Have you ever thought of a first/third person Mortal Kombat?, like instead of controlling the characters, you BEING the characters. This mod started as an idea to bring Mortal Kombat into the Half-Life Engine, GoldSrc.
It began as simple as trying to recreate Mortal Kombat Deception, switched ideas a couple of times, from trying to make Mortal Kombat Deception's Konquest, and then recreating the Mortal Kombat Shaolin Monks story mode with none of them being exactly as I imagined completely. I, will be trying to bring this First/Third Person Fighting mod.
I made some exceptions as in who to add, with more being planned on the way due to being a lot of characters with about 20 planned initially, now reduced to a mere 7 characters (The original Kast from MK1). With more planned on it's way with the introduction of Capture the Kamidogu, gamemode.
Current Features:
Planned Features:
I guess that's pretty much it, so If you have any questions or suggestions, please leave them in the comments. Thanks for reading.
Hello everyone, first and foremost, no, the mod is not dead, YAY.
I've just been going through a lot of stuff, during my personal life some good things and some things that weren't so good. Starting with moving together with my GF and beginning a new life with her, to losing my job, of course obtaining a new and better one, and also, becoming a parent (Not yet, we are due in the following weeks).
Most of you won't care about the personal life of a single modder, and are probably here just to know about the mod, well... Yeah let's go, it's been almost TWO YEARS for god's sake.!
So the mod had been giving me a lot of headaches, as I'd stated in the last bit of news I've posted. They've began when I migrated to a newer SDK in a hasty, and messy manner, not doing any proper cleanup, working on top of it ended up doing more harm than good. So I decided to give it a go again, on a different SDK (Portable SDK this time, check it out!) this time using the old code as a reference rather than putting it in altogether, while implementing the features one by one, instead of trying to cram everything at once!
Featuring a new menu, making it compatible with Xash3D
Sadly VGUI support has been dropped in favour of a much more stable old style menu, and making it compatible with android in the meantime, yeah touch buttons have been added too!
And the HUD needs to be redone, but as I implement each feature those will be returning, little by little or at the very least I plan to.
And a new map! Not entirely new, those who know me probably know the map I've uploaded to gamebanana more than 10 years ago. Well, this is a variation on that, and a better implementation, with deathtraps
So yeah, feel free to check it out, and give some feedback, it is as always, much appreciated!
Ian out.
Current troubles with the project at hand. Something to keep you guys updated.
I will be talking about what comes next prior to the release of this alpha/demo.
In regards to progress about the mod. Playermodels and maps. Preview translation: "Stop friend! Stop Scrolling that I made you a nice asadito friend...
A hint at what I've been doing recently, mostly explain how development is going on right now.
This is the second release of the Mortal Kombat Mod. It includes a very short tutorial mode/training. It includes various bugfixes with the previous version...
This is a re-implemented build I started building from scratch due to headaches with the old SDK.
This patch helps fixes some ugly bugs I had with it, while also dealing with the migration from the old Visual Studio 2008 release, to the newer-ish Visual...
Here I give the FGD File for mappers, I forgot to include it in the original zip with the mod.
Just extract into the "steamapps/common/Half-Life" FolderI know it has been a very long time and you've all been waiting for it. So I'll release it as...
Super quick announcement, once I get some decent models done I'll upload a playable build.
EDIT: No, I don't want MK4 models.
The models are not decent xd
why wont you use xash 3d engine ?
Update: Been trying to port to Xash 3d the whole weekend, the fact that it isn't really compatible with VGUI, really breaks it, I ran into a lot of linker problems and headaches I don't really want to deal with, not right now at least.
Probably after I finish making this a mod, someone out there could port it to be xash compatible. Right now, I'm not really fond of it.
I want to make it steam compatible. I could try it opening xash but I won't be actively supporting it for now.
In the future I might check it for a standalone release.
Thanks for the suggestion, it never even crossed my mind!
I will start to check it out once I have a stable release of the current mod.
i have crazy idea like i would like to see mk deception konquest mode as singleplayer if thats possible
That was my initial idea ever since I was a kid. I would love to see it come true! (And if I can make it, even better)
Will we have X-rays for characthers?
Not something I have on my priorities list, but would be cool to have. I'd love to find where to implement it.
I'm currently working on some HUD elements to make skills more readable for the user (When they are available) At the moment you have no way of knowing when you can use your next skill. (Just wait till you can use them lol)
Alright, i can't wait to play it, this mod is gonna be great, i can tell i have been watching it since 2016.
At the moment I'm still using Vicyouz's assets, as I'm working alone, I'll be removing these, considering they are his work mostly.
I'll try to ask for permission, if I get to talk to him, if he'd let me keep using them.
For a while these will be replaced by some placeholder ones.