The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Night vision shader for anomaly re-imagined. Now features MCM settings to adjust NVGs to your taste, a totally rewritten rendering pipeline, and a bunch more.

Preview
Beef's Shader Based NVGs v1.1.1
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Molix1981
Molix1981 - - 113 comments

Why theres no hand animation to turn off NVG? similar to headlamp, makes no sense, and not very immersive......they turn off by magic, it appears..

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M4K5P0W3R
M4K5P0W3R - - 290 comments

yes, it needs to be done

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stormeyes0
stormeyes0 - - 69 comments

how does this impact performance?

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khaledsabbah2005
khaledsabbah2005 - - 7 comments

when are you going to make a dx8/9 version?

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Dangel98
Dangel98 - - 2 comments

Is this simply incompatible with Expedition 2.2? I'm using the Glossy SSR and Enhanced Shaders patches but it always fails to compile the shaders.

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Guest
Guest - - 699,994 comments

Hey I installed this onto my game and activated it with the gen 3 NVGs. Now my game has apermanent blue tint that can't be turned off. I have tried uninstalling the addon and deleting my shader cash etc. but the blue tint just remains. Any ideas?

These are the mods I'm using:

Generic Mod Enabler - v2.6.0.157

High Res PDA Maps
BodyDotsMiniMap.1
Cost in Tool tip
cozy
Instant_tooltip
00. Crook's Faction Identification UI
00 SIDHUD MAIN FILE [INSTALL FIRST ALWAYS]
01 SIDHUD Minimalist Edition
ExpeditionOutskirtsFixMODELFIX
1. Main Menu Replacer (REQUIRED)
The_G36_Pack.5
Mod Configuration Menu
Knife-Binoc-pistol
1.0.1_Grok_Gotta_Go_Fast
Agressor 1.0
PDA To Previous Weapon
SortingPlus.34
Beef's NVGs

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vdamke
vdamke - - 6 comments

Are you by any chance using expedition 2.2 ? Because I'm having the same issue as you and I have no mods in common with yours, so perhaps It could be expedition that is the issue.

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wutang1659362198
wutang1659362198 - - 8 comments

I also have a blue tint on the whole screen when I turn on the night vision device and I can’t turn it off, and yes I use expedition graphics 2.0

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vdamke
vdamke - - 6 comments

It seems that expedition and beefs nvgs aren't compatible. My solution was to redownload expedition and replace the shader params in the user tlx with the newly downloaded ones. Just go into the user tlx, find the shader params, delete them, and replace them with those that are in the newly downloaded user tlx. If you're wondering where the user tlx is, go to your anomaly root folder, then go to the appdata folder, and the user tlx should be there.

If you have any questions feel free to write to me once again.

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wutang1659362198
wutang1659362198 - - 8 comments

which ones should I replace with? I didn’t understand properly, should I write some parameters to the ltx user?

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Guest
Guest - - 699,994 comments

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vdamke
vdamke - - 6 comments

Replace all of the shader parameters with the new ones just to be sure. If you want I can show you some screenshots of what they look like after I get back from work.

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Guest
Guest - - 699,994 comments

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wutang1659362198
wutang1659362198 - - 8 comments

Yes, show me

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Guest
Guest - - 699,994 comments

will it work on dx8 someday?

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RoadToZion
RoadToZion - - 11 comments

I'm having issues with this mod. I'm getting this blue tint that I can't turn off. But whenever I delete my shader cache, I get this shader compilation failed error and can't start the game. How do I fix this?

I am using Enhanced Shaders and Screen Space Shaders.

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Lumpelstilzchen
Lumpelstilzchen - - 114 comments

The (ES & SSR PATCH) must be updated! You get a CTD if you add this patch to the game and try to start it. Shader Compilation failed. Please update it.

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Guest
Guest - - 699,994 comments

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vdamke
vdamke - - 6 comments

To anyone having problems with a blue tint, which is probably related to the expedition mod, just reinstall the mod, go to the user.tlx, which is located in the appdata folder, and replace all of the current shader param with the newly downloaded ones.

Hope that helps.

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ctmbottomtext
ctmbottomtext - - 31 comments

dx9 support will never exist right?

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microRIZO
microRIZO - - 45 comments

dx8 won't either ig ;( sad for us potatoes
but there is an alternative (sort of) works for dx8 and dx9 too, My Little NVGS is the name...

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theRealBeef Author
theRealBeef - - 271 comments

Never? No
But it has been too long without any DX8/9 support...

Next update :)

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Guest
Guest - - 699,994 comments

Why when I press the N button, the NVG's are not working? And I did a long press

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Guest
Guest - - 699,994 comments

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Guest
Guest - - 699,994 comments

Hi All,

I have an issue with this mod. When the mod is enabled, when I click N, nothing happens except for the left hand turning on the NVG. However, the actual NVGs don't turn on. When the mod is disabled, the NVGs actual work.

Please let me know if anyone else is having a similar issue. Thanks!

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quambo
quambo - - 30 comments

Same here

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HAMERMOR
HAMERMOR - - 20 comments

Delete shader cache

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Anomolous
Anomolous - - 10 comments

Want to use this but it doesn't do anything. Deleted shader cache before launch after install. NVGs don't do anything (no effects besides on/off noise) and there is no MCM tab for it. Not sure what's up?

edit: looks like I'm not the only one. I guess I'll wait.

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matthewpro2011
matthewpro2011 - - 145 comments

you have to HOLD the Night vision key to turn them on and off. pressing it once just changes the night v ision brightness.

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MaoTheLeader
MaoTheLeader - - 2 comments

did u ever thinked about making a thermal vision googles

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PinkGamer
PinkGamer - - 15 comments

needs more slav cheeki breeki but anyways its nice

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bspeiser92
bspeiser92 - - 2 comments

The mod is awesome so thank you.
Is it possible that the lasers of the laser attachments can be made visible? So not only the laser dot, but throughout as in tarkov?

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b0636193
b0636193 - - 1 comments

Hello beef, I've been a big fan of your mod for over a year now, and I've been using it since. I've been enjoying it so much, I was wondering if there is a possibility of using it outside of STALKER? I understand there are sounds and scripts at play, but do you think it would be possible to use it in something like DayZ or ArmA? Would you ever consider making it as a standard reshade preset with all the shaders and textures and all? I think myself, and many others would appreciate and love the idea. Thanks in advance!

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theRealBeef Author
theRealBeef - - 271 comments

Rewriting the code to work for another game would be quite the undertaking, since it's pretty dependent on the exact rendering pipeline of anomaly

As a reshade it probably would look like poo too :(

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Guest
Guest - - 699,994 comments

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Guest
Guest - - 699,994 comments

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Lobberstorm
Lobberstorm - - 188 comments

everything is black how do I fix that?

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Guest
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matthewpro2011
matthewpro2011 - - 145 comments

reminder to anyone coming by wondering why pressing the Night Vision Key doesnt work?

Try holding the key to toggle Beefs NVG's. I'm pretty sure it says so in the description.

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blueminerz21
blueminerz21 - - 38 comments

Are the patches still necessary for ES and ScreenSpaceShaders? as SSS includes their own patches idk if i have to use these ones anymore.

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sarge123pl
sarge123pl - - 4 comments

Guys if you install this mod apply proper patches and options when installing things.
For example, glossy ssr IS NOT screen space reflections mod.
Enhanced Screen Shaders MUST be installed with simple param controls.

Lastly remember about correct load order. If you've read and done everything correctly it should work.

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miniinventor
miniinventor - - 25 comments

Issue: NVGs render in front of 2d scopes (I don't have shader based 2d scopes installed), which looks very weird. Toggling the 2d shader scope support on causes BaS tactical scopes (normal scopes which can swap to a red dot mounted on the side) to not use normal NVG overlay during 3D scope aiming.

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stifu
stifu - - 5 comments

Hey there, I generally like the idea of this mod. However, as of right now, it is unusable with tacticool scopes, because the bright scope crosshair is affected by extreme blur. This is probably due to both DOF and "light washout", so it would be great if one could disable these features through MCM. Are you still working on the mod or is it final as is?

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Guest
Guest - - 699,994 comments

В ключите для DX8/DX9

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Kentucky2510
Kentucky2510 - - 124 comments

Божественный мод! На 1.5.2 работает. Среди моих аддонов также есть Anomaly Tactical Scopes, SSS и BaS, проблем никаких!

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Guest
Guest - - 699,994 comments

Unfortunately, I had a problem where when I have the mod activated in mod organizer I simply can't turn on my NVGs, currently, the mods I have installed are Boomsticks and sharp sticks, Food and Drug animations, Soundscape overall 3.0, Anomaly HD models, and 1.2.2 cook's faction identification UI. Are there any know conflicts with these mods or is there a setting I have to mess with to make them work?

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Thew0rm
Thew0rm - - 3 comments

i got the same issue but of all those mods it only doesnt work with boomsticks, I think Beef's nvg isnt compatible with the october update of Boomsticks

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matthewpro2011
matthewpro2011 - - 145 comments

Nah it works fine, you have to HOLD the night vision button to toggle it, pressing the button just adjusts the brightness

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quambo
quambo - - 30 comments

I was having a similar problem. Mine would make noise but not come on. I had to delete the shader chache like the description says as part of installing.

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saltt
saltt - - 18 comments

Hello, do you ever plan to make this compatible with Dx9? It doesn't crash, it just doesn't turn on.

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theRealBeef Author
theRealBeef - - 271 comments

Yes, I will use the power of ChatGPT to transform my DX10/11 code into something compatible for DX8/9 in the next update

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