The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A weapon reanimation and rebalance pack for vanilla Anomaly weapons.

Preview
Blindside's Weapon Reanimation and Rebalance - "Loner"
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KronQ
KronQ - - 278 comments

Mind you I know nothing about animation making, but I tried to pick only some of the files (weapons I know I'll be using) to make it easier on myself to merge it with other addons. During that I learned that animations of R870 are dependent on wpn_hand_kiparis_hud_animation.omf and Mosin animations are dependent on wpn_hand_walter99_hud_animation.omf. What the hell, man.

Good job on the animations tho. They look great, especially the shotguns are a giant improvement.

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Blindxside Author
Blindxside - - 531 comments

that's because in vanilla Anomaly files, some .omf's had shared animations for multiple weapons. walter99 for example had animation files for like 6 or 7 different guns. In previous Anomaly patch you could only replace these files, but with the new Anomaly patch it's possible to make separate .omf's. I will separate my anims into their own custom .omf files but maybe in the next major update.

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KronQ
KronQ - - 278 comments

I see. Thanks for the response. Good luck, I'm hoping to see more of your work in the future.

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Vodka+Hardbass
Vodka+Hardbass - - 18 comments

Really good addon mate! Your animations are amazing, how long can we expect for the next set of weapons to be added? I can't wait for when all weapons have the sleek animations from you.

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Blindxside Author
Blindxside - - 531 comments

The next set of weapons could be done within the next month if all goes well.

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DennyW
DennyW - - 47 comments

Really good workl overall animation seems much improved over vanilla guns. But, why did you change shotguns to kick like 1900 blackpowder rfles!? Youtube.com

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Blindxside Author
Blindxside - - 531 comments

Because they are shotguns, designed for close range only, and are OP af in Anomaly. Also, the stockless shotguns have insane recoil. Shotguns with stocks do not.

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DennyW
DennyW - - 47 comments

Very true, but I think increasing recoil to unrealistic levels isent a good way to balance them. However, its your mod so if you think its the best way I wont complain;)

But still, I would appreciate an optional rebalance option or just seperate animations vs rebalance.

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Blindxside Author
Blindxside - - 531 comments

What's unrealistic is the default recoil values in Anomaly. However, I will be including optional files in the next patch for those who want default weapon recoil.

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DennyW
DennyW - - 47 comments

Yes vanilla is unrealistic aswell, I feel like something between vanilla and current recoil with this mod could be good. In any case ty for including optionals.

Btw it seems your mod cause MP-443-Grach (wpn_mp443) to become invisible. Not sure how though since it isent stated as something you touched. Tested with just anomaly + yourmod and newgame+ loadout to get the weapon quick (https://streamable.com/35wvjz)

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Blindxside Author
Blindxside - - 531 comments

I'm aware of the issue with MP-443. It will be handled properly in the next patch ;)

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SoulforgedCRO
SoulforgedCRO - - 331 comments

Now I might actually play with vanilla Anomaly weapons again, thanks!

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shatterAx.
shatterAx. - - 44 comments

Now i've played this for some days - this mod is very robust and induces no conflicts with another mods i use. I give you 10/10 not only for the mod itself, but for your patient and polite way you're managing the flood of massages in this thread.

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Blindxside Author
Blindxside - - 531 comments

cheers!

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Mask961
Mask961 - - 112 comments

So theres gonna be a theme for every update? The next one is military so I'm guessing in the future it'll be "Duty," "Mercenaries," and then "Monolith" themed weapons? That's pretty cool.

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Blindxside Author
Blindxside - - 531 comments

Yes, that's the idea. The roadmap right now looks like this:

"Military" -> "Mercenary" -> "Freedom" -> "Machine Guns"

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Babokaas
Babokaas - - 6 comments

What an amazing addon you made! Can't wait for the updates. Hope you'll cover all "vanilla anomaly". Weapons eventually. Great work man.

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RandomMonolithian
RandomMonolithian - - 146 comments

Does it work with RC18?

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FunkBuddha1
FunkBuddha1 - - 58 comments

This is what ive been looking for a long time. Just a simple reanimation of vanilla weapons without any tacticool nonsense, and honestly I cant wait for the next pack. Keep up the great work my man.

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Guest
Guest - - 700,239 comments

i love your work so much, thanks for this beautiful stuff, keep going stalker !

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SkinnyPimp
SkinnyPimp - - 1 comments

Играю с вашим модом, проблем никаких нет, жду следующего обновления, спасибо :)

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Blindxside Author
Blindxside - - 531 comments

soon :)

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Guest
Guest - - 700,239 comments

Hello, is it to have it when using the modern ak's the player holds the front grip of the gun instead of the mag?, like having the holding animation on the ak101 to be similar to the akm's holding animation.

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Blindxside Author
Blindxside - - 531 comments

To change the AK-100 to hold on the handguard would take animation work.

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Guest
Guest - - 700,239 comments

I thought there was a way to swap models or animations in the configs, as ak74 and ak74m are similar, I really like the ak74 animations alot more then the modern.

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Blindxside Author
Blindxside - - 531 comments

You could try swapping their animations in the config, but they might not end up looking correct as the models and animations for each are positioned differently.

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SoulforgedCRO
SoulforgedCRO - - 331 comments

Any ETA on the recoil balance update you mentioned yesterday on Solarint's live stream? :)

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Blindxside Author
Blindxside - - 531 comments

soon™

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IhadToMakeAnAccount0
IhadToMakeAnAccount0 - - 32 comments

Great mod here, stalker! Very cheeki breeki. Update soon? (。・ω・。)

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Blindxside Author
Blindxside - - 531 comments

very :).

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IhadToMakeAnAccount0
IhadToMakeAnAccount0 - - 32 comments

Awesooome!!! (~ ̄▽ ̄)~

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Guest
Guest - - 700,239 comments

FATAL ERROR

[error]Expression : M2.valid()
[error]Function : attachable_hud_item::anim_play
[error]File : player_hud.cpp
[error]Line : 467
[error]Description : model has no motion [idle]
[error]Arguments : anomaly_weapons\wpn_ak74\wpn_ak74_eot_rpkmag_hud.ogf

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Blindxside Author
Blindxside - - 531 comments

You should read the **IMPORTANT NOTES** section. Also, this is already fixed with today's patch.

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DuxFortis
DuxFortis - - 301 comments

Awesome work, love the anims!!

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SoulforgedCRO
SoulforgedCRO - - 331 comments

For everyone following this amazing addon, here is the news on the next update: Anomalymod.com

Keep up the amazing work, man! :)

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IamKrev
IamKrev - - 14 comments

great work, thank you for the update!

btw: are there some unneeded .ltx files that snuck into the archive? (/configs localization, axr_options and cache_dbg)

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Blindxside Author
Blindxside - - 531 comments

ah yes, my apologies. I will remove these.

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Vakkeran
Vakkeran - - 81 comments

These are fantastic. I don't suppose we could get a version where you hold the 74M's and 100 series rifles by the handguard though huh?

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Blindxside Author
Blindxside - - 531 comments

Unfortunately I don't have plans to do that at the moment.

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~SiCK~
~SiCK~ - - 54 comments

thanks for your work, i really appreciate it :)
Hope one day we have all anomaly weapons with your nice anims <3

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Acemax
Acemax - - 375 comments

Added AK-74 RPK mag w/ EOtech

I want one! oO

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Guest
Guest - - 700,239 comments

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WellThisIsStrange
WellThisIsStrange - - 1 comments

2 Questions:

1) Which version is compatible with?

2)How do I install it?

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Blindxside Author
Blindxside - - 531 comments

Latest version of Anomaly.

Manually install by extracting gamedata folder to your Anomaly installation, or use a mod manager.

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LVutner
LVutner - - 803 comments

Don't you think it would be nice to credit people who taught you how to work with X-Ray?

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Blindxside Author
Blindxside - - 531 comments

Yes! of course. I did so already on Discord a few times. I will add the credit to the mod page as well.

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OriginalMice
OriginalMice - - 40 comments

damn mate, this is a nice update by the way do I need to put JSRS patch again or do I just overwrite it?

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IhadToMakeAnAccount0
IhadToMakeAnAccount0 - - 32 comments

Yooo!!! I just watched the new video and am using the updated addon rn! Great job, comrade! Cannot wait for the full version! Quick quesh tho. Would it be safe to update your addon with a current save-game or do I need to make a new one? Just for when the time comes and the mod is complete. Thanks. Eagerly waiting...

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Blindxside Author
Blindxside - - 531 comments

It should be safe. No need to make a new game.

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IamLev
IamLev - - 70 comments

I seriously cannot wait until you get to the NATO weapons. Is it possible to include both a bolt release reload and charging handle reload for those guns like the M4A1, M16, and LR-300? (The charging handle one is basically what's already in the stock versions of those three weapons I mentioned from Anomaly) :D

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Blindxside Author
Blindxside - - 531 comments

Oof... I personally hate charging handle reloads, lol. Maybe I will include an optionals folder... we'll see.

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IamLev
IamLev - - 70 comments

Sounds good!

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IamLev
IamLev - - 70 comments

I always thought using the charging handle was inaccurate. But I found out that you could use it irl, but it's always recommended to use the bolt release. Especially when in the military.

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