The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Night vision shader for anomaly re-imagined. Now features MCM settings to adjust NVGs to your taste, a totally rewritten rendering pipeline, and a bunch more.

Preview
Beef's Shader Based NVGs v1.1.1
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Joni-xxx
Joni-xxx - - 1 comments

Добрый автор, приди и помоги. После того как я впервые взял в руки пнв и включил, это была пнв первого поколения, я не смог её отключить, я снимал пнв в инвента��е, загружался на прошлый сейв, где пнв не было, удалял мод. Всё осталось по-прежнему. Помогите!

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Puckz
Puckz - - 67 comments

God all the time wasted not using this mod.... thanks!

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Guest
Guest - - 699,993 comments

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VerySpicyPocky
VerySpicyPocky - - 2 comments

For some reason when i turn on the NVGs and use 2d sights the game ***** itself and crashes (even when the 2d sights option is enabled)
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: f:/anomaly\gamedata\scripts\z_beefs_nvgs.script:444: attempt to index global 'scopeRadii' (a nil value)

stack trace:

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tlghuy
tlghuy - - 14 comments

i got this issue too

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theRealBeef Author
theRealBeef - - 271 comments

This is due to having compatibility for 2d shader scopes enabled without having the mod

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theRealBeef Author
theRealBeef - - 271 comments

This is due to having compatibility for 2d shader scopes enabled without having the mod

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

So insanely realistic, it's wild to see when the clouds come out or it gets foggy or a storm rolls in and all the moonlight is obstructed. Those Gen 1 loses viability and the Gen 2 & 3 shines with the low light as they should. I own a PVS-14 and it's shocking how detailed you made this mod. The realism is so impressive even giving the user the ability to change which eye the Gen 1 is viewed from. I'm still blown away how you took NVG's from this OP magic color vision to something that is arguably one the most true to life implementations of night vision in a game to date. 10/10

Note : It would be awesome if the headlamp/torch on the NVG's worked as an IR illumination device, making it viable for stealth. Would it be possible to change the NVG headlamps to a non-visable light or would that be impossible shader/lighting wise?.

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JaCkBoston
JaCkBoston - - 1 comments

Hello Beef,

I've been trying to fix this issue for a few days now. So I am using Shader Based 2D scopes with SSR and Enhanced Shaders or at least I'm trying to. Thing is, the game worked...for about 5 minutes until I tried to change settings and it all went to hell again.

In any case, the error it gives me is in the log is as follows:
combine_1.ps(98,4): error X3017: cannot implicitly convert from 'const float3' to 'float4'

compine_1.ps is a file from SSR mod, however, I swear it worked with it somehow previously. I can't quite wrap my head around it right now. Maybe you can shed some light on what's going on here.

Thanks in advance.

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Gparabavizk
Gparabavizk - - 17 comments

why i cant use iron sights or any sight including the 9mm weapons sight?

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krinax
krinax - - 1 comments

Hello!
I put the mod after Arszi's Dynamic Radiation Zones, at the same time fixing the aiming with NVG and compatibility of arszi and your mod. But, I could not turn on the NVD. Then I loaded a save and my night vision turned on permanently, pressing the button again didn't work, loading past saves, reloading the game didn't work. The only solution found is to remove the mod and clear the cache, clearing the cache without removing the mod does not solve the problem. There are no errors, just the NVD shader works on top of any windows (inventory, PDA, aiming, etc.).
Also, a user with the nickname Joni-xxx wrote about this above.
Sorry about my language, this is google-translate (:

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M4K5P0W3R
M4K5P0W3R - - 290 comments

hello, I can’t understand, this holographic sight should be displayed as a dot on the RPK, but on the shotgun it will be displayed normally. If it shouldn't be, how can it be fixed?

Ibb.co
Ibb.co
Ibb.co
Ibb.co

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Wizard2
Wizard2 - - 298 comments

For some reason my headlight doesnt work lol

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HellzWind
HellzWind - - 72 comments

Really a brilliant mod, honestly. Awesome look and toggle functionality.

Have no problems with it whatsoever so in this regard of functionality it's a charm, but.

NVG Gen3 scope has this turquoise light to it where I really much more preferred to be honest game's default ''white'' light or white NVG.

Is it possible to change the colors or color on NVG Gen3 to game or Anomaly's default of white NVG please? That would be awesome, maybe not ''realistic'' but today, almost anything is possible... I think. Right?

*Edit, I found this MOD's addon that just does what I wished for...

Now rests me the question if there's a possibility to have the NV turn on/off directly instead of having to go through the animations thereof.

Flashlight I don't mind so much but also that would be cool (and very useful, it's basically a question of comfort and kind of life and death in game at least) if it was also available to instantly toggle those on/off as well.

Ehm, edit again looking into cfg files (scripts) r/n. This might work though.

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EnyoNomad
EnyoNomad - - 100 comments

Beef I'll sacrifice a child to you if you can make this run on DX9.

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Guest
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ThaGazPacho
ThaGazPacho - - 4 comments

Will it be ported to DX8/9 ?

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vwenjoyer
vwenjoyer - - 22 comments

id say its unlikely

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brunoagostinimariano
brunoagostinimariano - - 52 comments

Hello! I have one conflict with addon Moddb.com

gamedata/shaders/r3/combine_1.ps

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Wolfr_Cats
Wolfr_Cats - - 14 comments

The night vision disables whenever I aim, might wanna fix that. Did what I could, installed it correctly, deleted shader cache. Not sure what I'm doing wrong.

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Tacocat/ElPedroChico
Tacocat/ElPedroChico - - 49 comments

Hey why cant I aim with night vision?

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Serpent1ne
Serpent1ne - - 63 comments

ayo i got this error when i installed this mod for first time

! f:/other games/s.t.a.l.k.e.r. anomaly\appdata\shaders_cache\r4\pp_blur.ps\1536111100110000001000100000110231113010000000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
(12,41): error X3004: undeclared identifier 'shader_param_8'

what is the causes lol

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gmzmg
gmzmg - - 7 comments

I'm having the same issue.

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Vebic
Vebic - - 58 comments

this is two years old and i'm still not entirely sure on the specific issue at hand.
but a temporary/jurry rigged solution I found was that it was something to do with the "Night_vision.h" file. Specifically whenever i update the modded exe's the new/updated "Night_vision.h" crashes the game.
if i use one from before the crashes started then it works fine.
sadly i'm not even sure which one is the old one because it's been so long of me replacing the night_vision.h to make sure beefs NVG's works

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cpunk077
cpunk077 - - 1 comments

Klean discussion about EFT tarkov points about hoping addition for peripheral vision like this and agreed to one comment that this similar mechanic should be on Escape From Tarkov

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CyHax
CyHax - - 56 comments

I did a clean Anomaly install, installed mods with MO2 and got this error:

! c:/stalker anomaly\appdata\shaders_cache\r4\pp_blur.ps\2048111100110000001000100000110231113010000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
(12,41): error X3004: undeclared identifier 'shader_param_8'


Here is my list of mods:

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","6x_AI_Upsc_Mutant_Texs_"
"0001","+","Anomaly_1.5.1._Performance_Textures_Pack"
"0002","+","Anomaly HD Models Lite"
"0004","+","Boomsticks and Sharpsticks 28-Nov-2021"
"0005","+","HollywoodFX 2.0 MinimalisticFX"
"0006","+","Simple_Wall_texture_change"
"0007","+","T.H.A.P._Rework_2.1"
"0008","+","FLIR_NV_Anomaly.1.7"
"0009","+","Hellblau_Optics_-_Update_3"
"0010","+","MCM1.6.4"
"0011","+","Soundscape_Overhaul_"
"0012","+","JSRS_Port_3.6_Sound_Overhaul"
"0013","+","Aim, interface, jump, nvg_sounds_by_YUNGPR1NCEv2.1"
"0014","+","General_Fire_Mode_Switcher_Sound.12 + JSRS patch"
"0015","+","Bullet_cracks_and_impact_sounds_1.5.1"
"0016","+","Quieter_Wood_Box_Breaking"
"0017","+","AQVASAdditional_quality_voice_acting_for_stalkers.1"
"0018","+","Sound Mod - Injury Audio Extended"
"0019","+","TBs_Angry_Chimera_Growls_v1.0"
"0020","+","Desmans_Horror_Overhaul.2"
"0021","+","Knife, Bolt and Grenade Holster Sounds 1.5.1"
"0022","+","Reners_PDA_Renewed_v1.3"
"0023","+","Beef's NVGs.1"
"0024","+","Enhanced_Shaders_Color_Grading_1.09 (No PBR + corrected cubemaps)"
"0025","+","Beef's NVGs - Patch (Only Enhanced Shaders No SSR)"
"0026","+","ScreenSpaceShaders_Update6.3"
"0027","+","ScreenSpaceShaders_Update6.3 patch ES and Beef's NVGs"
"0028","+","Majestic_Weatherfx_1.1.2"
"0029","+","Dialogue_Expanded_v4.1"
"0030","+","Narrative_Loadscreens.1"
"0031","+","Hellblaus_Immersive_Onscreen_Text_1.0"
"0032","+","Trader_Overhaul_1.30"
"0033","+","Trader_Overhaul_1.30 BaS patch"
"0034","+","dph_smart_terrain_fix_2"
"0035","+","player_thermal_resistance"
"0036","+","TBs_Bugged_Stashes_Fix_v1.4"
"0037","+","More_dynamic_tasks_0.2"
"0038","+","EFT-weapon_reposition.10"
"0039","+","EFT-weapon_reposition.10 patch BaS"
"0040","+","EFT-weapon_reposition.10 patch BaS + JSRS"
"0041","+","MagsRedux.2022.06.17"
"0042","+","MagsRedux.2022.06.17 BaS patch"
"0043","+","Count_your_rounds_1.2"
"0044","+","Maximilyan_Icons_pack_1.6"
"0045","+","L96_Reanimation.2 + JSRS patch"
"0046","+","Saiga-12K_Remodel_Rebalance.3 + EFT patch"
"0047","+","SVD_Replacer_Rebalance.4 + EFT patch"
"0048","+","The_G36_Pack.5 + EFT, NPC, and scope patches"
"0049","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System"
"0050","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System Enhanced Recoil (BaS)"
"0051","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System HD Models"
"0052","+","ShaderDrivenScopesV1.3 - DLTX"
"0053","+","Shaders_Based_2D_Scopes_BaS_LEOPULDRADIUSFIX"
"0054","+","Camera_Reanimation_Project_-_I.N.E.R.T.I.A._V1.2"
"0056","+","Fluid_Aim_v1.2.3"
"0057","+","Food_drug_and_drinks_animations_v0.8.9.b_h1"
"0058","+","remade animations"
"0059","+","Lower_Weapon_Sprint_v1.2.0.3"
"0060","+","dph_autolower_weapon_1.4"
"0061","+","small_companion_ui_toggle"
"0062","+","2.0.0_Groks_Body_Health_System_Redux + Ammo check patch"
"0063","+","Tough_Important_NPCs_and_Companions_1_0_3"
"0064","+","ArszisBurerOverhaul1"
"0065","+","ArszisMutantBleeding2_0_1"
"0066","+","Bloodsucker_Cloak"
"0067","+","BountySquadsExpanded_1_0_5"
"0068","+","Controller_effects_0.1"
"0069","+","More_Aggressive_NPC_Looting.1"
"0070","+","Stealth_2.0.1"
"0071","+","TBs_companions_deactivate_headlamps_when_in_stealth_v1.0"
"0072","+","v2.0Stuck_Companions_Workaround"
"0073","+","DYNAMIC_STALKERS_-_GUARDS_V1.2_FOR_ANOMALY.5"
"0074","+","DYNAMIC_MUTANTS_V1.35 + Soundscape Overhaul 3.0 patch"
"0075","+","Dynamic_NOCTURNAL_Mutants_v1.25 + Soundscape Overhaul 3.0 patch"
"0076","+","WarfareALifeOverhaul_1_4_1 + Dynamic Mut, Noct Mut, Dynamic Stalker Guards patch"
"0077","+","Warfare_Mechanic_Fix_v0.2"
"0078","+","Y_F_Fluid_Dynamic_Relations_1_0_5"

How can I solve this?

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Guest
Guest - - 699,993 comments

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Guest
Guest - - 699,993 comments

Also I put Shader based scopes before NVGs

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CyHax
CyHax - - 56 comments

Update

I got rid of Majestic Weatherfx and removed the ReShade files, now the game is working.

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gmzmg
gmzmg - - 7 comments

I changed the order for some addons and now I'm getting this: (I had the same error as the guy that commented)

! x:/stalker anomaly mods/bin/..\appdata\shaders_cache\r4\pp_blur.ps\2048111100110000000000100000110332113010000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
night_vision.h(3,17): error X3003: redefinition of 'shader_param_7'

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Guest
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sennerezza
sennerezza - - 26 comments

Works with Anomaly 1.5.2 perfectly fine!

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Guest
Guest - - 699,993 comments

when I turn on NVG, My whole screen turns into blue and doesn't come back

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Guest
Guest - - 699,993 comments

You should add an option to change the color on the MCM, or is there already a way to do this? (Could've sworn I read there was a way but can't remember, which is why I'm posting)

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Guest
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Hitodemuraga
Hitodemuraga - - 9 comments

Beef's NVG really BASED???

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iLuvPuncakes
iLuvPuncakes - - 4 comments

how do i uninstall this? its in my mcm but i cant find it in the mod organizer

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yeiinzy
yeiinzy - - 1 comments

I cant turn off my nvgs, even when i turn them off they stays on?

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Guest
Guest - - 699,993 comments

BUG: for me the nvg's have the same brightness curve regardless of generation and make 1st gen just as good as 2nd and 3rd gen. the noise makes no real difference.

I think it should be more like 1st gen barely helps see at night at max power. 2nd gen is much brighter but suffers from heavier noise and a slight blur (due to lower resolution). 3rd gen loweres noise and removes blur.

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mauquaxd
mauquaxd - - 25 comments

Imgur.com

its probably not supposed to look like this?
first picture is taken at midday and nighttime is far too dark.

any fix?
edit: fixed it

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spetsnazdivision
spetsnazdivision - - 8 comments

So I try activate it by hold N but it doesn't active why is that happen?

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Guest
Guest - - 699,993 comments

If you're on the 1.5.2 version of Anomaly then the mod won't work

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Alpaps
Alpaps - - 7 comments

Delete Shader Cache

Also try holding N to turn it on if you're just pressing it normally.

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v0kk3r
v0kk3r - - 21 comments

is dx9 patch cancelled?

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Guest
Guest - - 699,993 comments

nice mod made it work on my old pc but now all i hear is the sound of the nvg and the animation to put the nvg down but there is no texture on the screen nothing just sound

sorry just made it work if you have the same problem delet the cache in the loder and it will work

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Positive-Team
Positive-Team - - 6 comments

Базовано

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Revann2
Revann2 - - 1 comments

Hi,your NVG is great,can you or somebody help me with disabling blur?

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Markuzkiller
Markuzkiller - - 342 comments

This needs an update to work together with SSS Moddb.com and BaS Moddb.com on their latest updates [02/10/22]

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