival Guide, a new early game dungeon, Point Lookout rebalanced for the early game, MZ alien weapon self destruct and loot reduction, and a lot more.
Big Town ExtensionsA modest overhaul to Big Town that adds a player home, two merchants, and a small handful of new activities to engage in around the town..32 Weapons Pack
A pack of around seven weapons that rebalance and increase the saturation of .32 ammo and weapons in the early game, to provide more reasons to use it, without making the ammo unreasonably powerful compared to it's contemporaries.