The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

New AO, Screen Space Shadows, SSR, Water shader, Rain Puddles, Weapons DOF and more for Anomaly 1.5.2 - UPDATE 20.2 : Terrain upgrade, SSR overhaul, Volumetric FX update & more.

Preview
Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]
Post comment Comments  (300 - 350 of 3,401)
kRePiN
kRePiN - - 96 comments

Hey uh, hi again, before the update i reported that raising #define G_SSR_WATER_STEPS to 32 (which means high) caused my game to not load specific maps, which still occurs in this version for some reason, 8 and 16 (low and medium) works fine.
Also i found something really weird with your SSDO Color Bleeding, uncommenting it makes it to be like this when you get hit by Sun lighting? well it looks really weird, commenting it back, everything becomes normal again (see the linked video) Youtu.be
Also sorry for that sudden change of colours (that's reshade my bad on that).

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Yes, the issue with the samples above 16 for the water shader is a know problem. Looks like some sort of engine bug, not sure if I can make some workaround to avoid this, but I going to test some ideas later. ( Going to add this to the know bugs section )

About the weird colors with Color bleeding... First time seen this... Going to send you a test version later to try to hunt down the problem.

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Ascii1457 Author
Ascii1457 - - 1,200 comments

I forgot to ask, you're using ES, Beefs_NVGs or both?

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kRePiN
kRePiN - - 96 comments

GTR parallax, GTR shadows, Beef NVGs and your mod with the beef NVGs patch.

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Hi kRePiN, please check your messages. I sent to you a message with the test file.

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Ascii1457 Author
Ascii1457 - - 1,200 comments

This bug is fixed in the next version. ( Update 7 )

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incbox
incbox - - 154 comments

any example load-order how to install Glossy Surfaces + Enhanced Shaders + Screen Space Shaders + Beefs NVG's together? its crashing somewhere when activate all of them. all updated and supposed to be in right loadorder. but somehow crashing.

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Ascii1457 Author
Ascii1457 - - 1,200 comments

My MOD last... But it depend on how you want to use the Glossy Surfaces MOD. If you want to use the SSR of GS you need a manual modification to the combine_1.ps file. If you want just the GS water, put my MOD last with the ES & Beefs NVG's patches without my water shader.

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incbox
incbox - - 154 comments

yes thats what i did but didnt work. shader compiling error. tried a lot but didnt worked.

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Send me your Anomaly logs to check what is happening.

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Hamalakos
Hamalakos - - 2 comments

Greetings, thanks for the wonderful mod.

I have a cyclical problem going on. During the game in cloudy weather, the ground and grass get extremely wet from time to time, while there is no rain or thunderstorm. However, after a couple of minutes, everything dries up instantly, although the weather remains cloudy.

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Try adjusting your r2_gloss_factor & r2_gloss_min. This is more a Anomaly weird behavior than a problem with my Mod. You can try with the follow values:
r2_gloss_factor 0.1
r2_gloss_min 0.01 ~ 0.5

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Hamalakos
Hamalakos - - 2 comments

Thank you very much for your help, comrade. In the near future, chronicles will be written about your respect for the players.

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WereOtter
WereOtter - - 36 comments

Hi, really great work on the mod and it fits a needed visual QoL niche unaddressed by some of the other popular mods out there. I'm running mine with Beef's NVG's and ES, and applied the Beef's patch. Everything is working as intended, however I'm getting a fair amount of noise on my weapons (right now an AK) that is rendering as white stuff on the weapon. Other than messing with the Weapon_Intensity, is there anything else I should try?

Also as a suggestion, if you are familiar with MCM, this mod seems to beg for MCM integration to make it easier to tweak the all settings - would really help troubleshooting. Thanks again and great work!

Edit: Disregard, issue resolved, it was a load order problem in MO2. Works great now!

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Ascii1457 Author
Ascii1457 - - 1,200 comments

The MCM integration at the moment is impossible. But... The next version of the mod will require a engine Mod and this will open the possibility of a future integration with MCM.

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WarCriminal
WarCriminal - - 4 comments

I have an error that says "Shader compilation failed, check your log file for additional information.

Here's the log:

! d:/games/stalker anomaly\appdata\shaders_cache\r4\accum_sun_near_nomsaa_nominmax.ps\1536111100110000001000100000110333113110000000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
shadow.h(200,21): warning X3203: signed/unsigned mismatch, unsigned assumed
shadow.h(228,7): warning X3205: conversion from larger type to smaller, possible loss of data
shadow.h(229,7): warning X3205: conversion from larger type to smaller, possible loss of data
shadow.h(230,7): warning X3205: conversion from larger type to smaller, possible loss of data
shadow.h(231,7): warning X3205: conversion from larger type to smaller, possible loss of data
shadow.h(295,11): warning X3206: implicit truncation of vector type
hmodel.h(19,15): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(28,17): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(38,9): warning X3206: implicit truncation of vector type
hmodel.h(39,9): warning X3206: implicit truncation of vector type
hmodel.h(52,9): warning X3206: implicit truncation of vector type
hmodel.h(53,9): warning X3206: implicit truncation of vector type
screenspace_common.h(104,20): error X3004: undeclared identifier 'SRGBToLinear'

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Ascii1457 Author
Ascii1457 - - 1,200 comments

You're using the ES patch in wrong order or without ES at all... Put my mod after ES and check if everything work.

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gagagagagagaggaga31
gagagagagagaggaga31 - - 1 comments

The problem with the sun, during the day it can also happen, but rarely, usually only in a storm (screen 1)
(2 screen i fixed)
Is it possible to somehow get carried away by the distance of "bloom"? I just don't know what this concept is called correctly
Screenshot 3-4
Sorry for the English, as I don't know it, I used a translator
Imgur.com

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Are you using any texture mod?

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CyHax
CyHax - - 56 comments

I did a clean Anomaly install, installed mods with MO2 and got this error:

! c:/stalker anomaly\appdata\shaders_cache\r4\pp_blur.ps\2048111100110000001000100000110231113010000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
(12,41): error X3004: undeclared identifier 'shader_param_8'

Here is my list of mods:

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","6x_AI_Upsc_Mutant_Texs_"
"0001","+","Anomaly_1.5.1._Performance_Textures_Pack"
"0002","+","Anomaly HD Models Lite"
"0004","+","Boomsticks and Sharpsticks 28-Nov-2021"
"0005","+","HollywoodFX 2.0 MinimalisticFX"
"0006","+","Simple_Wall_texture_change"
"0007","+","T.H.A.P._Rework_2.1"
"0008","+","FLIR_NV_Anomaly.1.7"
"0009","+","Hellblau_Optics_-_Update_3"
"0010","+","MCM1.6.4"
"0011","+","Soundscape_Overhaul_"
"0012","+","JSRS_Port_3.6_Sound_Overhaul"
"0013","+","Aim, interface, jump, nvg_sounds_by_YUNGPR1NCEv2.1"
"0014","+","General_Fire_Mode_Switcher_Sound.12 + JSRS patch"
"0015","+","Bullet_cracks_and_impact_sounds_1.5.1"
"0016","+","Quieter_Wood_Box_Breaking"
"0017","+","AQVASAdditional_quality_voice_acting_for_stalkers.1"
"0018","+","Sound Mod - Injury Audio Extended"
"0019","+","TBs_Angry_Chimera_Growls_v1.0"
"0020","+","Desmans_Horror_Overhaul.2"
"0021","+","Knife, Bolt and Grenade Holster Sounds 1.5.1"
"0022","+","Reners_PDA_Renewed_v1.3"
"0023","+","Beef's NVGs.1"
"0024","+","Enhanced_Shaders_Color_Grading_1.09 (No PBR + corrected cubemaps)"
"0025","+","Beef's NVGs - Patch (Only Enhanced Shaders No SSR)"
"0026","+","ScreenSpaceShaders_Update6.3"
"0027","+","ScreenSpaceShaders_Update6.3 patch ES and Beef's NVGs"
"0028","+","Majestic_Weatherfx_1.1.2"
"0029","+","Dialogue_Expanded_v4.1"
"0030","+","Narrative_Loadscreens.1"
"0031","+","Hellblaus_Immersive_Onscreen_Text_1.0"
"0032","+","Trader_Overhaul_1.30"
"0033","+","Trader_Overhaul_1.30 BaS patch"
"0034","+","dph_smart_terrain_fix_2"
"0035","+","player_thermal_resistance"
"0036","+","TBs_Bugged_Stashes_Fix_v1.4"
"0037","+","More_dynamic_tasks_0.2"
"0038","+","EFT-weapon_reposition.10"
"0039","+","EFT-weapon_reposition.10 patch BaS"
"0040","+","EFT-weapon_reposition.10 patch BaS + JSRS"
"0041","+","MagsRedux.2022.06.17"
"0042","+","MagsRedux.2022.06.17 BaS patch"
"0043","+","Count_your_rounds_1.2"
"0044","+","Maximilyan_Icons_pack_1.6"
"0045","+","L96_Reanimation.2 + JSRS patch"
"0046","+","Saiga-12K_Remodel_Rebalance.3 + EFT patch"
"0047","+","SVD_Replacer_Rebalance.4 + EFT patch"
"0048","+","The_G36_Pack.5 + EFT, NPC, and scope patches"
"0049","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System"
"0050","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System Enhanced Recoil (BaS)"
"0051","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System HD Models"
"0052","+","ShaderDrivenScopesV1.3 - DLTX"
"0053","+","Shaders_Based_2D_Scopes_BaS_LEOPULDRADIUSFIX"
"0054","+","Camera_Reanimation_Project_-_I.N.E.R.T.I.A._V1.2"
"0056","+","Fluid_Aim_v1.2.3"
"0057","+","Food_drug_and_drinks_animations_v0.8.9.b_h1"
"0058","+","remade animations"
"0059","+","Lower_Weapon_Sprint_v1.2.0.3"
"0060","+","dph_autolower_weapon_1.4"
"0061","+","small_companion_ui_toggle"
"0062","+","2.0.0_Groks_Body_Health_System_Redux + Ammo check patch"
"0063","+","Tough_Important_NPCs_and_Companions_1_0_3"
"0064","+","ArszisBurerOverhaul1"
"0065","+","ArszisMutantBleeding2_0_1"
"0066","+","Bloodsucker_Cloak"
"0067","+","BountySquadsExpanded_1_0_5"
"0068","+","Controller_effects_0.1"
"0069","+","More_Aggressive_NPC_Looting.1"
"0070","+","Stealth_2.0.1"
"0071","+","TBs_companions_deactivate_headlamps_when_in_stealth_v1.0"
"0072","+","v2.0Stuck_Companions_Workaround"
"0073","+","DYNAMIC_STALKERS_-_GUARDS_V1.2_FOR_ANOMALY.5"
"0074","+","DYNAMIC_MUTANTS_V1.35 + Soundscape Overhaul 3.0 patch"
"0075","+","Dynamic_NOCTURNAL_Mutants_v1.25 + Soundscape Overhaul 3.0 patch"
"0076","+","WarfareALifeOverhaul_1_4_1 + Dynamic Mut, Noct Mut, Dynamic Stalker Guards patch"
"0077","+","Warfare_Mechanic_Fix_v0.2"
"0078","+","Y_F_Fluid_Dynamic_Relations_1_0_5"

How can I solve this?

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CyHax
CyHax - - 56 comments

Update

I got rid of Majestic Weatherfx and removed the ReShade files, now the game is working.

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CyHax
CyHax - - 56 comments

I don't get this warning:

"- WARNING -
The settings G_SSDO_SECOND_PASS and G_SSDO_COLORBLEEDING can be very expensive together. If you have performance problems, comment one or both vars. "

What do you mean comment one or both?

The sections in the file look like this:

//#define G_SSDO_COLORBLEEDING // Enables color bleeding. ( Simulate a basic indirect lighting )
#define G_SSDO_COLORBLEEDING_POWER 0.5f // Indirect lighting intensity.
#define G_SSDO_COLORBLEEDING_VIBRANCE 5.0f // Indirect lighting vibrance.

//#define G_SSDO_SECOND_PASS // Add a second pass. By default more detailed. ( 30% of G_SSDO_RADIUS )
#define G_SSDO_SECOND_PASS_RADIUS 0.3f // Second pass porcentual radius. [ 1.0f = 100% ]

Is there something I have to activate here? Does the "#" symbol means off?

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lsandoval0000
lsandoval0000 - - 104 comments

on last version, lines are already commented so, nothing to do, if you wanna try those options, remove the // from any of those 2 options, save file, delete cache (just in case), and load game

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Sorry about that, but the first version of the update 6 was released with the var G_SSDO_SECOND_PASS enabled by default. The warning requires an update to fit better the current settings.

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蒙娜丽
蒙娜丽 - - 32 comments

seems I'm getting that Fixed visual glitch of unwanted dots, and i get it with only 0.MAIN on
there's many tiny black dot on screen everywhere except sky.

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Can you share a screenshot or video to try to understand your problem?

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蒙娜丽
蒙娜丽 - - 32 comments

new upload works now, thank you for your great work. The screen space shader was good enough, and now we got water refection and shiny wet ground! really appreaciate it!

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Hyped, about to go to the Swamps just to check out the new water effects!. And your included engine changes will work with all custom exe mods?. So Beefs NVG's, Heat Vision, 2D Shader Based Scopes and the various other addons that use custom exe's will work with your newly revised exe's in the " ALL ENGINE MODS " folder?.

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Ascii1457 Author
Ascii1457 - - 1,200 comments

DLTX, Shader Based 2D Scopes, ARX, Duty Expansion and Boomsticks And Sharpsticks. The Heat Vision mod don't have a public source available to make the patch, You have to ask the developer of the mod to add support with my diff patch.

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Awesome, heat vision seems to still work for me too.

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Guyrza
Guyrza - - 188 comments

Спасибо ! это круто...

Imgur.com
скриншот не передает всю красату!))

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Silberfuchs86
Silberfuchs86 - - 75 comments

New water shader looking glorious, thank you very much!

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Joe325
Joe325 - - 142 comments

New water shader looks great bro

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billlcarr
billlcarr - - 296 comments

This is awesome! The reflections are top notch!

I'm curious, under known bugs, you say the sky will only reflect a basic color with MSAA turned on. Does this include water? I'm asking because I have MSAA turned on (set to x4), and I'm getting perfect reflections, clouds and all. I've tried it with it off as well and I can't tell a difference.

Anyway, looks fantastic!

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Ascii1457 Author
Ascii1457 - - 1,200 comments

This problem doesn't affect the water shader.

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billlcarr
billlcarr - - 296 comments

Ah, cool. Looks amazing! Great work!

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skilldex
skilldex - - 174 comments

New water reflections are absolutely amazing. Good job. Stalker modding is based on people like you.
Imgur.com

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CrimsonVirus
CrimsonVirus - - 83 comments

Excellent work, a must-have for any Anomaly user!

I have a question, which apparently is the holy grail quest of any graphics-related questions for STALKER in general across Google:

Which variable governs the shadow rendering distance (particularly the ones cast by the sun)?

I know it might be irrelevant to the addon's scope, but since it's a visual related issue, I thought I could place the question here in search of answers. :)

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Not 100% sure about this, but there's no easy way to adjust the shadow rendering distance in the console or similar. The size variables for the shadow cascades are fixed in the engine code and the only way to adjust this to me is with a engine modification.

If you want I can send you a exe with the modification to test the results.

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Guest
Guest - - 698,180 comments

Hey I know this is irrelevant but with the ssr shader the effect follows me in a radius like shape almost like it’s locked into a bubble around me and when I look down the effect is gone how would I go about fixing this to where the effect is more consistent?

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Those are limitations of the screen space nature of the effect. The shader can only use the information on screen, so borders are faded to hide cut rays doing weird things, same when you look down.

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Guest
Guest - - 698,180 comments

Ohhhh… Okay I completely understand thank you so much for clearing that up I thought it had to do with groks masks or something . 😅

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Ascii1457 Author
Ascii1457 - - 1,200 comments

I forgot to comment that even with the screen space limitations the next update is going to improve this.

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CrimsonVirus
CrimsonVirus - - 83 comments

Sure thing! PM me with a download link.

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StrelokMarked1
StrelokMarked1 - - 4 comments

Hey Ascii! You're a god, love this mod so much.

Was wondering if there is a way to define what textures recieve your reflection shaders?

I'm getting an annoying issue where some textures on my weapons are shiny/reflective and others aren't. I've got two screens here to show:

Imgur.com

Notice the SVD is soaked but the scope isn't
TheVAL's attachments are also soaked, but the PSO is dry as a bone.

The weird thing is, the PSO worked before I wen't and recleared my shader cache. Any ideas?

Thanks heaps!

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Ascii1457 Author
Ascii1457 - - 1,200 comments

The effect depends on the glossy buffer, this is defined on the texture of the object and can manually adjust modifying the red channel of the texture of the weapon in your case, but this will affect the specular of the modded texture. This problem comes from the outdated way of the engine to render materials, we don't have a PBR solution like modern engines.

PS: I'm currently working in a potential solution to this for the next update... but it's early to claim if going to work.

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PoorMans
PoorMans - - 126 comments

Does this work with EFP? I replaced the modded exes included here, in my EFP installation, and it din't run: shader compilation error. I have demonized's Michiko weather revamp revised activated.

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Not sure what engine mods are being used in EFP ( I Hope EFP devs add my water shader in the future, I think it worth now )... Maybe you can show me your error log to try to found out what is happening.

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Guest
Guest - - 698,180 comments

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kRePiN
kRePiN - - 96 comments

It should work.
And please dude, use EFP discord channels, it's way easier to just ask there instead, i even marked Screen Space Shaders as a curated and compatible addon for EFP in it's discord.

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olegat Online
olegat - - 300 comments

Friend author! I put your addon on top of a pure anomaly and don't see the result. What else needs to be installed for your addon to work?

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Nothing else... Are you using the correct files for a vanilla installation?

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olegat Online
olegat - - 300 comments

00-MAIN FILE in JSGME and install.

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kRePiN
kRePiN - - 96 comments

Well you need the modules tho, SSR, SSR water, AO, to see if there's any effect.
You just installed the main file, itself it does nothing i assume.

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Ascii1457 Author
Ascii1457 - - 1,200 comments

Like kRePiN says, the main file doesn't do anything it self, you need to install the modules you want to use. ( AO, SSR, Water, etc. )

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