The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Night vision shader for anomaly re-imagined. Now features MCM settings to adjust NVGs to your taste, a totally rewritten rendering pipeline, and a bunch more.

Preview
Beef's Shader Based NVGs v1.1.1
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saltt
saltt - - 18 comments

Hello, do you ever plan to make this compatible with Dx9? It doesn't crash, it just doesn't turn on.

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theRealBeef Author
theRealBeef - - 271 comments

Yes, I will use the power of ChatGPT to transform my DX10/11 code into something compatible for DX8/9 in the next update

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morinn
morinn - - 17 comments

JFYI: Does not work with the latest version of SSS (Screen Space Shaders), as of now v15.3. Does not matter if you install the patch or not (of either mod), or the load order (if using MO). Always fails to compile shaders. :/

Edit: And yes, I'm using 1.5.2 ://

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Guest
Guest - - 699,985 comments

With 1.5.2 SSS (Screen Space Shaders) last update (v15.4) does not work. You need to update NVGs my friend.

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slipnot9
slipnot9 - - 24 comments

Нет там в настройках никакой возможности отключить DOF, как его отключить?

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kayas
kayas - - 1 comments

Love the mod but sadly I can only play on dx8. I'm just wondering if there will be ever a supported version of this mod for lower end pcs that run dx8?

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theRealBeef Author
theRealBeef - - 271 comments

Will there ever be? Yes :)

By end of year pretty sure I can get it done

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babymaster729
babymaster729 - - 12 comments

Update it pls :( dsnt work with SSS (Screen Space Shaders).

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Guest
Guest - - 699,985 comments

Hey Beef; if I want to change the overlay (the shape and positioning of the view ports on screen) is it possible to do this with a simple texture, or do I need to edit the shader itself? I'm stupid and don't know how to do the latter.

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theRealBeef Author
theRealBeef - - 271 comments

What do you mean?

You can change the location of the circles that are used to draw the nvg masks in night_vision.h if that's what you mean

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Guest
Guest - - 699,985 comments

does this work for dx8

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theRealBeef Author
theRealBeef - - 271 comments

not yet :(

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aggretsupo
aggretsupo - - 3 comments

i installed ur mod and ended up not liking it, so i unchecked it on MO2. however whenever i try to play now it gives me the error "FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: e:/anomaly/bin/..\gamedata\scripts\nv_toggle_scopes.script:61: attempt to index global 'nv_toggle_scopes_mcm' (a nil value)
"

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theRealBeef Author
theRealBeef - - 271 comments

Some element of the mod is still there it appears, probably a compatibility patch

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Guest
Guest - - 699,985 comments

Good sir Beef - would you concider making DX8 compatibility patch? Or at least give some hints on how to make it ourselfes? Potato gamers community would be extreamely pleased since this mod is just bonkers.

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theRealBeef Author
theRealBeef - - 271 comments

Leveraging the power of ChatGPT to adapt the code, I will release a DX8 version with the next update, minus a few of the more computationally costly effects

No specific timeline, but by end of year I'm 95% sure I'll have the update ready. I recently got back into modding after a long break due to being crushed under IRL

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DoubleU
DoubleU - - 71 comments

Will this mod mess up the DX8/9 night vision goggles, or will they stay normal?

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theRealBeef Author
theRealBeef - - 271 comments

I believe it will mess up DX8/9 since the script will run but nothing appears on the screen

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Guest
Guest - - 699,985 comments

I love your Mod but Red/Yellow Bullet Tracers in Night Vision is immersion breaking. Please fix and I will reach out to make a donation for your help. Thank you for all of your hard work, this is one of the best Night Vision Experiences ever.

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theRealBeef Author
theRealBeef - - 271 comments

I'll take a look at this bug in the next update

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cassator
cassator - - 5 comments

Forgive me if I'm stupid but I've attempted to follow the directions for configuring the NVGs in MCM and every time I have adjusted anything, the brightness or the effectiveness of the NVGs hasn't changed. No matter what I do, I see as well at night with or without night vision. Any help, videos, or ideas to help?

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theRealBeef Author
theRealBeef - - 271 comments

You have to turn the NVGs off and back on in-game for MCM changes to take effect

If you have very bright nights without NVG then its adjustable in the other video settings and may be impacted by whatever other shaders/weather/reshade mods you're running

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Soviet581
Soviet581 - - 1 comments

Why the scopes see so bright?

pls help

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Guest
Guest - - 699,985 comments

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Theisgood
Theisgood - - 583 comments

When is the next update coming out? Does this work with hollywood FX?

10/10 much love.

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Guest
Guest - - 699,985 comments

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Moocow.
Moocow. - - 1 comments

anyone know why my gen 1s are so pixelated when i use them?

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dreik7887
dreik7887 - - 19 comments

Это не работает на dx8

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Viper4567
Viper4567 - - 1 comments

My game crashes when I ads with nvgs down?

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HAMERMOR
HAMERMOR - - 20 comments

Почему у меня он становится фиолетовым при прицеливании?

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ZeD_MnizD
ZeD_MnizD - - 288 comments

I use Enhanced Shaders, Beefs NVG, SSS v18.1, Modded Exes. When I aim, everything around me turns purple for a second. Does anyone know how to solve this problem?
Preview: Drive.google.com

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WereOtter
WereOtter - - 36 comments

I've run into an interesting little problem - I have Beef's NVG's installed on 1.5.2, with ES and SSS and the appropriate patches (per the instructions), and everything seems to be working fine - except when I went to calibrate the NVG's, they won't turn off! (Yes, I'm long pressing "N") Even after I exited the game, cleared the shader cacher, and restarted, they are still on by default, even if I'm not carrying the item? Any idea what might be at work here?

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WereOtter
WereOtter - - 36 comments

Update: I've isolated the problem to the "N" key not functioning as designed - it activates the NVG's on a quick press (not a long press), does not cycle brightness on a short press, and long pressing
"N" will not turn them off. It seems that once activated, they are stuck on. However, if I disable "look through NVG's when aiming down sights", they DO turn off momentarily, as designed while I'm looking down the sights, so it doesn't appear to be a shader issue.

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WereOtter
WereOtter - - 36 comments

Update for the Archive: Resolved. This appears to have been caused by an animation dependency issue with FDDA. After I moved FDDA farther down the mod list, below Beef's NVG's (e.g. a larger priority number), it worked fine.

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daemon_stark
daemon_stark - - 37 comments

Any chance of you updating the animation scripts to include a "turn off" animation? Tried replicating the torch toggle script myself but couldn't get it to work without crashing.

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HAMERMOR
HAMERMOR - - 20 comments

Как изменить яркость NVG? Когда я его ��ключаю, всё остаётся тёмным и почти ничего не видно...

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Cou6ar
Cou6ar - - 22 comments

How do I fix the purple tinted screen of death? I have ES and SSR patch on and use Expedition, help

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Tartearer
Tartearer - - 4 comments

Ok so I've got Beef's mod installed. I've gone through the setup in the description and and inside I can't see anything it's so dark, And then when outside it's washed out that all you see is white everywhere.
I'm using SSS_update, Atmospherics Anomaly, Enhanced Shaders Color Grading and ADEGA part 1 & 2.
Does anyone have an idea how to fix this I've tried disabling all of the above nothing changes.

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Jamescorella
Jamescorella - - 120 comments

Does the Light from Headlamps of NPCs come out like pure white when you turn on Night Vision also?

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xaer3d
xaer3d - - 132 comments

Hi. I encountered that - when turning on your mod with ES mod, tonemap stops affecting the sky, which increases or decreases (depending on the scene) only the game world, but the brightness of the sky remains the same. Separately ES or separately NVG work perfectly tonemap correctly increases or decreases the brightness of the whole scene. In place of these two mods - the sky stops responding to tonemap.Yes I have installed a patch for ES.

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goopersguap
goopersguap - - 5 comments

during day time the goggles are super bright and I cant see anything, idk if its supposed to be like that but I was following your install guide and I cant adjust it enought to be able to see during the day but they see fine during any other time

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MIDOGamer2023
MIDOGamer2023 - - 8 comments

its Night vision !!!

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Jamescorella
Jamescorella - - 120 comments

same here, it says you should be able to see okay during the day with NVG Gen 3 but its too bright, Everything is white.

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Spigot
Spigot - - 139 comments

Was using these for a long time with no issue but now suddenly the sky flickers whenever I turn them on at night.

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Nalike
Nalike - - 341 comments

waiting for DX9 .... hurry up and save the world.

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sven1119753
sven1119753 - - 2 comments

В описании упоминается о регулировке DOF, но я не вижу в MCM ничего подобного. Чрезмерное размытие близких предметоа (пистолет -кусок говна из которого нереально прицелиться, все смывается и не видно прицельных приспособлений) дико раздражает. Как это поправить? Где копать?

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DalvikXN701
DalvikXN701 - - 7 comments

how can i switch the 3.0 version of it into white? because the color thats been used is color blue?

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DalvikXN701
DalvikXN701 - - 7 comments

washout dosent work in the NVG's especially Zulu's PKM, and also other red dot sights

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