Have you gotten bored of the Vanilla 3 classes in Hexen? Do you wish that there was something that made them different, but left room for another mod to change the world or monsters? Well, I got something that might fit for you! This mod changes all of the classes in many ways and each class requires a much different play style from what they may have had previously. A slight Caveat, this will not work for multiplayer. Requires GZDoom, though has not been tested with other source ports.
The Slayer overhaul update! A nearly complete reworking of the Slayer class with some other balance changes and minor mechanical changes. Check the changelog.txt for a complete list of changes.
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Hey there,
Ran into some issues running the mod on win10, GZDOOM 4.2.4, 64 bit.
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Script error, "HEXARCANA1-01.pk3:gldefs.txt" line 340:
Warning: dynamic lights attached to non-existent actor ArrowShard
Script error, "HEXARCANA1-01.pk3:gldefs.txt" line 346:
Warning: dynamic lights attached to non-existent actor ArrowShard1
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
Execution could not continue.
R_InstallSprite: Sprite DMFX frame A is missing rotations
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Sorry for repeat lmao had to log in
Are you loading this with any other mods? I can't take a look under the hood at the moment, but the dynamic lights with non-existent actors SHOULDN'T cause issues. I'll look into it as soon as I can.
Sorry it took so long to get back to you. I figured out that it would crash with that same message if you try to run it with Doom. This mod is meant for Hexen and will not run with Doom or Doom II, though I intend to add Doom support in the future. Hope this helps!
Will you ever make this mod work on zandronum? There's a bunch of mods that don't work on GZDoom, and Hexen is kinda scarce on fun mods it seems
This is a pretty cool mod though
I'll see what I can do. I don't know any of the limitations of zandronum so I don't know how much I'll have to rework. However, this mod will not function properly in multiplayer. It's geared toward a single player experience and to balance it for multiplayer would require huge overhauls.
Well i know that, i just want to be able to use it with the invasion simulator mod, killing ettins was never this fun
thanks
I can probably make a version for Zandronum, but Zandronum is rather limited in certain aspects, so I can't guarantee I'll be able to keep that version completely up to date. Though I don't expect to make too many more major updates. Also, I'm glad you're having some fun with it!
splendid