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KainOver

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KainOver

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This mod took me hundreds of hours and a lot of effort to make. The main reason I did this mod was to make the game way harder and much more balanced until the endgame. Fixing overpowered Shards and also to make the progress feel more satisfying and having fun when finding new items, which this time around are actually always useful in some way.

This mod is made having the HARD difficulty as reference. So if you want to play the mod the way I intended you should do it on hard. If thats too hard for you, you can always start a new game on normal, where enemies hits less hard, but the game is still challenging.

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ENEMIES : Enemies hits harder. They have higer HP and Defense and therefore lasts longer on screen. The game is balanced in order for enemies to 3 - 6 shot you (On Hard), depending on your build. And now you will not have infinite healing items at your disposal.

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WEAPONS : All weapons are completely rebalanced. Now they are all good to use and deals the right amount of damage from start to the end of the game. Also fixed the problem of having overpowered weapons too early.

I rebalanced all the Weapon Skills powering up the weak ones and tuning down the strong ones. I also changed the inputs and gave more time to make them easier to activate.

Fixed a "Bug" where you almost always Crits on enemies in the endgame. Crits now do 30% more damage instead of 50%.

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ARMOR/HEAD/ACCESSORY : All rebalanced in order to make them ALL good by the time you have access to them. No more useless equipment. Also rebalanced all the strong ones tuning them down as needed. Some examples.

Ring of Solomon And Plunderer Ring gives +30% instead of +10% Shard Drop Rate / +25% Item Drop Rate. Critical ring Gives 8% crit chance. Western Hat gives +20% Bullet Dmg. Gebel Glasses halves MP Cost. Everything is written in game in the item description.

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SHARDS : Completely removed the STONE mechanic, as it was pointless to keep a skill that instantly vanish all the mod balancing purpose.

All Shards Damage And Mp costs are completely rebalanced in order to make them situational and never overpowered. Also changed the broken game mechanic that allows Shards like Tiz Rozain to hit with like 5 MP, just by releasing the button, instead of compsuming the right amount of MP.

All Skilled Shards rebalanced in order to be less powerful than equipable ones (IE. Skilled Sword Mastery at grade 9 gives permanent 10% more damage with swords, while the equipable Sword Mastery gives 15%).

All Familiars rebalanced in order to be not so strong throughout all the game. They are just gonna be a low source of damage while playing. Nothing game changing as Dullhammer Head was before. Dantalion now gives a max of 12STR instead of 20STR at Rank (Or Grade) 9.

Buer Armor now drops Greatsword Expertise. Gargoyle now drops Katana Expertise. Greatsword Expertise and Katana Expertise now require gold to be crafted.

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HEALING : Healing was too overpowered before. Doesnt matter the problem you face, if you can have 99 of any food that will always replenish your HP completely. So I elaborated a new mechanic.

Now the healing from food is completely marginal and useful only in extreme situations. You can have a maximum of 3 for each food, and it will heal depending on the food from 25 to 100 HP. Each food costs double the amount they heal. (IE. 25 HP = 50 Gold).

Each Potion heals exactly the amount they cost. (IE. 50 HP = 50 Gold). Potions will heal 50HP and you can keep a max of 9. High Potions will heal 250HP and you can keep a max of 9. Ex Potions will heal 1000HP and you can keep a max of 5. Same with Mp Potions.

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FOOD : All Stats Boost rebalanced. Max MP Regen +3MP Sec.

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BOOKS : All Books rebalanced.

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DIFFICULTY SPIKES : There is a constant increase of difficulty throughout the game, but you still have two major difficulty spikes. One is in Underground Waterway, after the Bloodless fight. The other one is in the Den Of Behemoths (The biggest one. Requires you to be at least around level 40, and to have a Weapon Master Shard or Optimizer at grade between 6 - 9).
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You can have 999 Alkhaest and only costs 250 Gold each. Some crafting recipes are changed for balancing purposes and most items prices are changed at the shop (Convenient for the player).

I Took IThinkAndICode Improved Description mod, and edited from there to be correct with my parameters. Thanks to this guy.

Thanks To Joneirik and Lakifume for their golden and extremely valuable help.

Hope you enjoy!