Welcome! IMPORTANT NOTE: This mod works from version GZdoom v4.11.3 as the latter incorporates flags that are used in the current release. If some bugs appear and I will always try to fix them. I will release iterations periodically and if they corrupt savegames, it will be made clear in parentheses (it will corrupt savegames!) in the fixed line in Changelogs. If you are playing an adventure game, do not paste the new patch with those iterations or updates because you may lose your game saves. Finish the game and reinstall the new patch. I hope you like it.
----------------------------------------------- WOC 4.2.0 -------------------------------------------------
------- Players/Skills --------
All:
*Now each player, start with 4 Disc of Repulsion to defend against ghosts that may appear at the beginning of an adventure.
Cleric:
*Clarified in the Cleric's Blunt Mastery description, that the higher this skill is leveled up, the higher the chances of causing stun with the shield hit.
*Retribution has been reworked, now every time the Cleric receives damage for more than 8% of his maximum health, he has a chance to execute a lightning bolt from the skies instantly.
The damage is 100% of the damage received at level 1 and increases 22.2% per level.
For damage lower than 8% of the maximum health, the traditional attack (a spiral projectile) is executed.
The chance of retribution is 30% at level 1 and increases 3.3% per level.
Mage:
*Now Guardian Orb illuminates the surroundings, the skill has a CDof 50s instead of 60s and the damage of its normal attacks now does scale well on the Mage's charisma.
*Ice Shards have been added to the Ice Bolt explosion. To the 2nd level 8 shards and to the 3rd level, 12. In addition Ice Bolt now applies bleeding from level 7.
*Fire Trap releases lava particles that burn constantly.
*Spark between levels 4 and 6, applies a little longer impact duration, and between levels 7 and 10, even more.
Hunter:
*Wind Slash, now costs 10+LvlAbility of magick, instead of 15+LvlAbility.
*Ranged Mastery has been improved, giving it a chance of (2*LvlAbility) % that when finishing an attack with weapon 2, it generates a fast bow charge. If the Hunter is Marksman, he will have a 50% more chance to generate a fast charge.
*Now Melee Mastery regulates the chances of executing the Agility Plus attack (see Articles section).
*Now Trip Bomb is prepared 2 seconds after the trap hook clings to a wall/ceiling/floor and no longer shares activation with other Trip Bombs.
Necromancer:
*Necromancer's skill tree was readjusted, making 3rd branch not require 2nd branch, Raise Dead drops at the end of 3rd branch, and Metamorph requires 3rd and 4th branches.
*Darkness now damages double if the target is under the effects of Doom (curse).
*Metamorph's Acid Rain (attack 2) was improved by making more acid drops fall.
Assassin:
*Now Dagger Mastery regulates the chances of executing the Agility Plus attack (see Articles section).
------- Aesthetic details --------
*Most of the heroes' skill icons have been changed.
*Fixed some small graphic cuts in the Cleric's weapon 5 in first person.
------- Items --------
*A new item called "Levitation Disk" was created, which allows you to make small jumps for each use.
It is a special artifact like Thor's Will, since it works with 7 charges and these are regenerated every 10s, but the user must be careful, because if the last charge is used up, the item will break.
the last charge, the item will break. It will also break when crossing a map in Doom and Heretic style, and a hub, in Hexen style (a complete episode).
It can appear in chests as well as artifact replacements. Like Thor's Will, it cannot be dropped by the player.
------- Bug Fixed --------
*Fixed a bug that caused the Assassin to spin without stopping when she was disarmed and was running Fan of Knives.
*Fixed that the Arch Vile's fire blast attack was blockable by Cleric's shield and Hunter's machete block. Now it is not blockable as much as the Pyrosuccubus attack is not.
*Fixed that the Trip bomb could be pushed by repulsion discs and when colliding with the Ceilling the trap was not activated or removed ( 7/2/2024, Does not corrupt game saves ;) )
*Fixed that the 4 Discs of Repulsion didn't appear at startup if you play a game on max difficulty (Skill lvl 5) ( 7/4/2024, Does not corrupt game saves ;) )
Thanks ElPoder36 for keeping improving the Wrath of Cronos mod. :)
Gracias por jugarlo y amar este mod tanto como yo Neto. Tus opiniones ayudan, aunque a veces suenes pesado jaja