Have you ever thought of a first/third person Mortal Kombat?, like instead of controlling the characters, you BEING the characters. This mod started as an idea to bring Mortal Kombat into the Half-Life Engine, GoldSrc.

It began as simple as trying to recreate Mortal Kombat Deception, switched ideas a couple of times, from trying to make Mortal Kombat Deception's Konquest, and then recreating the Mortal Kombat Shaolin Monks story mode with none of them being exactly as I imagined completely. I, will be trying to bring this First/Third Person Fighting mod.

I made some exceptions as in who to add, with more being planned on the way due to being a lot of characters with about 20 planned initially, now reduced to a mere 7 characters (The original Kast from MK1). With more planned on it's way with the introduction of Capture the Kamidogu, gamemode.

Current Features:

  • Melee attacks, uppercuts and mobility attack eg. sub-zero's slide, raiden's "superman", Scorpion's teleport, etc.
  • Slide/Mobility attacks differ in both cooldown, distance/speed in between characters.
    Eg. Raiden's may go longer than subzero's slide and hit harder, but sub-zero will be able to use it more frequently.
  • Fireball projectile, each of the characters will have a ranged attack. With each doing a different effect based on their respective character's. Sub-Zero freezes, Liu Kang's just explodes, Raiden's will zap you.
  • Fatality system, Not yet implemented on curent build
  • Combo System -> Connect those punches with even more punches YAY, make sure they regret being hit.
  • Customizable regular HUD!

Planned Features:

  • Different models from different eras/Styles.
  • Various Game Modes.
  • Different kinds of HUDs for picking your flavour of mortalkombat!
  • A simple Singleplayer campaign focused around Liu Kang.
  • Different kind of available "squads" for different gamemodes. EG. Special Forecs vs Black Dragon or Earthrealm vs Outworld ( with specifics from each side ) or none, as it is currently, with all characters available.

I guess that's pretty much it, so If you have any questions or suggestions, please leave them in the comments. Thanks for reading.

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Hello everyone, first and foremost, no, the mod is not dead, YAY.

I've just been going through a lot of stuff, during my personal life some good things and some things that weren't so good. Starting with moving together with my GF and beginning a new life with her, to losing my job, of course obtaining a new and better one, and also, becoming a parent (Not yet, we are due in the following weeks).

Most of you won't care about the personal life of a single modder, and are probably here just to know about the mod, well... Yeah let's go, it's been almost TWO YEARS for god's sake.!

So the mod had been giving me a lot of headaches, as I'd stated in the last bit of news I've posted. They've began when I migrated to a newer SDK in a hasty, and messy manner, not doing any proper cleanup, working on top of it ended up doing more harm than good. So I decided to give it a go again, on a different SDK (Portable SDK this time, check it out!) this time using the old code as a reference rather than putting it in altogether, while implementing the features one by one, instead of trying to cram everything at once!

Featuring a new menu, making it compatible with Xash3DXash3d Menu

Sadly VGUI support has been dropped in favour of a much more stable old style menu, and making it compatible with android in the meantime, yeah touch buttons have been added too!

And the HUD needs to be redone, but as I implement each feature those will be returning, little by little or at the very least I plan to.

And a new map! Not entirely new, those who know me probably know the map I've uploaded to gamebanana more than 10 years ago. Well, this is a variation on that, and a better implementation, with deathtraps

deadpool

So yeah, feel free to check it out, and give some feedback, it is as always, much appreciated!

Ian out.

Short News

Short News

News 1 comment

Current troubles with the project at hand. Something to keep you guys updated.

What comes next?

What comes next?

News

I will be talking about what comes next prior to the release of this alpha/demo.

More Progress

More Progress

News

In regards to progress about the mod. Playermodels and maps. Preview translation: "Stop friend! Stop Scrolling that I made you a nice asadito friend...

Information on Development

Information on Development

News 2 comments

A hint at what I've been doing recently, mostly explain how development is going on right now.

RSS Files
Mortal Kombat R-I 0.2

Mortal Kombat R-I 0.2

Full Version

This is the second release of the Mortal Kombat Mod. It includes a very short tutorial mode/training. It includes various bugfixes with the previous version...

Mortal Kombat R-I 0.1

Mortal Kombat R-I 0.1

Patch

Second release heck yea! Now Including, powers and lifebars!

Mortal Kombat - Re-Implemented

Mortal Kombat - Re-Implemented

Full Version

This is a re-implemented build I started building from scratch due to headaches with the old SDK.

Mortal Kombat Alpha - Patch 1

Mortal Kombat Alpha - Patch 1

Patch 1 comment

This patch helps fixes some ugly bugs I had with it, while also dealing with the migration from the old Visual Studio 2008 release, to the newer-ish Visual...

Mortal Kombat FGD

Mortal Kombat FGD

Mapping Tool

Here I give the FGD File for mappers, I forgot to include it in the original zip with the mod.

Mortal Kombat alpha release 1

Mortal Kombat alpha release 1

Demo 1 comment

Just extract into the "steamapps/common/Half-Life" FolderI know it has been a very long time and you've all been waiting for it. So I'll release it as...

Post comment Comments  (20 - 30 of 158)
Mr.Maris
Mr.Maris - - 308 comments

I'm a fan Mortal kombat and half-life and I'm glad there is one that connects these two games.

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Ian50028 Creator
Ian50028 - - 575 comments

Thanks man, I used to play a lot of mortal kombat and half life when I was a kid. A lot of fond memores playing HL lan with my dad and my bro, and a lot more on CS with friends. I remember reading magazines, and books searching for fatalities and secret menues, and doing "MK moves" at my house's garden. That's what drove me to make this.

Initially, I wanted to make it as a Konquest mode like in MKDeception, but... limits are limits, and remembered that MK was about beating your friend's *** at their house on a sega genesis.

oops i over did it a bit.

Reply Good karma+2 votes
Mr.Maris
Mr.Maris - - 308 comments

Wow, these two games really mean a lot to you, it must have been fun to play with your father and with your brother, unfortunately I don't have a brother and my father was very far from computers but i still had fun playing these games, i hope your mod comes out and i play it.

I wish you the best of luck in developing your mod and in your life!

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Ian50028 Creator
Ian50028 - - 575 comments

They indeed do.
Thanks a lot!

Reply Good karma+2 votes
MR.SUPERIOR
MR.SUPERIOR - - 370 comments

Sooo do you play to give us playtest demo ?

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Ian50028 Creator
Ian50028 - - 575 comments

Sorry bruh. I'm currently doing the playermodels from scratch lmao. Had a few but didn't want them to be "ported" from other games, because that's kind of illegal depending on where you look at.

Reply Good karma+1 vote
Santiago_Rocha
Santiago_Rocha - - 180 comments

me alegra que sigas trabajando en el mod !!!!!

yo ya pensaba que el mod estaba bien muerto...

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Ian50028 Creator
Ian50028 - - 575 comments

jaja, hubo un momento en el que yo también. Le agarré la motivación a laburar de nuevo hace relativamente poco.

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Guest
Guest - - 698,127 comments

pensaba que este mod había muerto ?

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Ian50028 Creator
Ian50028 - - 575 comments

Pensaste mal amigo JAJA.

Reply Good karma+1 vote
Guest
Guest - - 698,127 comments

CREA uN MOD de undertale tipo batalla por favor respondeme

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Ian50028 Creator
Ian50028 - - 575 comments

No.

Reply Good karma+1 vote
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